Inferno (move): Difference between revisions

m (r2.7.3) (Robot: Adding zh:炼狱(技能))
m (Text replacement - "<small>Cost in move-gauge slots</small>" to "Move gauge cost")
 
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jtrans=Purgatory |
jtrans=Purgatory |
jtranslit=Rengoku|
jtranslit=Rengoku|
gameimage=Inferno.png|
gameimage=Inferno IX.png |
gameimage2=Inferno IX 2.png |
gameimagewidth=300 |
type=Fire|
type=Fire|
damagecategory=Special |
damagecategory=Special |
Line 12: Line 14:
power=100 |
power=100 |
accuracy=50 |
accuracy=50 |
bdesc=??? |
gen=V |
gen=V |
category6=Beautiful |
appeal6=1 |
jam6=4 |
cdesc6=Badly startles the last Pokémon to act before the user.|
pokefordex=Inferno |
pokefordex=Inferno |
touches=no |
touches=no |
Line 19: Line 24:
magiccoat=no |
magiccoat=no |
snatch=no |
snatch=no |
brightpowder=yes |
mirrormove=yes |
kingsrock=no |
kingsrock=no |
flag7=no |
flag7=no |
Line 29: Line 34:


==Effect==
==Effect==
Inferno deals damage and will always {{status|burn}} the target if it hits. Inferno will burn a target with {{a|Color Change}} before it changes its type to {{t|Fire}}.
Inferno deals damage and will always {{status|burn}} the target if it hits.
 
Inferno can also be used as part of a [[Contest combination|Contest Spectacular combination]], causing {{m|Hex}} to give extra three appeal points if used in the next turn.


==Description==
==Description==
{{movedesc|fire}}
{{movedesc|fire}}
{{movedescentry|{{gameabbrev3|BWB2W2}}|The user attacks by engulfing the target in an intense fire. It leaves the target with a burn.}}
{{movedescentry|{{gameabbrev5|BWB2W2}}|The user attacks by engulfing the target in an intense fire. It leaves the target with a burn.}}
{{movedescentry|{{gameabbrev6|XYORAS}}<br>{{gameabbrev7|SMUSUMPE}}<br>{{gameabbrev8|SwShBDSPLA}}<br>{{gameabbrev9|SV}}|The user attacks by engulfing the target in an intense fire. This leaves the target with a burn.}}
|}
|}
|}{{left clear}}
|}{{left clear}}
Line 39: Line 47:
==Learnset==
==Learnset==
===By [[Level|leveling up]]===
===By [[Level|leveling up]]===
{{Moveheader/Level|Fire|5}}
{{Movehead/Games|Fire|g1=none|g2=none|g3=none|g4=none|g7=1|g7g={{gameabbrev7|SMUSUM}}|g8=2}}
{{Moveentry/Level5|004|Charmander|1|Fire|Fire|46|'''}}
{{Moveentry/6|0004|Charmander|type=Fire|2|Monster|Dragon|46|46|46|36|36|36|STAB='''}}
{{Moveentry/Level5|005|Charmeleon|1|Fire|Fire|54|'''}}
{{Moveentry/6|0005|Charmeleon|type=Fire|2|Monster|Dragon|54|54|54|48|48|48|STAB='''}}
{{Moveentry/Level5|006|Charizard|2|Fire|Flying|62|'''}}
{{Moveentry/6|0006|Charizard|type=Fire|type2=Flying|2|Monster|Dragon|62|62|62|54|54|54|STAB='''}}
{{Moveentry/Level5|037|Vulpix|1|Fire|Fire|44|B2W2=50|'''}}
{{Moveentry/6|0037|Vulpix|type=Fire|1|Field|Field|44{{sup/5|BW}}<br>50{{sup/5|B2W2}}|50|50|48|48|48|STAB='''}}
{{Moveentry/Level5|077|Ponyta|1|Fire|Fire|33|'''}}
{{Moveentry/6|0038|Ninetales|type=Fire|1|Field|Field|−|−|−|1|1|{{tt|Rem.|Can only be learned via Move Reminder}}|STAB='''}}
{{Moveentry/Level5|078|Rapidash|1|Fire|Fire|33|'''}}
{{Moveentry/6|0077|Ponyta|type=Fire|1|Field|Field|33|33|33|45|45|STAB='''}}
{{Moveentry/Level5|155|Cyndaquil|1|Fire|Fire|46|'''}}
{{Moveentry/6|0078|Rapidash|type=Fire|1|Field|Field|33|33|33|49|49|STAB='''}}
{{Moveentry/Level5|156|Quilava|1|Fire|Fire|53|'''}}
{{Moveentry/6|0155|Cyndaquil|type=Fire|1|Field|Field|46|46|46||46|46|STAB='''}}
{{Moveentry/Level5|157|Typhlosion|1|Fire|Fire|56|'''}}
{{Moveentry/6|0156|Quilava|type=Fire|1|Field|Field|53|53|53||53|53|STAB='''}}
{{Moveentry/Level5|228|Houndour|2|Dark|Fire|56|'''}}
{{Moveentry/6|0157|Typhlosion|type=Fire|1|Field|Field|56|56|56||56|56|STAB='''}}
{{Moveentry/Level5|229|Houndoom|2|Dark|Fire|65|'''}}
{{Moveentry/6|0157|formsig=H|Typhlosion|type=Fire|type2=Ghost|1|Field|Field|form=Hisuian Form||||||56|STAB='''}}
{{Moveentry/Level5|324|Torkoal|1|Fire|Fire|60|'''}}
{{Moveentry/6|0228|Houndour|type=Dark|type2=Fire|1|Field|Field|56|56|56||56|56|STAB='''}}
{{Moveentry/Level5|494|Victini|2|Psychic|Fire|57|'''}}
{{Moveentry/6|0229|Houndoom|type=Dark|type2=Fire|1|Field|Field|65|1, 65|1, 65||1, 65|62|STAB='''}}
{{Moveentry/Level5|607|Litwick|2|Ghost|Fire|38|'''}}
{{Moveentry/6|0324|Torkoal|type=Fire|1|Field|Field|60|1, 60{{sup/6|XY}}<br>50{{sup/6|ORAS}}|50|56|56|56|STAB='''}}
{{Moveentry/Level5|608|Lampent|2|Ghost|Fire|38|'''}}
{{Moveentry/6|0494|Victini|type=Psychic|type2=Fire|1|No Eggs Discovered|No Eggs Discovered|57|57|57|49|STAB='''}}
{{Moveentry/Level5|631|Heatmor|1|Fire|Fire|61|'''}}
{{Moveentry/6|0607|Litwick|type=Ghost|type2=Fire|1|Amorphous|Amorphous|38|38|38|40||40|STAB='''}}
{{Movefooter|Fire|5}}
{{Moveentry/6|0608|Lampent|type=Ghost|type2=Fire|1|Amorphous|Amorphous|38|38|38|40||40|STAB='''}}
{{Moveentry/6|0609|Chandelure|type=Ghost|type2=Fire|1|Amorphous|Amorphous|−|−|−|1||1|STAB='''}}
{{Moveentry/6|0631|Heatmor|type=Fire|1|Field|Field|61|1, 61|66|55|STAB='''}}
{{Moveentry/6|0851|Centiskorch|type=Fire|type2=Bug|1|Bug|Bug||||1|STAB='''}}
{{Moveentry/6|1004|Chi-Yu|type=Dark|type2=Fire|1|No Eggs Discovered|No Eggs Discovered||||||65|STAB='''}}
{{Movefoot|Fire|6}}


===By {{pkmn|breeding}}===
===By {{pkmn|breeding}}===
{{Moveheader/Breed|Fire|5}}
{{Movehead/Games|Fire|Egg Move|g1=none|g2=none|g3=none|g4=none|g7=1|g7g={{gameabbrev7|SMUSUM}}|g8=1|g8g={{gameabbrev8|BDSP}}}}
{{Moveentry/Breed5|218|Slugma|1|Fire|Fire|{{MSP|607|Litwick}}{{MSP|608|Lampent}}|'''}}
{{Moveentry/5|0218|Slugma|type=Fire|1|Amorphous|Amorphous|✔|✔|✔|✔|✔|STAB='''}}
{{Movefooter|Fire|5}}
{{Movefoot|Fire|5}}
 
===Special move===
====[[Generation V]]====
{{Movehead/Special|Fire}}
{{Moveentry/1|0200|Misdreavus|type=Ghost|1|Amorphous|Amorphous|{{pkmn|Dream World}} - {{dwa|Spooky Manor}}}}
{{Moveentry/1|0218|Slugma|type=Fire|1|Amorphous|Amorphous|{{pkmn|Dream World}} - {{dwa|Rugged Mountain}}|STAB='''}}
{{Movefoot|Fire|1}}


===By {{pkmn2|event}}===
===By {{pkmn2|event}}===
====[[Generation V]]====
====[[Generation VI]]====
{{Learnlistspecial|Fire}}
{{Movehead/Special|Fire}}
{{Moveentryspecial|200|Misdreavus|1|Ghost|Ghost|{{pkmn|Dream World}} - {{dwa|Spooky Manor}}|}}
{{Moveentry/1|0006|Charizard|type=Fire|type2=Flying|2|Monster|Dragon|[[List of Japanese region serial code event Pokémon distributions (Generation VI)#Charizardite Y Charizard 2|CoroCoro Charizardite Y Charizard]]<br>[[List of Korean region serial code event Pokémon distributions (Generation VI)#Charizardite Y Charizard 2|2014 Olleh TV Charizardite Y Charizard]]<br>[[List of PAL region serial code event Pokémon distributions (Generation VI)#Charizardite Y Charizard 2|GAME 2014 Charizardite Y Charizard]]<br>[[List of local event Pokémon distributions (Generation VI)#Charizardite Y Charizard|Infrared Olleh TV Charizardite Y Charizard]]<br>[[List of Taiwanese region serial code event Pokémon distributions (Generation VI)#Charizardite Y Charizard|XY Charizardite Y Charizard]]<br>[[List of PAL region serial code event Pokémon distributions (Generation VI)#Charizardite Y Charizard|GameStop 2014 Charizardite Y Charizard]]<br>[[List of Korean region serial code event Pokémon distributions (Generation VI)#Charizardite Y Charizard|2015 Olleh TV Charizardite Y Charizard]]|STAB='''|note=Lv.&nbsp;36}}
{{Moveentryspecial|218|Slugma|1|Fire|Fire|{{pkmn|Dream World}} - {{dwa|Rugged Mountain}}|'''}}
{{Movefoot|Fire|1}}
{{Learnlist/footer}}
 
==In other games==
===[[Pokémon Mystery Dungeon series]]===
Inferno deals damage and leaves the target with a {{DL|Status condition (Mystery Dungeon)|burn}}.
 
{{Template:MDMoveheader|type=fire}}
{{Template:MDMoveRow|game=GTI|pow=30|powmax=99|pp=15|ppmax=50|acc=50%|accmax=98%|range=Front|target=Enemy|cuts=No}}
{{Template:MDMoveRow|game=SMD|pow=30|powmax=99|pp=15|ppmax=30|acc=50%|accmax=98%|range=Front|target=Enemy|cuts=No}}
{{Template:MDMovefoot|type=fire|GTI=yes|SMD=yes|RTDX=yes}}
 
==={{g|Rumble Rush}}===
{{RumbleRushPhysicalAttack|move=Inferno|type=Fire
|stars=5
|pow=26.54696
|charge=1.34
|range=Circular (ranged)
|hits=4
|projectiles=1
|crit=1.5
|effect=May burn the foe}}
 
===[[Pokémon Masters EX]]===
{| class="roundy" style="margin:auto; background:#{{fire color}}; border:3px solid #{{fire color dark}}; text-align:center; width:80%"
|- style="background: #{{fire color light}}"
! style="{{roundytl|5px}}" | Name
! {{color2|000|Damage category|Category}}
! Move gauge cost
! MP<br>(uses)
! Base {{color2|000|power}}
! Max {{color2|000|power}}
! {{color2|000|Accuracy}}
! Target
! Effect tag
! Description
! style="{{roundytr|5px}}" | Playable {{color2|000|Sync pair|sync pair(s)}}
|- style="background:#fff"
|style="{{roundybl|5px}}"|Inferno
{{statustable|Special}}
|4
|—
|183
|228
|50%
|An opponent
|—
|Leaves the target burned.
|style="{{roundybr|5px}}"|{{sync|Leon|Charizard}}<hr>{{sync|Volo|Togepi}} <small>(via Masterful {{m|Metronome}}; small chance)</small>
|}
 
===Description===
{{movedesc|Fire}}
{{movedescentry|{{gameabbrevmd|GTI}}|It damages an enemy. It also causes the Burn status condition. With the Burn status, the enemy keeps  taking damage, and its Attack also goes down slightly.}}
{{movedescentry|{{gameabbrevmd|SMD}}|It damages an enemy. It also leaves the enemy with a burn.}}
|}
|}{{left clear}}


==In the anime==
==In the anime==
{{moveanime|type=fire|gen=The user attacks by engulfing the target in an intense fire.|image1=Lampent Inferno.png|image1p=Lampent|image2=Litwick Inferno.png|image2p=Litwick|image3=Chandelure Inferno.png|image3p=Chandelure}}
{{moveanime|type=fire|gen=The user attacks by engulfing the target in an intense fire.|image1=Litwick Inferno.png|image1p=Litwick|image2=Chandelure Inferno.png|image2p=Chandelure|image3=Lampent Inferno.png|image3p=Lampent}}
{{movep|type=fire|ms=608|pkmn=Lampent|method=Lampent puts its arms together and a light blue and blue flame appear in between its hands. It then pulls its arms next to it, dragging the fire with it. It then leans on its back and throws the fire to the top of its head. When the fire reaches its head, Lampent starts to spin rapidly with the top of its head facing the opponent. A light blue stream of fire with dark blue rings of fire around it then fires from the top of its head at the opponent.}}
{{movep|type=fire|ms=608|pkmn=Lampent|method=Lampent puts its arms together and a light blue and blue flame appear in between its hands. It then pulls its arms next to it, dragging the fire with it. It then leans on its back and throws the fire to the top of its head. When the fire reaches its head, Lampent starts to spin rapidly with the top of its head facing the opponent. A light blue stream of fire with dark blue rings of fire around it then fires from the top of its head at the opponent.}}
{{movemid|type=fire|user=Lampent (Pokémon)|user1=A wild Lampent|startcode=BW026|startname=Scare at the Litwick Mansion!|notes=Debut}}
{{movemid|type=fire|user=Lampent (Pokémon)|user1=A wild Lampent|startcode=BW026|startname=Scare at the Litwick Mansion!|notes=Debut}}
Line 77: Line 151:
{{movep|type=fire|ms=607|pkmn=Litwick|method=The purple flame on the top of Litwick's head stretches out into the sky. Then, an orb of light blue and blue fire forms in front of Litwick's flame. Litwick then fires a spiraling stream of light blue fire with rings of dark blue fire from the orb at the opponent.}}
{{movep|type=fire|ms=607|pkmn=Litwick|method=The purple flame on the top of Litwick's head stretches out into the sky. Then, an orb of light blue and blue fire forms in front of Litwick's flame. Litwick then fires a spiraling stream of light blue fire with rings of dark blue fire from the orb at the opponent.}}
{{movemid|type=fire|user=Litwick (Pokémon)|user1=Four wild Litwick|startcode=BW026|startname=Scare at the Litwick Mansion!}}
{{movemid|type=fire|user=Litwick (Pokémon)|user1=Four wild Litwick|startcode=BW026|startname=Scare at the Litwick Mansion!}}
{{movep|type=fire|ms=609|pkmn=Chandelure|method=Chandelure tips its head down and fires a stream of purple fire with rings from the hole on the top of its head at the opponent.}}
{{movep|type=fire|ms=609|pkmn=Chandelure|method=Chandelure lowers its head down and releases a stream of purple and blue fire on the top of its head at the opponent.}}
{{movebtm|type=fire|user=Chandelure (Pokémon)|user1=A wild Chandelure|startcode=BW069|startname=Climbing the Tower of Success!}}
{{movebtm|type=fire|user=Chandelure (Pokémon)|user1=A wild Chandelure|startcode=BW069|startname=Climbing the Tower of Success!}}
==In the manga==
===Pokémon Adventures===
{{movemanga|type=fire|exp=yes|gen=The user attacks by engulfing the target in an intense fire.|image1=Rood Chandelure Inferno Adventures.png|image1p=Chandelure|image2=Mable Houndoom Inferno Adventures.png|image2p=Houndoom|image3=Gurkinn student Mega Houndoom Inferno Adventures.png|image3p=Mega Houndoom}}
{{movep|type=fire|ms=609|pkmn=Chandelure|method=Chandelure spins while releasing a large stream of flames from its head and arms at the opponent.}}
{{movemid|type=fire|user=Rood|user1=Rood's Chandelure|startcode=PS545|startname=Deduction Time|notes=Debut}}
{{movep|type=fire|ms=229|pkmn=Houndoom|method=Houndoom releases a stream of fire from its mouth at the opponent.}}
{{movemid|type=fire|user=Mable|user1=Mable's Houndoom|startcode=PS593|startname=Xerneas Gives}}
{{movep|type=fire|ms=229M|pkmn=Houndoom|method=Mega Houndoom releases a stream of fire from its mouth at the opponent.}}
{{movebtmManga|type=fire|user=Gurkinn's students|user1=Gurkinn's student's Houndoom|startcode=PS595|startname=Magearna Moves}}


==In other generations==
==In other generations==
===Core series games===
{{movegen|
{{movegen|
type=Fire|
type=Fire|
BW=Inferno BW|
BW=Inferno BW|
B2W2=Inferno B2W2|
genVI=Inferno VI|
genVII=Inferno VII|
genVII2=Inferno VII 2|
}}
}}
{{Movegen
|type=Fire
|genVIII=Inferno VIII
|genVIII2=Inferno VIII 2
}}
===Spin-off series games===
{{Movegen|
type=Fire|
PMDGTI=Inferno PMD GTI|
PSMD=Inferno PSMD
|Masters=Inferno Masters
}}
==Trivia==
* Inferno is the only non-[[status move]] that has a 100% chance of burning the target under normal conditions. The only other move with the same possibility is {{m|Fling}}, but in its case, burn is only achieved if the user is holding a [[Flame Orb]].
*Inferno has the lowest [[accuracy]] of all {{type|Fire}} moves.


==In other languages==
==In other languages==
{{Langtable|color={{fire color}}|bordercolor={{fire color light}}
{{Langtable|color={{fire color}}|bordercolor={{fire color light}}
|zh_cmn=煉獄 ''{{tt|Liànyù|Purgatory}}''
|zh_yue=煉獄 ''{{tt|Lihnyuhk|Purgatory}}''
|zh_cmn=煉獄 / 炼狱 ''{{tt|Liànyù|Purgatory}}'' {{tt|*|Games (Traditional; Simplified Pre-BDSP), various media}}<br>烈火深渊 ''{{tt|Lièhuǒ Shēnyuān|Fiery Abyss}}'' {{tt|*|Games (Simplified BDSP onwards)}}
|nl=Inferno
|nl=Inferno
|fr={{tt|Feu d'Enfer|Fire of Hell}}
|fr=Feu d'Enfer
|de=Inferno
|de=Inferno
|it=Marchiatura
|it=Marchiatura
|pt_br=Inferno
|pl=Inferno
|pl=Inferno
|ko=연옥 ''{{tt|Yeon Ok|Purgatory}}''
|ko=연옥 ''Yeonok''
|es_la={{tt|Infierno|Hell}}
|es=Infierno
|es_eu={{tt|Infierno|Hell}}
|id=Neraka
|vi=Luyện Ngục
}}
}}


{{DynamicPunch|Fire}}
{{Dynamic Punch|Fire}}
{{Project Moves and Abilities notice}}
{{Project Moves and Abilities notice}}


[[Category:Moves that can inflict a burn]]
[[Category:Moves that can inflict a burn]]
 
[[Category:Moves that can jam]]
[[it:Marchiatura (mossa)]]
[[Category:Moves usable in Pokémon Sword and Shield]]
[[Category:Moves usable in Pokémon Scarlet and Violet]]


[[de:Inferno]]
[[de:Inferno]]
[[es:Infierno]]
[[es:Infierno]]
[[fr:Feu d'Enfer]]
[[fr:Feu d'Enfer]]
[[it:Marchiatura]]
[[ja:れんごく]]
[[ja:れんごく]]
[[zh:炼狱(技能)]]
[[zh:炼狱(招式)]]

Latest revision as of 00:37, 17 June 2024

Inferno
れんごく Purgatory
Inferno IX.png
Inferno IX 2.png
Type  Fire
Category  Special
PP  5 (max. 8)
Power  100
Accuracy  50%
Priority  0
  • Does not make contact
  • Affected by Protect
  • Not affected by Magic Coat
  • Not affected by Snatch
  • Affected by Mirror Move
  • Not affected by King's Rock
Range
Opponent Opponent Opponent
Self Ally Ally
Normal: May affect anyone adjacent to the user
Availability
Introduced  Generation V
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Jam  0  
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Condition  Beautiful
Appeal  1
Jamming  4 ♥♥♥♥
Badly startles the last Pokémon to act before the user.

Inferno (Japanese: れんごく Purgatory) is a damage-dealing Fire-type move introduced in Generation V.

Effect

Inferno deals damage and will always burn the target if it hits.

Inferno can also be used as part of a Contest Spectacular combination, causing Hex to give extra three appeal points if used in the next turn.

Description

Games Description
BWB2W2 The user attacks by engulfing the target in an intense fire. It leaves the target with a burn.
XYORAS
SMUSUMPE
SwShBDSPLA
SV
The user attacks by engulfing the target in an intense fire. This leaves the target with a burn.


Learnset

By leveling up

# Pokémon Types Egg Groups Level
0004     Monster Dragon 46 46 46 36 36 36
0005     Monster Dragon 54 54 54 48 48 48
0006    
 
Monster Dragon 62 62 62 54 54 54
0037     Field Field 44BW
50B2W2
50 50 48 48 48
0038     Field Field 1 1 Rem.
0077     Field Field 33 33 33 45 45
0078     Field Field 33 33 33 49 49
0155     Field Field 46 46 46 46 46
0156     Field Field 53 53 53 53 53
0157     Field Field 56 56 56 56 56
0157  
Typhlosion
Hisuian Form
 
 
Field Field 56
0228    
 
Field Field 56 56 56 56 56
0229    
 
Field Field 65 1, 65 1, 65 1, 65 62
0324     Field Field 60 1, 60XY
50ORAS
50 56 56 56
0494    
 
No Eggs Discovered No Eggs Discovered 57 57 57 49
0607    
 
Amorphous Amorphous 38 38 38 40 40
0608    
 
Amorphous Amorphous 38 38 38 40 40
0609    
 
Amorphous Amorphous 1 1
0631     Field Field 61 1, 61 66 55
0851    
 
Bug Bug 1
1004    
 
No Eggs Discovered No Eggs Discovered 65
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By breeding

# Pokémon Types Egg Groups Egg Move
0218     Amorphous Amorphous
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


Special move

Generation V

# Pokémon Types Egg Groups Obtained with
0200     Amorphous Amorphous Dream World - Spooky Manor
0218     Amorphous Amorphous Dream World - Rugged Mountain
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By event

Generation VI

# Pokémon Types Egg Groups Obtained with
0006  
CharizardLv. 36
 
 
Monster Dragon CoroCoro Charizardite Y Charizard
2014 Olleh TV Charizardite Y Charizard
GAME 2014 Charizardite Y Charizard
Infrared Olleh TV Charizardite Y Charizard
XY Charizardite Y Charizard
GameStop 2014 Charizardite Y Charizard
2015 Olleh TV Charizardite Y Charizard
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


In other games

Pokémon Mystery Dungeon series

Inferno deals damage and leaves the target with a burn.

Game Base
Power
Max
Power
Base
PP
Max
PP
Base
Accuracy
Max
Accuracy
Range Target Cuts
corners
MDGtI 30 99 15 50 50% 98% Front Enemy No
SMD 30 99 15 30 50% 98% Front Enemy No
With some exceptions, Pokémon learnsets match those from the core series games:

Pokémon Rumble Rush

  Inferno
★★★★★
Attack power 26.54696
Charge time 1.34 seconds
Range type Circular (ranged)
Number of hits 4
Number of projectiles 1
Critical hit rate 1.5%
Additional effect May burn the foe

Pokémon Masters EX

Name Category Move gauge cost MP
(uses)
Base power Max power Accuracy Target Effect tag Description Playable sync pair(s)
Inferno Special 4 183 228 50% An opponent Leaves the target burned. Leon & Charizard
Volo & Togepi (via Masterful Metronome; small chance)

Description

Games Description
MDGtI It damages an enemy. It also causes the Burn status condition. With the Burn status, the enemy keeps taking damage, and its Attack also goes down slightly.
SMD It damages an enemy. It also leaves the enemy with a burn.


In the anime

 
Lampent
 
Litwick
 
Chandelure
The user attacks by engulfing the target in an intense fire.
Pokémon Method
User First Used In Notes
  Lampent puts its arms together and a light blue and blue flame appear in between its hands. It then pulls its arms next to it, dragging the fire with it. It then leans on its back and throws the fire to the top of its head. When the fire reaches its head, Lampent starts to spin rapidly with the top of its head facing the opponent. A light blue stream of fire with dark blue rings of fire around it then fires from the top of its head at the opponent.
A wild Lampent Scare at the Litwick Mansion! Debut
A wild Lampent Climbing the Tower of Success! None
  The purple flame on the top of Litwick's head stretches out into the sky. Then, an orb of light blue and blue fire forms in front of Litwick's flame. Litwick then fires a spiraling stream of light blue fire with rings of dark blue fire from the orb at the opponent.
Four wild Litwick Scare at the Litwick Mansion! None
  Chandelure lowers its head down and releases a stream of purple and blue fire on the top of its head at the opponent.
A wild Chandelure Climbing the Tower of Success! None


In the manga

Pokémon Adventures


In other generations

Core series games

Spin-off series games

Trivia

  • Inferno is the only non-status move that has a 100% chance of burning the target under normal conditions. The only other move with the same possibility is Fling, but in its case, burn is only achieved if the user is holding a Flame Orb.
  • Inferno has the lowest accuracy of all Fire-type moves.

In other languages

Language Title
Chinese Cantonese 煉獄 Lihnyuhk
Mandarin 煉獄 / 炼狱 Liànyù *
烈火深渊 Lièhuǒ Shēnyuān *
  Dutch Inferno
  French Feu d'Enfer
  German Inferno
  Indonesian Neraka
  Italian Marchiatura
  Korean 연옥 Yeonok
  Polish Inferno
  Brazilian Portuguese Inferno
  Spanish Infierno
  Vietnamese Luyện Ngục


Variations of the move Dynamic Punch
  Dynamic Punch
  Inferno
Formerly a variation
  Zap Cannon


  This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.