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Endure (Japanese: こらえる Endure) is a non-damaging Normal-type move introduced in Generation II. It was TM20 in Generation II and was TM58 in Generation IV.
Generations II to IV
Endure allows the user to survive any attack that would cause it to faint, leaving the user with 1 HP. Using Endure, Detect, or Protect consecutively decreases the chance of success by 50% each use, whether it is successful or not. Endure can be used by Pokémon with only 1 HP. Since the effects of Endure last for a full turn, Endure can protect the user from fainting from multiple attacks in one turn.
The moves Quick Guard and Wide Guard also decrease the chance of success of Endure.
The moves Spiky Shield and King's Shield also decrease the chance of success of Endure.
|| Always leaves the user with at least one HP. Success rate decreases if used repeatedly.
|| Always leaves at least 1HP.
|| Endures any attack for 1 turn, leaving at least 1 HP.
|| The user endures any hit with 1 HP left. It may fail if used in succession.
|| The user gains the Enduring status. The user will survive any attack with just one HP.
|| The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
|| The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.*|
The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.*
| The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
| All Pokémon that can learn TMs can learn Endure.
|Bold indicates a Pokémon gains STAB from this move.|
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
In the anime
In the manga
In the Pokémon Adventures manga
In the Pokémon Diamond and Pearl Adventure! manga
In other generations