Fire Pledge (move)

Fire Pledge
ほのおのちかい Flame Oath
Fire Pledge IX.png
Fire Pledge IX sea of fire.png
Type  Fire
Category  Special
PP  10 (max. 16)
Power  80
Accuracy  100%
Priority  {{{priority}}}
Target
Foe Foe Foe
Self Ally Ally
May affect anyone adjacent to the user
Availability
Introduced  Generation V
Condition  Beautiful
Appeal  0  
Jam  0  
Condition  Beautiful
Appeal  0  
Condition  Beautiful
Appeal  2 ♥♥
Jamming  0  
Excites the audience in any kind of contest.

Fire Pledge (Japanese: ほのおのちかい Flame Oath) is a damage-dealing Fire-type move introduced in Generation V. Prior to Generation VII, only Fire-type first partner Pokémon and their evolutions could learn this move. It is TM144 in Generation IX.

Effect

  This move effect may be in need of research.
Reason: Does it work in tera raid battles?
You can discuss this on the talk page.

Fire Pledge inflicts damage.

When two allies attempt to use Fire Pledge and either Water Pledge or Grass Pledge on the same turn, the ally moving first will not itself use a move, but instead the ally moving second will use a combined attack with a power of 150 and an additional effect immediately after it:

  • If Fire Pledge and Water Pledge are used in the same turn, the ally moving second will use Water Pledge with a power of 150, and create a rainbow on the user's side of the field for four turns. The rainbow doubles the probability of additional effects taking place for moves used by that side of the field (including the chance of flinching caused by King's Rock and Razor Fang, but not including Secret Power); this effect is cumulative with Serene Grace for chances to cause a stat change or inflict a status, but not for chances to cause flinching. Due to the way certain secondary effects are handled, this can lead to an overflow glitch.
  • If Fire Pledge and Grass Pledge are used in the same turn, the ally moving second will use Fire Pledge with a power of 150, and create a sea of fire on the target's side of the field for four turns. The sea of fire damages all non-Fire-type Pokémon on that side of the field for 1/8 of their maximum HP at the end of each turn.

If a Pokémon uses one Pledge move and a partner has selected another Pledge move, but none of its partners are able to use their selected Pledge move that turn (e.g. paralysis, Sky Drop, etc.), no move will be executed.

Fire Pledge is unaffected by a held Fire Gem (and will not consume it). If a combined move is used, it will always receive the same-type attack bonus no matter which Pokémon is the one executing it, or what type the combined move is.

Fire Pledge does not work in Sky Battles.

Generation V

It has a regular power of 50.

Generation VI onwards

Fire Pledge's regular power changed from 50 to 80.

Generation VIII

Pokémon Brilliant Diamond and Shining Pearl

Fire Pledge cannot be selected in a battle.

Description

Games Description
BWB2W2 A column of fire hits opposing Pokémon. When used with its Grass equivalent, its damage increases into a vast sea of fire.
XYORAS A column of fire hits opposing Pokémon. When used with its grass equivalent, its damage increases and a vast sea of fire appears.
SMUSUM
SwShLA
A column of fire hits the target. When used with its grass equivalent, its power increases and a vast sea of fire appears.
BDSP This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
SV A column of fire hits the target. When used with its grass counterpart, this move's power is boosted and a vast sea of fire appears.


Learnset

By TM/Move Tutor

Various Move Tutors can teach Fire Pledge to any Fire-type first partner Pokémon of any evolutionary stage. From Generation VII onward, Move Tutors will also teach Fire Pledge to the Fire-type elemental monkeys. From Generation V to VII, Move Tutors will only teach this move to Pokémon with maximized friendship.

The Move Tutors who teach this move are:

# Pokémon Types Egg Groups Compatibility
Tutor
0004     Monster Dragon
0005     Monster Dragon
0006    
 
Monster Dragon
0151     No Eggs Discovered No Eggs Discovered
0155     Field Field
0156     Field Field
0157     Field Field
0157  
Typhlosion
Hisuian Form
 
 
Field Field
0255     Field Field
0256    
 
Field Field
0257    
 
Field Field
0390     Field Human-Like
0391    
 
Field Human-Like
0392    
 
Field Human-Like
0498     Field Field
0499    
 
Field Field
0500    
 
Field Field
0513     Field Field
0514     Field Field
0653     Field Field
0654     Field Field
0655    
 
Field Field
0725     Field Field
0726     Field Field
0727    
 
Field Field
0813     Field Human-Like
0814     Field Human-Like
0815     Field Human-Like
0909     Field Field
0910     Field Field
0911    
 
Field Field
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


In other games

Pokémon Mystery Dungeon series

Fire Pledge deals damage. In Super Mystery Dungeon, when Fire Pledge is used with Water Pledge in an Alliance, the user's party will get the rainbow condition for five turns, which increases the probability of secondary effects taking place. When used with Grass Pledge, the enemies in the same room will get the sea of fire condition, which damages all opponent non-Fire-type Pokémon for five turns.

In Rescue Team DX, Alliances are no longer present. Instead, when Fire Pledge is used with a teammate in a position from which it can use Grass Pledge (that is, also adjacent to the enemy), Fire Pledge's power will be increased and the enemies in the same room will get the Sea of Fire condition, which damages all opponent non-Fire-type Pokémon for five turns. 1 PP of Grass Pledge will also be used (and the teammate with Grass Pledge can still make another move on that turn). Fire Pledge's effect with Water Pledge will only activate when Water Pledge is used.

Game Base
Power
Max
Power
Base
PP
Max
PP
Base
Accuracy
Max
Accuracy
Range Target Cuts
corners
SMD 8 99 20 40 95% 98% Front Enemy No
MDRTDX 7 ? 20 ? 95% ? Front Enemy No
With some exceptions, Pokémon learnsets match those from the core series games:

Pokémon Rumble Rush

  Fire Pledge
★★★★
Attack power 51.29272
Charge time 0.74 seconds
Range type Circular (ranged)
Number of hits 1
Number of projectiles 1
Critical hit rate 1.5%
Additional effect None

Description

Games Description
MDGtI  UNUSED
SMD It damages an enemy. If it's used with Water Pledge in an Alliance, you and your teammates will get the rainbow condition, and if it's used with Grass Pledge, the enemies in the same room will get the sea of fire condition.
MDRTDX It damages an enemy. If your teammate is in a position from which it can use Grass Pledge, the PP of Grass Pledge will be used, but its power increases, and enemies in the same room as you will get the Sea of Fire condition.


In the anime

 
Pignite
 
Ring of fire pillars
A column of fire hits opposing Pokémon.
Pokémon Method
User First Used In Notes
  Pignite slams its hand on the ground, causing pillars of fire to rush towards its opponent. When the pillars reach the opponent, they form a ring of pillars and then merge into one giant fire pillar, damaging the opponent.
Ash's Pignite Evolution by Fire! Debut


In the manga

Be the Best! Pokémon B+W


Pokémon Adventures


In other generations

Core series games

Spin-off series games

Trivia

In other languages

Language Title
Chinese Cantonese 火之誓約 Fó-jī Saihyeuk *
炎的誓約 Yìhm-dīk Saihyeuk *
Mandarin 火之誓約 / 火之誓约 Huǒ-zhī Shìyuē *
炎的誓約 Yán-de Shìyuē *
  Czech Ohnivý slib
  Dutch Vuurbelofte
  French Aire de Feu
  German Feuersäulen
  Italian Fiammapatto
  Korean 불꽃의맹세 Bulkkochuimaengse
  Polish Kolumny Ognia
Portuguese   Brazil Pilar de Fogo (anime)
Pilar de Chamas (manga)
  Portugal Penhor de Fogo
  Russian Огненная Клятва Ognennaya Klyatva
  Spanish Voto Fuego
  Vietnamese Thề Ước Của Lửa


Pledge moves
  Grass PledgeFire PledgeWater Pledge


Generation IX TMs
SV
001002003004005006007008009010011012013014015016017018019
020021022023024025026027028029030031032033034035036037038
039040041042043044045046047048049050051052053054055056057
058059060061062063064065066067068069070071072073074075076
077078079080081082083084085086087088089090091092093094095
096097098099100101102103104105106107108109110111112113114
115116117118119120121122123124125126127128129130131132133
134135136137138139140141142143144145146147148149150151152
153154155156157158159160161162163164165166167168169170171
Added in SV 2.0.1
172173174175176177178179180181182183184185186
187188189190191192193194195196197198199200201
Added in SV 3.0.0
202203204205206207208209210211212213214215216
217218219220221222223224225226227228229
  This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.