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[[File:Save Pokémon Black.png|thumb|200px|Saving in {{game|Black and White|s}}]]
{{incomplete|2=needs names for Quicksaving, Gen VII, VIII, and IX information}}
'''Saving''' (Japanese: '''レポート''' ''Report'') is a function used in [[Pokémon games]] which allows the [[Player character|player]] to start from where they saved the next time they turn on their game. Saving is required when using certain features of the game such as going to the [[Global Terminal]] and entering a [[Battle Tower]]. After defeating the [[Elite Four]], the game automatically saves. If there is already a saved game file, the player must first overwrite the existing save file with the new data. A new game can be started if there is a saved game file; however, the new file cannot be saved unless it overwrites the existing file. From [[Generation IV]] onward, any existing data must be manually deleted by pressing ↑ + B + Select on the title screen before a new game can be saved.  Saving also plays a role in several [[glitches]] and in obtaining [[glitch Pokémon]].
[[File:Save Pokémon Sword.png|thumb|Saving in [[Pokémon Sword and Shield|Pokémon Sword]]]]
A '''save file''' or simply '''save''' is an important feature in the [[Pokémon games]], which allows the player to resume their game from where they left off the last time it was played.


In the event that the saving process is interrupted, the save data risks corruption, effectively removing the player's chance of resuming from where they left off, thus forcing the player to start the game from the beginning again. The game will prompt the player when this happens the next time they access the game menu. On the GBA and DS games, there is a back-up save, meaning if the saving process is interrupted, and the save file is corrupted, then the previous save file will be loaded. Interrupting saving in GBC games may result in data loss or the save file becoming completely corrupted.
Save files can become corrupted due to various factors such as abrupt interruption during the process (loss of power, removal of cartridge), [[cheating]], abusing certain [[glitches]], or physical damage. Dirt or incorrectly inserted cartridges can also prevent the save file from being read correctly.


==The process of saving==
==In the core series games==
===Generation I===
===Mechanics===
[[Generation I]] Pokémon games save with a one-step confirmation—"Would you like to save the game?". If the game being saved is different from the game currently saved, an additional confirmation message displays—"The older file will be erased to save. Okay?". Choosing "Yes" overwrites the previous save data in both cases. During the save, the message "Now saving..." and, upon completion, "<player> saved the game!".
{{incomplete|section|Were backup saves actually removed in Generations VI and VII?}}
In the [[core series]] games, players create or overwrite the save file by accessing the relevant entry in the [[menu]]. In the Japanese versions, saving is presented as a '''{{j|ポケモンレポート}}''' ''Pokémon Report'' or '''{{j|レポート}}''' ''report'' for short that is written down in a notebook, although there are occasional references to "saving" as such. As a result, the save entry has been usually accompanied by a book icon since [[Generation IV]].


===Generation II===
The save file is stored in battery-powered {{wp|static random-access memory}} in [[Generation I|Generations I]] and {{gen|II}} or in {{wp|flash memory}} with {{wp|encryption}} from [[Generation III]] onwards. Beginning with {{LGPE}}, save files are stored in the console's internal memory and not in the cartridge. Saving the game is required when using [[:#Mandated saving|certain in-game features]].
In [[Generation II]], saving the game is always a two-step process except for the player's very first save. The same prompt from Generation I first displays—"Would you like to save the game?"—followed by a secondary prompt, "There is already a save file. Is it OK to overwrite?". An additional message displays while the game is saving, advising the player not to turn off the power. If the game being saved is different from the game currently saved, the secondary confirmation reads "There is another save file. Is it OK to overwrite?". This is very similar in wording to the usual second prompt.


===Generation III===
Prior to [[Generation VI]], a [[new game]] can be started even if there is already a save file. Before Generation IV, a new game also allows overwriting a previous save file. From Generations IV up to VI, as a precaution against unwanted loss of data, the games inform the player that the current save file must be first manually deleted by pressing the relevant button combination on the [[title screen]] ('''↑ + SELECT + B''' before Generation VI or '''↑ + X + B''' after Generation VI). The ability to delete a save file is no longer included as of Pokémon: Let's Go, Pikachu! and Let's Go, Eevee! due to the {{wp|Nintendo Switch system software}} having the ability to manage save data.
[[Generation III]] attempted to better secure the saving process with the addition of a backup save file, which is loaded if the primary save file becomes corrupted. The regular saving prompts are the same as in Generation II; however, if the game being saved is different from the game currently saved, a more detailed warning appears—"There is a different save file that is already saved. Is it okay to overwrite it?". {{game2|FireRed|LeafGreen|Emerald}} display a more severe warning message:


<blockquote>"WARNING!<br>
Due to the usage of {{wp|checksum}}s, if a save file experiences corruption, the game reports this situation when trying to load it from the main menu, effectively causing its data to be lost, thus forcing the player to start a new game. Starting in Generation II, partial backups are stored, with Generation III upgrading them to full backups. In [[Generation VIII|Generations VIII]] and {{gen|IX}}, by pressing the aforementioned combination on the title screen, players can choose to load a backup save file.
There is a different game file that is already saved.<br>
If you save now, the other file's data, including items and POKéMON, will be entirely lost.<br>
Are you sure you want to save now and overwrite the other save file?"</blockquote>


====In Pokémon Colosseum and Pokémon XD: Gale of Darkness====
Save files of paired versions are compatible with each other. In Generations I and II, save files of English and European versions are also compatible with each other. Starting in Generation III, save files are compatible with all languages.
[[Pokémon Colosseum]] requires the player to use the [[PC]] for saving, as opposed to the handheld main series games, which allow the player to save anywhere. The "save anywhere" feature was restored in [[Pokémon XD: Gale of Darkness]].


===Generation IV===
[https://en-americas-support.nintendo.com/app/answers/detail/a_id/41213 Save Data Cloud Backups] are disabled for [[Pokémon games]].
[[File:Save Pokémon Platinum.png|thumb|200px|Saving in {{game|Platinum}}]]
In [[Generation IV]], the two-step save process and prompts from Generation III remain, as does the backup save file feature. In {{game|Diamond and Pearl|s}} and {{v2|Platinum}}, the usual "Saving..." prompt will read "Saving a lot of data..." if the player has used the [[Pokémon Storage System]] at all during their session; this includes capturing a Pokémon and sending it automatically to a PC box as well as using a PC directly. When "Saving a lot of data", the process will take significantly longer.


In this generation, the player is prevented from saving the game if it is different from the game currently saved. If the player selects "New Game" from the title screen while save data remains, the player is cautioned: "WARNING! There is already a saved game file. If you start an adventure now, you will not be able to save it." If the player starts a new game anyway, and tries to save, they will be told "There is already a saved game file. It is impossible to save. Please refer to the Instruction Booklet for details." The instructions for how to delete a saved game—"Press Up + SELECT + B Button on the title screen if you want to erase the current saved game file." follow after both messages in {{game|Diamond and Pearl|s}}, but not in {{game|HeartGold and SoulSilver|s}}.
Several games have [[cloning glitches]] that can be exploited via save files.


If the player decides to delete the previous data by pressing Up, Select and B on the title screen, they will first be asked to confirm the deletion, and are warned of the consequences: "Once data has been deleted, there is no way to recover it." {{game|HeartGold and SoulSilver|s}} display an additional message: "Furthermore, [[Pokéwalker]] registered data will also be erased." They are then asked to confirm the deletion once more before the save file is finally deleted.
In version 1.0 of {{g|X and Y}}, the [[Lumiose City save glitch]] causes the game to stop responding when a save is loaded. [[Nintendo]] acknowledged the existence of this issue and [[Game Freak]] subsequently included a patch in version 1.1.


===Generation V===
===Process===
In [[Generation V]], the saving process is similar to that of Generation IV, but with two differences. First, the "There is already a save file. Is it OK to overwrite?" prompt that was utilized since Generation II was removed, making the save process only one step instead of two. Second, while saving, there is now a progress bar at the bottom of the screen to indicate the current progress of data saving. The long save times of Generation IV have been rectified by giving the player only 8 boxes in the [[Pokémon Storage System]] until each one of the 8 has at least one Pokémon in it, avoiding the need to encrypt empty box data.
====Generation I====
The saving process is usually performed in a single step.


===Corrupted save file===
In the Japanese versions, the message of progress only appears in {{game|Yellow}} and matches the one later used in {{game|Gold and Silver|s}} and {{game|Crystal}}. In {{game|Red and Green|s}} and {{game|Blue| (Japanese)}}, the process is instantaneous.
A save file can become corrupted due to interrupting saving (only in Generations {{gen|I}} and {{gen|II}}), [[cheating]], or abusing certain [[glitch]]es, such as the [[ZZAZZ glitch]]. Physical damage to the game cartridge, such as from dropping it, may result in corruption in the first three Generations. Improperly set cartridges (and memory cards in the case of games for the [[Nintendo GameCube]]) may cause data to be read as corrupt, in such instances turning the system off and reinserting the cartridge properly will cause the data to be read correctly.


==List of activities==
If the player attempts to save after a new game with a save file already present, there is a second confirmation step. Due to a bug, this confirmation is requested in Pokémon Red and Green even if no save file is available.
This is a list of activities which require saving before they can be used.


===Generation I===
According to [[Junichi Masuda]], the sound effect played after saving the game differs between the four versions.<ref>[https://glitterberri.com/staff-secrets/ Part of TCRF admin GlitterBerri's translation of the Japanese Nintendo Online Magazine's interview with Game Freak from July 2000] (originally found [https://web.archive.org/web/20230407163056/https://www.nintendo.co.jp/nom/0007/gfreak/page06.html on Nintendo's website])</ref>
* When using the [[Pokémon Storage System]] to move Pokémon into other boxes
* When entering the [[Pokémon Center|Cable Club]]
* Entering the Hall of Fame (automatic)


===Generation II===
====Generation II====
* When using the [[Pokémon Storage System]] to move Pokémon into other boxes
The saving process is now always executed in two steps with the exception of the player's very first save. Additionally, the message of progress warns the player to not turn off the power.
* When entering the [[Pokémon Center|Cable Club]]
* When challenging the {{Jo|Battle Tower}}
* Entering the Hall of Fame or defeating {{ga|Red}} (automatic)


===Generation III===
Unlike in later games, a backup is loaded without any information being provided to the player.
* Entering a [[Battle Tower]] or, in {{game|Emerald}}, another location in the [[Battle Frontier]] to participate in battles
* When entering the [[Pokémon Center|Cable Club]] or [[Pokémon Center#Generation III#Wireless Club|Wireless Club]]
* Trading a Pokémon
* Entering the Hall of Fame (automatic)


===Generation IV===
====Generation III====
* Entering a [[Battle Tower]] or, in {{game|Platinum}} as well as {{2v2|HeartGold|SoulSilver}}, another location in the [[Battle Frontier]] to participate in battles
{{incomplete|section|Do non-English European versions inaccurately refer to the internal battery as well?}}
* Using {{wp|Nintendo Wi-Fi Connection}}
[[File:PKMN_RS-ENG_save-backup_text_bug_v1.0.png|thumb|Backup memory text window bug in English Ruby and Sapphire v1.0]]
** Entering the [[Global Terminal|Global Trade Station]]
[[File:PKMN_RS-ENG_save-backup_text_v1.1-1.2.png|thumb|Backup memory text window in English Ruby and Sapphire v1.1 and v1.2]]
* Trading a Pokémon
The player is now made aware when a backup is loaded.
* Using the [[Explorer Kit]]
* Entering the Colosseum or the [[Union Room]]
* Entering the Hall of Fame or defeating {{ga|Red}} (automatic)
* Entering the [[Trainer House]]


===Generation V===
Whenever backup memory is damaged or worn out, the game tries to correct the issue a few times by itself; if all attempts fail, it warns the player that it can still be played but that any progress will not be saved. The English versions mistakenly suggest that the internal battery may have run dry, but save files do not actually rely on the battery at all.
* Entering the [[Battle Subway]]
 
* Using {{wp|Nintendo Wi-Fi Connection}}
{| class="roundy" style="margin-left: 30px; background: #{{locationcolor/med|building}}; border: 3px solid #{{locationcolor/dark|building}}"
** Using the [[Global Terminal]]
|-
** Using {{DL|C-Gear|Game Sync}}
! style="background:#{{locationcolor/light|building}}; {{roundytl|5px}}" | Games
* Trading a Pokémon
! style="background:#{{locationcolor/light|building}}" | Japanese
* Entering the Colosseum or the [[Union Room]]
! style="background:#{{locationcolor/light|building}}; {{roundytr|5px}}" | English
* Changing the DS's Wi-Fi settings through the [[C-Gear]]
|- style="background:#fff"
| {{gameabbrev3|RS}}
| lang="ja" | バックアップきのうの こしょう または じゅみょうが<br>きました。セーブすることは できませんが このまま<br>ゲームを あそぶことはできます
| The backup memory is damaged<br>or the internal battery has run dry.<br>The game can be played. However,<br>progress cannot be saved.
|- style="background:#fff"
| {{gameabbrev3|FRLG}}
| lang="ja" | バックアップきのうの<br>こしょう または じゅみょうが きました<br>セーブすることは できませんが<br>このまま ゲームを あそぶことはできます<br>『Aボタンを おしてください』
| The backup memory is damaged or<br>the game's battery has run dry.<br>The game can be played, but its<br>progress cannot be saved.<br>“Please press the A Button.”
|- style="background:#fff"
| {{gameabbrev3|E}}
| lang="ja" | バックアップきのうの こしょう または じゅみょうが<br>きました。セーブすることは できませんが このまま<br>ゲームを あそぶことはできます
| The backup memory is damaged, or<br>the internal battery has run dry.<br>You can still play, but not save.
|-
! style="background:#{{locationcolor/light|building}}; {{roundybottom|5px}}; height: 5px" colspan=3 |
|}
 
In the 1.0 release of the English versions of {{game|Ruby and Sapphire|s}}, a bug causes the window for the aforementioned message to be displayed with a corrupted background and appear too low on the screen since its height was not updated from the Japanese versions. This was fixed in the 1.1 release.<ref>[https://web.archive.org/web/20200802035606/https://forums.glitchcity.info/index.php?topic=7211.0 Archived copy of the Glitch City Laboratories Forums thread about the differences in the English revisions]</ref> An additional issue with the text not being properly cleared when the window is scrolled persists, but it was not carried over to the non-English European localizations.
 
In the Japanese 1.0 and 1.1 as well as English 1.0 releases of {{game|FireRed and LeafGreen|s}}, a check in the code that causes a light-colored blank screen if the backup memory is not detected is absent, exposing additional checks that would otherwise go unused and are nonetheless present in all Generation III games.
 
====Generation IV====
Due to how the save encryption and decryption process works in this [[generation]], the game will mention that it is saving "a lot of data" if the player accesses the [[Pokémon Storage System]] directly or indirectly (such as when capturing a {{OBP|Pokémon|species}} and sending it automatically to a Box){{sup/4|DPPt}} / major changes are performed to the Pokémon Storage System{{sup/4|HGSS}}, after a [[Global Trade System]] trade, or when saving for the first time after a backup is loaded or a new game and there is no save file already present.
 
[[Pokéwalker]] data is also stored in the save file.
 
====Generation V====
The process is performed in only one step and the older messages of progress were replaced by a {{wp|progress bar}}.
 
The player only has eight Boxes available in the Pokémon Storage System until each one of the eight has at least one Pokémon in it, avoiding the need to encrypt empty Box data. If major changes are made to the Pokémon Storage System after all the Boxes are available, the game will still save "a lot of data" like in Pokémon HeartGold and SoulSilver.
 
====Generation VI====
The progress bar has been removed. If the player is online and has Auto Sync enabled with a [[Pokémon Trainer Club]] account, saving will take significantly longer while the data syncs.
 
{{DL|Vs. Recorder|Battle Videos}} and the player's uncollected [[StreetPass]] tags are saved to the {{wp|SD card}} (separately from the save file of downloaded copies of the core series games), even when playing using a game card, and are not deleted when the save file is. This data is shared between Pokémon X and Y or {{g|Omega Ruby and Alpha Sapphire}} and is separate for each pair of games.
 
====Generation VII====
====={{pkmn|Sun and Moon|Pokémon Sun, Moon}}, {{pkmn|Ultra Sun and Ultra Moon|Ultra Sun, and Ultra Moon}}=====
In Pokémon Ultra Sun and Ultra Moon, the save entry in the main menu is separated from the other entries and can be activated by pressing the Y button.
 
=====[[Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!]]=====
There is no longer a limit of one save file per cartridge or downloaded copy, although each user profile is still limited to only one save file per console. Using the features of the Nintendo Switch system software, save files can be transferred, but not copied, from one console to another.
 
====Generation VIII====
The saving process is similar to that of Pokémon Let's Go, Pikachu! and Let's Go, Eevee! and a toggleable autosave feature was introduced in {{g|Sword and Shield}}.
 
====Generation IX====
Unlike in Generation VIII, autosave now occurs after the end of an encounter, healing at a Pokémon Center, and after cutscenes.
 
===Mandated saving===
{{incomplete|section|Scarlet & Violet.}}
This is a list of activities which require saving in order to use them in the core series games. In some games, it is possible to disable to requirement to save in the options, such as [[Player Search System]] {{pkmn|battle}}s. Activities that trigger saving automatically will not prompt the player to overwrite the old save file.
 
====Generation I====
* Changing Boxes in the [[Pokémon Storage System]]
* Using the [[Pokémon Center#Generation I|Pokémon Cable Club]]
 
====Generation II====
* Changing Boxes and moving {{OBP|Pokémon|species}} between Boxes in the [[Pokémon Storage System]]
* Using the [[Pokémon Center#Generation II|Pokémon Cable Club]], or [[PokéCom Club]]
* Entering the [[Hall of Fame]] or defeating {{ga|Red}}&mdash;this is done automatically
* Participating in {{pkmn|battle}}s in the {{Gdis|Battle Tower|II}}{{sup/2|C}}
 
====Generation III====
* Using the [[Pokémon Center#Generation III|Pokémon Cable Club]] or [[Pokémon Center#Generation III|Wireless Club]]{{sup/3|FRLG}}{{sup/3|E}}
* [[Trade|Trading]] a {{OBP|Pokémon|species}}&mdash;this is done automatically
* Entering the [[Hall of Fame]]&mdash;this is done automatically
* Participating in {{pkmn|battle}}s in the {{Gdis|Battle Tower|III}}{{sup/3|RSE}} or another location in the {{Gdis|Battle Frontier|III}}{{sup/3|E}}
* Participating in {{pkmn|battle}}s on one of the [[Battle Tent]]s{{sup/3|E}}
* Participating in {{pkmn|battle}}s in [[Trainer Hill]] for the first time{{sup/3|E}}
 
====Generation IV====
* Using the [[Pokémon Center]]'s Colosseum or [[Union Room]]
* [[Trade|Trading]] a {{OBP|Pokémon|species}}&mdash;this is done automatically
* Accessing [[Nintendo Wi-Fi Connection]]
* Using the [[Global Terminal]] or {{DL|Global Terminal|Global Trade Station}}{{sup/4|DP}}
* Entering the [[Hall of Fame]]&mdash;this is done automatically
* Using the [[Explorer Kit]]{{sup/4|DPPt}}
* Participating in {{pkmn|battle}}s in the {{si|Battle Tower}} or another location in the {{Gdis|Battle Frontier|IV}}{{sup/4|Pt}}{{sup/4|HGSS}}
* Participating in {{pkmn|battle}}s at the [[Trainer House]]{{sup/4|HGSS}}
* Defeating {{ga|Red}}{{sup/4|HGSS}}&mdash;this is done automatically
 
====Generation V====
* Using the [[Pokémon Center]]'s Colosseum or [[Union Room]]
* [[Trade|Trading]] a {{OBP|Pokémon|species}}&mdash;this is done automatically
* Accessing [[Nintendo Wi-Fi Connection]]
* Using the [[Global Terminal]]
* Using {{DL|C-Gear|Game Sync}}, [[infrared]] (optionally), or changing the Wi-Fi settings in the [[C-Gear]]
* Participating in {{pkmn|battle}}s in the [[Battle Subway]]
* Using [[Poké Transfer]]
* Using [[Poké Transfer]]
* Entering the Hall of Fame (automatic)
* Entering the [[Hall of Fame]]&mdash;this is done automatically
* Releasing a movie in [[Pokéstar Studios]]{{sup/5|B2W2}}
 
====Generation VI====
* [[Trade|Trading]] a {{OBP|Pokémon|species}}&mdash;this is done automatically
* Enabling Internet access
* Using the [[Global Trade System]]
* Using [[Wonder Trade]]
* Participating in {{pkmn|battle}}s and using "other communication features" of the [[Player Search System]]&mdash;the requirement to save is optional
* Participating in {{pkmn|battle}}s in the [[Battle Maison]]
* Entering the [[Hall of Fame]]&mdash;this is done automatically
 
====Generation VII====
* [[Trade|Trading]] a {{OBP|Pokémon|species}}&mdash;this is done automatically
* Enabling Internet access
* Using the [[Global Trade System]]
* Using [[Wonder Trade]]
* Participating in {{pkmn|battle}}s in the [[Battle Tree]]
* Entering the [[Hall of Fame]] (first time only)&mdash;this is done automatically
* Participating at the [[Pokémon Lottery Corner|Loto-ID]]
 
====Generation VIII====
* [[Trade|Trading]] a {{OBP|Pokémon|species}}&mdash;this is done automatically
* Entering the [[Hall of Fame]] (first time only)&mdash;this is done automatically
* Using [[Surprise Trade]]
* Depositing a [[Wishing Piece]] into a Pokémon Den
* Speaking with the [[Digging Duo]], [[Digging Pa]], or [[Digging Ma]] to get treasure
* Using the [[Cram-o-matic]]
* Participating at the [[Pokémon Lottery Corner|Loto-ID]]
* Starting and finishing a [[Dynamax Adventure]]
 
====Generation IX====
* [[Trade|Trading]] a {{OBP|Pokémon|species}}&mdash;this is done automatically
 
==In spin-off games==
===Pokémon Colosseum and Pokémon XD: Gale of Darkness===
{{Spading|This section|Verify if the invalidation check known to occur in Pokémon XD: Gale of Darkness occurs in Pokémon Colosseum.}}
{{g|Colosseum}} and {{g|XD: Gale of Darkness}} store save data on a [[Nintendo GameCube]] Memory Card. Players are prevented from saving the game if a save file on the Memory Card was not loaded or created when starting the game. To prevent cloning Pokémon, the player can only save to the Memory Card which was inserted when entering the mode selection screen. Attempting to save to a different Memory Card than was first inserted will result in an error message appearing and the game refusing to save the game. Additionally, the functionality to copy or move the game save data is disabled for both games.
 
Pokémon Colosseum requires the player to use the [[PC]] for saving. In Pokémon XD: Gale of Darkness, the player can save anywhere from the menu (there is no save option in PCs).
 
Pokémon Colosseum requires 48 blocks to save the game, while Pokémon XD: Gale of Darkness requires only 43 blocks to save.
 
Pokémon XD: Gale of Darkness will register a save as corrupted if the previous saved game has greater play time than the one it is being overwritten with.
 
===Pokémon Ranger series===
In {{vg|Pokémon Ranger}}, {{g|Ranger: Shadows of Almia}}, and {{g|Ranger: Guardian Signs}}, the save file may be written using terminals known as save machines. Save machines are typically located in [[Ranger Base]]s and [[Ranger Depot]]s, although there are many located in areas all over the [[Fiore]], [[Almia]] and [[Oblivia]] [[region]]s, both indoors and outdoors.
 
When no save machine is available, players may use a "quick save" feature, which temporarily saves their progress if they are unable to reach a save machine. Quick save data is deleted when loaded, whereas progress saved via save machines is stored permanently.
 
In many [[Ranger Net]] missions, attempts to using a save machine will yield the notice that it is out of service.
 
===Pokémon Mystery Dungeon series===
In {{g|Mystery Dungeon: Red Rescue Team and Blue Rescue Team}}, {{g|Mystery Dungeon: Explorers of Time and Explorers of Darkness}} and {{g|Mystery Dungeon: Explorers of Sky}}, the player can only save in their bed, at [[Kangaskhan Rock]]s, and at the [[Treasure Town#Crossroads|well at the crossroads]]{{sup/md|S}}, and will be asked if they want to save each time they come back from an adventure after waking up.
 
Starting in {{g|Mystery Dungeon: Gates to Infinity}}, the player can save anywhere outside a dungeon from the menu. Quicksaving within dungeons is not possible in Companion Mode.
 
Prior to {{g|Super Mystery Dungeon}}, it is not possible to save inside dungeons, but it is possible to quicksave. Quicksaving creates a temporary save file and  immediately returns the player to the [[main menu]]. Resuming the adventure deletes the temporary save file. If the player turns off the game in a dungeon without creating a quicksave, when reloading the save they will be ejected from the dungeon as if they had given up on the adventure, and will lose all items in their [[Bag]] and all [[Poké]] that they had on-hand.
 
In Pokémon Super Mystery Dungeon, quicksaving no longer exists; instead, the [[Progress Device]] can be used to create a Progress Point, which allows the player to save in a dungeon.
 
In {{g|Mystery Dungeon: Rescue Team DX}}, the game autosaves.
 
===Pokémon Conquest===
Saving the game in {{g|Conquest}} can be done at any point in gameplay in which the player can open the menu. This allows the player to permanently save their game in the middle of battle, unlike most other games in the series.
 
To delete the save file in Pokémon Conquest, the '''A''', '''B''', '''X''', and '''Y''' buttons have to be pressed and held simultaneously on the company logo screen (before the title screen).
 
===Pokémon Trading Card Game series===
In {{vg|Pokémon Trading Card Game}} and {{g|Trading Card Game 2: The Invasion of Team GR!}}, the player saves using the '''Diary''' (Japanese: '''{{j|にっき}}''' ''Diary'') command from the menu. Saving takes a significantly short amount of time, compared to the [[core series]] games of the first few generations.
 
When the player chooses "Diary", both games ask for confirmation before saving:
 
:"Would you like to keep a Diary?"
:'''Yes''': "<Player name> wrote in the Diary."
:'''No''': "Nothing was recorded in the Diary."
 
Both games automatically save the progress of the current card duel, without warning. If the player turns off either game during a duel, the player will be able to either resume the duel later or return from the last save point as usual. If the player chooses the latter, the duel progress data will be deleted.
 
In both games, if the player wishes to start a new game but there is already a saved game, the player will be required to erase the old data before playing the new game.
 
Player settings are automatically saved. (such as text speed, duel animation settings, and choice of language in European versions)
 
===Pokémon Pinball series===
In {{g|Pinball}} and {{g|Pinball: Ruby & Sapphire}}, the [[Pokédex]] information (captured and seen Pokémon), records and options are saved automatically. The player may stop playing at any point by creating a temporary save file, which is deleted when the player resumes playing or starts a new game.
 
==Gallery==
===Core series===
====Game Boy and Game Boy Color====
{{incomplete|section|Yellow}}
{| class="roundy" style="margin:auto; background:#{{red color}}; border:3px solid #{{Black color dark}}"
|-
! class="roundytop" style="background:#FFF" | [[File:Save Pokémon Blue.png]]
! class="roundytop" style="background:#FFF" | [[File:Save Pokémon Crystal.png]]
|-
! class="roundybottom" style="background:#{{kanto color}}" | {{color2|FFF|Pokémon Red and Blue Versions|RB}}
! class="roundybottom" style="background:#{{Johto color}}" | {{color2|FFF|Pokémon Gold and Silver Versions|GS}}{{color2|FFF|Pokémon Crystal Version|C}}
|}


==In side games==
====Game Boy Advance====
===In the Pokémon Ranger series===
{| class="roundy" style="margin:auto; background:#{{red color}}; border:3px solid #{{Black color dark}}"
In the games {{ga|Pokémon Ranger}}, [[Pokémon Ranger: Shadows of Almia]] and [[Pokémon Ranger: Guardian Signs]], the game may be saved with terminals known as save machines. Save machines are typically located in [[Ranger Base]]s and [[Ranger Depot]]s, although there are many located in areas all over the [[Fiore]], [[Almia]] and [[Oblivia]] regions, both indoors and outdoors.
|-
! class="roundytop" style="background:#FFF" | [[File:Save Pokémon Sapphire.png|x144px]]
! class="roundytop" style="background:#FFF" | [[File:Save Pokémon Emerald.png|x144px]]
! class="roundytop" style="background:#FFF" | [[File:Save Pokémon LeafGreen.png|x144px]]
|-
! style="background:#{{Hoenn color}}; {{roundybottom}}" | {{color2|FFF|Pokémon Ruby and Sapphire Versions|RS}}
! style="background:#{{Hoenn color}}; {{roundybottom}}" | {{color2|FFF|Pokémon Emerald Version|E}}
! style="background:#{{Kanto color}}; {{roundybottom}}" | {{color2|FFF|Pokémon FireRed and LeafGreen Versions|FRLG}}
|}


When no save machine is available, players may use a "quick save" feature, which temporarily saves their progress if they are unable to reach a save machine. However, quick save data is deleted when loaded, whereas progress saved via save machine will remain in the file permanently.
====Nintendo DS====
{| class="roundy" style="margin:auto; background:#{{red color}}; border:3px solid #{{Black color dark}}"
|-
! style="background:#FFF; {{roundytop}}" | [[File:Save Pokémon Platinum.png|x160px]]
! style="background:#FFF; {{roundytop}}" | [[File:Save Pokémon HeartGold.png|x160px]]
! style="background:#FFF; {{roundytop}}" | [[File:Save Pokémon Black.png|x160px]]
! style="background:#FFF; {{roundytop}}" | [[File:Save Pokémon Black 2.png|x160px]]
|-
! style="background:#{{Sinnoh color}}; {{roundybottom}}" | {{color2|FFF|Pokémon Diamond and Pearl Versions|DP}}{{color2|FFF|Pokémon Platinum Version|Pt}}
! style="background:#{{Johto color}}; {{roundybottom}}" | {{color2|FFF|Pokémon HeartGold and SoulSilver Versions|HGSS}}
! style="background:#{{Unova color}}; {{roundybottom}}" | {{color2|FFF|Pokémon Black and White Versions|BW}}
! style="background:#{{Unova color}}; {{roundybottom}}" | {{color2|FFF|Pokémon Black and White Versions 2|B2W2}}
|}


In the many [[Ranger Net]] missions, if the player attempts to use a save machine, it will be out of service.
====Nintendo 3DS====
{| class="roundy" style="margin:auto; background:#{{red color}}; border:3px solid #{{Black color dark}}"
|-
! style="background:#FFF; {{roundytop}}" | [[File:Save XY.png|x160px]]
! style="background:#FFF; {{roundytop}}" | [[File:Save ORAS.png|x160px]]
! style="background:#FFF; {{roundytop}}" | [[File:Save SM.png|x160px]]
! style="background:#FFF; {{roundytop}}" | [[File:Save USUM.png|x160px]]
|-
! style="background:#{{Kalos color}}; {{roundybottom}}" | {{color2|FFF|Pokémon X and Y|XY}}
! style="background:#{{Hoenn color}}; {{roundybottom}}" | {{color2|FFF|Pokémon Omega Ruby and Alpha Sapphire|ORAS}}
! style="background:#{{Alola color}}; {{roundybottom}}" | {{color2|FFF|Pokémon Sun and Moon|SM}}
! style="background:#{{Alola color}}; {{roundybottom}}" | {{color2|FFF|Pokémon Ultra Sun and Ultra Moon|USUM}}
|}


===In the Pokémon Mystery Dungeon series===
====Nintendo Switch====
Saving typically happens in the player's bed or at [[Kangaskhan Rock]]s. However, if the player wishes to save (and immediately return to the main menu), they may use a "quick save" option found in the in-dungeon menu's Options section, and then selecting "Quicksave or Give Up".
{| class="roundy" style="margin:auto; background:#{{red color}}; border:3px solid #{{Black color dark}}"
|-
! style="background:#FFF; {{roundytop}}" | [[File:Trainer Card LGPE.png|x240px]]
! style="background:#FFF; {{roundytop}}" | [[File:Save Pokémon Sword.png|x240px]]
|-
! style="background:#{{Kanto color}}; {{roundybottom}}" | {{color2|FFF|Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!|LGPE}}
! style="background:#{{Galar color}}; {{roundybottom}}" | {{color2|FFF|Pokémon Sword and Shield|SwSh}}
|-
! style="background:#FFF; {{roundytop}}" | [[File:Save Pokémon Brilliant Diamond.png|x240px]]
! style="background:#FFF; {{roundytop}}" | [[File:Trainer Card PLA.png|x240px]]
|-
! style="background:#{{Sinnoh color}}; {{roundybottom}}" | {{color2|FFF|Pokémon Brilliant Diamond and Shining Pearl|BDSP}}
! style="background:#{{Legends Arceus color}}; {{roundybottom}}" | {{color2|FFF|Pokémon Legends: Arceus|LA}}
|-
! style="background:#FFF; {{roundytop}}" | [[File:Save Scarlet.png|x240px]]
|-
! style="background:#{{Paldea color}}; {{roundybottom}}" | {{color2|FFF|Pokémon Scarlet and Violet|SV}}
|}


In Pokémon Mystery Dungeon: Explorers of Time, Darkness and Sky, the menu is expanded, and the button is relocated to a new section known as the "Rest" section.
===Side series games===
<gallery>
Save Colosseum.png|[[Pokémon Colosseum]]
Save XD.png|[[Pokémon XD: Gale of Darkness]]
</gallery>


===In Pokémon Conquest===
===Spin-off games===
To delete a save file in [[Pokémon Conquest]], press and hold A, B, X, and Y simultaneously on the company logo screen (before the title screen).
{{Incomplete|section|Missing images}}
<gallery>
Save Trading Card Game.png|[[Pokémon Trading Card Game (video game)|Pokémon Trading Card Game]]
Save Pinball.png|[[Pokémon Pinball]]
Save and Quit Puzzle Challenge.png|[[Pokémon Puzzle Challenge]]
Save Blue Rescue Team.png|[[Pokémon Mystery Dungeon: Blue Rescue Team]]
Save Explorers of Sky.png|[[Pokémon Mystery Dungeon: Explorers of Sky]]
Save Ranger.png|{{vg|Pokémon Ranger}}
Save Conquest.png|[[Pokémon Conquest]]
</gallery>


==Trivia==
==In other languages==
* In Generations I, II, and {{game|Emerald}}, there are cloning glitches which exploit the use of saving.
{{langtable|color=ddf|bordercolor=ccf
* The question for double-checking a save, i.e., the information given to the player that saving will cause the previous save to be overwritten (considering that there is already a save file created), was officialized internationally in Generation II. However, the question was present in {{game|Red and Green|s}} as a one-time reconfirmation and it was implemented in a very unusual manner, since it was only made when the player tried to perform their first save. This was changed in {{game|Blue| (Japanese)}}, where the save process will only involve a confirmation request and a message of a successful save. The Japanese version of {{game|Yellow}} performs exactly like the international versions of all Generation I games.
|zh_yue=記錄 ''{{tt|Geiluhk|Save}}''
* From all the Generation I games, the only one to have the Japanese equivalent of the {{tt|"Now saving..."/"Saving..."|ポクモンレポートに かきこんでいます}} message (from the international Red and Blue, and Yellow, respectively) is Pokémon Yellow.
|zh_cmn=記錄 / 记录 ''{{tt|Jìlù|Save}}''
|nl=Opslaan
|fr=Sauvegarder
|de=Speichern{{tt|*|Generation VI+}}<br>Sichern{{tt|*|Generation I-V}}
|it=Salva
|ko=리포트 ''Report''
|pt=Guardar
|es=Guardar
}}


==Related articles==
==References==
* [[Kangaskhan Storage]]
{{reflist}}


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{{Project Games notice|game mechanic}}
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[[de:Sichern]]
[[de:Speichern]]
[[fr:Sauvegarde]]
[[it:Salvataggio]]
[[ja:レポート]]
[[ja:レポート]]
[[zh:记录]]

Latest revision as of 02:09, 13 June 2024

050Diglett.png This article is incomplete.
Please feel free to edit this article to add missing information and complete it.
Reason: needs names for Quicksaving, Gen VII, VIII, and IX information

A save file or simply save is an important feature in the Pokémon games, which allows the player to resume their game from where they left off the last time it was played.

Saving in Pokémon Sword

Save files can become corrupted due to various factors such as abrupt interruption during the process (loss of power, removal of cartridge), cheating, abusing certain glitches, or physical damage. Dirt or incorrectly inserted cartridges can also prevent the save file from being read correctly.

In the core series games

Mechanics

  This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: Were backup saves actually removed in Generations VI and VII?

In the core series games, players create or overwrite the save file by accessing the relevant entry in the menu. In the Japanese versions, saving is presented as a ポケモンレポート Pokémon Report or レポート report for short that is written down in a notebook, although there are occasional references to "saving" as such. As a result, the save entry has been usually accompanied by a book icon since Generation IV.

The save file is stored in battery-powered static random-access memory in Generations I and II or in flash memory with encryption from Generation III onwards. Beginning with Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!, save files are stored in the console's internal memory and not in the cartridge. Saving the game is required when using certain in-game features.

Prior to Generation VI, a new game can be started even if there is already a save file. Before Generation IV, a new game also allows overwriting a previous save file. From Generations IV up to VI, as a precaution against unwanted loss of data, the games inform the player that the current save file must be first manually deleted by pressing the relevant button combination on the title screen (↑ + SELECT + B before Generation VI or ↑ + X + B after Generation VI). The ability to delete a save file is no longer included as of Pokémon: Let's Go, Pikachu! and Let's Go, Eevee! due to the Nintendo Switch system software having the ability to manage save data.

Due to the usage of checksums, if a save file experiences corruption, the game reports this situation when trying to load it from the main menu, effectively causing its data to be lost, thus forcing the player to start a new game. Starting in Generation II, partial backups are stored, with Generation III upgrading them to full backups. In Generations VIII and IX, by pressing the aforementioned combination on the title screen, players can choose to load a backup save file.

Save files of paired versions are compatible with each other. In Generations I and II, save files of English and European versions are also compatible with each other. Starting in Generation III, save files are compatible with all languages.

Save Data Cloud Backups are disabled for Pokémon games.

Several games have cloning glitches that can be exploited via save files.

In version 1.0 of Pokémon X and Y, the Lumiose City save glitch causes the game to stop responding when a save is loaded. Nintendo acknowledged the existence of this issue and Game Freak subsequently included a patch in version 1.1.

Process

Generation I

The saving process is usually performed in a single step.

In the Japanese versions, the message of progress only appears in Pokémon Yellow and matches the one later used in Pokémon Gold and Silver and Pokémon Crystal. In Pokémon Red and Green and Pokémon Blue, the process is instantaneous.

If the player attempts to save after a new game with a save file already present, there is a second confirmation step. Due to a bug, this confirmation is requested in Pokémon Red and Green even if no save file is available.

According to Junichi Masuda, the sound effect played after saving the game differs between the four versions.[1]

Generation II

The saving process is now always executed in two steps with the exception of the player's very first save. Additionally, the message of progress warns the player to not turn off the power.

Unlike in later games, a backup is loaded without any information being provided to the player.

Generation III

  This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: Do non-English European versions inaccurately refer to the internal battery as well?
 
Backup memory text window bug in English Ruby and Sapphire v1.0
 
Backup memory text window in English Ruby and Sapphire v1.1 and v1.2

The player is now made aware when a backup is loaded.

Whenever backup memory is damaged or worn out, the game tries to correct the issue a few times by itself; if all attempts fail, it warns the player that it can still be played but that any progress will not be saved. The English versions mistakenly suggest that the internal battery may have run dry, but save files do not actually rely on the battery at all.

Games Japanese English
RS バックアップきのうの こしょう または じゅみょうが
きました。セーブすることは できませんが このまま
ゲームを あそぶことはできます
The backup memory is damaged
or the internal battery has run dry.
The game can be played. However,
progress cannot be saved.
FRLG バックアップきのうの
こしょう または じゅみょうが きました
セーブすることは できませんが
このまま ゲームを あそぶことはできます
『Aボタンを おしてください』
The backup memory is damaged or
the game's battery has run dry.
The game can be played, but its
progress cannot be saved.
“Please press the A Button.”
E バックアップきのうの こしょう または じゅみょうが
きました。セーブすることは できませんが このまま
ゲームを あそぶことはできます
The backup memory is damaged, or
the internal battery has run dry.
You can still play, but not save.

In the 1.0 release of the English versions of Pokémon Ruby and Sapphire, a bug causes the window for the aforementioned message to be displayed with a corrupted background and appear too low on the screen since its height was not updated from the Japanese versions. This was fixed in the 1.1 release.[2] An additional issue with the text not being properly cleared when the window is scrolled persists, but it was not carried over to the non-English European localizations.

In the Japanese 1.0 and 1.1 as well as English 1.0 releases of Pokémon FireRed and LeafGreen, a check in the code that causes a light-colored blank screen if the backup memory is not detected is absent, exposing additional checks that would otherwise go unused and are nonetheless present in all Generation III games.

Generation IV

Due to how the save encryption and decryption process works in this generation, the game will mention that it is saving "a lot of data" if the player accesses the Pokémon Storage System directly or indirectly (such as when capturing a Pokémon and sending it automatically to a Box)DPPt / major changes are performed to the Pokémon Storage SystemHGSS, after a Global Trade System trade, or when saving for the first time after a backup is loaded or a new game and there is no save file already present.

Pokéwalker data is also stored in the save file.

Generation V

The process is performed in only one step and the older messages of progress were replaced by a progress bar.

The player only has eight Boxes available in the Pokémon Storage System until each one of the eight has at least one Pokémon in it, avoiding the need to encrypt empty Box data. If major changes are made to the Pokémon Storage System after all the Boxes are available, the game will still save "a lot of data" like in Pokémon HeartGold and SoulSilver.

Generation VI

The progress bar has been removed. If the player is online and has Auto Sync enabled with a Pokémon Trainer Club account, saving will take significantly longer while the data syncs.

Battle Videos and the player's uncollected StreetPass tags are saved to the SD card (separately from the save file of downloaded copies of the core series games), even when playing using a game card, and are not deleted when the save file is. This data is shared between Pokémon X and Y or Pokémon Omega Ruby and Alpha Sapphire and is separate for each pair of games.

Generation VII

Pokémon Sun, Moon, Ultra Sun, and Ultra Moon

In Pokémon Ultra Sun and Ultra Moon, the save entry in the main menu is separated from the other entries and can be activated by pressing the Y button.

Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!

There is no longer a limit of one save file per cartridge or downloaded copy, although each user profile is still limited to only one save file per console. Using the features of the Nintendo Switch system software, save files can be transferred, but not copied, from one console to another.

Generation VIII

The saving process is similar to that of Pokémon Let's Go, Pikachu! and Let's Go, Eevee! and a toggleable autosave feature was introduced in Pokémon Sword and Shield.

Generation IX

Unlike in Generation VIII, autosave now occurs after the end of an encounter, healing at a Pokémon Center, and after cutscenes.

Mandated saving

  This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: Scarlet & Violet.

This is a list of activities which require saving in order to use them in the core series games. In some games, it is possible to disable to requirement to save in the options, such as Player Search System battles. Activities that trigger saving automatically will not prompt the player to overwrite the old save file.

Generation I

Generation II

Generation III

Generation IV

Generation V

Generation VI

Generation VII

Generation VIII

Generation IX

In spin-off games

Pokémon Colosseum and Pokémon XD: Gale of Darkness

  This section is in need of spading. See its section on the spading page for more information, and how you can help.
Verify if the invalidation check known to occur in Pokémon XD: Gale of Darkness occurs in Pokémon Colosseum.

Pokémon Colosseum and Pokémon XD: Gale of Darkness store save data on a Nintendo GameCube Memory Card. Players are prevented from saving the game if a save file on the Memory Card was not loaded or created when starting the game. To prevent cloning Pokémon, the player can only save to the Memory Card which was inserted when entering the mode selection screen. Attempting to save to a different Memory Card than was first inserted will result in an error message appearing and the game refusing to save the game. Additionally, the functionality to copy or move the game save data is disabled for both games.

Pokémon Colosseum requires the player to use the PC for saving. In Pokémon XD: Gale of Darkness, the player can save anywhere from the menu (there is no save option in PCs).

Pokémon Colosseum requires 48 blocks to save the game, while Pokémon XD: Gale of Darkness requires only 43 blocks to save.

Pokémon XD: Gale of Darkness will register a save as corrupted if the previous saved game has greater play time than the one it is being overwritten with.

Pokémon Ranger series

In Pokémon Ranger, Pokémon Ranger: Shadows of Almia, and Pokémon Ranger: Guardian Signs, the save file may be written using terminals known as save machines. Save machines are typically located in Ranger Bases and Ranger Depots, although there are many located in areas all over the Fiore, Almia and Oblivia regions, both indoors and outdoors.

When no save machine is available, players may use a "quick save" feature, which temporarily saves their progress if they are unable to reach a save machine. Quick save data is deleted when loaded, whereas progress saved via save machines is stored permanently.

In many Ranger Net missions, attempts to using a save machine will yield the notice that it is out of service.

Pokémon Mystery Dungeon series

In Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team, Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness and Pokémon Mystery Dungeon: Explorers of Sky, the player can only save in their bed, at Kangaskhan Rocks, and at the well at the crossroadsS, and will be asked if they want to save each time they come back from an adventure after waking up.

Starting in Pokémon Mystery Dungeon: Gates to Infinity, the player can save anywhere outside a dungeon from the menu. Quicksaving within dungeons is not possible in Companion Mode.

Prior to Pokémon Super Mystery Dungeon, it is not possible to save inside dungeons, but it is possible to quicksave. Quicksaving creates a temporary save file and immediately returns the player to the main menu. Resuming the adventure deletes the temporary save file. If the player turns off the game in a dungeon without creating a quicksave, when reloading the save they will be ejected from the dungeon as if they had given up on the adventure, and will lose all items in their Bag and all Poké that they had on-hand.

In Pokémon Super Mystery Dungeon, quicksaving no longer exists; instead, the Progress Device can be used to create a Progress Point, which allows the player to save in a dungeon.

In Pokémon Mystery Dungeon: Rescue Team DX, the game autosaves.

Pokémon Conquest

Saving the game in Pokémon Conquest can be done at any point in gameplay in which the player can open the menu. This allows the player to permanently save their game in the middle of battle, unlike most other games in the series.

To delete the save file in Pokémon Conquest, the A, B, X, and Y buttons have to be pressed and held simultaneously on the company logo screen (before the title screen).

Pokémon Trading Card Game series

In Pokémon Trading Card Game and Pokémon Trading Card Game 2: The Invasion of Team GR!, the player saves using the Diary (Japanese: にっき Diary) command from the menu. Saving takes a significantly short amount of time, compared to the core series games of the first few generations.

When the player chooses "Diary", both games ask for confirmation before saving:

"Would you like to keep a Diary?"
Yes: "<Player name> wrote in the Diary."
No: "Nothing was recorded in the Diary."

Both games automatically save the progress of the current card duel, without warning. If the player turns off either game during a duel, the player will be able to either resume the duel later or return from the last save point as usual. If the player chooses the latter, the duel progress data will be deleted.

In both games, if the player wishes to start a new game but there is already a saved game, the player will be required to erase the old data before playing the new game.

Player settings are automatically saved. (such as text speed, duel animation settings, and choice of language in European versions)

Pokémon Pinball series

In Pokémon Pinball and Pokémon Pinball: Ruby & Sapphire, the Pokédex information (captured and seen Pokémon), records and options are saved automatically. The player may stop playing at any point by creating a temporary save file, which is deleted when the player resumes playing or starts a new game.

Gallery

Core series

Game Boy and Game Boy Color

  This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: Yellow
   
RB GSC

Game Boy Advance

     
RS E FRLG

Nintendo DS

       
DPPt HGSS BW B2W2

Nintendo 3DS

       
XY ORAS SM USUM

Nintendo Switch

   
LGPE SwSh
   
BDSP LA
 
SV

Side series games

Spin-off games

  This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: Missing images

In other languages

Language Title
Chinese Cantonese 記錄 Geiluhk
Mandarin 記錄 / 记录 Jìlù
  Dutch Opslaan
  French Sauvegarder
  German Speichern*
Sichern*
  Italian Salva
  Korean 리포트 Report
  Portuguese Guardar
  Spanish Guardar

References


  This game mechanic article is part of Project Games, a Bulbapedia project that aims to write comprehensive articles on the Pokémon games.