Focus Energy (move)

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Focus Energy
きあいだめ Fighting Spirit Improvement
Focus Energy.png
[[File:|300px|center]]
Type  Normal
Category  Status
PP  30 (max. 48)
Power  —
Accuracy  —%
Priority  {{{priority}}}
  • Does not make contact
  • Not affected by Protect
  • Not affected by Magic Coat
  • Affected by Snatch
  • Not affected by Mirror Move
  • Not affected by King's Rock
Target
Foe Foe Foe
Self Ally Ally
Affects the user
Availability
Introduced  Generation I
Condition  Cool
Appeal  1
Jam  3 ♥♥♥
Badly startles those that have made appeals earlier in the same turn.
Condition  Cool
Appeal  0  
Earn double the score in the next turn.
Condition  Cool
Appeal  1
Jamming  0  
Gets the Pokémon pumped up. Helps prevent nervousness, too.

Focus Energy (Japanese: きあいだめ Fighting Spirit Improvement) is a non-damaging Normal-type move introduced in Generation I.

Effect

Generation I

Focus Energy worked incorrectly in Generation I. While it was intended to multiply the user's critical hit ratio by four, it instead divides the critical hit ratio by four. Focus Energy will be removed by switching or Haze. The effect of Focus Energy cannot stack, and it will fail if the user is already under its effect.

In Stadium, Focus Energy was fixed to increase the user's critical hit ratio with this formula: (BaseSpeed + 236) / 512*

Generations II and III

Focus Energy increases the user's critical hit ratio by one stage. This effect can be transferred by Baton Pass.

Haze no longer affects Focus Energy.

Focus Energy can also be used as part of a Pokémon Contest combination, causing certain moves (Arm Thrust, Brick Break, Cross Chop, Double-Edge, DynamicPunch, Focus Punch, Headbutt, Karate Chop, Sky Uppercut and Take Down) to have their base appeal points doubled if used in the next turn.

Generation IV onwards

Focus Energy now increases the user's critical hit ratio by two stages instead of one.

Focus Energy can also be used as part of a Contest Spectaculars combination, causing certain moves (Aeroblast, Attack Order, Blaze Kick, Cross Poison, Drill Run, Karate Chop, Leaf Blade, Night Slash, Poison Tail, Psycho Cut, Shadow Claw, Spacial Rend and Stone Edge) to gain extra three appeal points if used in the next turn.

If powered up by a Normalium Z into Z-Focus Energy, the user's accuracy raises one stage.

Description

Games Description
StadStad2 Raises the likelihood of nailing the opponent's weak spot for a critical hit.
GSC Raises the critical hit ratio.
RSEColo.XD Focuses power to raise the critical-hit ratio.
FRLG The user takes a deep breath and focuses to raise its critical-hit ratio.
DPPtHGSS The user takes a deep breath and focuses to raise the critical-hit ratio of its attacks.
BWB2W2
XYORAS
SM
The user takes a deep breath and focuses so that critical hits land more easily.

Learnset

By leveling up

# Pokémon Types Egg Groups Level
I II III IV V VI VII
015 Beedrill Beedrill
BugIC Big.png
PoisonIC Big.png
Bug Bug 16 15 15 13 13 13 20
019 Rattata Rattata
NormalIC Big.png Field Field 23 20 20 7 7 7 7
019 Rattata Rattata
Alola Form
DarkIC Big.png
NormalIC Big.png
Field Field 7
020 Raticate Raticate
NormalIC Big.png Field Field 27 1, 7 1, 7 1, 7 1, 7
020 Raticate Raticate
Alola Form
DarkIC Big.png
NormalIC Big.png
Field Field 1, 7
021 Spearow Spearow
NormalIC Big.png
FlyingIC Big.png
Flying Flying 29
022 Fearow Fearow
NormalIC Big.png
FlyingIC Big.png
Flying Flying 32
032 Nidoran♂ Nidoran♂
PoisonIC Big.png Monster Field 21RGB
23Y
23 8 7 7 7 7
033 Nidorino Nidorino
PoisonIC Big.png Monster Field 23RGB
27Y
27 8 7 7 7 7
034 Nidoking Nidoking
PoisonIC Big.png
GroundIC Big.png
Monster Field 1 1 1 1 1
056 Mankey Mankey
FightingIC Big.png Field Field 27 27 27RSE
21FRLG
1 1 1 1
057 Primeape Primeape
FightingIC Big.png Field Field 27 27 27RSE
21FRLG
1 1 1 1
066 Machop Machop
FightingIC Big.png Human-Like Human-Like 32 7 7 7 7 7XY
3ORAS
3
067 Machoke Machoke
FightingIC Big.png Human-Like Human-Like 36 1, 8 1, 7 1, 7 1, 7 1, 7XY
1, 3ORAS
1, 3
068 Machamp Machamp
FightingIC Big.png Human-Like Human-Like 36 1, 8 1, 7 1, 7 1, 7 1, 7XY
1, 3ORAS
1, 3
104 Cubone Cubone
GroundIC Big.png Monster Monster 31 21 21 17 17 17 17
105 Marowak Marowak
GroundIC Big.png Monster Monster 1, 33RGB
33Y
21 21 17 17 17 17
106 Hitmonlee Hitmonlee
FightingIC Big.png Human-Like Human-Like 43 21 21 21 21 21 21
116 Horsea Horsea
WaterIC Big.png Water 1 Dragon 14 14 14XY
26ORAS
26
117 Seadra Seadra
WaterIC Big.png Water 1 Dragon 14 14 14XY
26ORAS
26
123 Scyther Scyther
BugIC Big.png
FlyingIC Big.png
Bug Bug 20 6 6 5 5 5 5
127 Pinsir Pinsir
BugIC Big.png Bug Bug 36 7 1 1 1 1 1
133 Eevee Eevee
NormalIC Big.png Field Field 36Y 36GS
168 Ariados Ariados
BugIC Big.png
PoisonIC Big.png
Bug Bug 1
212 Scizor Scizor
BugIC Big.png
SteelIC Big.png
Bug Bug 6 6 5 5 5 5
223 Remoraid Remoraid
WaterIC Big.png Water 1 Water 2 33 33 23 23BW
22B2W2
22 22
224 Octillery Octillery
WaterIC Big.png Water 1 Water 2 38 38 23 23BW
22B2W2
22 22
230 Kingdra Kingdra
WaterIC Big.png
DragonIC Big.png
Water 1 Dragon 14 14 14XY
26ORAS
26
237 Hitmontop Hitmontop
FightingIC Big.png Human-Like Human-Like 7 7 6 6 6 1, 6
255 Torchic Torchic
FireIC Big.png Field Field 7 7 7 7XY
32ORAS
32
256 Combusken Combusken
FireIC Big.png
FightingIC Big.png
Field Field 1, 7 1, 7 1, 7 1, 7XY
36ORAS
36
257 Blaziken Blaziken
FireIC Big.png
FightingIC Big.png
Field Field 1, 7 1, 7 1, 7 1, 7XY
37ORAS
37
276 Taillow Taillow
NormalIC Big.png
FlyingIC Big.png
Flying Flying 4 4 4 4XY
5ORAS
5
277 Swellow Swellow
NormalIC Big.png
FlyingIC Big.png
Flying Flying 1, 4 1, 4 1, 4 1, 4XY
1, 5ORAS
1, 5
288 Vigoroth Vigoroth
NormalIC Big.png Field Field 1 1 1 1 1
296 Makuhita Makuhita
FightingIC Big.png Human-Like Human-Like 1 1 1 1 1
297 Hariyama Hariyama
FightingIC Big.png Human-Like Human-Like 1 1 1 1 1
318 Carvanha Carvanha
WaterIC Big.png
DarkIC Big.png
Water 2 Water 2 13 8 8 8 8
319 Sharpedo Sharpedo
WaterIC Big.png
DarkIC Big.png
Water 2 Water 2 1, 13 1, 8 1, 8 1, 8 1, 8
322 Numel Numel
FireIC Big.png
GroundIC Big.png
Field Field 25 15 15BW
12B2W2
12XY
8ORAS
8
323 Camerupt Camerupt
FireIC Big.png
GroundIC Big.png
Field Field 25 15 15BW
12B2W2
12XY
1, 8ORAS
1, 8
371 Bagon Bagon
DragonIC Big.png Dragon Dragon 21 20 20 20XY
21ORAS
21
372 Shelgon Shelgon
DragonIC Big.png Dragon Dragon 21 20 20 20XY
21ORAS
21
373 Salamence Salamence
DragonIC Big.png
FlyingIC Big.png
Dragon Dragon 21 20 20 20XY
21ORAS
21
402 Kricketune Kricketune
BugIC Big.png Bug Bug 22 22 22 22
408 Cranidos Cranidos
RockIC Big.png Monster Monster 6 6 6 6
409 Rampardos Rampardos
RockIC Big.png Monster Monster 6 6 6 1, 6
425 Drifloon Drifloon
GhostIC Big.png
FlyingIC Big.png
Amorphous Amorphous 14 14BW
13B2W2
13 13
426 Drifblim Drifblim
GhostIC Big.png
FlyingIC Big.png
Amorphous Amorphous 14 14BW
13B2W2
13 13
434 Stunky Stunky
PoisonIC Big.png
DarkIC Big.png
Field Field 1 1 1 1
435 Skuntank Skuntank
PoisonIC Big.png
DarkIC Big.png
Field Field 1 1 1 1
494 Victini Victini
PsychicIC Big.png
FireIC Big.png
Undiscovered Undiscovered 1 1 1
501 Oshawott Oshawott
WaterIC Big.png Field Field 13 13 13
502 Dewott Dewott
WaterIC Big.png Field Field 13 13 13
503 Samurott Samurott
WaterIC Big.png Field Field 13 13 13
504 Patrat Patrat
NormalIC Big.png Field Field 26
505 Watchog Watchog
NormalIC Big.png Field Field 29
532 Timburr Timburr
FightingIC Big.png Human-Like Human-Like 4 4 4
533 Gurdurr Gurdurr
FightingIC Big.png Human-Like Human-Like 1, 4 1, 4 1, 4
534 Conkeldurr Conkeldurr
FightingIC Big.png Human-Like Human-Like 1, 4 1, 4 1, 4
538 Throh Throh
FightingIC Big.png Human-Like Human-Like 9 9 1
539 Sawk Sawk
FightingIC Big.png Human-Like Human-Like 9 9 1
626 Bouffalant Bouffalant
NormalIC Big.png Field Field 36 36 36
633 Deino Deino
DarkIC Big.png
DragonIC Big.png
Dragon Dragon 4 4 4
634 Zweilous Zweilous
DarkIC Big.png
DragonIC Big.png
Dragon Dragon 1, 4 1, 4 1, 4
635 Hydreigon Hydreigon
DarkIC Big.png
DragonIC Big.png
Dragon Dragon 1, 4 1, 4 1, 4
766 Passimian Passimian
FightingIC Big.png Field Field 11
794 Buzzwole Buzzwole
BugIC Big.png
FightingIC Big.png
Undiscovered Undiscovered 1
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.


By breeding

# Pokémon Types Parent
Egg Groups
Egg Move
II III IV V VI VII
029 Nidoran♀ Nidoran♀
PoisonIC Big.png Monster Field
115 Kangaskhan Kangaskhan
NormalIC Big.png Monster Monster
161 Sentret Sentret
NormalIC Big.png Field Field
216 Teddiursa Teddiursa
NormalIC Big.png Field Field
231 Phanpy Phanpy
GroundIC Big.png Field Field
240 Magby Magby
FireIC Big.png Human-Like Human-Like
246 Larvitar Larvitar
RockIC Big.png
GroundIC Big.png
Monster Monster
328 Trapinch Trapinch
GroundIC Big.png Bug Bug
390 Chimchar Chimchar
FireIC Big.png Field Human-Like
410 Shieldon Shieldon
RockIC Big.png
SteelIC Big.png
Monster Monster
551 Sandile Sandile
GroundIC Big.png
DarkIC Big.png
Field Field
554 Darumaka Darumaka
FireIC Big.png Field Field
610 Axew Axew
DragonIC Big.png Monster Dragon
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.


In other games

Description

Games Description
MDRB The user gains the Focus Energy status, raising its critical-hit rate.

In the anime

Otoshi Marowak Focus Energy.png Roark Cranidos Focus Energy.png Kenny Machoke Focus Energy.png Marcel Vigoroth Focus Energy.png
Marowak Cranidos Machoke Vigoroth
The user focuses to raise the critical-hit ratio of its attacks.
Pokémon Method
User First Used In Notes
105 Marowak A light blue aura surrounds Marowak. When it uses the next attack, the point that will hit the opponent turns light blue.
Otoshi's Marowak Bad to the Bone Debut
288 Vigoroth Vigoroth's body becomes outlined in a red aura.
Marcel's Vigoroth The Garden of Eatin' None
408 Cranidos Cranidos's body glows white, and the glow rises up to Cranidos's skull, making the blue part glow blue.
Roark's Cranidos Shapes of Things to Come! None
067 Machoke Machoke flexes its muscles and its arm and back muscles grow larger.
Kenny's Machoke Old Rivals, New Tricks! None

In the manga

In the Pokémon Adventures manga


In other generations

Focus Energy I.png Focus Energy II.png Focus Energy III.png
Generation I RBY Generation I
(Japanese)
Generation I
(international)
Generation II Generation II
(Japanese)
Generation II
(international)
Crystal Generation III Generation III
(Japanese)
Generation III
(international)
RS FRLG FRLGE Generation IV Generation IV
(Japanese)
Generation IV
(international)
PtHGSS HGSS Generation V BW B2W2 Generation V
(Japanese)
Generation V
(international)
Generation VI XY ORAS Stadium (Jap) Stadium Stadium 2 Colosseum XD Battle Revolution Battle Revolution
(alternative animation)
Battrio Mystery Dungeon PMD: Red and Blue PMD: Time, Darkness, Sky Rumble Rumble Blast
Focus Energy IV.png Focus Energy V.png
Generation I RBY Generation I
(Japanese)
Generation I
(international)
Generation II Generation II
(Japanese)
Generation II
(international)
Crystal Generation III Generation III
(Japanese)
Generation III
(international)
RS FRLG FRLGE Generation IV Generation IV
(Japanese)
Generation IV
(international)
PtHGSS HGSS Generation V BW B2W2 Generation V
(Japanese)
Generation V
(international)
Generation VI XY ORAS Stadium (Jap) Stadium Stadium 2 Colosseum XD Battle Revolution Battle Revolution
(alternative animation)
Battrio Mystery Dungeon PMD: Red and Blue PMD: Time, Darkness, Sky Rumble Rumble Blast
Focus Energy PMD RB.png
Generation I RBY Generation I
(Japanese)
Generation I
(international)
Generation II Generation II
(Japanese)
Generation II
(international)
Crystal Generation III Generation III
(Japanese)
Generation III
(international)
RS FRLG FRLGE Generation IV Generation IV
(Japanese)
Generation IV
(international)
PtHGSS HGSS Generation V BW B2W2 Generation V
(Japanese)
Generation V
(international)
Generation VI XY ORAS Stadium (Jap) Stadium Stadium 2 Colosseum XD Battle Revolution Battle Revolution
(alternative animation)
Battrio Mystery Dungeon PMD: Red and Blue PMD: Time, Darkness, Sky Rumble Rumble Blast
Focus Energy Stad.png Focus Energy Stad2.png Focus Energy Colo.png Focus Energy XD.png
Generation I RBY Generation I
(Japanese)
Generation I
(international)
Generation II Generation II
(Japanese)
Generation II
(international)
Crystal Generation III Generation III
(Japanese)
Generation III
(international)
RS FRLG FRLGE Generation IV Generation IV
(Japanese)
Generation IV
(international)
PtHGSS HGSS Generation V BW B2W2 Generation V
(Japanese)
Generation V
(international)
Generation VI XY ORAS Stadium (Jap) Stadium Stadium 2 Colosseum XD Battle Revolution Battle Revolution
(alternative animation)
Battrio Mystery Dungeon PMD: Red and Blue PMD: Time, Darkness, Sky Rumble Rumble Blast

In other languages

Language Title
Chinese Cantonese 聚氣 Jeuihhei *
集氣 Jaahphei *
集中力量 Jaahpjūng Lihkleuhng *
Mandarin 聚氣 / 聚气 Jùqì *
集氣 Jíqì
Denmark Flag.png Danish Energifokus
The Netherlands Flag.png Dutch Focus energie
Finland Flag.png Finnish Voimankeskitys (EP073)
Energialataus (AG088)
France Flag.png French Puissance
Germany Flag.png German Energiefokus
Greece Flag.png Greek Εστίαση Δύναμης Estíasi Dúnamis
Italy Flag.png Italian Focalenergia*
Energy Conc.*
South Korea Flag.png Korean 기충전 Gichungjeon
Poland Flag.png Polish Skupienie Energii
Portuguese Brazil Flag.png Brazil Energia Focalizada
Focalizar Energia (TCG)
Energia Concentrada (The Official Pokémon Handbook)
Concentração de Energia (The Official Pokémon Handbook)
Portugal Flag.png Portugal Energia Focalizada
Romania Flag.png Romanian Energie Concentrată
Serbia Flag.png Serbian Fokusiranje energije
Spain Flag.png Spanish Foco Energia
Vietnam Flag.png Vietnamese Gồng Năng Lượng


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