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'''Wonder Guard''' (Japanese: '''ふしぎなまもり''' ''Mysterious Protection'') is an [[ability]] introduced in [[Generation III]] that only allows ''[[super effective]] hits.'' Only one [[Pokémon]] has this ability. Wonder Guard may not be {{m|Skill Swap}}ped, but it may be {{a|Trace}}d. It also does not prevent stat-altering moves, such as {{m|Tail Whip}} or damage from [[Weather conditions|weather effects]] such as {{m|Sandstorm}}. In addition, the Pokémon can still take damage from status problems and moves which cause status problems, such as {{m|PoisonPowder}}, can still be used. Wonder Guard does not block {{m|Struggle}} from hitting.
{{AbilityInfobox/header
|name=<span style="color:#FFF">Wonder Guard</span>
|jpname=<span style="color:#FFF">ふしぎなまもり</span>
|jptrans=<span style="color:#FFF">Mysterious Protection</span>
|jptranslit=Fushigina Mamori
|colorscheme=ghost
|gen=III
}}
{{AbilityInfobox/desc|III|"Super effective" hits.{{sup/3|RSEFRLG}}<br>Supereffective hits.{{sup/ss|Colo}}{{sup/ss|XD}}}}
{{AbilityInfobox/desc|IV|Only supereffective moves will hit.<!--Yes, no space.-->}}
{{AbilityInfobox/desc|V|Only supereffective moves will hit.}}
{{AbilityInfobox/desc|VI|Only supereffective moves will hit.}}
{{AbilityInfobox/desc|VII|Its mysterious power only lets supereffective moves hit the Pokémon.}}
{{AbilityInfobox/desc|VIII|Its mysterious power only lets supereffective moves hit the Pokémon.}}
{{AbilityInfobox/desc|IX|Its mysterious power only lets supereffective moves hit the Pokémon.}}
|}
'''Wonder Guard''' (Japanese: '''ふしぎなまもり''' ''Mysterious Protection'') is an [[Ability]] introduced in [[Generation III]]. It is the [[signature Ability]] of {{p|Shedinja}}.
 
==Effect==
===In battle===
{{AbilityResearch|Does Wonder Guard block [[Shadow moves]]?}}
A Pokémon with Wonder Guard is immune against damaging moves that are not [[super effective]].
 
This also applies to damaging moves that do not increase their damage based on type effectiveness, such as those that {{cat|moves that deal direct damage|deal fixed damage}}, {{cat|counterattacks|counterattack moves}}, and {{cat|one-hit knockout moves}}. For example, a {{p|Shedinja}} ({{2t|Bug|Ghost}}) with Wonder Guard is immune to {{m|Metal Burst}} ({{type|Steel}}), {{m|Psywave}} ({{type|Psychic}}), and {{m|Fissure}} ({{type|Ground}}), but not {{m|Night Shade}} ({{type|Ghost}}).
A [[typeless]] Pokémon with Wonder Guard (such as a pure {{type|Fire}} that used {{m|Burn Up}}) is immune against damaging moves of all types.
 
Wonder Guard does not protect against [[status move]]s (for instance, {{m|Tail Whip}} or {{m|Poison Powder}}) or against {{m|Struggle}}, and it does not prevent indirect damage such as from {{status|burn}}, {{status|poison}}, {{status|confusion}}, [[weather]], [[recoil]] or {{FB|List of moves that cause|entry hazards}}.
 
Wonder Guard can be bypassed by a {{cat|Moves that ignore Abilities|move that ignores Abilities}} (such as {{m|Sunsteel Strike}}), or by a move used by a Pokémon with an {{cat|Abilities that ignore other Abilities|Ability that ignores Abilities}} (such as {{a|Mold Breaker}}).
 
{{m|Role Play}} fails if the target has the Ability Wonder Guard. {{m|Skill Swap}} fails if either Pokémon has Wonder Guard. Wonder Guard cannot be copied by {{a|Power of Alchemy}} or {{a|Receiver}}. {{a|Wandering Spirit}} will not swap Abilities with Wonder Guard. A {{type|Flying}} Pokemon with Wonder Guard will not take damage during [[Strong winds]] if the move is not super effective against the Pokémon's other type.
 
====Generation III====
{{m|Beat Up}}, {{m|Future Sight}} and {{m|Doom Desire}} bypass Wonder Guard, as those moves deal typeless damage prior to Generation V.
 
====Generation IV====
Due to [[List_of_battle_glitches_(Generation_IV)#Fire_Fang_Wonder_Guard_glitch|a glitch]], {{m|Fire Fang}} is able to hit through Wonder Guard, even if the target does not have a weakness to {{type|Fire}} moves.
 
====Generation V onwards====
Fire Fang, Beat Up, Future Sight and Doom Desire no longer bypass Wonder Guard.
 
===Outside of battle===
Wonder Guard has no effect outside of battle.


==Pokémon with Wonder Guard==
==Pokémon with Wonder Guard==
===Single ability===
{{Ability/head|ghost}}
{| style="text-align: center; font-size:85%; margin: 0 auto; border-collapse: collapse;" border="1" cellpadding="1" cellspacing="1"
{{Ability/entry|0292|Shedinja|Bug|Ghost|Wonder Guard|None|None}}
|-
{{Ability/foot|ghost}}
! style="width:80px" | {{p|Shedinja}}
 
|-
===Pokéstar Studios opponents with Wonder Guard===
| [[Image:292.png]]
{| align="center"
| {{Compare|nickname={{color2|000|Pokéstar Studios opponents#Majin|Majin}}|type=Dark|type2=Ghost|image=Spr 5b2 Majin|ab=Wonder Guard|HP=100|Attack=100|Defense=100|SpAtk=100|SpDef=100|Speed=100|size=148}}
|}
 
==In other games==
===Pokémon Mystery Dungeon series===
Wonder Guard makes the Pokémon immune to damaging moves with a type which are not [[super effective]]. It does not prevent any indirect damage, such as from {{status|burn}}, [[weather]] and [[recoil]]. It also does not protect the Pokémon against other typeless damage such as from [[Dungeon tile|traps]], [[throwing item]]s, or [[wand]]s. Damage taken from regular attacks is reduced to 1.
 
====Description====
{{movedesc|ghost}}
{{movedescentry|{{gameabbrevmd|RB}}|Only super-effective moves can inflict damage.}}
{{movedescentry|{{gameabbrevmd|TD}}{{tt|*|US version}}|Protects the Pokémon from all damaging moves but super-effective ones.}}
{{movedescentry|{{gameabbrevmd|TD}}{{tt|*|PAL version}}|Protects the Pokémon from all Move damage except when super-effective.}}
{{movedescentry|{{gameabbrevmd|S}}|Protects the Pokémon from all move damage except when super effective.}}
{{movedescentry|{{gameabbrevmd|BSL}}|{{tt|こうかがばつぐんの わざしか ダメージを うけない|Does not take damage except from moves that are super-effective.}}}}
{{movedescentry|{{gameabbrevmd|GTI}}|Unavailable}}
{{movedescentry|{{gameabbrevmd|SMD}}|The Pokémon takes no damage from attacks or moves that are not super effective. But it takes damage from weather and traps!}}
{{movedescentry|{{gameabbrevmd|DX}}|The Pokémon takes no damage from attacks or moves that are not super effective–but it takes damage from other things, such as weather and traps.}}
|}
|}
|}{{left clear}}
==In the anime==
{{moveanime|type=ghost|exp=yes|gen=The Pokémon is immune to all moves that it's not weak against.|image1=Colonel Hansen Shedinja Wonder Guard.png|image1p=Shedinja}}
{{movep|type=ghost|ms=292|pkmn=Shedinja|method=When an attack that is not super effective hits Shedinja, it simply bounces off its body. If a move that is super effective hits Shedinja, it is automatically knocked out.}}
{{movebtm|type=ghost|user=Colonel Hansen|user1=Colonel Hansen's Shedinja|startcode=AG044|startname=The Princess and the Togepi|notes=Debut}}


===Dual ability===
==In the manga==
No Pokémon have Wonder Guard as one of their two abilities.
===Pokémon Adventures===
* In ''[[PS317|Sneaky Like Shedinja]]'', [[Greta]]'s {{p|Shedinja}} was mentioned to have Wonder Guard as its Ability.
* {{adv|Crystal}}'s Shedinja is revealed to have Wonder Guard as its Ability.


==Trivia==
==Trivia==
* Hackers often hack {{p|Spiritomb}} or {{p|Sableye}} with this ability, because those Pokémon do not have a weakness, and can therefore only be damaged by [[Status ailment|status ailments]], [[weather conditions]] and use of moves such as {{m|Foresight}}. Oddly enough, the move {{m|Fire Fang}} works as well. Another way of countering hacks such as this is by using the move {{m|Gastro Acid}} which eliminates the effect of the foe's ability, thus making the Pokémon vulnerable to non-super effective attacks. Pokémon like {{p|Cranidos}}, its evolution {{p|Rampardos}} and {{p|Pinsir}} will also cancel the Wonder Guard with the ability {{a|Mold Breaker}}.
* Prior to the introduction of the {{t|Fairy}}-type in [[Generation VI]], the type combination of {{2t|Dark|Ghost}} had no weaknesses. When combined with Wonder Guard, this prevents all direct damage.
** This characteristic was showcased in-game with the [[Pokéstar Studios]] [[Pokéstar Studios opponents|opponent]] Majin, requiring the player to deal indirect damage or change Majin's Ability or type to defeat it.
* If a pure {{type|Electric}} or a {{2t|Poison|Dark}}-type Pokémon has Wonder Guard (e.g. Shedinja using {{m|Reflect Type}} or {{m|Entrainment}} via {{m|Mimic}} on a pure Electric-type or a Poison/Dark-type Pokémon) and holds an [[Air Balloon]], it becomes immune to all 18 types. However, these combinations can be hit by {{type|Ground}} moves during {{m|Gravity}}, as well as {{m|Thousand Arrows}}.
** This can be also done by having a pure {{type|Fire}} Pokémon use {{m|Burn Up}} if it acquires Wonder Guard (by Shedinja using {{m|Entrainment}} via {{m|Mimic}} on that Pokémon), with the added trait of removing the weaknesses against {{m|Gravity}} and {{m|Thousand Arrows}}.
* Wonder Guard is the only thing that can make a Pokémon immune to {{t|Flying}}, {{t|Rock}}, {{t|Bug}}, {{t|Steel}}, {{t|Ice}}, {{t|Dark}}, {{t|Fairy}}, or {{t|Stellar}}-type moves, although it is unavailable in {{g|Scarlet and Violet}} where Stellar-type moves exist.
 
==In other languages==
{{langtable|color={{ghost color}}|bordercolor={{ghost color dark}}|textcolor=fff
|zh_yue=神奇守護 ''{{tt|Sàhnkèih Sáuwuh|Marvelous Protection}}'' {{tt|*|Games}}<br>奇異守護 ''{{tt|Kèihyih Sáuwuh|Strange Protection}}'' {{tt|*|Pre-Gen VII Media}}
|zh_cmn=神奇守護 / 神奇守护 ''{{tt|Shénqí Shǒuhù|Marvelous Protection}}'' {{tt|*|Games}}<br>奇異守護 ''{{tt|Qíyì Shǒuhù|Strange Protection}}'' {{tt|*|Anime, Adventures (Ching Win), guidebooks (Ching Win)}}<br>奇异防守 ''{{tt|Qíyì Fángshǒu|Strange Guard}}'' {{tt|*|Adventures (Jilin Publishing)}}
|fr=Garde Mystik
|de=Wunderwache
|it=Magidifesa
|ko=불가사의 부적 ''Bulgasayi Bujeok''
|pt_br=Defesa Misteriosa (manga)<br>Defesa Mágica
|pt_eu=Defesa Mágica
|es=Superguarda
|vi=Phòng ngự thần kì
}}
{{-}}
{{Project Moves and Abilities notice}}


[[Category:Abilities]]
[[Category:Abilities that alter damage taken]]
[[Category:Abilities that cannot be replaced]]
[[Category:Abilities that cannot be copied]]
[[Category:Ignorable Abilities]]


[[de:Wunderwache]]
[[de:Wunderwache]]
[[es:Superguarda]]
[[fr:Garde Mystik]]
[[fr:Garde Mystik]]
[[it:Magidifesa]]
[[ja:ふしぎなまもり]]
[[ja:ふしぎなまもり]]
[[zh:神奇守护(特性)]]

Latest revision as of 01:29, 16 June 2024

Wonder Guard ふしぎなまもり
Mysterious Protection
Flavor text
Generation III
"Super effective" hits.RSEFRLG
Supereffective hits.ColoXD
Generation IV
Only supereffective moves will hit.
Generation V
Only supereffective moves will hit.
Generation VI
Only supereffective moves will hit.
Generation VII
Its mysterious power only lets supereffective moves hit the Pokémon.
Generation VIII
Its mysterious power only lets supereffective moves hit the Pokémon.
Generation IX
Its mysterious power only lets supereffective moves hit the Pokémon.

Wonder Guard (Japanese: ふしぎなまもり Mysterious Protection) is an Ability introduced in Generation III. It is the signature Ability of Shedinja.

Effect

In battle

  This Ability effect may be in need of research.
Reason: Does Wonder Guard block Shadow moves?
You can discuss this on the talk page.

A Pokémon with Wonder Guard is immune against damaging moves that are not super effective.

This also applies to damaging moves that do not increase their damage based on type effectiveness, such as those that deal fixed damage, counterattack moves, and one-hit knockout moves. For example, a Shedinja (Bug/Ghost) with Wonder Guard is immune to Metal Burst (Steel-type), Psywave (Psychic-type), and Fissure (Ground-type), but not Night Shade (Ghost-type). A typeless Pokémon with Wonder Guard (such as a pure Fire-type that used Burn Up) is immune against damaging moves of all types.

Wonder Guard does not protect against status moves (for instance, Tail Whip or Poison Powder) or against Struggle, and it does not prevent indirect damage such as from burn, poison, confusion, weather, recoil or entry hazards.

Wonder Guard can be bypassed by a move that ignores Abilities (such as Sunsteel Strike), or by a move used by a Pokémon with an Ability that ignores Abilities (such as Mold Breaker).

Role Play fails if the target has the Ability Wonder Guard. Skill Swap fails if either Pokémon has Wonder Guard. Wonder Guard cannot be copied by Power of Alchemy or Receiver. Wandering Spirit will not swap Abilities with Wonder Guard. A Flying-type Pokemon with Wonder Guard will not take damage during Strong winds if the move is not super effective against the Pokémon's other type.

Generation III

Beat Up, Future Sight and Doom Desire bypass Wonder Guard, as those moves deal typeless damage prior to Generation V.

Generation IV

Due to a glitch, Fire Fang is able to hit through Wonder Guard, even if the target does not have a weakness to Fire-type moves.

Generation V onwards

Fire Fang, Beat Up, Future Sight and Doom Desire no longer bypass Wonder Guard.

Outside of battle

Wonder Guard has no effect outside of battle.

Pokémon with Wonder Guard

# Pokémon Types First Ability Second Ability Hidden Ability
0292   Shedinja
Bug Ghost Wonder Guard None None
Please note that abilities marked with a superscript are only available in the stated generation or later.
  • For Generation III and IV games, ignore Hidden Abilities.

Pokéstar Studios opponents with Wonder Guard

 
Majin
 Dark  Ghost 
Wonder Guard
HP Atk Def SpA SpD Spe
100 100 100 100 100 100

In other games

Pokémon Mystery Dungeon series

Wonder Guard makes the Pokémon immune to damaging moves with a type which are not super effective. It does not prevent any indirect damage, such as from burn, weather and recoil. It also does not protect the Pokémon against other typeless damage such as from traps, throwing items, or wands. Damage taken from regular attacks is reduced to 1.

Description

Games Description
MDRB Only super-effective moves can inflict damage.
MDTD* Protects the Pokémon from all damaging moves but super-effective ones.
MDTD* Protects the Pokémon from all Move damage except when super-effective.
MDS Protects the Pokémon from all move damage except when super effective.
BSL こうかがばつぐんの わざしか ダメージを うけない
MDGtI Unavailable
SMD The Pokémon takes no damage from attacks or moves that are not super effective. But it takes damage from weather and traps!
MDRTDX The Pokémon takes no damage from attacks or moves that are not super effective–but it takes damage from other things, such as weather and traps.


In the anime

 
Shedinja


The Pokémon is immune to all moves that it's not weak against.
Pokémon Method
User First Used In Notes
  When an attack that is not super effective hits Shedinja, it simply bounces off its body. If a move that is super effective hits Shedinja, it is automatically knocked out.
Colonel Hansen's Shedinja The Princess and the Togepi Debut


In the manga

Pokémon Adventures

Trivia

In other languages

Language Title
Chinese Cantonese 神奇守護 Sàhnkèih Sáuwuh *
奇異守護 Kèihyih Sáuwuh *
Mandarin 神奇守護 / 神奇守护 Shénqí Shǒuhù *
奇異守護 Qíyì Shǒuhù *
奇异防守 Qíyì Fángshǒu *
  French Garde Mystik
  German Wunderwache
  Italian Magidifesa
  Korean 불가사의 부적 Bulgasayi Bujeok
Portuguese   Brazil Defesa Misteriosa (manga)
Defesa Mágica
  Portugal Defesa Mágica
  Spanish Superguarda
  Vietnamese Phòng ngự thần kì


  This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.