Grass (type)

The Grass type (Japanese: くさタイプ Grass type) is one of the eighteen types. Grass-type moves are super effective against Ground-, Rock-, and Water-type Pokémon, while Grass-type Pokémon are weak to Bug-, Fire-, Flying-, Ice-, and Poison-type moves.

Battle properties

Note: Type effectiveness multipliers may vary in other games outside the core series.

Generation I

Offensive properties of   Grass-type moves
Super effective (×2): Not very effective (×½): No effect (×0):
 Ground Rock Water  Flying Poison Bug Fire Grass Dragon None
Defensive properties of   Grass-type Pokémon
Weak to (×2): Resists (×½): Immune to (×0):
 Flying Poison Bug Fire Ice  Ground Water Grass Electric None

Generation II onwards

Offensive properties of   Grass-type moves
Super effective (×2): Not very effective (×½): No effect (×0):
 Ground Rock Water  Flying Poison Bug Steel Fire Grass Dragon None
Defensive properties of   Grass-type Pokémon
Weak to (×2): Resists (×½): Immune to (×0):
 Flying Poison Bug Fire Ice  Ground Water Grass Electric None

Additional effects

Grass-type Pokémon are immune to Leech Seed.

Starting in Generation VI, Grass-type Pokémon are immune to powder and spore moves and Effect Spore.

Grass-type Pokémon are the only Pokémon affected by the stat-raising moves Rototiller and Flower Shield, introduced in Generation VI.

Forest's Curse, introduced in Generation VI, adds the Grass type to the target's types.

When Grassy Terrain is in effect, the power of Grass-type moves is increased by 30% (50% prior to Generation VIII) if the user is grounded.

Pokémon

As of Generation IX, there are 130 Grass-type Pokémon or 12.68% of all Pokémon (counting those that are Grass-type in at least one of their forms), making it the third most common type after Normal and before Flying. As of Generation IX and the introduction of Scovillain, all other types have been paired up with Grass at least once.

The Pokémon below are listed by their current types. Some Pokémon have had their types changed, usually when a new type was introduced.

Pure Grass-type Pokémon

# Name
0114   Tangela
0152   Chikorita
0153   Bayleef
0154   Meganium
0182   Bellossom
0191   Sunkern
0192   Sunflora
0252   Treecko
0253   Grovyle
0254   Sceptile
0273   Seedot
0285   Shroomish
0331   Cacnea
0387   Turtwig
0388   Grotle
0420   Cherubi
0421   Cherrim
Overcast Form
  Cherrim
Sunshine Form
0455   Carnivine
0465   Tangrowth
0470   Leafeon
0492   Shaymin
Land Forme
0495   Snivy
0496   Servine
0497   Serperior
0511   Pansage
0512   Simisage
0548   Petilil
0549   Lilligant
0556   Maractus
0650   Chespin
0651   Quilladin
0672   Skiddo
0673   Gogoat
0753   Fomantis
0754   Lurantis
0761   Bounsweet
0762   Steenee
0763   Tsareena
0810   Grookey
0811   Thwackey
0812   Rillaboom
  Gigantamax
Rillaboom
0829   Gossifleur
0830   Eldegoss
0906   Sprigatito
0907   Floragato
0951   Capsakid
1017   Ogerpon
Teal Mask

Half Grass-type Pokémon

Primary Grass-type Pokémon

# Name Type 1 Type 2
0001   Bulbasaur Grass Poison
0002   Ivysaur Grass Poison
0003   Venusaur Grass Poison
  Mega
Venusaur
Grass Poison
  Gigantamax
Venusaur
Grass Poison
0043   Oddish Grass Poison
0044   Gloom Grass Poison
0045   Vileplume Grass Poison
0069   Bellsprout Grass Poison
0070   Weepinbell Grass Poison
0071   Victreebel Grass Poison
0102   Exeggcute Grass Psychic
0103   Exeggutor Grass Psychic
  Exeggutor
Alolan form
Grass Dragon
0187   Hoppip Grass Flying
0188   Skiploom Grass Flying
0189   Jumpluff Grass Flying
0254   Mega
Sceptile
Grass Dragon
0274   Nuzleaf Grass Dark
0275   Shiftry Grass Dark
0286   Breloom Grass Fighting
0315   Roselia Grass Poison
0332   Cacturne Grass Dark
0357   Tropius Grass Flying
0389   Torterra Grass Ground
0406   Budew Grass Poison
0407   Roserade Grass Poison
0459   Snover Grass Ice
0460   Abomasnow Grass Ice
  Mega
Abomasnow
Grass Ice
0492   Shaymin
Sky Forme
Grass Flying
0546   Cottonee(VI+) Grass Fairy
0547   Whimsicott(VI+) Grass Fairy
0549   Lilligant
Hisuian Form
Grass Fighting
0590   Foongus Grass Poison
0591   Amoonguss Grass Poison
0597   Ferroseed Grass Steel
0598   Ferrothorn Grass Steel
0640   Virizion Grass Fighting
0652   Chesnaught Grass Fighting
0722   Rowlet Grass Flying
0723   Dartrix Grass Flying
0724   Decidueye Grass Ghost
  Decidueye
Hisuian Form
Grass Fighting
0755   Morelull Grass Fairy
0756   Shiinotic Grass Fairy
0787   Tapu Bulu Grass Fairy
0798   Kartana Grass Steel
0840   Applin Grass Dragon
0841   Flapple Grass Dragon
  Gigantamax
Flapple
Grass Dragon
0842   Appletun Grass Dragon
  Gigantamax
Appletun
Grass Dragon
0908   Meowscarada Grass Dark
0928   Smoliv Grass Normal
0929   Dolliv Grass Normal
0930   Arboliva Grass Normal
0946   Bramblin Grass Ghost
0947   Brambleghast Grass Ghost
0952   Scovillain Grass Fire
0986   Brute Bonnet Grass Dark
1010   Iron Leaves Grass Psychic
1011   Dipplin Grass Dragon
1012   Poltchageist Grass Ghost
1013   Sinistcha Grass Ghost
1017   Ogerpon
Wellspring Mask
Grass Water
  Ogerpon
Hearthflame Mask
Grass Fire
  Ogerpon
Cornerstone Mask
Grass Rock
1019   Hydrapple Grass Dragon

Secondary Grass-type Pokémon

# Name Type 1 Type 2
0046   Paras Bug Grass
0047   Parasect Bug Grass
0100   Voltorb
Hisuian Form
Electric Grass
0101   Electrode
Hisuian Form
Electric Grass
0251   Celebi Psychic Grass
0270   Lotad Water Grass
0271   Lombre Water Grass
0272   Ludicolo Water Grass
0345   Lileep Rock Grass
0346   Cradily Rock Grass
0413   Wormadam
Plant Cloak
Bug Grass
0479   Mow
Rotom(V+)
Electric Grass
0540   Sewaddle Bug Grass
0541   Swadloon Bug Grass
0542   Leavanny Bug Grass
0585   Deerling
Spring Form
Normal Grass
  Deerling
Summer Form
Normal Grass
  Deerling
Autumn Form
Normal Grass
  Deerling
Winter Form
Normal Grass
0586   Sawsbuck
Spring Form
Normal Grass
  Sawsbuck
Summer Form
Normal Grass
  Sawsbuck
Autumn Form
Normal Grass
  Sawsbuck
Winter Form
Normal Grass
0708   Phantump Ghost Grass
0709   Trevenant Ghost Grass
0710   Pumpkaboo Ghost Grass
0711   Gourgeist Ghost Grass
0781   Dhelmise Ghost Grass
0893   Zarude Dark Grass
0898   Calyrex Psychic Grass
0948   Toedscool Ground Grass
0949   Toedscruel Ground Grass
1001   Wo-Chien Dark Grass

Unique Terastallized states

# Name Base type
1017   Ogerpon
Teal Mask
(Terastallized state)
Grass

Changed types

These Grass-type Pokémon have had their types changed.

# Name Original types New types
0479   Mow
Rotom
Gen IV Electric Ghost Gen V+ Electric Grass
0546   Cottonee Gen V Grass Gen VI+ Grass Fairy
0547   Whimsicott Gen V Grass Gen VI+ Grass Fairy

Pokéstar Studios opponents

 
Black Door
 Grass 
Early Bird
HP Atk Def SpA SpD Spd
100 100 100 100 100 100

Moves

As of Generation IX, there are 62 Grass-type moves, which makes up 6.64% of all moves (excluding those that are Grass-type only under certain circumstances), making it the third most common type, after Psychic and before Fighting.

Prior to changes in Generation IV, all damaging Grass-type moves were special, but they may now also be physical depending on the attack.

Gen Move Category Contest Power Accuracy PP Target Description
I Absorb Special Clever 20 100% 25 (max 40)
     
     
Any adjacent Pokémon
A nutrient-draining attack. The user's HP is restored by up to half the damage taken by the target.
VIII Apple Acid Special 80 100% 10 (max 16)
     
     
Any adjacent Pokémon
The user attacks the target with an acidic liquid created from tart apples. This also lowers the target's Sp. Def stat.
III Aromatherapy Status Clever % 5 (max 8)
     
     
All allies
The user releases a soothing scent that heals all status conditions affecting the user's party.
VII Bloom Doom Physical % 1 (max 1)
     
     
Any adjacent Pokémon
The user collects energy from plants using its Z-Power and attacks the target with full force. The power varies, depending on the original move.
VII Bloom Doom Special % 1 (max 1)
     
     
Any adjacent Pokémon
The user collects energy from plants using its Z-Power and attacks the target with full force. The power varies, depending on the original move.
VIII Branch Poke Physical 40 100% 40 (max 64)
     
     
Any adjacent Pokémon
The user attacks the target by poking it with a sharply pointed branch.
III Bullet Seed Physical Cool 25 100% 30 (max 48)
     
     
Any adjacent Pokémon
The user attacks by forcefully shooting seeds at the target. This move hits two to five times in a row.
VIII Chloroblast Special 150 95% 5 (max 8)
     
     
Any adjacent Pokémon
The user launches its amassed chlorophyll to inflict damage on the target. This also damages the user.
V Cotton Guard Status Cute % 10 (max 16)
     
     
Self
The user protects itself by wrapping its body in soft cotton, drastically boosting its Defense stat.
II Cotton Spore Status Beautiful 100% 40 (max 64)
     
     
All adjacent foes
The user releases cotton-like spores that cling to opposing Pokémon. This harshly lowers their Speed stats.
VIII Drum Beating Physical 80 100% 10 (max 16)
     
     
Any adjacent Pokémon
The user plays its drum, controlling the drum's roots to attack the target. This also lowers the target's Speed stat.
IV Energy Ball Special Beautiful 90 100% 10 (max 16)
     
     
Any adjacent Pokémon
The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat.
IX Flower Trick Physical 70 % 10 (max 16)
     
     
Any adjacent Pokémon
The user throws a rigged bouquet of flowers at the target. This attack never misses and always lands a critical hit.
VI Forest's Curse Status Clever 100% 20 (max 32)
     
     
Any adjacent Pokémon
The user puts a forest curse on the target. This adds Grass type to the target's type.
III Frenzy Plant Special Cool 150 90% 5 (max 8)
     
     
Any adjacent Pokémon
The user slams the target with the roots of an enormous tree. The user can't move on the next turn.
II Giga Drain Special Clever 75 100% 10 (max 16)
     
     
Any adjacent Pokémon
A nutrient-draining attack. The user's HP is restored by up to half the damage taken by the target.
VIII G-Max Drum Solo Physical 160 % 3 (max 4)
     
     
All adjacent foes
A Grass-type attack that Gigantamax Rillaboom use. This move can be used on the target regardless of its Abilities.
VIII G-Max Drum Solo Special 160 % 3 (max 4)
     
     
All adjacent foes
A Grass-type attack that Gigantamax Rillaboom use. This move can be used on the target regardless of its Abilities.
VIII G-Max Sweetness Physical % 3 (max 4)
     
     
All adjacent foes
A Grass-type attack that Gigantamax Appletun use. This move heals the status conditions of allies.
VIII G-Max Sweetness Special % 3 (max 4)
     
     
All adjacent foes
A Grass-type attack that Gigantamax Appletun use. This move heals the status conditions of allies.
VIII G-Max Tartness Physical % 3 (max 4)
     
     
All adjacent foes
A Grass-type attack that Gigantamax Flapple use. This move reduces the opponents' evasiveness.
VIII G-Max Tartness Special % 3 (max 4)
     
     
All adjacent foes
A Grass-type attack that Gigantamax Flapple use. This move reduces the opponents' evasiveness.
VIII G-Max Vine Lash Physical % 3 (max 4)
     
     
All adjacent foes
A Grass-type attack that Gigantamax Venusaur use. This move continues to deal damage to opponents for four turns.
VIII G-Max Vine Lash Special % 3 (max 4)
     
     
All adjacent foes
A Grass-type attack that Gigantamax Venusaur use. This move continues to deal damage to opponents for four turns.
IV Grass Knot Special Cute 100% 20 (max 32)
     
     
Any adjacent Pokémon
The user snares the target with grass and trips it. The heavier the target, the greater the move's power.
V Grass Pledge Special Beautiful 80 100% 10 (max 16)
     
     
Any adjacent Pokémon
A column of grass hits the target. When used with its water counterpart, this move's power is boosted and a vast swamp appears.
III Grass Whistle Status Clever 55% 15 (max 24)
     
     
Any adjacent Pokémon
The user plays a pleasant melody that lulls the target into a deep sleep.
VIII Grassy Glide Physical 55 100% 20 (max 32)
     
     
Any adjacent Pokémon
Gliding on the ground, the user attacks the target. This move always goes first on Grassy Terrain.
VI Grassy Terrain Status Beautiful % 10 (max 16)
     
     
All Pokémon
The user turns the ground into Grassy Terrain for five turns. This restores the HP of Pokémon on the ground a little every turn and powers up Grass-type moves.
VIII Grav Apple Physical 80 100% 10 (max 16)
     
     
Any adjacent Pokémon
The user inflicts damage by dropping an apple from high above. This also lowers the target's Defense stat.
V Horn Leech Physical Tough 75 100% 10 (max 16)
     
     
Any adjacent Pokémon
The user drains the target's energy with its horns. The user's HP is restored by up to half the damage taken by the target.
III Ingrain Status Clever % 20 (max 32)
     
     
Self
The user lays roots that restore its own HP every turn. Because the user is now rooted, it can't switch out.
IX Ivy Cudgel Physical 100 100% 10 (max 16)
     
     
Any adjacent Pokémon
The user strikes with an ivy-wrapped cudgel. This move's type changes depending on the mask worn by the user, and it has a heightened chance of landing a critical hit.
VIII Jungle Healing Status % 10 (max 16)
     
     
All allies
The user becomes one with the jungle, restoring HP and curing status conditions for itself and its ally Pokémon currently in the battle.
III Leaf Blade Physical Cool 90 100% 15 (max 24)
     
     
Any adjacent Pokémon
The user handles a sharp leaf like a sword and cuts the target to inflict damage. This move has a heightened chance of landing a critical hit.
IV Leaf Storm Special Beautiful 130 90% 5 (max 8)
     
     
Any adjacent Pokémon
The user whips up a storm of leaves around the target. The recoil from this move harshly lowers the user's Sp. Atk stat.
V Leaf Tornado Special Cool 65 90% 10 (max 16)
     
     
Any adjacent Pokémon
The user attacks its target by encircling it in sharp leaves. This attack may also lower the target's accuracy.
VII Leafage Physical 40 100% 40 (max 64)
     
     
Any adjacent Pokémon
The user attacks by pelting the target with leaves.
I Leech Seed Status Clever 90% 10 (max 16)
     
     
Any adjacent Pokémon
A seed is planted on the target. It steals some HP from the target every turn.
III Magical Leaf Special Beautiful 60 % 20 (max 32)
     
     
Any adjacent Pokémon
The user scatters curious leaves that chase the target. This attack never misses.
IX Matcha Gotcha Special 80 90% 15 (max 24)
     
     
Any adjacent Pokémon
The user fires a blast of tea that it mixed. The user's HP is restored by up to half the damage taken by the target. This may also leave the target with a burn.
VIII Max Overgrowth Physical % 3 (max 4)
     
     
All adjacent foes
This is a Grass-type attack Dynamax Pokémon use. The user turns the ground into Grassy Terrain for five turns.
VIII Max Overgrowth Special % 3 (max 4)
     
     
All adjacent foes
This is a Grass-type attack Dynamax Pokémon use. The user turns the ground into Grassy Terrain for five turns.
I Mega Drain Special Clever 40 100% 15 (max 24)
     
     
Any adjacent Pokémon
A nutrient-draining attack. The user's HP is restored by up to half the damage taken by the target.
III Needle Arm Physical Clever 60 100% 15 (max 24)
     
     
Any adjacent Pokémon
The user attacks by wildly swinging its thorny arms. This may also make the target flinch.
VI Petal Blizzard Physical Beautiful 90 100% 15 (max 24)
     
     
All adjacent Pokémon
The user stirs up a violent petal blizzard and damages everything around it.
I Petal Dance Special Beautiful 120 100% 10 (max 16)
     
     
Self
The user attacks the target by scattering petals for two to three turns. The user then becomes confused.
IV Power Whip Physical Tough 120 85% 10 (max 16)
     
     
Any adjacent Pokémon
The user violently whirls its vines, tentacles, or the like to lash the target.
I Razor Leaf Physical Cool 55 95% 25 (max 40)
     
     
All adjacent foes
Sharp-edged leaves are launched to slash at opposing Pokémon. This move has a heightened chance of landing a critical hit.
VII Sappy Seed Physical 100 90% 10 (max 16)
     
     
Any adjacent Pokémon
The user grows a gigantic stalk that scatters seeds to attack the target. The seeds drain the target’s HP every turn.
IV Seed Bomb Physical Tough 80 100% 15 (max 24)
     
     
Any adjacent Pokémon
The user attacks by slamming a barrage of hard-shelled seeds down on the target from above.
IV Seed Flare Special Beautiful 120 85% 5 (max 8)
     
     
Any adjacent Pokémon
The user emits a shock wave from its body to attack its target. This may also harshly lower the target's Sp. Def stat.
I Sleep Powder Status Clever 75% 15 (max 24)
     
     
Any adjacent Pokémon
The user scatters a cloud of soporific dust that puts the target to sleep.
VIII Snap Trap Physical 35 100% 15 (max 24)
     
     
Any adjacent Pokémon
The user snares the target in a snap trap that inflicts damage for four to five turns.
I Solar Beam Special Cool 120 100% 10 (max 16)
     
     
Any adjacent Pokémon
The user gathers light on the first turn, then blasts a bundled beam on the next turn.
VII Solar Blade Physical 125 100% 10 (max 16)
     
     
Any adjacent Pokémon
The user gathers light on the first turn, then fills a blade with the light's energy and attacks on the next turn.
IX Spicy Extract Status % 15 (max 24)
     
     
Any adjacent Pokémon
The user emits an incredibly spicy extract, sharply boosting the target's Attack stat and harshly lowering the target's Defense stat.
VI Spiky Shield Status Tough % 10 (max 16)
     
     
Self
In addition to protecting the user from attacks, this move also damages any attacker who makes direct contact.
I Spore Status Beautiful 100% 15 (max 24)
     
     
Any adjacent Pokémon
The user scatters bursts of spores that induce sleep.
VII Strength Sap Status 100% 10 (max 16)
     
     
Any adjacent Pokémon
The user restores its own HP by the same amount as the target's Attack stat. It then lowers the target's Attack stat.
I Stun Spore Status Clever 75% 30 (max 48)
     
     
Any adjacent Pokémon
The user scatters a cloud of numbing powder that paralyzes the target.
II Synthesis Status Clever % 5 (max 8)
     
     
Self
The user restores its own HP. The amount of HP regained varies with the weather.
IX Syrup Bomb Special 60 85% 10 (max 16)
     
     
Any adjacent Pokémon
The user sets off an explosion of sticky candy syrup, which coats the target and causes the target's Speed stat to drop each turn for three turns.
IX Trailblaze Physical 50 100% 20 (max 32)
     
     
Any adjacent Pokémon
The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat.
VII Trop Kick Physical 70 100% 15 (max 24)
     
     
Any adjacent Pokémon
The user lands an intense kick of tropical origins on the target. This also lowers the target's Attack stat.
I Vine Whip Physical Cool 45 100% 25 (max 40)
     
     
Any adjacent Pokémon
The target is struck with slender, whiplike vines to inflict damage.
IV Wood Hammer Physical Tough 120 100% 15 (max 24)
     
     
Any adjacent Pokémon
The user slams its rugged body into the target to attack. This also damages the user quite a lot.
IV Worry Seed Status Clever 100% 10 (max 16)
     
     
Any adjacent Pokémon
A seed that causes worry is planted on the target. It prevents sleep by making the target's Ability Insomnia.
All details are accurate to Generation VII games. For details that have changed between generations, please see an individual move's page. Target data assumes user is in the lower left.

Abilities

Interacting with the Grass type

A Pokémon with Protean or Libero will become a Grass-type Pokémon if it uses a Grass-type move. A Pokémon with Color Change, Imposter, Mimicry, RKS System, or Multitype will become a Grass-type Pokémon if (respectively) it is hit with a Grass-type move, is sent out against a Grass-type opponent, if the terrain is grassy, if it is holding a Grass Memory, or if it is holding a Meadow Plate or Grassium Z.

Since Generation VI, Grass-type Pokémon are also immune to Effect Spore.

Gen Ability Description
VI Flower Veil Ally Grass-type Pokémon are protected from status conditions and the lowering of their stats.
III Overgrow Powers up Grass-type moves when the Pokémon's HP is low.
V Sap Sipper The Pokémon takes no damage when hit by Grass-type moves. Instead, its Attack stat is boosted.
All details are accurate to Generation IX games. For details that have changed between generations, please see an individual Ability's page.

Exclusive Abilities

Only Grass-type Pokémon have these Abilities. This does not include signature Abilities.

Gen Ability Description
III Chlorophyll Boosts the Pokémon's Speed stat in harsh sunlight.
III Effect Spore Contact with the Pokémon may inflict poison, sleep, or paralysis on the attacker.
VII Grassy Surge Turns the ground into Grassy Terrain when the Pokémon enters a battle.
V Harvest May create another Berry after one is used.
IV Leaf Guard Prevents status conditions in harsh sunlight.
III Overgrow Powers up Grass-type moves when the Pokémon's HP is low.
IX Wind Rider Boosts the Pokémon's Attack stat if Tailwind takes effect or if the Pokémon is hit by a wind move. The Pokémon also takes no damage from wind moves.
All details are accurate to Generation IX games. For details that have changed between generations, please see an individual Ability's page.

Items

Name Description
  Grass Gem A gem with an essence of nature. When held, it strengthens the power of a Grass-type move one time.
  Grass Memory A memory disc that contains Grass-type data. It changes the type of the holder if held by a certain species of Pokémon.
  Grass Tera Shard On rare occasions, these shards form when a Tera Pokémon falls in battle and its Tera Jewel shatters.
  Grassium Z This is a crystallized form of Z-Power. It upgrades Grass-type moves to Z-Moves.
  Meadow Plate An item to be held by a Pokémon. This stone tablet is imbued with the essence of plants and boosts the power of the holder’s Grass-type moves.
  Miracle Seed An item to be held by a Pokémon. It's a seed imbued with life-force that boosts the power of the holder's Grass-type moves.
  Rindo Berry If a Pokémon holding this Berry is hit with a supereffective Grass-type move, the power of that move will be weakened.
  Rose Incense An item to be held by a Pokémon. This exotic-smelling incense boosts the power of Grass-type moves.
All details are accurate to Generation IX games. For details that have changed between generations, please see an individual item's page.

Cram-o-matic

Name
  Absorb Bulb
  Adamant Mint
  Balm Mushroom
  Big Mushroom
  Big Root
  Bold Mint
  Brave Mint
  Calm Mint
  Careful Mint
  Galarica Twig
  Gentle Mint
  Grassy Seed
  Green Apricorn
  Hasty Mint
  Impish Mint
  Jolly Mint
  Lax Mint
  Leaf Stone
  Leek
  Leftovers
  Liechi Berry
  Lonely Mint
  Luminous Moss
  Mental Herb
  Mild Mint
  Modest Mint
  Naive Mint
  Naughty Mint
  Power Herb
  Quiet Mint
  Rash Mint
  Rawst Berry
  Relaxed Mint
  Rindo Berry
  Sassy Mint
  Serious Mint
  Sticky Barb
  Sweet Apple
  Tart Apple
  Timid Mint
  Tiny Mushroom
  White Herb

Notable Grass-type Trainers

Main article: Category:Grass-type Trainers
Gen Trainer Title Location
I  
Erika
Gym Leader Celadon Gym
IV  
Gardenia
Gym Leader Eterna Gym
V  
Cilan
Gym LeaderBW
Pokémon TrainerB2W2
Striaton GymBW
Striaton CityB2W2
VI  
Ramos
Gym Leader Coumarine Gym
VII  
Mallow
Trial Captain Lush Jungle
VIII  
Milo
Gym Leader Turffield Stadium
IX  
Brassius
Gym Leader Artazon Gym

Icons

Core series

                               
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Pokémon Ruby, Sapphire, Emerald, HeartGold and SoulSilver
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Generation IV
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Pokémon Scarlet and Violet
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Pokémon Scarlet and Violet

Side series

         
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Pokémon Battle Revolution

Spin-off games

                   
Symbol icon from
Pokémon Ranger
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Pokémon Battrio
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Pokémon Tretta
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Pokémon GO
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Pokémon Sleep

In the TCG

Main article: Grass (TCG)

Due to the decreased amount of types in the TCG, Grass generally adopts all Bug-type Pokémon under its typing. It also adopted Poison-type Pokémon prior to the Diamond & Pearl set, after which they were moved to Psychic.

Similar to the games, Grass-type Pokémon in the TCG are generally weak to Fire and resist Water. Grass-type Pokémon are strong against Fighting, Water, and Darkness Pokémon. Metal Pokémon resisted it until the EX Power Keepers expansion set, and then from Sword & Shield onward.

Statistical averages

Overall

Stat
HP: 67.86
Attack: 78.43
Defense: 74.18
Sp.Atk: 72.36
Sp.Def: 73.7
Speed: 65.91
Total: 432.44


Fully evolved

Stat
HP: 80.37
Attack: 96.52
Defense: 87.54
Sp.Atk: 85.42
Sp.Def: 86.76
Speed: 79.01
Total: 515.62



Trivia

  • Generation V introduced the most Grass-type Pokémon of any generation, with 21 (including Rotom's Mow form), and Generation VI introduced the fewest Grass-type Pokémon, with nine.
  • Generation I introduced the most Grass-type moves of any generation, with 10, and Generation II introduced the fewest Grass-type moves, with three.
  • The Grass type is tied with Rock in having the most weaknesses out of all types, with five.
  • The Grass type is tied with Bug as the most resisted type, being resisted by seven types.
  • The Grass type and/or Pokémon of the type have been referred to using the term "plant" instead on some occasions:
    • In the English Generation I games, the Gym guide in Cerulean Gym refers to Pokémon of the Grass type as "plant Pokémon". In the English versions of Pokémon FireRed and LeafGreen, he instead mentions "Grass-type Pokémon". In the Japanese versions of the Generation I games and FireRed and LeafGreen, he mentions the Grass type itself, calling it the "Plant type" (Japanese: しょくぶつタイプ).
    • Another reference to "plant Pokémon" (Japanese: しょくぶつポケモン) is made by Professor Oak in the Japanese Pokémon Red, Green, and Blue, and international Pokémon Red and Blue, classifying Bulbasaur as such when the player is about to choose it as their first partner Pokémon. This is also the case in the Japanese versions of Pokémon FireRed and LeafGreen; in contrast, he calls it the "grass Pokémon" in the English versions.
    • In multiple languages, such as French and German, the Grass type is translated as the Plant type.
    • The Turkish dub of the anime occasionally refers to the Grass type ("Çimen türü") as the "Plant type" ("Bitki türü").
  • The Grass type has been paired with every other type at least once.
  • The Grass type has the most Pokémon that evolve by Evolution stones, with a total of 12. It is also the type that can utilize the most stones, having at least one Pokémon that can evolve via the Leaf Stone, Sun Stone, Water Stone, Shiny Stone, and Fire Stone.
  • The Grass type is the only type to have more than one HP-draining move, having five of them.
  • Grass-type attacks deal doubly super-effective damage to the most Pokémon of all types.
  • Grass-type attacks are super effective against the three types that the Fire type is weak to.
  • In Tree's a Crowd, Brock states that Grass-type Pokémon resist Electric-type moves due to being able to diffuse the electricity into trees and the ground. He also explains that if Grass types are in the air, they cannot diffuse the electricity from Electric attacks, thereby dealing normally effective damage.

In other languages

Language Title
  Japanese くさ (草) Kusa
  Bulgarian Растителни Rastitelni
Chinese Cantonese Chóu
Mandarin Cǎo
  Czech Travní
  Danish Græs
  Dutch Gras
  Finnish Ruoho
French   Canada Herbe *
  Europe Plante
  German Pflanze
  Greek Φυτού Fytoú
  Hebrew עשב Esev
דשא Deshe
גַנָנוּת Gananút
  Hindi ग्रास Grass
घास Ghaas*
  Hungarian
  Indonesian Daun *
Rumput *
Tanaman
  Italian Erba
  Korean Pul
  Malaysian Rumput
  Norwegian Gress
  Polish Trawiasty
Portuguese   Brazil Planta
Grama
Vegetal
  Portugal Erva
  Romanian Iarbă
  Russian Трава Trava
Spanish   Latin America Hierba *
Planta *
  Spain Planta
  Swedish Gräs
  Thai หญ้า Ya
พืช Phuet
  Turkish Bitki
Çimen
  Vietnamese Cỏ