From Bulbapedia, the community-driven Pokémon encyclopedia.
Gravity (Japanese: じゅうりょく Gravity) is a non-damaging Psychic-type move introduced in Generation IV.
Gravity causes the field to undergo intense gravity. This effect lasts 5 turns.
Intense gravity prevents Pokémon from reaping Ground-type immunity through flying or levitating and makes those Pokémon vulnerable to Spikes, Toxic Spikes and Arena Trap. Immunities from other types and Abilities still remain, so Steel-type Pokémon and Pokémon with Immunity are not affected by Toxic Spikes, and Poison-type Pokémon that are usually airborne will remove Toxic Spikes when switched in.
Gravity also cancels and prevents moves that cause the user to become airborne, including Bounce, Fly, Splash, Jump Kick, Hi Jump Kick, and Magnet Rise. If a Pokémon is using Fly, Bounce, or is under the effect of Magnet Rise when Gravity comes into effect, the moves are canceled immediately.
Finally, Gravity increases the accuracy of all Pokémon in battle, multiplying accuracies by 5/3.
Gravity cancels the effect of Telekinesis and prevents it from being used. Gravity also negates the effects of Air Balloon.
In Generation V only, Gravity activates a glitch in Double and Triple Battles that can cause a Pokémon to be stuck in the semi-invulnerable state of Sky Drop until it faints. It is activated when Gravity is used while two Pokémon are in the semi-invulnerable state of Sky Drop. Gravity will bring the user of Sky Drop down, while the target will be stuck in the semi-invulnerable state, unable to move, until the effect of Gravity ends, the user of Sky Drop switches out or is knocked out, or the Pokémon affected by Sky Drop is knocked out.
|| Gravity is intensified for five turns, making moves involving flying unusable and negating Levitation.
| Gravity is intensified for five turns, making moves involving flying unusable and negating Levitate.
In other games
Gravity causes the floor to undergo intense gravity.
In the manga
In the Pokémon Adventures manga
|| Being affected
| The user prevents the opponent from moving with gravity.
|| First Chapter Used In
|| Probopass narrows its eyes and the cap on the top of its head lowers slightly. Multiple black circles of energy come out of the center of its nose and travel outwards. Then, all airborne objects are drawn down to the ground until the cap on Probopass's head raises once again.
| Cyrus's Probopass
|| Problematic Probopass and Mad Magnezone II
|| Xerneas rises its head, causing all airborne objects nearby to be drawn down to the ground.
| Y's Xerxer
In other generations
In other languages