Destiny Bond (move)

Destiny Bond
みちづれ Take Along With
Destiny Bond IX.png
Destiny Bond IX 2.png
Type  Ghost
Category  Status
PP  5 (max. 8)
Power  —
Accuracy  —%
Priority  {{{priority}}}
  • Does not make contact
  • Not affected by Protect
  • Not affected by Magic Coat
  • Not affected by Snatch
  • Not affected by Mirror Move
  • Not affected by King's Rock
Target
Foe Foe Foe
Self Ally Ally
Affects the user
Availability
Introduced  Generation II
Condition  Smart
Appeal  8 ♥♥♥♥♥♥♥♥
Jam  0  
Makes a great appeal, but allows no more to the end.
Condition  Smart
Appeal  0  
Earn +15 if all the Pokémon choose the same Judge.
Condition  Clever
Appeal  8 ♥♥♥♥♥♥♥♥
Jamming  0  
A move of huge appeal, but using it prevents the user from taking further contest moves.

Destiny Bond (Japanese: みちづれ Take Along With) is a non-damaging Ghost-type move introduced in Generation II.

Effect

When Destiny Bond is used, until the user moves again, if the user faints as the direct result of an attack the attacking Pokémon also faints. If the user takes another turn (including "inactive" turns such as those spent sleeping or flinching), the effect disappears.

Destiny Bond does not activate from indirect damage such as weather damage, damage from Leech Seed, and Future Sight. Destiny Bond also bypasses Focus Sash, Sturdy, and Magic Guard.

Destiny Bond can affect non-adjacent foes.

Destiny Bond has no effect if an ally causes the user to faint.

Generations II to IV

A Pokémon defeated by this move will faint before the Pokémon that used Destiny Bond.

Destiny Bond can be used as the second move of a Pokémon Contest combination, with the user gaining 8 bonus appeal points if Curse, Endure, or Mean Look was used in the previous turn.

Generations V and VI

A Pokémon defeated by this move will now faint after the Pokémon that used Destiny Bond, meaning that if Destiny Bond is used by the last Pokémon on a player's team, and the last Pokémon on the opposing team makes it faint, the opposing player will win.

Destiny Bond can also be used as part of a Contest Spectacular combination, with the user gaining an extra three appeal points if any of the moves Encore, Taunt or Torment was used in the prior turn.

Generation VII

Destiny Bond will always fail if it was successfully executed on the previous turn.

If powered up by a Ghostium Z into Z-Destiny Bond, the user becomes the center of attention, forcing all of the opponent's moves to target the user for the turn, if possible.

Generation VIII

If used when Dynamax Pokémon are present on the field, Destiny Bond will fail with the message "The move was blocked by the power of Dynamax!"

Generation IX

If this move is used and the user Terastallizes on the next turn, Destiny Bond will fail to make the attacker faint. This is a glitch and it only applies to Pokémon Scarlet and Violet, and only before version 1.2.0.

Description

Games Description
Stad2 A move that causes the opponent to faint if the user faints after using this move.
GSC The foe faints if the user does.
RSEColo.XD If the user faints, the foe is also made to faint.
FRLG If the user faints, the foe delivering the final hit also faints.
DPPtHGSSPBR When this move is used, if the user faints, the foe that landed the knockout hit also faints.
BWB2W2
XYORAS
When this move is used, if the user faints, the Pokémon that landed the knockout hit also faints.
SMUSUM
SwShBDSPLA
After using this move, if the user faints, the Pokémon that landed the knockout hit also faints. Its chance of failing rises if it is used in succession.
SV If the user is knocked out after using this move, the Pokémon that knocked it out will also faint. This move's chance of failing rises if it is used in succession.


Learnset

By leveling up

# Pokémon Types Egg Groups Level
0092    
 
Amorphous Amorphous 36 36RSE
33FRLG
40 40 40 40 44 44 44
0093    
 
Amorphous Amorphous 48 48RSE
39FRLG
50 50 50 50 54 54 54
0094    
 
Amorphous Amorphous 48 48RSE
39FRLG
50 50 50 50 54 54 54
0109     Amorphous Amorphous 45 45 46 51BW
40B2W2
40 40 52 52 52
0110     Amorphous Amorphous 51 51 55 59BW
46B2W2
46 46 62 62 62
0110  
Weezing
Galarian Form
 
 
Amorphous Amorphous 62 62
0202     Amorphous Amorphous 1 1 1 1 1 1 1, Evo. 1, Evo.
0211    
 
Water 2 Water 2 45FRLG 53 53 1, 53 1, 53 66 66 56
0211  
Qwilfish
Hisuian Form
 
 
Water 2 Water 2 56
0331     Grass Human-Like 49FRLG 57 57 57XY
54ORAS
54 54 54
0332    
 
Grass Human-Like 59FRLG 71 71 1, 71XY
1, 59ORAS
1, 59 1, 59 1
0360     No Eggs Discovered No Eggs Discovered 15 15 15 15 15 1 1
0416    
 
Bug Bug 43 43BW
53B2W2
1, 53 1, 53 44 44 44
0425    
 
Amorphous Amorphous 32 32 32
0426    
 
Amorphous Amorphous 36 36 36
0477     Amorphous Amorphous 54 54 54
0478    
 
Fairy Mineral 59 59 1, 59XY
1, 61ORAS
1, 61 1 1 1
0487  
Giratina
All forms
 
 
No Eggs Discovered No Eggs Discovered 24HGSS 24 24 24 84 84 84
0562     Mineral Amorphous 49 49 49 52
0562  
Yamask
Galarian Form
 
 
Mineral Amorphous 52
0563     Mineral Amorphous 57 57 57 62
0592  
Frillish
All forms
 
 
Amorphous Amorphous 44
0593  
Jellicent
All forms
 
 
Amorphous Amorphous 48
0708    
 
Grass Amorphous 39 39 48 48
0709    
 
Grass Amorphous 39 39 48 48
0720  
Hoopa
All forms
 
 
No Eggs Discovered No Eggs Discovered 1 1 1
0867    
 
Mineral Amorphous 62
0904    
 
Water 2 Water 2 56
1006    
 
No Eggs Discovered No Eggs Discovered 77
1025    
 
No Eggs Discovered No Eggs Discovered 16
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By breeding

# Pokémon Types Egg Groups Egg Move
0109     Amorphous Amorphous
0200     Amorphous Amorphous
0222  
Corsola
Galarian Form
  Water 1 Water 3
0225    
 
Water 1 Field
0228    
 
Field Field
0280    
 
Human-Like Amorphous
0316     Amorphous Amorphous
0318    
 
Water 2 Water 2
0353     Amorphous Amorphous
0355     Amorphous Amorphous
0425    
 
Amorphous Amorphous
0442    
 
Amorphous Amorphous
0605     Human-Like Human-Like
0679    
 
Mineral Mineral
0686    
 
Water 1 Water 2
0710  
Pumpkaboo
All forms
 
 
Amorphous Amorphous
0769    
 
Amorphous Amorphous
0778    
 
Amorphous Amorphous
0935     Human-Like Human-Like
0942     Field Field
0971     Field Field
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


Special move

Generation IV

# Pokémon Types Egg Groups Obtained with
0092    
 
Amorphous Amorphous Pokéwalker - Dim Cave
0200     Amorphous Amorphous Pokéwalker - White Lake
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


Generation V

# Pokémon Types Egg Groups Obtained with
0200     Amorphous Amorphous Dream World - Spooky Manor
0280     Amorphous Amorphous Dream World - Spooky Manor
0353     Amorphous Amorphous Dream World - Spooky Manor
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


Generation VII

# Pokémon Types Egg Groups Obtained with
0679    
 
Mineral Mineral Island Scan - Akala OutskirtsSM
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


Generation IX

# Pokémon Types Egg Groups Obtained with
0229    
 
Field Field Wild Tera Pokémon - Alfornada CavernSV
0769    
 
Amorphous Amorphous Wild Tera Pokémon - Asado DesertSV
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By event

Generation VI

# Pokémon Types Egg Groups Obtained with
0319    
 
Water 2 Water 2 2015 World Championships Sharpedo
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


Generation VII

# Pokémon Types Egg Groups Obtained with
0778    
 
Amorphous Amorphous Ultra Spooky Cup Shiny Mimikyu
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


In other games

Pokémon Mystery Dungeon series

Destiny Bond inflicts the Destiny Bond status condition on the enemy. Any damage sustained by the user will also be inflicted on the target with this status condition. This includes any self-inflicted damage from recoil. If the move is bounced back, the user will be linked to themselves. In such case, Destiny Bond will trigger if the user hurts themselves from recoil/crash damage, or a different move that was bounced back at the user. The status conditions lasts for 11RBTDS / 6GtISMD turns.

Game Base
Power
Max
Power
Base
PP
Max
PP
Base
Accuracy
Max
Accuracy
Range Target Cuts
corners
MDRB - - 12 - 100% - Front Enemy Yes
MDTDS - - 12 - 100% - Front Enemy Yes
BSL - - 12 - 100% - Front Enemy Yes
MDGtI - - 10 50 100% - Front Enemy No
SMD - - 10 30 100% - Front Enemy No
With some exceptions, Pokémon learnsets match those from the core series games:

Pokémon Rumble Rush

In Pokémon Rumble Rush, all status moves including Destiny Bond could only be used by opposing Pokémon and could not be obtained on any caught Pokémon. Destiny Bond could be seen as a move used by opposing Wobbuffet.

  Destiny Bond
Charge time 1.74 seconds
Range type Circular (self)
Target Self
Additional effect Deals damage as a reprisal after the user takes damage

Description

Games Description
MDRB The user and the target gain the Destiny Bond status. The target sustains the same damage as the user in this state.
MDTD Gives the user and the target Destiny Bond status, which links the the health of the user to the target. If the user takes damage, the target sustains the same amount of damage.
MDS Gives the user and the target a Destiny Bond status, which links the health of the user to the target. If the user takes damage, the target sustains the same amount of damage.
BSL てきポケモンと リンクして みちづれじょうたいになる リンクした てきポケモンは じぶんが うけたのと おなじダメージを うけるようになる
MDGtI It causes the Destiny Bond status condition. The enemy sustains the same amount of damage that you take.
SMD It causes the Destiny Bond status condition. The enemy will sustain the same amount of damage that you take.
MDRTDX It causes the Destiny Bond status condition. The enemy will sustain the same amount of damage that you take. But be careful, its chance of failing rises if used repeatedly.


In the anime

 
Misdreavus
 
Effect
 
Spiritomb
 
Effect
When this move is used, if the user faints, the foe that landed the knockout hit also faints.
Pokémon Method
User First Used In Notes
  Misdreavus's eyes glow purple. After fainting, two swirling purple lights come out of them and hit the opponent that knocked Misdreavus out. The opponent then becomes surrounded by a purple aura and instantly faints.
Katie's Misdreavus Shocks and Bonds Debut
  A dark purple orb of energy briefly appears in front of Spiritomb's body before bursting into shadowy energy underneath its body. After fainting, the energy emerges from its keystone and surrounds the opponent that knocked Spiritomb out, causing them to faint instantly.
Cynthia's Spiritomb Bewitch, Battle, and Bewilder! None


Pokédex entries

Episode Subject Source Entry
SM003 Destiny Bond Rotom Pokédex Destiny Bond, a Ghost-type move. When a Pokémon faints after using this move, the opponent that landed the knockout blow also faints.

In the manga

Pokémon Adventures


In other generations

Core series games

Side series games

Spin-off series games

Trivia

In other languages

Language Title
Chinese Cantonese 同命 Tùhngmehng
Mandarin 同命 Tóngmìng
  Danish Skæbnebånd
  Dutch Lotsverbintenis
  Finnish Kohtalonside
  French Lien du DestinVIII+
Prélèvem. DestinVIVII
Prlvt DestinIIV
  German Abgangsbund
  Greek Κοινό Πεπρωμένο
  Indonesian Destiny Bond
  Italian DestinobbligatoIV+
Destinobbl.IIIII
  Korean 길동무 Gil Dongmu
  Malaysian Ikatan nasib
  Polish Więź Przeznaczenia
Portuguese   Brazil Laço do Destino (JN123–present, manga)
Vínculo do Destino (AG128SM003)
  Portugal Afinidade (SM003–present)
Destino Idêntico (AG128)
  Russian Связь судьбы Svyaz' sud'by
  Serbian Okov sudbine
Spanish   Latin America Lazo del Destino
  Spain Mismo DestinoVI+
MismodestinoIIV
  Thai ร่วมทาง Ruam Thang
  Vietnamese Cú Đánh Chí Mệnh
Ràng buộc số mệnh



Variations of the move Destiny Bond
  Destiny BondGrudge


  This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.