Remoraid (Pokémon)

For Pokémon GO information on this species, see the game's section.
0222MS.png #0222: Corsola
Pokémon
#0224: Octillery 0224MS.png
Remoraid
Jet Pokémon
テッポウオ
Teppouo
#0223
Remoraid



Images on the Bulbagarden Archives
Type
Water Unknown
Unknown Unknown
Unknown Unknown
Unknown Unknown
Unknown Unknown
Unknown Unknown
Abilities
Hustle or SniperGen IV+ Cacophony
Cacophony
Moody
Hidden Ability
Cacophony
Hidden Ability
Cacophony
Cacophony
Gender ratio
Unknown
50% male, 50% female
Catch rate
190 (35.2%)
Breeding
Egg Groups
Water 1 and Water 2
Hatch time
20 cycles
Height
2'00" 0.6 m
Remoraid
0'0" 0 m
{{{form2}}}
0'0" 0 m
{{{form3}}}
0'0" 0 m
{{{form4}}}
Weight
26.5 lbs. 12.0 kg
Remoraid
0 lbs. 0 kg
{{{form2}}}
0 lbs. 0 kg
{{{form3}}}
0 lbs. 0 kg
{{{form4}}}
Mega Stone
[[|]] [[|]]
Base experience yield
78
Gen. II-IV
Unknown
IV
60
V+
Leveling rate
Medium Fast
EV yield
Total: 1
Remoraid
0
HP
0
Atk
0
Def
1
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Shape
Body03.png
Footprint
F0223.png F000.png
{{{form2}}}
Pokédex color
Gray
Base friendship
70
External Links

Remoraid (Japanese: テッポウオ Teppouo) is a Water-type Pokémon introduced in Generation II.

It evolves into Octillery starting at level 25.

If a Remoraid is in the party when a Mantyke levels up, the Mantyke evolves into Mantine. However, this will not affect the Remoraid and it continues to be a separate Pokémon.

Biology

 
Remoraid attached to Mantine

Remoraid is a light blue piscine Pokémon with saucer-like eyes and a mouth with four pointed teeth. There are two dark stripes on its back that resembles the barrel of a revolver. It has a single pelvic fin positioned like a revolver's trigger, two small pectoral fins, and a dorsal fin near its mouth resembling a gun's front sight. In addition, it has two caudal fins, the bottom of which resembling the butt of a gun and the top resembling the hammer. All of its fins except for the dorsal fin are white. It was once believed that Remoraid would not truly evolve into Octillery, due to their vastly differing appearances.

Remoraid is well known for its ability to shoot jets of water out of its mouth with incredible accuracy and distance. It uses its abdominal muscles to do so, often to shoot down prey, such as Burmy, out of the air. The water attack can reach its prey from over 300 feet (100 meters) away, even when the prey is moving or flying. Because of this, Remoraid is referred to as the "sniper of the seas." When threatened, it can also shoot water to propel itself backward.

Remoraid tends to travel by attaching to Mantine's fins or in large groups of its own kind. It attaches itself by using its dorsal fin, which acts like a suction pad. When attached to a Mantine, it feeds on whatever the Mantine leaves behind, but will fight alongside it as well. A school of Remoraid is often seen working together and traveling with a Mantyke, helping it achieve its evolution into Mantine. Remoraid is a sea-dwelling Pokémon, travelling downstream from rivers especially when evolution draws near.

Evolution

Remoraid evolves into Octillery.

(For specifics on this Pokémon's evolution in the games, refer to Game data→Evolution data.)

 
Unevolved
Remoraid
 Water 

 
First evolution
Octillery
 Water 


In the anime

Main series

 
Remoraid in the anime
 
A Remoraid in the anime, attached to a Mantine

Major appearances

Remoraid made its main series debut in The Light Fantastic, where a multitude of them were living on Remoraid Mountain.

In a flashback in The Joy of Water Pokémon, multiple Remoraid living in Lake Lucid were the cause of Nurse Joy's fear of Water Pokémon, as she was working at the Pokémon Center near the lake.

In Mantine Overboard!, multiple Remoraid were living in a shipwreck that was under the protection of a Mantine.

In Octillery The Outcast!, Marcellus has multiple Remoraid, some of which evolved into Octillery.

Minor appearances

Remoraid debuted in Snorlax Snowman.

A Remoraid appeared in Celebi: The Voice of the Forest.

In Dueling Heroes, a Trainer's Remoraid competed in the Whirl Cup.

In Enlighten Up!, multiple Remoraid were living in Lake Slowpoke.

In The Legend of Thunder!, a Remoraid was at the Pokémon Center.

Multiple Remoraid appeared in Pokémon Heroes: Latios & Latias.

In Johto Photo Finish, Gary's demonstration featured a Remoraid evolving into an Octillery.

A Remoraid appeared in Whiscash and Ash.

A Remoraid appeared in the opening sequence of Destiny Deoxys.

In Lights, Camerupt, Action!, a Remoraid served as a pistol in Elijah's Western film.

In On Olden Pond, a Remoraid was living in the lake.

In Off the Unbeaten Path, a Trainer's Remoraid participated in the Pokémon Orienteering competition.

In May, We Harley Drew'd Ya!, a Remoraid was attached to a Mantine competing in the Kanto Grand Festival.

In Pokémon Ranger and the Temple of the Sea, multiple Remoraid were present during the final showdown with The Phantom and his crew.

A Remoraid appeared in Following A Maiden's Voyage!.

Multiple Remoraid appeared in Giratina and the Sky Warrior.

A Remoraid appeared in PK19.

In Up Close and Personable!, a Remoraid was living in the lake near the Pokémon Summer Academy.

In Strategy Begins at Home!, Team Rocket was fishing for Goldeen in a lake that had a Remoraid.

Multiple Remoraid appeared in the opening sequence of Zoroark: Master of Illusions.

Multiple Remoraid appeared in All for the Love of Meloetta!.

In Expedition to Onix Island!, multiple Remoraid were living on the deserted island.

In Danger, Sweet as Honey!, multiple Remoraid were living on Honey Island.

In An Undersea Place to Call Home!, multiple Remoraid made the wreck of the S.S. Cussler their home.

Multiple Remoraid appeared in Diancie and the Cocoon of Destruction.

Three Remoraid appeared in We Know Where You're Going, Eevee!.

Multiple Remoraid appeared in A Fated Face-Off!.

A Remoraid appeared in Ride, Lapras, Ride!.

A Remoraid appeared in The Door That Never Opens!.

A Remoraid appeared in HZ031.

Pokédex entries

Episode Pokémon Source Entry
EP185 Remoraid Ash's Pokédex Remoraid, the Jet Pokémon. Often found in large groups, Remoraid can fire water and hit targets up to one hundred meters away.

Pokémon: Twilight Wings

In Early-Evening Waves, multiple Remoraid were living in the lake where Nessa was doing a photo shoot.

Pokémon Evolutions

In The Show, multiple Remoraid briefly appeared in the seas around the Whirl Islands.

In the manga

For a list of Remoraid's appearances in the manga as part of Mantine, see the manga section of Mantine.

Pokémon Adventures

Remoraid debuted in Really Remoraid, where Crystal catches a swarm of them during her ocean trip with Yellow and Fisherman Wilton, and gave them to the latter. In Lively Lugia (Part 2), Wilton gives them to Gold, who uses them to power his Mantine for aerial transport.

A Remoraid was one of the aquarium Pokémon seen in Archie's collection in Stick This in Your Craw, Crawdaunt! I.

A Remoraid appeared in Deprogramming Porygon-Z, under the ownership of a Fisherman.

A Remoraid appeared in a flashback in One Tough Togepi.

A Remoraid appeared in Pink Slip.

Pokémon Gold & Silver: The Golden Boys

A Remoraid appeared in Let's Survive This Sea Battle.

In the TCG

Main article: Remoraid (TCG)

Game data

Pokédex entries

This Pokémon was unavailable prior to Generation II.
Generation II Johto
#172
Gold It has superb accuracy. The water it shoots out can strike even moving prey from more than 300 feet.
Silver Using its dorsal fin as a suction pad, it clings to a Mantine's underside to scavenge for leftovers.
Crystal To escape from an attacker, it may shoot water out of its mouth, then use that force to swim backward.
Stadium 2 It has superb accuracy. The water it shoots out can strike even moving prey from more than 300 feet.
Generation III Hoenn
#—
Kanto
#—
Ruby Remoraid sucks in water, then expels it at high velocity using its abdominal muscles to shoot down flying prey. When evolution draws near, this Pokémon travels downstream from rivers.
Sapphire
Emerald A Remoraid uses its abdominal muscles to forcefully expel swallowed water, then shoot down flying prey. When evolution approaches, it travels down rivers.
FireRed Using its dorsal fin as a suction pad, it clings to a Mantine's underside to scavenge for leftovers.
LeafGreen It has superb accuracy. The water it shoots out can strike even moving prey from more than 300 feet.
Generation IV Sinnoh
#132
Johto
#174
Diamond It squirts water forcefully from its mouth to shoot down flying prey.
Pearl It clings to Mantine to feed on the big Pokémon's scraps. This is an adaptation to avoid foes.
Platinum It forcefully squirts water. The water jet never misses prey even if the Remoraid is deep in the sea.
HeartGold It has superb accuracy. The water it shoots out can strike even moving prey from more than 300 feet.
SoulSilver Using its dorsal fin as a suction pad, it clings to a Mantine's underside to scavenge for leftovers.
Generation V Unova
B2W2: #235
Black It forcefully squirts water. The water jet never misses prey even if the Remoraid is deep in the sea.
White
Black 2 The water they shoot from their mouths can hit moving prey from more than 300 feet away.
White 2
Generation VI Kalos
Coastal #144
Hoenn
#—
X It has superb accuracy. The water it shoots out can strike even moving prey from more than 300 feet.
Y Using its dorsal fin as a suction pad, it clings to a Mantine's underside to scavenge for leftovers.
Omega Ruby Remoraid sucks in water, then expels it at high velocity using its abdominal muscles to shoot down flying prey. When evolution draws near, this Pokémon travels downstream from rivers.
Alpha Sapphire
Generation VII Alola
USUM: #143
Kanto
#—
This Pokémon has no Pokédex entries in Sun, Moon, Let's Go, Pikachu! and Let's Go, Eevee!.
Ultra Sun This Pokémon clings to Mantine and shares in its prosperity. When its Mantine is attacked, Remoraid will fight alongside it!
Ultra Moon Also known as the "sniper of the seas," its water gun can hit prey without fail from over 300 feet away.
Generation VIII Galar
#148
Galar
Isle of Armor #044
Sinnoh
#132
Hisui
#146
Sword The water they shoot from their mouths can hit moving prey from more than 300 feet away.
Shield Using its dorsal fin as a suction pad, it clings to a Mantine's underside to scavenge for leftovers.
Brilliant Diamond It squirts water forcefully from its mouth to shoot down flying prey.
Shining Pearl It clings to Mantine to feed on the big Pokémon's scraps. This is an adaptation to avoid foes.
Legends: Arceus Spits water from its mouth with incredible accuracy. It captures Burmy by shooting them down off the branches from which they dangle.
Generation IX Paldea
#—
Kitakami
#—
Blueberry
#—
This Pokémon has no Pokédex entries in Generation IX.


 
Remoraid in the Alola PokédexUSUM

Game locations

This Pokémon was unavailable prior to Generation II.
Generation II
Gold Silver
Route 44 (Super Rod*)
Crystal
Trade, Event
Generation III
Ruby Sapphire
Trade
Emerald
Safari Zone extension (Good Rod or Super Rod)
FireRed
Trade
LeafGreen
Five Isle Meadow, Green Path, Memorial Pillar, Outcast Island, Resort Gorgeous, Tanoby Ruins, Trainer Tower, Water Labyrinth, Water Path (Super Rod)
Colosseum
Pyrite Town (Shadow)
XD
Trade
Generation IV
Diamond Pearl
Routes 213, 222, 223, 224, and 230, Pastoria City, Sunyshore City, Pokémon League (Good Rod)
Platinum
Routes 212, 213, 222, 223, 224, and 230, Pastoria City, Sunyshore City, Pokémon League (Good Rod)
HeartGold SoulSilver
Route 44 (Good Rod or Super Rod)
Pal Park
Sea
Pokéwalker
White Lake, Beyond the Sea
Generation V
Black White
Undella Town, Undella Bay (Fishing)
Black 2 White 2
Route 21, Undella Bay (Surfing or Fishing)
Dream World
Sparkling Sea
Generation VI
X Y
Route 12, Shalour City, Azure Bay (Good Rod)
Omega Ruby Alpha Sapphire
Battle Resort (Good Rod or Super Rod)
Generation VII
Sun Moon
Trade
Ultra Sun Ultra Moon
Routes 1 and 8, Hau'oli City, Kala'e Bay, Melemele Sea (Fishing or Surfing, SOS Battle)
Let's Go Pikachu Let's Go Eevee
Unobtainable
Generation VIII
Sword Shield
Route 9, South Lake Miloch, West Lake Axewell
East Lake Axewell, North Lake Miloch, South Lake Miloch, West Lake Axewell, North Lake Miloch (Max Raid Battle)
Expansion Pass
Fields of Honor, Workout Sea
Fields of Honor, Loop Lagoon (Max Raid Battle)
Brilliant Diamond Shining Pearl
Routes 213, 222, 223, 224, and 230, Pastoria City, Sunyshore City, Pokémon League (Good Rod)
Legends: Arceus
Cobalt Coastlands: near Bathers' Lagoon, near Hideaway Bay, near Deadwood Haunt, near Tombolo Walk, Sand's Reach, Tranquility Cove, near Castaway Shore
Generation IX
Scarlet Violet
Unobtainable


In side games

This Pokémon was unavailable prior to Generation II.
Generation II
This Pokémon is unavailable in Generation II side games.
Generation III
Channel
Secret Cove
Trozei!
Secret Storage 13, Endless Level 1, Forever Level 1, Mr. Who's Den
MD Red MD Blue
Silver Trench (50F-59F), Marvelous Sea (B10-B19), Fantasy Strait (B10-B19)
Ranger
Safra Sea
Generation IV
MD Time MD Darkness
Surrounded Sea (B1F-B19F), Miracle Sea (B1F-B18F, Deep Miracle Sea B1F-B3F), Bottomless Sea (B1F-B25F)
MD Sky
Surrounded Sea (B1F-B19F), Miracle Sea (B1F-B18F, Deep Miracle Sea B1F-B3F), Bottomless Sea (B1F-B25F)
Ranger: GS
Eastern Sea
Generation V
Rumble Blast
Beach: Challenger's Ground, Seabreeze Trail
Rumble U
Variety Battle: Empoleon the Great
Generation VI
Battle Trozei
Safari Jungle: Stage 3We
Rumble World
Silver Isles: Windy Sea (All Areas), White Ruins: Seabreeze Trail (All Areas)
Generation VII
Rumble Rush
Snorlax Sea, Jirachi Sea, Lugia Sea, Charizard Sea2020, Jirachi SeaFinal, Entei SeaFinal
Generation VIII
MD DX
Stormy Sea (10F-19F), Silver Trench (10F-19F), Grand Sea (10F-19F)
Fainted Pokémon: Fiery Field, Northwind Field
Cross-Generation
Shuffle
Prasino Woods: Stage 582


In events

Games Event Language Location Level Distribution period
GSC Gotta Catch 'Em All Station! Amnesia Remoraid English United States 5 February 22 to March 14, 2002
GSC Gotta Catch 'Em All Station! Mist Remoraid English United States 5 July 12 to August 8, 2002

Held items

Games Held items
Legends: Arceus
  Normal
  Pop Pod (35%)
Grit items by level
  Alpha
Grit items by level

Stats

Base stats

Stat Range
At Lv. 50 At Lv. 100
35
95 - 142 180 - 274
65
63 - 128 121 - 251
35
36 - 95 67 - 185
65
63 - 128 121 - 251
35
36 - 95 67 - 185
65
63 - 128 121 - 251
Total:
300
Other Pokémon with this total
  • Minimum stats are calculated with 0 EVs, IVs of 0, and (if applicable) a hindering nature.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.

Pokéathlon stats

Speed
3/3 ★★★
Power
2/3 ★★
Skill
4/5 ★★★★
Stamina
2/3 ★★
Jump
3/3 ★★★
Total
14/17 ★★


Type effectiveness

Under normal battle conditions in Generation IX, this Pokémon is:
Damaged
normally by:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy
None
Weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy
None
Immune to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy
None
Resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy
None

Learnset

Remoraid is available in Sword and Shield, Brilliant Diamond and Shining Pearl, and Pokémon Legends: Arceus.

By leveling up

SwShBDSP

Generation VIII
Other generations:
II - III - IV - V - VI - VII - IX
 Level   Move   Type   Cat.   Pwr.   Acc.   PP
011 Water Gun Water Special 04040 100100% 25
011 Helping Hand Normal Status 0000 00——% 20
044 Water Pulse Water Special 06060 100100% 20
088 Focus Energy Normal Status 0000 00——% 30
1212 Psybeam Psychic Special 06565 100100% 20
1616 Aurora Beam Ice Special 06565 100100% 20
2020 Bubble Beam Water Special 06565 100100% 20
2424 Lock-On Normal Status 0000 00——% 5
2828 Bullet Seed Grass Physical 02525 100100% 30
3232 Ice Beam Ice Special 09090 100100% 10
3636 Hydro Pump Water Special 110110 08080% 5
4040 Soak Water Status 0000 100100% 20
4444 Hyper Beam Normal Special 150150 09090% 5
  • Bold indicates a move that gets STAB when used by Remoraid
  • Italic indicates a move that gets STAB only when used by an evolution of Remoraid
  • Click on the generation numbers at the top to see level-up moves from other generations

LA

Generation VIII
Other generations:
II - III - IV - V - VI - VII - IX
Learn Mastery  Move   Type   Cat.   Power   Accuracy   PP
Base  St.   Ag.  Base  St. 
1 10 Bubble Water Special 40 50 30 100% 100% 25
6 15 Acid Spray Poison Special 40 50 30 100% 100% 20
11 20 Charge Beam Electric Special 50 60 40 90% 100% 15
18 28 Water Pulse Water Special 60 75 45 —% —% 20
25 35 Ice Beam Ice Special 80 100 60 100% 100% 10
34 45 Hydro Pump Water Special 100 120 80 85% 95% 5
43 54 Hyper Beam Normal Special 120 150 100 90% 95% 5
  • Bold indicates a move that gets STAB when used by Remoraid
  • Italic indicates a move that gets STAB only when used by an evolution of Remoraid
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/TR

SwSh

Generation VIII
Other generations:
II - III - IV - V - VI - VII - IX
   TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TM08 TM08 Hyper Beam Normal Special 150150 090}}90% 5
TM14 TM14 Thunder Wave Electric Status 0000 090}}90% 20
TM16 TM16 Screech Normal Status 0000 085}}85% 40
TM21 TM21 Rest Psychic Status 0000 00—}}—% 10
TM23 TM23 Thief Dark Physical 06060 100}}100% 25
TM24 TM24 Snore Normal Special 05050 100}}100% 15
TM25 TM25 Protect Normal Status 0000 00—}}—% 10
TM27 TM27 Icy Wind Ice Special 05555 095}}95% 15
TM31 TM31 Attract Normal Status 0000 100}}100% 15
TM33 TM33 Rain Dance Water Status 0000 00—}}—% 5
TM34 TM34 Sunny Day Fire Status 0000 00—}}—% 5
TM36 TM36 Whirlpool Water Special 03535 085}}85% 15
TM39 TM39 Facade Normal Physical 07070 100}}100% 20
TM40 TM40 Swift Normal Special 06060 00—}}—% 20
TM41 TM41 Helping Hand Normal Status 0000 00—}}—% 20
TM45 TM45 Dive Water Physical 08080 100}}100% 10
TM50 TM50 Bullet Seed Grass Physical 02525 100}}100% 30
TM52 TM52 Bounce Flying Physical 08585 085}}85% 5
TM53 TM53 Mud Shot Ground Special 05555 095}}95% 15
TM54 TM54 Rock Blast Rock Physical 02525 090}}90% 10
TM55 TM55 Brine Water Special 06565 100}}100% 10
TM58 TM58 Assurance Dark Physical 06060 100}}100% 10
TM76 TM76 Round Normal Special 06060 100}}100% 15
TR02 TR02 Flamethrower Fire Special 09090 100}}100% 15
TR03 TR03 Hydro Pump Water Special 110110 080}}80% 5
TR04 TR04 Surf Water Special 09090 100}}100% 15
TR05 TR05 Ice Beam Ice Special 09090 100}}100% 10
TR06 TR06 Blizzard Ice Special 110110 070}}70% 5
TR11 TR11 Psychic Psychic Special 09090 100}}100% 10
TR13 TR13 Focus Energy Normal Status 0000 00—}}—% 30
TR15 TR15 Fire Blast Fire Special 110110 085}}85% 5
TR16 TR16 Waterfall Water Physical 08080 100}}100% 15
TR20 TR20 Substitute Normal Status 0000 00—}}—% 10
TR26 TR26 Endure Normal Status 0000 00—}}—% 10
TR27 TR27 Sleep Talk Normal Status 0000 00—}}—% 10
TR59 TR59 Seed Bomb Grass Physical 08080 100}}100% 15
TR73 TR73 Gunk Shot Poison Physical 120120 080}}80% 5
TR84 TR84 Scald Water Special 08080 100}}100% 15
  • Bold indicates a move that gets STAB when used by Remoraid
  • Italic indicates a move that gets STAB only when used by an evolution of Remoraid
  • Click on the generation numbers at the top to see TM moves from other generations

BDSP

Generation VIII
Other generations:
II - III - IV - V - VI - VII - IX
   TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TM03 TM03 Water Pulse Water Special 06060 100}}100% 20
TM09 TM09 Bullet Seed Grass Physical 02525 100}}100% 30
TM11 TM11 Sunny Day Fire Status 0000 00—}}—% 5
TM13 TM13 Ice Beam Ice Special 09090 100}}100% 10
TM14 TM14 Blizzard Ice Special 110110 070}}70% 5
TM15 TM15 Hyper Beam Normal Special 150150 090}}90% 5
TM17 TM17 Protect Normal Status 0000 00—}}—% 10
TM18 TM18 Rain Dance Water Status 0000 00—}}—% 5
TM29 TM29 Psychic Psychic Special 09090 100}}100% 10
TM32 TM32 Double Team Normal Status 0000 00—}}—% 15
TM35 TM35 Flamethrower Fire Special 09090 100}}100% 15
TM38 TM38 Fire Blast Fire Special 110110 085}}85% 5
TM42 TM42 Facade Normal Physical 07070 100}}100% 20
TM44 TM44 Rest Psychic Status 0000 00—}}—% 10
TM45 TM45 Attract Normal Status 0000 100}}100% 15
TM46 TM46 Thief Dark Physical 06060 100}}100% 25
TM49 TM49 Scald Water Special 08080 100}}100% 15
TM55 TM55 Brine Water Special 06565 100}}100% 10
TM57 TM57 Charge Beam Electric Special 05050 090}}90% 10
TM58 TM58 Endure Normal Status 0000 00—}}—% 10
TM73 TM73 Thunder Wave Electric Status 0000 090}}90% 20
TM82 TM82 Sleep Talk Normal Status 0000 00—}}—% 10
TM87 TM87 Swagger Normal Status 0000 085}}85% 15
TM90 TM90 Substitute Normal Status 0000 00—}}—% 10
TM95 TM95 Surf Water Special 09090 100}}100% 15
TM99 TM99 Waterfall Water Physical 08080 100}}100% 15
  • Bold indicates a move that gets STAB when used by Remoraid
  • Italic indicates a move that gets STAB only when used by an evolution of Remoraid
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

SwSh

Generation VIII
Other generations:
II - III - IV - V - VI - VII - IX
 Parent   Move   Type   Cat.   Pwr.   Acc.   PP 
Acid Spray* Poison Special 40 100% 20
Flail Normal Physical 100% 15
Haze Ice Status —% 30
Octazooka Water Special 65 85% 10
Supersonic Normal Status 55% 20
Water Spout Water Special 150 100% 5
  • Moves marked with an asterisk (*) must be chain bred onto Remoraid in Generation VIII
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Remoraid in that game.
  • Bold indicates a move that gets STAB when used by Remoraid
  • Italic indicates a move that gets STAB only when used by an evolution of Remoraid
  • Click on the generation numbers at the top to see Egg moves from other generations

BDSP

Generation VIII
Other generations:
II - III - IV - V - VI - VII - IX
 Parent   Move   Type   Cat.   Pwr.   Acc.   PP 
Acid Spray* Poison Special 40 100% 20
Aurora Beam Ice Special 65 100% 20
Entrainment* Normal Status 100% 15
Flail Normal Physical 100% 15
Haze Ice Status —% 30
Mud Shot Ground Special 55 95% 15
Octazooka Water Special 65 85% 10
Rock Blast Rock Physical 25 90% 10
Screech Normal Status 85% 40
Snore Normal Special 50 100% 15
Supersonic Normal Status 55% 20
Swift Normal Special 60 —% 20
Water Spout Water Special 150 100% 5
  • Moves marked with an asterisk (*) must be chain bred onto Remoraid in Generation VIII
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Remoraid in that game.
  • Bold indicates a move that gets STAB when used by Remoraid
  • Italic indicates a move that gets STAB only when used by an evolution of Remoraid
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

SwShBDSP

Generation VIII
Other generations:
II - III - IV - V - VI - VII - IX
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
This Pokémon learns no moves by tutoring.
  • Bold indicates a move that gets STAB when used by Remoraid
  • Italic indicates a move that gets STAB only when used by an evolution of Remoraid
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

LA

Generation VIII
Other generations:
II - III - IV - V - VI - VII - IX
 Game   Move   Type   Cat.   Power   Accuracy   PP 
Base  St.   Ag.  Base  St. 
LA Charge Beam Electric Special 50 60 40 90% 100% 15
LA Focus Energy Normal Status —% —% 20
LA Hyper Beam Normal Special 120 150 100 90% 95% 5
LA Ice Beam Ice Special 80 100 60 100% 100% 10
LA Icy Wind Ice Special 60 75 45 95% 100% 20
LA Psychic Psychic Special 80 100 60 100% 100% 10
LA Rest Psychic Status —% —% 10
LA Swift Normal Special 60 75 45 —% —% 20
LA Water Pulse Water Special 60 75 45 —% —% 20
  • Bold indicates a move that gets STAB when used by Remoraid
  • Italic indicates a move that gets STAB only when used by an evolution of Remoraid
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

By transfer from another generation

Generation VIII
Other generations:
IV - V - VI - VII - IX
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
II III IV V VI VII Captivate × Normal Status 0000 100}}100% 20
II III IV V VI VII Charge Beam Electric Special 05050 090}}90% 10
II III IV V VI VII Confide Normal Status 0000 00—}}—% 20
II III IV V VI VII Curse Ghost Status 0000 00—}}—% 10
II III IV V VI VII Defense Curl Normal Status 0000 00—}}—% 40
II III IV V VI VII Double Team Normal Status 0000 00—}}—% 15
II III IV V VI VII Double-Edge Normal Physical 120120 100}}100% 15
II III IV V VI VII Entrainment Normal Status 0000 100}}100% 15
II III IV V VI VII Frustration × Normal Physical 0000 100}}100% 20
II III IV V VI VII Hidden Power × Normal Special 06060 100}}100% 15
II III IV V VI VII Incinerate Fire Special 06060 100}}100% 15
II III IV V VI VII Mimic Normal Status 0000 00—}}—% 10
II III IV V VI VII Mud-Slap Ground Special 02020 100}}100% 10
II III IV V VI VII Natural Gift × Normal Physical 0000 100}}100% 15
II III IV V VI VII Return × Normal Physical 0000 100}}100% 20
II III IV V VI VII Secret Power × Normal Physical 07070 100}}100% 20
II III IV V VI VII Signal Beam × Bug Special 07575 100}}100% 15
II III IV V VI VII Smack Down Rock Physical 05050 100}}100% 15
II III IV V VI VII String Shot Bug Status 0000 095}}95% 40
II III IV V VI VII Swagger Normal Status 0000 085}}85% 15
II III IV V VI VII Toxic Poison Status 0000 090}}90% 10
  • Transferred Pokémon only retain these moves in Pokémon Sword and Shield
  • A striped background indicates a generation in which the move can only be obtained via event or as a special move
  • Bold indicates a move that gets STAB when used by Remoraid
  • Italic indicates a move that gets STAB only when used by an evolution of Remoraid
  • × indicates a move that cannot be used in Sword and Shield
  • Click on the generation numbers at the top to see transfer-only moves for other generations

TCG-only moves

Move Card
Splash Remoraid (EX Unseen Forces 71)
Remoraid (Platinum 90)

Side game data

Pokémon Trozei!
 
Rarity: Common
Pokémon Mystery Dungeon
Red Rescue Team and Blue Rescue Team
Body size: 1
Recruit rate: 8.8%
Friend Area: Treasure Sea
Phrases
51%-100% HP My Water Gun's aim is precisely accurate!
26%-50% HP Oh? My HP's down halfway already?
1%-25% HP I've had it... I can't hitch on to anything now...
Level up I gained a level! My Water Gun's been boosted, too!
Pokémon Mystery Dungeon
Explorers of Time, Explorers of Darkness, and Explorers of Sky
  Body size: 1
Recruit rate: 8.2%
IQ group: C
Pokémon Super Mystery Dungeon
 

Body size: Standard (1 tile)
How to Recruit: Introduced by Lanturn
Connected to: Aerodactyl, Lanturn
Connection Orb Set: 9

Phrases
Normal I can't help it. I like to cling to Mantine!
Low HP (< 50%) Argh... Where are you, Mantine?
Pokémon Ranger
Group:
Water
Poké Assist:  
Water
Field move: None
Loops: 2 Min. exp.: Max. exp.:
Browser entry R-114
Remoraid dives deep underwater if it notices Rangers. Approach it from behind.
Pokémon Ranger: Guardian Signs
Group:
Water
Poké Assist:
(present)
 
Water
Field move:
(present)
 
(Crush ×1)
Not available in the past.
Browser entry R-274
It shoots orbs of water to attack.
Pokémon Rumble Blast
Attack ●●
Defense
Speed ●●●
Pokémon Rumble Rush
  Walking Speed: 2.92 seconds Base HP: 43
Base Attack: 68 Base Defense: 43 Base Speed: 60
Pokémon Battle Trozei
Water
Attack Power: ★★★★

 

Pokémon Shuffle
 
Water
  Attack Power: 50 - 100   5

#752
 

Daunt
Delays your opponent's disruptions and increases damage.


Pokémon GO
  Base HP: 111 Base Attack: 127 Base Defense: 69
Egg Distance: N/A Buddy Distance: 1 km Evolution Requirement:   50
Fast Attacks: Water Gun, Mud Shot
Charged Attacks: Aurora Beam, Water Pulse, Rock Blast

Evolution data

 
Unevolved
Remoraid
 Water 
 
Level 25
 
First evolution
Octillery
 Water 


Sprites

This Pokémon was unavailable prior to Generation II.
Generation II
Gold Silver Crystal
           
           
Front Back Front Back Front Back
Generation III
Ruby Sapphire Emerald FireRed LeafGreen
           
           
Front Back Front Back Front Back
Generation IV
Diamond Pearl Platinum HeartGold SoulSilver
           
           
Front Back Front Back Front Back
Generation V
Black White Black 2 White 2
       
       
Front Back Front Back
Generation VI
X Y Omega Ruby Alpha Sapphire
Front Back Front Back
Generation VII
Sun Moon Ultra Sun Ultra Moon
Front Back Front Back
Generation VIII
Sword Shield
Legends: Arceus
This Pokémon is unavailable in Generation IX.
Cross-Generation
HOME
   
  For other sprites and images, please see Remoraid images on the Bulbagarden Archives.


Mantine sprites

 
 
 
 
 
 
Gold Silver Crystal
 
 
    
 
Ruby and Sapphire Emerald FireRed and LeafGreen

Trivia

 
Sprite from 1997 demo

Origin

Remoraid's talent for shooting attacks is similar to an archerfish's. Considering its relationship with Mantyke and Mantine, it also appears to be based on a remora. Its shooting abilities, general shape, and appearance make it similar to firearms, more specifically, revolvers. Beside the firearm theme, Remoraid and Octillery share the trait that both are based on aquatic animals with suction cups.

Name origin

Remoraid may be a combination of remora and raid (rapid attack).

Teppouo may be a combination of 鉄砲 teppō (gun) and 魚 uo (fish), which combine to form 鉄砲魚 teppō-uo (archerfish).

In other languages

Language Title Meaning
  Japanese テッポウオ Teppouo From 鉄砲 teppō, uo, and 鉄砲魚 teppō-uo
  French Rémoraid Same as English name
  Spanish Remoraid Same as English name
  German Remoraid Same as English name
  Italian Remoraid Same as English name
  Korean 총어 Chongeo From 총 (銃) chong and 어 (魚) eo
  Mandarin Chinese 鐵炮魚 / 铁炮鱼 Tiěpàoyú From the Japanese 鉄砲魚 teppō-uo and 魚 / 鱼
  Cantonese Chinese 鐵炮魚 Titpaauyùh From the Japanese 鉄砲魚 teppō-uo and yùh


Related articles

External links


  #0222: Corsola
Pokémon
#0224: Octillery  
  This Pokémon article is part of Project Pokédex, a Bulbapedia project that aims to write comprehensive articles on each Pokémon as a species.