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Wonder Room (Japanese: ワンダールーム Wonder Room) is a non-damaging Psychic-type move introduced in Generation V.
Wonder Room swaps the Defense and Special Defense of all Pokémon, but stat changes remain on their respective stat. This effect lasts for five turns. Similar to Magic Room and Trick Room, using Wonder Room while it is already in effect will end it immediately.
Wonder Room now has priority of 0.
| The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns.
In other languagesLast modified on 14 July 2014, at 14:40