Dive (move)

Dive
ダイビング Diving
Dive IX.png
Dive IX 2.png
Type  Water
Category  Physical
PP  10 (max. 16)
Power  80
Accuracy  100%
Priority  {{{priority}}}
Target
Foe Foe Foe
Self Ally Ally
May affect anyone adjacent to the user
Availability
Introduced  Generation III
Condition  Beauty
Appeal  2 ♥♥
Jam  0  
Can avoid being startled by others once.
Condition  Beauty
Appeal  1
Earn +3 if no other Pokémon has chosen the same Judge.
Condition  Beautiful
Appeal  2 ♥♥
Jamming  0  
Prevents the user from being startled one time this turn.

Dive (Japanese: ダイビング Diving) is a damage-dealing Water-type move introduced in Generation III. It was HM08 in Generation III, HM06 in Generation V and HM07 in Pokémon Omega Ruby and Alpha Sapphire. In Generation VIII, it is TM45.

Effect

In battle

The user dives underwater and becomes protected against most moves during the first turn, known as a semi-invulnerable turn, and then the user deals damage in the second turn.

Surf and Whirlpool are able to hit a submerged Pokémon, dealing twice the regular damage in all generations except in Generation IV, where the move's power is doubled instead (resulting in virtually the same effect).

The user can also be hit underwater if it was previously targeted by Lock-On or Mind Reader, or if either the attacker or the submerged Pokémon has No Guard.

Sandstorm, hail, and Shadow Sky will not cause damage during the semi-invulnerable turn.

If the user is holding a Power Herb, this item is consumed and Dive will be executed in one turn.

If a Cramorant with Gulp Missile uses Dive (or Surf), it catches prey and changes forms, unless it already caught prey or is Dynamaxed.

Generation III

Dive's base power is 60.

Pokémon can be caught during the semi-invulnerable stage of Dive.

Dive can be used as the first move of a Pokémon Contest combination, causing Surf to score double the normal appeal if used in the next turn. It can also be used to finish a combination, with the user gaining 2 bonus appeal points if Rain Dance or Surf was used in the previous turn.

Generation IV onwards

Dive's base power was raised to 80.

Pokémon can no longer be caught during the semi-invulnerable stage of Dive.

Outside of battle

Main article: Underwater

Dive allows the player to go underwater in dark patches of water. This requires the player to be traveling on water using Surf. Conversely, if the player is already diving underwater, then Dive allows them to go back to the surface in patches illuminated by light from above.

Dive is usable either from the party, or by pressing A while being in a place where this move is usable (either when surfing in the dark patch or when diving under the light from above).

The only regions in which these spots (and the HM itself) have been seen are Hoenn and Unova. Thus, it is only an HM in Generations III, V, and VI.

In Pokémon Ruby, Sapphire, Emerald, Pokémon Omega Ruby and Alpha Sapphire, the Mind Badge is required to use Dive outside of battle.

Description

Games Description
RSEColo.XD Dives underwater the first turn and strikes next turn.*
Dives underwater the 1st turn, then attacks next turn.*
FRLG The user dives underwater on the first turn and strikes next turn.*
A 2-turn attack in which the user dives underwater on the first turn, then strikes in the next turn.*
DPPtHGSSPBR A two-turn attack. The user dives underwater on the first turn, then hits on the next turn.
BWB2W2 Diving on the first turn, the user floats up and attacks on the second turn. It can be used to dive deep in the ocean.
XY Diving on the first turn, the user floats up and attacks on the next turn.
ORAS Diving on the first turn, the user floats up and attacks on the next turn. It can be used to dive deep in the ocean.
SMUSUM
SwShBDSPLA
Diving on the first turn, the user floats up and attacks on the next turn.
SV The user dives on the first turn, then floats up and attacks on the next turn.


Learnset

By leveling up

# Pokémon Types Egg Groups Level
0086     Water 1 Field 41 41 41 41 41 41
0087    
 
Water 1 Field 41 45 45 45 45 45
0320     Field Water 2 41 41 41XY
33ORAS
41 30 30
0321     Field Water 2 46 46 46XY
44ORAS
44 30 30
0367     Water 1 Water 1 37 37 37XY
26ORAS
26 26
0368     Water 1 Water 1 37 37 37XY
26ORAS
26 26
0369    
 
Water 1 Water 2 57 57 57XY
26ORAS
26 20 20
0489     Water 1 Fairy 61 61 61 61 61 61
0490     Water 1 Fairy 61 61 61 61 61 61
0746     Water 2 Water 2 30 20
0845    
 
Water 1 Flying 28 28
0846     Water 2 Water 2 24 24
0847     Water 2 Water 2 24 24
0963     Field Water 2 21
0964     Field Water 2 21
0977     Water 2 Water 2 20
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By breeding

# Pokémon Types Egg Groups Egg Move
0580    
 
Water 1 Flying
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By TM/HM/Move Tutor

# Pokémon Types Egg Groups Compatibility
HM07
0007     Monster Water 1
0008     Monster Water 1
0009     Monster Water 1
0054     Water 1 Field
0055     Water 1 Field
0060     Water 1 Water 1
0061     Water 1 Water 1
0062    
 
Water 1 Water 1
0072    
 
Water 3 Water 3
0073    
 
Water 3 Water 3
0079    
 
Monster Water 1
0079  
Slowpoke
Galarian Form
  Monster Water 1
0080    
 
Monster Water 1
0080  
Slowbro
Galarian Form
 
 
Monster Water 1
0086     Water 1 Field
0087    
 
Water 1 Field
0090     Water 3 Water 3
0091    
 
Water 3 Water 3
0098     Water 3 Water 3
0099     Water 3 Water 3
0116     Water 1 Dragon
0117     Water 1 Dragon
0118     Water 2 Water 2
0119     Water 2 Water 2
0120     Water 3 Water 3
0121    
 
Water 3 Water 3
0130    
 
Water 2 Dragon
0131    
 
Monster Water 1
0134     Field Field
0138    
 
Water 1 Water 3
0139    
 
Water 1 Water 3
0141    
 
Water 1 Water 3
0149    
 
Water 1 Dragon
0150     No Eggs Discovered No Eggs Discovered
0151     No Eggs Discovered No Eggs Discovered
0158     Monster Water 1
0159     Monster Water 1
0160     Monster Water 1
0170    
 
Water 2 Water 2
0171    
 
Water 2 Water 2
0183    
 
Water 1 Fairy
0184    
 
Water 1 Fairy
0186     Water 1 Water 1
0194    
 
Water 1 Field
0195    
 
Water 1 Field
0199    
 
Monster Water 1
0199  
Slowking
Galarian Form
 
 
Monster Water 1
0211    
 
Water 2 Water 2
0223     Water 1 Water 2
0224     Water 1 Water 2
0226    
 
Water 1 Water 1
0230    
 
Water 1 Dragon
0245     No Eggs Discovered No Eggs Discovered
0249    
 
No Eggs Discovered No Eggs Discovered
0258     Monster Water 1
0259    
 
Monster Water 1
0260    
 
Monster Water 1
0271    
 
Water 1 Grass
0272    
 
Water 1 Grass
0318    
 
Water 2 Water 2
0319    
 
Water 2 Water 2
0320     Field Water 2
0321     Field Water 2
0339    
 
Water 2 Water 2
0340    
 
Water 2 Water 2
0342    
 
Water 1 Water 3
0349     Water 1 Dragon
0350     Water 1 Dragon
0363    
 
Water 1 Field
0364    
 
Water 1 Field
0365    
 
Water 1 Field
0366     Water 1 Water 1
0367     Water 1 Water 1
0368     Water 1 Water 1
0369    
 
Water 1 Water 2
0370     Water 2 Water 2
0380    
 
No Eggs Discovered No Eggs Discovered
0381    
 
No Eggs Discovered No Eggs Discovered
0382     No Eggs Discovered No Eggs Discovered
0384    
 
No Eggs Discovered No Eggs Discovered
0393     Water 1 Field
0394     Water 1 Field
0395    
 
Water 1 Field
0400    
 
Water 1 Field
0418     Water 1 Field
0419     Water 1 Field
0422  
Shellos
All forms
  Water 1 Amorphous
0423  
Gastrodon
All forms
 
 
Water 1 Amorphous
0456     Water 2 Water 2
0457     Water 2 Water 2
0458    
 
No Eggs Discovered No Eggs Discovered
0484  
Palkia
All available forms
 
 
No Eggs Discovered No Eggs Discovered
0489     Water 1 Fairy
0490     Water 1 Fairy
0493  
Arceus
All available forms
  No Eggs Discovered No Eggs Discovered
0501     Field Field
0502     Field Field
0503     Field Field
0515     Field Field
0516     Field Field
0537    
 
Water 1 Water 1
0550  
Basculin
Red- and
Blue-Striped Forms
  Water 2 Water 2
0564    
 
Water 1 Water 3
0565    
 
Water 1 Water 3
0580    
 
Water 1 Flying
0581    
 
Water 1 Flying
0592  
Frillish
All forms
 
 
Amorphous Amorphous
0593  
Jellicent
All forms
 
 
Amorphous Amorphous
0594     Water 1 Water 2
0614     Field Field
0656     Water 1 Water 1
0657     Water 1 Water 1
0658  
Greninja
All available forms
 
 
Water 1 Water 1
0689    
 
Water 3 Water 3
0690    
 
Water 1 Dragon
0691    
 
Water 1 Dragon
0692     Water 1 Water 3
0693     Water 1 Water 3
0728     Water 1 Field
0729     Water 1 Field
0730    
 
Water 1 Field
0746     Water 2 Water 2
0752    
 
Water 1 Bug
0768    
 
Bug Water 3
0816     Water 1 Field
0817     Water 1 Field
0818     Water 1 Field
0833     Monster Water 1
0834    
 
Monster Water 1
0845    
 
Water 1 Flying
0846     Water 2 Water 2
0847     Water 2 Water 2
0852     Water 1 Human-Like
0853     Water 1 Human-Like
0875     Water 1 Field
0882    
 
No Eggs Discovered No Eggs Discovered
0883    
 
No Eggs Discovered No Eggs Discovered
0886    
 
Amorphous Dragon
0887    
 
Amorphous Dragon
0892  
Urshifu
Rapid Strike Style
 
 
No Eggs Discovered No Eggs Discovered
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


Gallery

Artwork

 
Concept art of Wailmer Diving from Omega Ruby and Alpha Sapphire

In other games

Pokémon Mystery Dungeon series

Dive gives the user the diving status on the first turn. While the user is underwater, the Pokémon cannot be hit by moves, except with Surf and Whirlpool. Projectiles will also pass the user as if their tile was empty. On the second turn, the user attacks enemy in the front. In the Rescue Team, Explorers and Adventure Squad series, the move's damage is doubled at the end of damage calculation.

This move can be used only on a water tile (including the shallow water in water dungeons); it will fail if used on any other type of tile. If the water was drained with Drought Orb while in middle of Dive, the user will still attempt to attack, but fail due to not being on a water tile. Due to being a two-turn move, this move cannot be linked. Dive cannot be used in a Pokémon Tower in the Adventure Squad series.

In Explorers of Time, Darkness, and Sky, Dive is a TM. However, no Pokémon are technically compatible with it as it was not a TM in the Generation IV core series games; the only Pokémon who can use it are those who already learn Dive via level-up due to the game's logic allowing Pokémon to learn TM moves if they learn them via level-up, even if they are not actually compatible with the TM itself.

Game Base
Power
Max
Power
Base
PP
Max
PP
Base
Accuracy
Max
Accuracy
Range Target Cuts
corners
MDRB 12 - 12 - 100% - Front Enemy No
MDTDS 12 - 12 - 100% - Front Enemy No
BSL 12 - 12 - 100% - Front Enemy No
SMD 37 99 20 40 95% 98% Front Enemy No
With some exceptions, Pokémon learnsets match those from the core series games:

Pokémon Rumble Rush

  Dive
★★★★
Attack power 81.79109
Charge time 1.18 seconds
Range type Dash
Number of hits 1
Number of projectiles 1
Critical hit rate 1.5%
Additional effect None

Pokémon UNITE

In Pokémon UNITE, Dive is Cramorant's first move. It is obtained by reaching level 6 and upgrading Whirlpool into it instead of Surf. The user turns the designated area into a puddle, then dives to that area, shoving and damaging enemies in the area. The user catches prey for Gulp Missile as they emerge from the puddle. Holds 3 uses in reserve. There is a 1.5 sec cooldown between charges, which is reduced with cooldown reduction. At level 13, the move's damage is increased.

Description

  This article has information requiring translation. If you are able to translate Japanese and would like to help, please add the English translation to the section or sections in Japanese.
Games Description
MDRB The user gains the Diving status, making it attack strongly on the next turn. It is not possible to link this move. It can't be used without water.
MDTDS Gives the user a Diving status, which causes the Pokémon to charge power for 1 turn, then try a powerful attack on the next turn. You can't link this move and can use it only on water.
BSL ダイビングじょうたいになり ちからをため つぎのこうどうで いりょくのたかい こうげきを くりだす このわざは ポケモンタワーでは くりだせない みずがないと つかえない
MDGtI  UNUSED
SMD You'll dive underwater, get the Dive status condition, and do damage to an enemy on the next turn. You'll evade items or moves while you're underwater. But Surf and Whirlpool will hit you, so be careful!


In the manga

Pokémon Adventures


Pokémon Battrio: Aim to be Battrio Master!


Pokémon Omega Ruby Crimson Passion and Pokémon Alpha Sapphire Indigo Wisdom


In other generations

In battle

Core series games

Side series games

Spin-off series games

Outside of battle


RSE
   


Trivia

  • Unlike Whirlpool and Defog, which can be freely known by a Pokémon sent forward to Generation V when said Pokémon is transferred from a game they are not an HM in, a Pokémon with Dive will be prevented from being migrated to Generation IV even in Pokémon FireRed and LeafGreen, where Dive is not usable, required, or available to the player without trading.
  • Dive is the only HM move not to have been featured in the anime so far.
  • Dive has had the most individual numbers of any HM move, having been HM06, HM07, and HM08 in different generations.

In other languages

Language Title
Chinese Cantonese 潛水 Chìhmséui
Mandarin 潛水 / 潜水 Qiánshuǐ
  Danish Dykke*
Dyk*
  Dutch Duik
Duiken*
  French Plongée
  German Taucher
  Greek Κατάδυση Katábusi
  Hindi दूब जाओ Duub jao
  Italian Sub
  Korean 다이빙 Daibing
Portuguese   Brazil Mergulho
  Portugal Mergulhar*
  Russian Погружение Pogruzheniye
  Serbian Ronjenje
  Spanish Buceo
  Swedish Dyka*
  Turkish Suya Dalma
  Vietnamese Lặn


Variations of the move Dig
  DigDive


Generation III TMs
01020304050607080910111213141516171819202122232425
26272829303132333435363738394041424344454647484950
Generation III HMs
0102030405060708RSE
Generation V TMs
01020304050607080910111213141516171819
20212223242526272829303132333435363738
39404142434445464748495051525354555657
58596061626364656667686970717273747576
77787980818283848586878889909192939495
Generation V HMs
010203040506
Generation VI TMs
0102030405060708091011121314151617181920212223242526
2728293031323334353637383940414243444546474849505152
5354555657585960616263646566676869707172737475767778
798081828384858687888990919293 • 94 (XYORAS) • 9596979899100
Generation VI HMs
010203040506ORAS07ORAS
Generation VIII TMs
SwSh
0001020304050607080910111213141516171819
2021222324252627282930313233343536373839
4041424344454647484950515253545556575859
6061626364656667686970717273747576777879
8081828384858687888990919293949596979899
BDSP
0102030405060708091011121314151617181920
2122232425262728293031323334353637383940
4142434445464748495051525354555657585960
6162636465666768697071727374757677787980
81828384858687888990919293949596979899100
Generation VIII TRs (SwSh)
0001020304050607080910111213141516171819
2021222324252627282930313233343536373839
4041424344454647484950515253545556575859
6061626364656667686970717273747576777879
8081828384858687888990919293949596979899


  This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.