Nightmare (move)

If you were looking for the Mystery Dungeon level, see The Nightmare.
If you were looking for the Ability, see Bad Dreams.
Nightmare
あくむ Nightmare
Nightmare VII.png
[[File:|300px|center]]
Type  Ghost
Category  Status
PP  15 (max. 24)
Power  —
Accuracy  100%
Priority  {{{priority}}}
  • Does not make contact
  • Affected by Protect
  • Not affected by Magic Coat
  • Not affected by Snatch
  • Affected by Mirror Move
  • Not affected by King's Rock
Target
Foe Foe Foe
Self Ally Ally
May affect anyone adjacent to the user
Availability
Introduced  Generation II
Condition  Smart
Appeal  1
Jam  3 ♥♥♥
Badly startles those that have made appeals.
Condition  Smart
Appeal  2 ♥♥
Prevents the Voltage from going down in the same turn.
Condition  Clever
Appeal  1
Jamming  3 ♥♥♥
Badly startles all of the Pokémon to act before the user.

Nightmare (Japanese: あくむ Nightmare) is a non-damaging Ghost-type move introduced in Generation II. It is TM50 in Generation II.

Effect

  This move effect may be in need of research.
Reason: Does the Shed Skin bug occur in Pokémon Colosseum and XD? How does the Shed Skin bug work in link battles?
You can discuss this on the talk page.

Generation II

If the target is asleep, Nightmare afflicts the target with a status that causes it to take damage equal to one quarter of its maximum HP each turn. Nightmare inflicts damage after the afflicted Pokémon or its Trainer takes an action, unless its opponent faints (in which case Nightmare does not damage it that turn). If the Pokémon wakes up, the effect of Nightmare ends and does not reoccur if put back to sleep.

Nightmare bypasses accuracy checks to always hit, unless the target is in the semi-invulnerable turn of Dig or Fly.

In Generation II only, due to an oversight, if an opponent cures their Pokémon of sleep with a Full Heal or Full Restore, it will not be cured of Nightmare even after waking up; this does not occur if the player cures their own Pokémon of sleep.

Generation III

A Pokémon afflicted by Nightmare takes damage at the end of each turn (even if the opponent fainted).

In Pokémon Ruby and Sapphire only, due to an oversight, if a Pokémon cures itself of sleep with Shed Skin, it will not be cured of Nightmare even after waking up.

Nightmare can be used as the second move of a Pokémon Contest combination, with the user gaining 1 bonus appeal point if Hypnosis was used in the previous turn.

Generation IV to VII

Nightmare now has 100% accuracy.

Nightmare can be used as part of a Contest Spectacular combination, with the user gaining an extra three appeal points if a sleep-inducing status move (except Psycho Shift and Rest) was used in the prior turn.

If powered up by a Ghostium Z into Z-Nightmare, the user's Special Attack stat rises by one stage.

Generation VIII onwards

Nightmare cannot be selected in a battle.

Description

Games Description
Stad2 A move that makes a sleeping target have bad dreams. The victim will steadily lose HP.
GSC A sleeper loses 1/4 HP every turn.
RSE Inflicts 1/4 damage on a sleeping foe every turn.
Colo.XD Inflicts 1/4 damage on a sleeping target each turn.
FRLG
DPPtHGSSPBR
A sleeping foe is shown a nightmare that inflicts some damage every turn.
BWB2W2
XYORAS
SMUSUM
A sleeping target sees a nightmare that inflicts some damage every turn.
SwShBDSPLA
SV
This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.


Learnset

By leveling up

# Pokémon Types Egg Groups Level
0092    
 
Amorphous Amorphous 41 43 47 47 47
0093    
 
Amorphous Amorphous 53 55 61 61 61
0094    
 
Amorphous Amorphous 53 55 61 61 61
0097     Human-Like Human-Like 1 1 1 1 1
0491     No Eggs Discovered No Eggs Discovered 38 38 38 38
0517     Field Field 29 29 29
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By breeding

# Pokémon Types Egg Groups Egg Move
0442    
 
Amorphous Amorphous
0562     Mineral Amorphous
0778    
 
Amorphous Amorphous
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By TM/Move Tutor

# Pokémon Types Egg Groups Compatibility
0012    
 
Bug Bug
0035     Fairy Fairy
0036     Fairy Fairy
0039    
 
Fairy Fairy
0040    
 
Fairy Fairy
0052     Field Field
0053     Field Field
0063     Human-Like Human-Like
0064     Human-Like Human-Like
0065     Human-Like Human-Like
0079    
 
Monster Water 1
0080    
 
Monster Water 1
0092    
 
Amorphous Amorphous
0093    
 
Amorphous Amorphous
0094    
 
Amorphous Amorphous
0096     Human-Like Human-Like
0097     Human-Like Human-Like
0102    
 
Grass Grass
0103    
 
Grass Grass
0108     Monster Monster
0121    
 
Water 3 Water 3
0122    
 
Human-Like Human-Like
0124    
 
Human-Like Human-Like
0131    
 
Monster Water 1
0137     Mineral Mineral
0150     No Eggs Discovered No Eggs Discovered
0151     No Eggs Discovered No Eggs Discovered
0163    
 
Flying Flying
0164    
 
Flying Flying
0173     No Eggs Discovered No Eggs Discovered
0174    
 
No Eggs Discovered No Eggs Discovered
0177    
 
Flying Flying
0178    
 
Flying Flying
0190     Field Field
0196     Field Field
0197     Field Field
0198    
 
Flying Flying
0199    
 
Monster Water 1
0200     Amorphous Amorphous
0203    
 
Field Field
0206     Field Field
0215    
 
Field Field
0228    
 
Field Field
0229    
 
Field Field
0233     Mineral Mineral
0234     Field Field
0238    
 
No Eggs Discovered No Eggs Discovered
0248    
 
Monster Monster
0249    
 
No Eggs Discovered No Eggs Discovered
0250    
 
No Eggs Discovered No Eggs Discovered
0251    
 
No Eggs Discovered No Eggs Discovered
0280    
 
Human-Like Amorphous
0281    
 
Human-Like Amorphous
0282    
 
Human-Like Amorphous
0284    
 
Water 1 Bug
0292    
 
Mineral Mineral
0302    
 
Human-Like Human-Like
0315    
 
Fairy Grass
0316     Amorphous Amorphous
0317     Amorphous Amorphous
0327     Field Human-Like
0353     Amorphous Amorphous
0354     Amorphous Amorphous
0355     Amorphous Amorphous
0356     Amorphous Amorphous
0358     Amorphous Amorphous
0359     Field Field
0385    
 
No Eggs Discovered No Eggs Discovered
0386  
Deoxys
Normal Forme
  No Eggs Discovered No Eggs Discovered
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


In other games

Pokémon Mystery Dungeon series

Nightmare inflicts the Nightmare status condition, causing the target to fall asleep and deals 8RBTDS / 10SMD HP damage when waking up. The status lasts for 4-7RBTDS / 10SMD turns. The move can be reflected by Magic Coat from the Explorers series

Game Base
Power
Max
Power
Base
PP
Max
PP
Base
Accuracy
Max
Accuracy
Range Target Cuts
corners
MDRB - - 15 - 100% - Front Enemy No
MDTDS - - 12 - 88% - Front Enemy No
BSL - - 12 - 88% - Front Enemy No
MDGtI - - 15 30 95% 98% Front Enemy No
SMD - - 15 30 95% 98% Front Enemy No
With some exceptions, Pokémon learnsets match those from the core series games:

Description

Games Description
MDRB Inflicts the Nightmare status on the target, making it incapable of action.
MDTDS Afflicts the targeted enemy with a Nightmare status condition. A Pokémon with the Nightmare status is incapable of action.
BSL てきポケモンを あくむじょうたいにかえる あくむじょうたいの ポケモンは こうどうできない
MDGtI It causes the Nightmare status condition to an enemy. With the Nightmare status, the enemy can't do anything and takes damage when it wakes up.
SMD It induces sleep, which makes the enemy unable to move, and damages it when it wakes up.*
It causes an enemy to have a nightmare.*


In the manga

Pokémon Adventures


In other generations

Core series games

Side series games

Spin-off series games

Trivia

In other languages

Language Title
Chinese Cantonese 惡夢 Okmuhng
Mandarin 惡夢 / 恶梦 Èmèng
  French Cauchemar
  German Nachtmahr
  Greek Εφιάλτης
  Italian Incubo
  Korean 악몽 Angmong
  Polish Koszmar
  Portuguese Pesadelo
  Serbian Noćna mora
  Spanish Pesadilla
  Vietnamese Ác Mộng


Generation II TMs
01020304050607080910111213141516171819202122232425
26272829303132333435363738394041424344454647484950
Generation II HMs
01020304050607


  This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.