Flip Turn (move)

Revision as of 00:22, 21 June 2020 by AmbientDinosaur (talk | contribs) (added move tutor info to infobox)
Flip Turn
クイックターン Quick Turn
[[File:|300px|center]]
Type  Water
Category  Physical
PP  20 (max. 32)
Power  60
Accuracy  100%
Priority  {{{priority}}}
Target
Foe Foe Foe
Self Ally Ally
May affect anyone adjacent to the user
Availability
Introduced  Generation VIII
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Jam  0  
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Jamming  0  

Flip Turn (Japanese: クイックターン Quick Turn) is a damage-dealing Water-type move introduced in Generation VIII.

Effect

Flip Turn deals damage and then switches the user out. The user will not be switched out if the user is the only Pokémon in the party that is able to battle, if Flip Turn triggers an opponent's Wimp Out or Emergency Exit, or if using Flip Turn ends the battle. If Flip Turn faints an opponent Trainer's Pokémon, the next Pokémon sent out by the user will not be counted for additional experience, and if the user is battling an NPC, the player will still have the ability to switch Pokémon in between Pokémon that have fainted. If the next Pokémon sent out by the user is holding an Amulet Coin or Luck Incense, it will be counted for that even if it is immediately switched out in between fainted Pokémon.

Flip Turn may be used to switch out of Ingrain, but Ingrain's effects will not be passed on. Flip Turn can also be used to switch out even if the user is under the effect of Arena Trap, Magnet Pull, Shadow Tag, Mean Look, Spider Web, or Block. Flip Turn will not force a switch if the user is holding a Red Card or the target is holding an Eject Button.

Description

Games Description
SwSh After making its attack, the user rushes back to switch places with a party Pokémon in waiting.


Learnset

By Move Tutor

# Pokémon Types Egg Groups Game
SwSh SwSh
EP
BDSP LA
0007     Monster Water 1
0008     Monster Water 1
0009     Monster Water 1
0055     Water 1 Field
0116     Water 1 Dragon
0117     Water 1 Dragon
0118     Water 2 Water 2
0119     Water 2 Water 2
0120     Water 3 Water 3
0121    
 
Water 3 Water 3
0134     Field Field
0151     style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered
0230    
 
Water 1 Dragon
0318    
 
Water 2 Water 2
0319    
 
Water 2 Water 2
0350     Water 1 Dragon
0550     Water 2 Water 2
0647    
 
style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered
0690    
 
Water 1 Dragon
0691    
 
Water 1 Dragon
0692     Water 1 Water 3
0693     Water 1 Water 3
0728     Water 1 Field
0729     Water 1 Field
0730    
 
Water 1 Field
0746     Water 2 Water 2
0847     Water 2 Water 2
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


In other languages

Language Title
Chinese Cantonese 快速折返 Faaichūk Jitfáan
Mandarin 快速折返 Kuàisù Zhéfǎn
  French Eau Revoir
  German Rollwende
  Italian Virata
  Korean 퀵턴 Quick Turn
  Spanish Viraje


  This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.