Healing Wish (move)
Healing Wish いやしのねがい Healing Wish | ||||||||||||
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Range
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Availability
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Healing Wish (Japanese: いやしのねがい Healing Wish) is a non-damaging Psychic-type move introduced in Generation IV.
Effect
Generation IV
Healing Wish causes the user to faint, then immediately switches in the new Pokémon. The new Pokémon's HP is restored and it is cured of any status ailments upon being sent out. Healing Wish will fail if the player has no other conscious Pokémon in their party.
Generation V
The receiving Pokémon is now sent out at the end of the turn rather than immediately sending it out.
Pokémon Mystery Dungeon
Healing Wish reduces the user's HP to 1, and restores all the HP and PP of team members in the same room as the user. It also removes any status ailments on those Pokémon and breaks any move seals caused by seal traps.
Description
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Learnset
By leveling up
# | Pokémon | Type | Level | |||||||
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IV | V | VI | ||||||||
035 | Clefairy | Fairy | 46 | 49 | 55 | --, 55 | ||||
113 | Chansey | Normal | 42 | 50 | 50 | |||||
242 | Blissey | Normal | 42 | 50 | 50 | |||||
251 | Celebi | Psychic | Grass | 73 | 73 | ' | ||||
282 | Gardevoir | Psychic | Fairy | -- | -- | -- | ||||
358 | Chimecho | Psychic | 49 | 57 | ' | |||||
380 | Latias | Dragon | Psychic | 60 | 85 | ' | ||||
385 | Jirachi | Steel | Psychic | 50 | 50 | ' | ||||
427 | Buneary | Normal | 53 | 63 | ' | |||||
428 | Lopunny | Normal | 53 | 63 | ' | |||||
481 | Mesprit | Psychic | 76 | 76 | ' | |||||
492 | Shaymin Land Forme |
Grass | 91 | 91 | ' | |||||
594 | Alomomola | Water | 57 | ' | ||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
By breeding
# | Pokémon | Type | Father | |||||||
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IV | V | VI | ||||||||
420 | Cherubi | Grass | no | |||||||
439 | Mime Jr. | Psychic | Fairy | |||||||
517 | Munna | Psychic | no | no | ||||||
531 | Audino | Normal | no | |||||||
548 | Petilil* | Grass | no | |||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
By event
Generation IV
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In the anime
The user sacrifices itself to heal its allies. | |||
Pokémon | Method | ||
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User | First Used In | Notes | |
Jirachi flies into the sky, and its body starts to glow white. It then lets out a burst of light blue, sparkling lights, that rain down onto Jirachi's allies, healing them. After using the move, Jirachi faints. | |||
A wild Jirachi | Searching for a Wish! | Debut |
In the manga
In the Pokémon Adventures manga
The user sacrifices itself to heal its replacement. | |||
Pokémon | Method | ||
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User | First Chapter Used In | Notes | |
Lopunny makes itself faint. Then, the next Pokémon the Trainer calls out will be fully healed and clear of any injuries it had before. | |||
Platinum's Lopunny | To and Fro with Froslass | Debut |
In other generations
In other languages
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Variations of the move Destiny Bond | ||
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This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |