Arm Thrust (move)

Arm Thrust
つっぱり Thrust
Arm Thrust IX.png
[[File:|300px|center]]
Type  Fighting
Category  Physical
PP  20 (max. 32)
Power  15
Accuracy  100%
Priority  {{{priority}}}
Target
Foe Foe Foe
Self Ally Ally
May affect anyone adjacent to the user
Availability
Introduced  Generation III
Condition  Tough
Appeal  2 ♥♥
Jam  1
Startles the Pokémon that has the judge's attention.
Condition  Tough
Appeal  2 ♥♥
Allows performance of the same move twice in a row.
Condition  Tough
Appeal  1
Jamming  0  
Effectiveness varies depending on when it is used.

Arm Thrust (Japanese: つっぱり Thrust) is a damage-dealing Fighting-type multi-strike move introduced in Generation III. Prior to Generation V, it was one of the signature moves of Makuhita and Hariyama.

Effect

Generations III and IV

Arm Thrust inflicts damage, hitting the target 2-5 times per use. There is a 37.5% chance that it will hit 2 times, a 37.5% chance that it will hit 3 times, a 12.5% chance that it will hit 4 times, and a 12.5% chance that it will hit 5 times. Each strike made has an equal chance to be a critical hit.

Arm Thrust may continue attacking after breaking a substitute. Bide and Counter will only acknowledge the last strike of this move.

If the target has an Ability that activates upon contact, each strike counts individually, enabling the Ability to activate multiple times.

Pokémon with the Ability Skill Link will always hit five times when using Arm Thrust unless it misses.

Arm Thrust can be used as the second move of a Pokémon Contest combination, with the user gaining 2 bonus appeal points if Fake Out or Focus Energy was used in the previous turn.

If the user is holding a King's Rock or Razor Fang, each consecutive hit has an equal chance to cause the opponent to flinch.

Generation V onwards

There is now a 35% chance that it will hit 2 times, a 35% chance it will hit 3 times, a 15% chance it will hit 4 times, and a 15% chance it will hit 5 times. The average total base power is now 46.5.

If a Focus Sash activates before the last strike is dealt, the following strike will cause the defending Pokémon to faint. A Focus Band can still activate repeatedly to prevent fainting, but each chance is independent. Sturdy will activate with each hit if the defending Pokémon has a maximum HP of 1.

If the target has Weak Armor or Stamina, each strike will activate it.

If the target is holding a Rocky Helmet, the user is damaged for each strike.

Description

Games Description
RSE Straight-arm punches that strike the foe 2 to 5 times.
FRLG A quick flurry of straight-arm punches that hit two to five times.
Colo.XD Straight-arm punches that hit the target 2 to 5 times.
DPPtHGSSPBR
BWB2W2
The user looses a flurry of open-palmed arm thrusts that hit two to five times in a row.
XYORAS
SMUSUM
SwShBDSPLA
The user lets loose a flurry of open-palmed arm thrusts that hit two to five times in a row.
SV The user attacks the target with open-palmed arm thrusts. This move hits two to five times in a row.


Learnset

By leveling up

# Pokémon Types Egg Groups Level
0214    
 
Bug Bug 1 1 1
0296     Human-Like Human-Like 10 7 7 7 7 7 7
0297     Human-Like Human-Like 1, 10 1, 7 1, 7 1, 7 1, 7 1, 7 1
0499    
 
Field Field 17 17 1, Evo. Evo.
0500    
 
Field Field 17 17 1 1
0674     Field Human-Like 7 7 4
0675    
 
Field Human-Like 7 1, 7 1
0922    
 
Field Field Evo.
0923    
 
Field Field 25
0992    
 
No Eggs Discovered No Eggs Discovered 1
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


In other games

Pokémon Mystery Dungeon series

Arm Thrust inflicts damage, hitting the target 2-5 times per use. Each hit has a separate accuracy check, though the move will continue even when a hit fails. Prior to Gates to Infinity, if a targeted Pokémon faints in middle of the attack and is revived with a Reviver Seed, the remaining hits will be able to continue to attack the enemy. The move's critical-hit rate is reduced (2% in the Rescue Team and Explorers series).

Game Base
Power
Max
Power
Base
PP
Max
PP
Base
Accuracy
Max
Accuracy
Range Target Cuts
corners
MDRB 2 - 17 - 78% - Front Enemy No
MDTDS 2 - 10 - 40% - Front Enemy No
BSL 2 - 10 - 40% - Front Enemy No
MDGtI 2 99 15 50 70% 90% Front Enemy No
SMD 2 99 15 30 70% 90% Front Enemy No
With some exceptions, Pokémon learnsets match those from the core series games:

Pokémon Rumble Rush

  Arm Thrust
★★
Attack power 19.26503 (Hit 1), 21.29293 (Hits 2-3), 25.34873 (Hit 4), 35.48822 (Hit 5)
Charge time 0.5 seconds (Hits 1-4), 0.7 seconds
Range type Arc (melee)
Number of hits 1
Number of projectiles 1
Critical hit rate 1.5%
Additional effect None

Description

Games Description
MDRB Inflicts damage on the target. It hits two to five times in succession.
MDTDS Inflicts damage on the target using 2 to 5 attacks in a single turn.
BSL てきポケモンに 2〜5かいれんぞくで ダメージを あたえる
MDGtI
SMD
MDRTDX
It damages an enemy 2 to 5 times in a row.


In the anime

 
Heracross
 
Hariyama
 
Emboar
 
Pancham
The user attacks the target with a flurry of open-palmed arm thrusts.
Pokémon Method
User First Used In Notes
  Makuhita repeatedly hits the opponent with alternating hands.
Brawly's Makuhita Brave the Wave Debut
  Hariyama repeatedly hits the opponent with alternating hands, which sometimes glow white, orange, or light yellow.
Brawly's Hariyama A Meditite Fight! None
Tyson's Hariyama At the End of the Fray None
Fighting Dojo's Hariyama Pasta La Vista! None
Greta's Hariyama Wheel of Frontier None
Paul's Hariyama A Pyramiding Rage! None
Hala's Hariyama Trial and Tribulation! None
Hodge's Hariyama Serving Up the Flute Cup! None
  Emboar repeatedly hits the opponent with alternating hands.
Bianca's Emboar Search for the Clubultimate! None
  Pancham's hands glow white and it strikes the opponent with them.
Serena's Pancham Dreaming a Performer's Dream! None
  Heracross's hands glow multiple shades of blue and it strikes the opponent with one of them.
Goh's Heracross Trade, Borrow, and Steal! Heracross cannot legally learn Arm Thrust in Generation VIII


In the manga

Pokémon Adventures


Pokémon Pocket Monsters


In other generations

Core series games

Side series games

Spin-off series games

In other languages

Language Title
Chinese Cantonese 猛推 Máahngtēui
Mandarin 猛推 Měngtuī *
大力掌击 Dàlì Zhǎng Jī *
  Dutch Armstoot
  Finnish Kämmenisku (AG020)
Panssarinyrkki (AG131)
  French Cogne
  German Armstoß
  Greek Ώθηση Χειρός
  Hungarian Kéz Lökés
  Italian Sberletese
  Korean 손바닥치기 Sonbadak Chigi
  Polish Siła Ramion
Portuguese   Brazil Golpe de Braço (early anime, XY095-present, TCG, manga)
Propulsão de Braço (XY091)
Ataque de Braço (BW103)
  Portugal Impulso de Braços (Advanced; DP Galactic Battles)
Empurrão (Battle Frontier)
  Romanian Mișcarea Mâinii
  Serbian Probijanje Rukama
Spanish   Latin America Brasada
Golpe Múltiple (AG020)
Brazo Fuerte (AG031)
Empuje de Brazos (AG131)
Empujón (DP128)
  Spain Empujón
  Vietnamese Chưởng


  This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.