Flip Turn (move)
Flip Turn クイックターン Quick Turn | ||||||||||||
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Target
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Availability
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Flip Turn (Japanese: クイックターン Quick Turn) is a damage-dealing Water-type move introduced in Generation VIII.
Effect
Flip Turn deals damage and then switches the user out. The user will not be switched out if the user is the only Pokémon in the party that is able to battle, if Flip Turn triggers an opponent's Wimp Out or Emergency Exit, or if using Flip Turn ends the battle. If Flip Turn faints an opponent Trainer's Pokémon, the next Pokémon sent out by the user will not be counted for additional experience, and if the user is battling an NPC, the player will still have the ability to switch Pokémon in between Pokémon that have fainted. If the next Pokémon sent out by the user is holding an Amulet Coin or Luck Incense, it will be counted for that even if it is immediately switched out in between fainted Pokémon.
Flip Turn may be used to switch out of Ingrain, but Ingrain's effects will not be passed on. Flip Turn can also be used to switch out even if the user is under the effect of Arena Trap, Magnet Pull, Shadow Tag, Mean Look, Spider Web, or Block. Flip Turn will not force a switch if the user is holding a Red Card or the target is holding an Eject Button.
Description
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Learnset
By Move Tutor
# | Pokémon | Types | Egg Groups | Game | |||||||||
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SwSh | |||||||||||||
0007 | Monster | Water 1 | ✔ | ||||||||||
0008 | Monster | Water 1 | ✔ | ||||||||||
0009 | Monster | Water 1 | ✔ | ||||||||||
0055 | Water 1 | Field | ✔ | ||||||||||
0116 | Water 1 | Dragon | ✔ | ||||||||||
0117 | Water 1 | Dragon | ✔ | ||||||||||
0118 | Water 2 | ✔ | |||||||||||
0119 | Water 2 | ✔ | |||||||||||
0120 | Water 3 | ✔ | |||||||||||
0121 | |
Water 3 | ✔ | ||||||||||
0134 | Field | ✔ | |||||||||||
0151 | style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered | style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered | ✔ | ||||||||||
0230 | |
Water 1 | Dragon | ✔ | |||||||||
0318 | |
Water 2 | ✔ | ||||||||||
0319 | |
Water 2 | ✔ | ||||||||||
0350 | Water 1 | Dragon | ✔ | ||||||||||
0550 | Water 2 | ✔ | |||||||||||
0647 | |
style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered | style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered | ✔ | |||||||||
0690 | |
Water 1 | Dragon | ✔ | |||||||||
0691 | |
Water 1 | Dragon | ✔ | |||||||||
0692 | Water 1 | Water 3 | ✔ | ||||||||||
0693 | Water 1 | Water 3 | ✔ | ||||||||||
0728 | Water 1 | Field | ✔ | ||||||||||
0729 | Water 1 | Field | ✔ | ||||||||||
0730 | |
Water 1 | Field | ✔ | |||||||||
0746 | Water 2 | ✔ | |||||||||||
0847 | Water 2 | ✔ | |||||||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
In other languages
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This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |