Wide Guard
ワイドガード Wide Guard
Wide Guard V.png
[[File:|center]]
Type  Rock
Category  Status
PP  10 (max. 16)
Power  —
Accuracy  —%
Priority  +3
  • Does not make contact
  • Not affected by Protect
  • Not affected by Magic Coat
  • Not affected by Snatch
  • Not affected by Mirror Move
  • Not affected by King's Rock
Target
Foe Foe Foe
Self Ally Ally
Affects the user and all allies
Availability
Introduced  Generation V
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Jam  0  
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Jamming  0  

Wide Guard (Japanese: ワイドガード Wide Guard) is a non-damaging Rock-type move introduced in Generation V.

Effect

Generation V

Wide Guard protects all Pokémon on the user's side of the field from moves that target multiple Pokémon during that turn, even ones that also strike allies such as Earthquake and Surf.

Using Wide Guard, Quick Guard, Detect, Protect, or Endure consecutively decreases the chance of success by 50% for each successful use.

This move has +3 priority, so will be executed before most other moves.

Feint and Shadow Force lift the effect of Wide Guard when successfully used on an opponent's team.

Generation VI

Wide Guard can now be used consecutively without failing, although it still decreases the chance of success for Protect, Detect, Endure, King's Shield, and Spiky Shield.

Phantom Force will lift the effect of Wide Guard from the target's team when used successfully. Feint and Shadow Force now lift the effect of Wide Guard from all allies, if they hit an ally.

Description

Games Description
The user and its allies are protected from wide-ranging attacks for one turn. If used in succession, its chances of failing rises.
The user and its allies are protected from wide-ranging attacks for one turn.


Learnset

By leveling up

# Pokémon Type Level
I II III IV V VI
068   Machamp Fighting Fighting -- --
099   Kingler Water Water -- --
106   Hitmonlee Fighting Fighting 41 41
122   Mr. Mime Psychic Fairy -- --
226   Mantine Water Flying   23 23
237   Hitmontop Fighting Fighting 46 46
458   Mantyke Water Flying   23 23
486   Regigigas Normal Normal 40 '
538   Throh Fighting Fighting 45 45
564   Tirtouga Water Rock 25 25
565   Carracosta Water Rock 25 25
594   Alomomola Water Water 53 --, 53
620   Mienshao Fighting Fighting 45 45
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By breeding

# Pokémon Type Father
II III IV V VI
046   Paras* Bug Grass    
074   Geodude* Rock Ground    
142   Aerodactyl* Rock Flying    
226   Mantine Water Flying              
258   Mudkip Water Water              
278   Wingull Water Flying       
296   Makuhita Fighting Fighting            
299   Nosepass* Rock Rock    
387   Turtwig* Grass Grass    
410   Shieldon* Rock Steel    
458   Mantyke Water Flying              
524   Roggenrola* Rock Rock    
532   Timburr Fighting Fighting              
557   Dwebble* Bug Rock    
679   Honedge* Steel Ghost    
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


In other languages

Language Title
  French Garde Large
  German Rundumschutz
  Greek ευρεία φρουρά
  Italian Bodyguard
  Korean 와이드가드 Wide Guard
  Brazilian Portuguese Defesa Aberta
  Spanish Vastaguardia



Variations of the move Quick Guard
  Quick GuardWide GuardCrafty Shield


  This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.