Psycho Shift (move)

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Psycho Shift
サイコシフト Psycho Shift
Psycho Shift V.png
[[File:|center]]
Type  Psychic
Category  Status
PP  10 (max. 16)
Power  —
Accuracy  100%
Priority  {{{priority}}}
  • Does not make contact
  • Affected by Protect
  • Not affected by Magic Coat
  • Not affected by Snatch
  • Not affected by King's Rock
Target
Foe Foe Foe
Self Ally Ally
May affect anyone adjacent to the user
Availability
Introduced  Generation IV
Condition  Cool
Appeal  0  
Jam  0  
Points equal 4 minus voltage of judge
Condition  Cool
Appeal  0  
Raises the score if the Voltage is low.
Condition  Clever
Appeal  2 ♥♥
Jamming  0  
Works great if the user goes last this turn.

Psycho Shift (Japanese: サイコシフト Psycho Shift) is a non-damaging Psychic-type move introduced in Generation IV.

Effect

Generation IV

Psycho Shift cures any non-volatile status condition the user has and afflicts the target with it.

It will not transfer volatile status conditions, such as confusion. It will fail if the target is immune to the status condition (such as via type, Ability, Safeguard, or by already having a status condition).

If a badly poisoned Pokémon uses Psycho Shift, its target will be badly poisoned. Psycho Shift can be used to transfer sleep when used via Sleep Talk. As there is no way to act while frozen, Psycho Shift cannot transfer this condition.

Psycho Shift will cure the user, then inflict the status condition on the opponent. Therefore, if Psycho Shift is used on a Pokémon with Synchronize, Synchronize will activate and afflict the user of Psycho Shift with that status condition again (if the user of Psycho Shift is susceptible to the status condition).

Generation V

Psycho Shift will now inflict the status condition on the target, then cure the user. Therefore, if Psycho Shift is used on a Pokémon with Synchronize, the user of Psycho Shift will already be afflicted with a status condition when Synchronize activates.

Generation VI

Psycho Shift's accuracy changed from 90% to 100%.

Description

Games Description

Using its psychic power of suggestion, the user transfers its status problems to the target.
Using its psychic power of suggestion, the user transfers its status conditions to the target.


Learnset

By leveling up

# Pokémon Type Level
I II III IV V VI
163   Hoothoot Normal Flying 41 49 49
164   Noctowl Normal Flying 47 57 57
177   Natu Psychic Flying 33 33 33
39
178   Xatu Psychic Flying 37 37 37
43
380   Latias Dragon Psychic 50 50 50
28
381   Latios Dragon Psychic 50 50 50
28
386   Deoxys Psychic Psychic 57 57 57
43
488   Cresselia Psychic Psychic 75 75 1, 75
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By breeding

# Pokémon Type Father
II III IV V VI
063   Abra* Psychic Psychic no no  
175   Togepi Fairy Fairy               
198   Murkrow Dark Flying               
327   Spinda* Normal Normal no no  
527   Woobat Psychic Flying no no     
561   Sigilyph Psychic Flying no          
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


In the manga

In the Pokémon Adventures manga


In other generations

In other languages

Language Title
Mandarin Chinese 幻象轉移 Huànxiàng Zhuǎnyí
  French Échange Psy*
Echange Psy*
  German Psybann
  Greek Τηλεμεταβίβαση
  Italian Psicotrasfer
  Korean 사이코시프트 Psycho Shift
  Brazilian Portuguese Mudança Psíquica
  Serbian Psihička Smena
  Spanish Psicocambio*
Psico-cambio*


  This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.