Bide (move)

Bide
がまん Perseverance
Bide PE.png
Bide PE 2.png
Type  Normal
Category  Physical
PP  10 (max. 16)
Power  —
Accuracy  %
Priority  +1*
  • Makes contact
  • Affected by Protect
  • Not affected by Magic Coat
  • Not affected by Snatch
  • Not affected by Mirror Move
  • Affected by King's Rock
Target
Foe Foe Foe
Self Ally Ally
Affects the user
Availability
Introduced  Generation I
Condition  Tough
Appeal  1
Jam  0  
Can avoid being startled by others.
Condition  Tough
Appeal  2 ♥♥
Earns double the score on the final performance.
Condition  Tough
Appeal  3 ♥♥♥
Jamming  0  
Causes the user to move later on the next turn.

Bide (Japanese: がまん Perseverance) is a damage-dealing Normal-type move introduced in Generation I. It is TM34 in Generation I.

Effect

Generation I

After Bide is selected, the user will be unable to select a move for an idling period of 2-3 turns (chosen randomly), though it will still be able to switch out during the move's effect. Afterwards, Bide will do damage equal to twice the damage received during the idling period. If the user is not directly attacked during the biding period, it will fail on the turn it would have released. Although Bide is a Normal-type move, type has no effect on the calculated damage inflicted by this attack, so Bide deals neutral damage on Rock and Ghost types and does not receive the same-type attack bonus.

Bide bypasses accuracy checks to always hit, even during the semi-invulnerable turn of a move such as Dig or Fly.

The damage received during the period is counted as equal to the last amount of damage done. The last amount of damage done will include crash damage, an opponent's self-inflicted confusion damage, and the full damage absorbed by a substitute. Additionally, if the opponent does not use an attack that misses, the last amount of damage done will not be reset, effectively resulting in damage done during the previous turn also being counted as damage done during that turn.

Sleep, freeze, binding, and flinching will pause but not disrupt the duration of Bide.

In Stadium, a move can be selected during each of Bide's idling turns. Bide will miss against any Pokémon that is in the middle of Dig, Fly, or a similar semi-invulnerable state.

Generation II

Bide no longer bypasses accuracy checks, and has an accuracy of 100. It can no longer hit Ghost-type Pokémon, nor Pokémon in the semi-invulnerable turn of a move such as Dig or Fly.

If sleep status is inflicted on a Pokémon using Bide, the move is disrupted and does not continue even after the Pokémon wakes up.

Generation III

  This move effect may be in need of research.
Reason: Confirm if it can hit Pokémon in the semi-invulnerable turn in Generations II and III.
You can discuss this on the talk page.

Bide will now only endure attacks for two turns. Once a Pokémon has started biding, it cannot choose to switch out until the attack is complete.

Bide hits the last Pokémon to attack the user, even if this is an ally.

In Generation III only, a loss of HP due to Pain Split contributes to the accumulated damage of Bide.

Generation IV

Bide now has an increased priority of +1 in its entire duration, so it is used before all moves that do not have increased priority.

Bide now bypasses accuracy checks again. It can again hit Ghost-type Pokémon, but not Pokémon who are in the semi-invulnerable turn of a move such as Dig or Fly.

Pain Split can no longer contribute to the accumulated damage of Bide.

If Bide is called through another move, it will have +0 priority on its subsequent turns.

Generations V to VII

Bide can no longer hit Ghost-type Pokémon, nor Pokémon in the semi-invulnerable turn of a move such as Dig or Fly.

During Triple Battles, this attack will hit the last Pokémon to attack the user, including allies.

If Bide is called through another move, it will have +1 priority on its subsequent turns.

Generation VIII onwards

Bide cannot be selected in a battle.

Description

Games Description
StadStad2 The user waits for several turns. At the end, it returns double the damage it received.
GSC Waits 2-3 turns & hits back double.
RSEColo.XD Endures attack for 2 turns to retaliate double.
FRLG The user endures attacks for two turns, then strikes back double.
DPPtHGSSPBR
BWB2W2
XYORAS
SMUSUMPE
The user endures attacks for two turns, then strikes back to cause double the damage taken.
SwShBDSPLA
SV
This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.


Learnset

By leveling up

# Pokémon Types Egg Groups Level
0027  
Sandshrew
Alolan Form
 
 
Field Field 3 4
0028  
Sandslash
Alolan Form
 
 
Field Field 1
0039    
 
Fairy Fairy 10
0040    
 
Fairy Fairy 1
0066     Human-Like Human-Like 8
0067     Human-Like Human-Like 1, 8
0068     Human-Like Human-Like 1, 8
0074    
 
Mineral Mineral 6
0074  
Geodude
Alolan Form
 
 
Mineral Mineral 6
0075    
 
Mineral Mineral 1, 6
0075  
Graveler
Alolan Form
 
 
Mineral Mineral 1, 6
0076    
 
Mineral Mineral 1, 6
0076  
Golem
Alolan Form
 
 
Mineral Mineral 1, 6
0139    
 
Water 1 Water 3 1
0204     Bug Bug 29 29 17DP
20PtHGSS
20 20 20
0205    
 
Bug Bug 29 29 17DP
20PtHGSS
20 20 20
0213    
 
Bug Bug 28 28 9DP
1PtHGSS
1 1 1
0241     Field Field 26 26 15 15 15 15
0258     Monster Water 1 15 15 15 15XY
17ORAS
17
0259    
 
Monster Water 1 15 15 15 15XY
18ORAS
18
0260    
 
Monster Water 1 15 15 15 15XY
18ORAS
18
0273     Field Grass 1 1 1 1 1
0290    
 
Bug Bug 29ORAS 29
0307    
 
Human-Like Human-Like 1 1 1 1 1
0308    
 
Human-Like Human-Like 1 1 1 1 1
0328     Bug Dragon 17B2W2 17XY
1ORAS
1
0329    
 
Bug Dragon 17B2W2 17XY
1ORAS
1
0330    
 
Bug Dragon 17B2W2 17XY
1ORAS
1
0393     Water 1 Field 18DP
22PtHGSS
22 22 22
0394     Water 1 Field 19DP
24PtHGSS
24 24 24
0401     Bug Bug 1 1 1 1
0402     Bug Bug 1 1 1 1
0417     Field Fairy 1 1 1 1
0504     Field Field 8 8 8
0505     Field Field 8 8 8
0532     Human-Like Human-Like 8 8 8
0533     Human-Like Human-Like 1, 8 1, 8 1, 8
0534     Human-Like Human-Like 1, 8 1, 8 1, 8
0538     Human-Like Human-Like 5 5 1
0539     Human-Like Human-Like 5 5 1
0564    
 
Water 1 Water 3 1 1 1
0565    
 
Water 1 Water 3 1 1 1
0590    
 
Grass Grass 12 12 12
0591    
 
Grass Grass 1, 12 1, 12 1, 12
0613     Field Field 9 9 9
0614     Field Field 1, 9 1 1, 9
0616     Bug Bug 8 8 8
0618    
 
Water 1 Amorphous 5 5 5
0696    
 
Monster Dragon 12 12
0697    
 
Monster Dragon 12 12
0704     Dragon Dragon 13 13
0705     Dragon Dragon 13 13
0706     Dragon Dragon 13 13
0734     Field Field 16
0735     Field Field 16
0749     Field Field 22
0750     Field Field 22
0759    
 
Field Field 5
0760    
 
Field Field 5
0771     Water 1 Water 1 1
0782     Dragon Dragon 9
0783    
 
Dragon Dragon 1, 9
0784    
 
Dragon Dragon 1, 9
0805    
 
No Eggs Discovered No Eggs Discovered 17USUM
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By breeding

# Pokémon Types Egg Groups Egg Move
0098     Water 3 Water 3
0138    
 
Water 1 Water 3
0165    
 
Bug Bug
0172     Field Fairy
0191     Grass Grass
0206     Field Field
0214    
 
Bug Bug
0222    
 
Water 1 Water 3
0361     Fairy Mineral
0393     Water 1 Field
0548     Grass Grass
0564    
 
Water 1 Water 3
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By TM

# Pokémon Types Egg Groups Compatibility
Every Pokémon can learn this move by TM except
the ones listed below and only if marked with ✘.
0010     Bug Bug
0011     Bug Bug
0013    
 
Bug Bug
0014    
 
Bug Bug
0129     Water 2 Dragon
0132     Ditto Ditto
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


In other games

Pokémon Mystery Dungeon series

Bide gives the user the Bide status, where the user cannot move, attack, or use any items. The status lasts for 4 turnsRBTDS / 3 turnsGtISMD, and any damage received during this time will be dealt back at 2×RBTDS / 1.5×GtISMD to the enemy in front. Bide cannot be used in a Pokémon Tower in the Adventure Squad series.

Game Base
Power
Max
Power
Base
PP
Max
PP
Base
Accuracy
Max
Accuracy
Range Target Cuts
corners
MDRB - - 15 - —% - Front Enemy No
MDTDS - - 15 - —% - Front Enemy No
BSL - - 15 - —% - Front Enemy No
MDGtI - - 13 50 —% - Front Enemy No
SMD - - 13 30 —% - Front Enemy No
With some exceptions, Pokémon learnsets match those from the core series games:

Pokémon Rumble Blast

The user goes into a reprisal and any damage that is done to the user is passed to the attacker as well.

Pokémon Rumble Rush

In Pokémon Rumble Rush, Bide could only be used by opposing Pokémon and could not be obtained on any caught Pokémon. Bide could be seen as a move used by opposing Kricketot.

  Bide
Charge time 1.54 seconds
Range type Circular (self)
Target Self
Additional effect Deals damage as a reprisal after the user takes damage

Description

Games Description
MDRB The user gains the Bide status. When Bide is released, the user looses an attack double the damage it took while waiting.
MDTDS Gives the user a Bide status. A Pokémon that has a Bide status waits, then does double any damage it took under Bide status.
BSL じぶんを がまんじょうたいにかえる がまんじょうたいが かいじょされたときの こうげきは そのあいだに うけたダメージの 2ばい このわざは ポケモンタワーでは くりだせない
MDGtI You will get the Bide status for a little while and then cause damage. The more damage you take while biding, the greater the damage the move causes.
SMD
MDRTDX
You'll get the Bide status for a little while, and then you'll damage an enemy. The more damage you take from enemy Pokémon while biding, the greater the damage you can cause.


In the anime

Main series

 
Piplup
 
Goomy enduring
 
Goomy counterattacking
 
Goodra
The user endures attacks, then strikes back to cause double the damage that was taken. If this move is used while the user is evolving, the evolution will stop.
Pokémon Method
User First Used In Notes
  Wobbuffet braces itself for an attack.
Jessie's Wobbuffet A Hot Water Battle Debut
Wobbuffet cannot legally learn Bide
  Piplup's body becomes outlined in white as it endures the opponent's attacks. Then, its whole body glows white and it fires a white beam at the opponent from its body. If this move is used during evolution, the evolution will stop.
Dawn's Piplup Following A Maiden's Voyage! None
Professor Rowan's Piplup DPS01 None
  Goomy endures the opponent's attacks. Its whole body then becomes surrounded by a red aura and it fires a white beam of energy from its mouth at the opponent.
Ash's Goomy A Slippery Encounter! None
  Goodra endures the opponent's attacks. Its whole body then becomes surrounded by a red aura and it fires a white beam of energy from its mouth at the opponent.
Ash's Goodra Good Friends, Great Training! None


Pokémon Origins

 
Onix
 
Counterattack
The user endures the foe's attacks and then strikes back with twice the power.
Pokémon Method
User First Used In Notes
  Onix takes hits from two of its opponent's attacks. Onix then becomes surrounded by a white aura, and it hits the opponent with its tail, dealing back double the damage it took from its opponent's attacks.
Brock's Onix File 1: Red Debut


In the manga

Pokémon Adventures


  • Wild Kricketot were revealed to know Bide on the official web site, but they were never shown using the move.
  • Orm's two Shuckle were revealed to know Bide on the official web site, but they was never shown using the move.

Pokémon Diamond and Pearl Adventure!


Pokémon Pocket Monsters


In other generations

Core series games

Side series games

Spin-off series games

In other languages

Language Title
Chinese Cantonese 忍耐 Yánnoih *
忍忍 Yánnoih *
忍忍功 Yányángūng *
Mandarin 忍耐 Rěnnài *
忍忍 Rěnrěn *
忍忍功 Rěnrěngōng *
  Dutch Wacht af
  Finnish Vaaninta
  French Patience
  German Geduld
  Greek Υπομονή
  Italian Pazienza
  Korean 참기 Chamgi
  Polish Czekanie
Portuguese   Brazil Aguardar (Pokémon the Series: XY-present, TCG, manga)
Contra Dano (early anime)
  Portugal Ataque de Espera (Johto League Champions)
Paciência (Diamond and Pearl)
Aguardar (DP Battle Dimension)
Perseverança
  Romanian Răzbunarea
Înfruntarea
  Russian Выжидание Vyzhidanie
  Serbian Strpljenje
  Spanish Venganza
  Swedish Bidattack
  Vietnamese Kiên Nhẫn


Generation I TMs
01020304050607080910111213141516171819202122232425
26272829303132333435363738394041424344454647484950
Generation I HMs
0102030405


  This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.