Clefairy (Pokémon)/Generation VIII learnset

← Clefairy Clefairy

Clefairy is available in Sword and Shield, Brilliant Diamond and Shining Pearl, and Pokémon Legends: Arceus.

By leveling up

SwShBDSP

Generation VIII
Other generations:
I - II - III - IV - V - VI - VII - IX
 Level   Move   Type   Cat.   Pwr.   Acc.   PP
011 Sing Normal Status 0000 05555% 15
011 Sweet Kiss Fairy Status 0000 07575% 10
011 Disarming Voice Fairy Special 04040 00——% 15
011 Encore Normal Status 0000 100100% 5
011 Charm Fairy Status 0000 100100% 20
011 Splash Normal Status 0000 00——% 40
011 Pound Normal Physical 04040 100100% 35
011 Copycat Normal Status 0000 00——% 20
011 Growl Normal Status 0000 100100% 40
011 Defense Curl Normal Status 0000 00——% 40
044 Stored Power Psychic Special 02020 100100% 10
088 Minimize Normal Status 0000 00——% 10
1212 After You Normal Status 0000 00——% 15
1616 Life Dew Water Status 0000 00——% 10
2020 Metronome Normal Status 0000 00——% 10
2424 Moonlight Fairy Status 0000 00——% 5
2828 Gravity Psychic Status 0000 00——% 5
3232 Meteor Mash Steel Physical 09090 09090% 10
3636 Follow Me Normal Status 0000 00——% 20
4040 Cosmic Power Psychic Status 0000 00——% 20
4444 Moonblast Fairy Special 09595 100100% 15
4848 Healing Wish Psychic Status 0000 00——% 10
  • Bold indicates a move that gets STAB when used by Clefairy
  • Italic indicates a move that gets STAB only when used by an evolution of Clefairy
  • Click on the generation numbers at the top to see level-up moves from other generations

LA

Generation VIII
Other generations:
I - II - III - IV - V - VI - VII - IX
Learn Mastery  Move   Type   Cat.   Power   Accuracy   PP
Base  St.   Ag.  Base  St. 
1 9 Tackle Normal Physical 40 50 30 100% 100% 30
5 14 Fairy Wind Fairy Special 40 50 30 100% 100% 25
9 18 Baby-Doll Eyes Fairy Status 100% 100% 20
15 25 Draining Kiss Fairy Special 50 60 40 100% 100% 15
21 31 Calm Mind Psychic Status —% —% 10
29 40 Psychic Psychic Special 80 100 60 100% 100% 10
37 48 Moonblast Fairy Special 85 105 65 100% 100% 10
47 59 Double-Edge Normal Physical 100 120 80 100% 100% 5
  • Bold indicates a move that gets STAB when used by Clefairy
  • Italic indicates a move that gets STAB only when used by an evolution of Clefairy
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/TR

SwSh

Generation VIII
Other generations:
I - II - III - IV - V - VI - VII - IX
   TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TM00 TM00 Mega Punch Normal Physical 08080 085}}85% 20
TM01 TM01 Mega Kick Normal Physical 120120 075}}75% 5
TM03 TM03 Fire Punch Fire Physical 07575 100}}100% 15
TM04 TM04 Ice Punch Ice Physical 07575 100}}100% 15
TM05 TM05 Thunder Punch Electric Physical 07575 100}}100% 15
TM10 TM10 Magical Leaf Grass Special 06060 00—}}—% 20
TM11 TM11 Solar Beam Grass Special 120120 100}}100% 10
TM14 TM14 Thunder Wave Electric Status 0000 090}}90% 20
TM15 TM15 Dig Ground Physical 08080 100}}100% 10
TM17 TM17 Light Screen Psychic Status 0000 00—}}—% 30
TM18 TM18 Reflect Psychic Status 0000 00—}}—% 20
TM19 TM19 Safeguard Normal Status 0000 00—}}—% 25
TM21 TM21 Rest Psychic Status 0000 00—}}—% 10
TM24 TM24 Snore Normal Special 05050 100}}100% 15
TM25 TM25 Protect Normal Status 0000 00—}}—% 10
TM27 TM27 Icy Wind Ice Special 05555 095}}95% 15
TM29 TM29 Charm Fairy Status 0000 100}}100% 20
TM31 TM31 Attract Normal Status 0000 100}}100% 15
TM33 TM33 Rain Dance Water Status 0000 00—}}—% 5
TM34 TM34 Sunny Day Fire Status 0000 00—}}—% 5
TM39 TM39 Facade Normal Physical 07070 100}}100% 20
TM41 TM41 Helping Hand Normal Status 0000 00—}}—% 20
TM43 TM43 Brick Break Fighting Physical 07575 100}}100% 15
TM44 TM44 Imprison Psychic Status 0000 00—}}—% 10
TM47 TM47 Fake Tears Dark Status 0000 100}}100% 20
TM52 TM52 Bounce Flying Physical 08585 085}}85% 5
TM59 TM59 Fling Dark Physical 0000 100}}100% 10
TM63 TM63 Drain Punch Fighting Physical 07575 100}}100% 10
TM71 TM71 Wonder Room Psychic Status 0000 00—}}—% 10
TM76 TM76 Round Normal Special 06060 100}}100% 15
TM79 TM79 Retaliate Normal Physical 07070 100}}100% 5
TM87 TM87 Draining Kiss Fairy Special 05050 100}}100% 10
TM89 TM89 Misty Terrain Fairy Status 0000 00—}}—% 10
TM92 TM92 Mystical Fire Fire Special 07575 100}}100% 10
TR01 TR01 Body Slam Normal Physical 08585 100}}100% 15
TR02 TR02 Flamethrower Fire Special 09090 100}}100% 15
TR05 TR05 Ice Beam Ice Special 09090 100}}100% 10
TR06 TR06 Blizzard Ice Special 110110 070}}70% 5
TR08 TR08 Thunderbolt Electric Special 09090 100}}100% 15
TR09 TR09 Thunder Electric Special 110110 070}}70% 10
TR11 TR11 Psychic Psychic Special 09090 100}}100% 10
TR14 TR14 Metronome Normal Status 0000 00—}}—% 10
TR15 TR15 Fire Blast Fire Special 110110 085}}85% 5
TR17 TR17 Amnesia Psychic Status 0000 00—}}—% 20
TR19 TR19 Tri Attack Normal Special 08080 100}}100% 10
TR20 TR20 Substitute Normal Status 0000 00—}}—% 10
TR25 TR25 Psyshock Psychic Special 08080 100}}100% 10
TR26 TR26 Endure Normal Status 0000 00—}}—% 10
TR27 TR27 Sleep Talk Normal Status 0000 00—}}—% 10
TR29 TR29 Baton Pass Normal Status 0000 00—}}—% 40
TR30 TR30 Encore Normal Status 0000 100}}100% 5
TR31 TR31 Iron Tail Steel Physical 100100 075}}75% 15
TR33 TR33 Shadow Ball Ghost Special 08080 100}}100% 15
TR35 TR35 Uproar Normal Special 09090 100}}100% 10
TR38 TR38 Trick Psychic Status 0000 100}}100% 10
TR42 TR42 Hyper Voice Normal Special 09090 100}}100% 10
TR44 TR44 Cosmic Power Psychic Status 0000 00—}}—% 20
TR49 TR49 Calm Mind Psychic Status 0000 00—}}—% 20
TR69 TR69 Zen Headbutt Psychic Physical 08080 090}}90% 15
TR76 TR76 Stealth Rock Rock Status 0000 00—}}—% 20
TR77 TR77 Grass Knot Grass Special 0000 100}}100% 20
TR82 TR82 Stored Power Psychic Special 02020 100}}100% 10
TR83 TR83 Ally Switch Psychic Status 0000 00—}}—% 15
TR85 TR85 Work Up Normal Status 0000 00—}}—% 30
TR90 TR90 Play Rough Fairy Physical 09090 090}}90% 10
TR92 TR92 Dazzling Gleam Fairy Special 08080 100}}100% 10
  • Bold indicates a move that gets STAB when used by Clefairy
  • Italic indicates a move that gets STAB only when used by an evolution of Clefairy
  • Click on the generation numbers at the top to see TM moves from other generations

BDSP

Generation VIII
Other generations:
I - II - III - IV - V - VI - VII - IX
   TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TM01 TM01 Focus Punch Fighting Physical 150150 100}}100% 20
TM03 TM03 Water Pulse Water Special 06060 100}}100% 20
TM04 TM04 Calm Mind Psychic Status 0000 00—}}—% 20
TM10 TM10 Work Up Normal Status 0000 00—}}—% 30
TM11 TM11 Sunny Day Fire Status 0000 00—}}—% 5
TM13 TM13 Ice Beam Ice Special 09090 100}}100% 10
TM14 TM14 Blizzard Ice Special 110110 070}}70% 5
TM16 TM16 Light Screen Psychic Status 0000 00—}}—% 30
TM17 TM17 Protect Normal Status 0000 00—}}—% 10
TM18 TM18 Rain Dance Water Status 0000 00—}}—% 5
TM20 TM20 Safeguard Normal Status 0000 00—}}—% 25
TM21 TM21 Dazzling Gleam Fairy Special 08080 100}}100% 10
TM22 TM22 Solar Beam Grass Special 120120 100}}100% 10
TM23 TM23 Iron Tail Steel Physical 100100 075}}75% 15
TM24 TM24 Thunderbolt Electric Special 09090 100}}100% 15
TM25 TM25 Thunder Electric Special 110110 070}}70% 10
TM28 TM28 Dig Ground Physical 08080 100}}100% 10
TM29 TM29 Psychic Psychic Special 09090 100}}100% 10
TM30 TM30 Shadow Ball Ghost Special 08080 100}}100% 15
TM31 TM31 Brick Break Fighting Physical 07575 100}}100% 15
TM32 TM32 Double Team Normal Status 0000 00—}}—% 15
TM33 TM33 Reflect Psychic Status 0000 00—}}—% 20
TM34 TM34 Shock Wave Electric Special 06060 00—}}—% 20
TM35 TM35 Flamethrower Fire Special 09090 100}}100% 15
TM38 TM38 Fire Blast Fire Special 110110 085}}85% 5
TM42 TM42 Facade Normal Physical 07070 100}}100% 20
TM44 TM44 Rest Psychic Status 0000 00—}}—% 10
TM45 TM45 Attract Normal Status 0000 100}}100% 15
TM56 TM56 Fling Dark Physical 0000 100}}100% 10
TM57 TM57 Charge Beam Electric Special 05050 090}}90% 10
TM58 TM58 Endure Normal Status 0000 00—}}—% 10
TM60 TM60 Drain Punch Fighting Physical 07575 100}}100% 10
TM67 TM67 Recycle Normal Status 0000 00—}}—% 10
TM70 TM70 Flash Normal Status 0000 100}}100% 20
TM73 TM73 Thunder Wave Electric Status 0000 090}}90% 20
TM76 TM76 Stealth Rock Rock Status 0000 00—}}—% 20
TM77 TM77 Psych Up Normal Status 0000 00—}}—% 10
TM82 TM82 Sleep Talk Normal Status 0000 00—}}—% 10
TM85 TM85 Dream Eater Psychic Special 100100 100}}100% 15
TM86 TM86 Grass Knot Grass Special 0000 100}}100% 20
TM87 TM87 Swagger Normal Status 0000 085}}85% 15
TM90 TM90 Substitute Normal Status 0000 00—}}—% 10
TM96 TM96 Strength Normal Physical 08080 100}}100% 15
TM98 TM98 Rock Smash Fighting Physical 04040 100}}100% 15
  • Bold indicates a move that gets STAB when used by Clefairy
  • Italic indicates a move that gets STAB only when used by an evolution of Clefairy
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

SwSh

Generation VIII
Other generations:
II - III - IV - V - VI - VII - IX
 Parent   Move   Type   Cat.   Pwr.   Acc.   PP 
Aromatherapy Grass Status —% 5
Heal Pulse Psychic Status —% 10
Present* Normal Physical 90% 15
Tickle* Normal Status 100% 20
Wish Normal Status —% 10
  • Moves marked with an asterisk (*) must be chain bred onto Clefairy in Generation VIII
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Clefairy in that game.
  • Bold indicates a move that gets STAB when used by Clefairy
  • Italic indicates a move that gets STAB only when used by an evolution of Clefairy
  • Click on the generation numbers at the top to see Egg moves from other generations

BDSP

Generation VIII
Other generations:
II - III - IV - V - VI - VII - IX
 Parent   Move   Type   Cat.   Pwr.   Acc.   PP 
Amnesia* Psychic Status —% 20
Aromatherapy Grass Status —% 5
Belly Drum* Normal Status —% 10
Covet Normal Physical 60 100% 25
Fake Tears Dark Status 100% 20
Heal Pulse* Psychic Status —% 10
Metronome Normal Status —% 10
Mimic Normal Status —% 10
Misty Terrain* Fairy Status —% 10
Present* Normal Physical 90% 15
Splash Normal Status —% 40
Stored Power Psychic Special 20 100% 10
Tickle* Normal Status 100% 20
Wish Normal Status —% 10
  • Moves marked with an asterisk (*) must be chain bred onto Clefairy in Generation VIII
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Clefairy in that game.
  • Bold indicates a move that gets STAB when used by Clefairy
  • Italic indicates a move that gets STAB only when used by an evolution of Clefairy
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

SwShBDSP

Generation VIII
Other generations:
II - III - IV - V - VI - VII - IX
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
Sw Sh EP BD SP Dual Wingbeat Flying Physical 40 90% 10
Sw Sh EP BD SP Meteor Beam Rock Special 120 90% 10
Sw Sh EP BD SP Misty Explosion Fairy Special 100 100% 5
  • Bold indicates a move that gets STAB when used by Clefairy
  • Italic indicates a move that gets STAB only when used by an evolution of Clefairy
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

LA

Generation VIII
Other generations:
I - II - III - IV - V - VI - VII - IX
 Game   Move   Type   Cat.   Power   Accuracy   PP 
Base  St.   Ag.  Base  St. 
LA Baby-Doll Eyes Fairy Status 100% 100% 20
LA Calm Mind Psychic Status —% —% 10
LA Charge Beam Electric Special 50 60 40 90% 100% 15
LA Dazzling Gleam Fairy Special 75 90 60 100% 100% 10
LA Drain Punch Fighting Physical 75 90 60 100% 100% 10
LA Fire Punch Fire Physical 75 90 60 100% 100% 10
LA Flamethrower Fire Special 80 100 60 100% 100% 10
LA Ice Beam Ice Special 80 100 60 100% 100% 10
LA Ice Punch Ice Physical 75 90 60 100% 100% 10
LA Icy Wind Ice Special 60 75 45 95% 100% 20
LA Iron Tail Steel Physical 100 120 80 75% 90% 5
LA Magical Leaf Grass Special 60 75 45 —% —% 20
LA Mystical Fire Fire Special 70 85 55 100% 100% 10
LA Play Rough Fairy Physical 85 105 65 90% 100% 10
LA Psychic Psychic Special 80 100 60 100% 100% 10
LA Rest Psychic Status —% —% 10
LA Rock Smash Fighting Physical 40 50 30 100% 100% 20
LA Shadow Ball Ghost Special 80 100 60 100% 100% 10
LA Stealth Rock Rock Physical 40 50 30 100% 100% 20
LA Swift Normal Special 60 75 45 —% —% 20
LA Thunderbolt Electric Special 80 100 60 100% 100% 10
LA Thunder Punch Electric Physical 75 90 60 100% 100% 10
LA Tri Attack Normal Special 80 100 60 100% 100% 10
LA Water Pulse Water Special 60 75 45 —% —% 20
LA Zen Headbutt Psychic Physical 80 100 60 90% 100% 10
  • Bold indicates a move that gets STAB when used by Clefairy
  • Italic indicates a move that gets STAB only when used by an evolution of Clefairy
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

By a prior evolution

Generation VIII
Other generations:
II - III - IV - V - VI - VII - IX
 Stage   Move   Type   Cat.   Pwr.   Acc.   PP 
This Pokémon has no moves exclusive to prior evolutions.
  • Bold indicates a move that gets STAB when used by Clefairy
  • Italic indicates a move that gets STAB only when used by an evolution of Clefairy
  • Click on the generation numbers at the top to see moves from other generations

By transfer from another generation

Generation VIII
Other generations:
I - II - IV - V - VI - VII - IX
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
I II III IV V VI VII Belly Drum Normal Status 0000 00—}}—% 10
I II III IV V VI VII Bestow × Normal Status 0000 00—}}—% 15
I II III IV V VI VII Bide × Normal Physical 0000 00—}}—% 10
I II III IV V VI VII Bubble Beam Water Special 06565 100}}100% 20
I II III IV V VI VII Captivate × Normal Status 0000 100}}100% 20
I II III IV V VI VII Charge Beam Electric Special 05050 090}}90% 10
I II III IV V VI VII Confide Normal Status 0000 00—}}—% 20
I II III IV V VI VII Counter Fighting Physical 0000 100}}100% 20
I II III IV V VI VII Covet Normal Physical 06060 100}}100% 25
I II III IV V VI VII Curse Ghost Status 0000 00—}}—% 10
I II III IV V VI VII Detect Fighting Status 0000 00—}}—% 5
I II III IV V VI VII Double Slap × Normal Physical 01515 085}}85% 10
I II III IV V VI VII Double Team Normal Status 0000 00—}}—% 15
I II III IV V VI VII Double-Edge Normal Physical 120120 100}}100% 15
I II III IV V VI VII Dream Eater Psychic Special 100100 100}}100% 15
I II III IV V VI VII Dynamic Punch Fighting Physical 100100 050}}50% 5
I II III IV V VI VII Echoed Voice Normal Special 04040 100}}100% 15
I II III IV V VI VII Endeavor Normal Physical 0000 100}}100% 5
I II III IV V VI VII Flash × Normal Status 0000 100}}100% 20
I II III IV V VI VII Focus Punch Fighting Physical 150150 100}}100% 20
I II III IV V VI VII Frustration × Normal Physical 0000 100}}100% 20
I II III IV V VI VII Headbutt Normal Physical 07070 100}}100% 15
I II III IV V VI VII Heal Bell Normal Status 0000 00—}}—% 5
I II III IV V VI VII Hidden Power × Normal Special 06060 100}}100% 15
I II III IV V VI VII Incinerate Fire Special 06060 100}}100% 15
I II III IV V VI VII Knock Off Dark Physical 06565 100}}100% 20
I II III IV V VI VII Last Resort Normal Physical 140140 100}}100% 5
I II III IV V VI VII Lucky Chant × Normal Status 0000 00—}}—% 30
I II III IV V VI VII Magic Coat Psychic Status 0000 00—}}—% 15
I II III IV V VI VII Mimic Normal Status 0000 00—}}—% 10
I II III IV V VI VII Mud-Slap Ground Special 02020 100}}100% 10
I II III IV V VI VII Natural Gift × Normal Physical 0000 100}}100% 15
I II III IV V VI VII Nightmare × Ghost Status 0000 100}}100% 15
I II III IV V VI VII Power-Up Punch Fighting Physical 04040 100}}100% 20
I II III IV V VI VII Psych Up Normal Status 0000 00—}}—% 10
I II III IV V VI VII Psywave × Psychic Special 0000 100}}100% 15
I II III IV V VI VII Rage × Normal Physical 02020 100}}100% 20
I II III IV V VI VII Recycle Normal Status 0000 00—}}—% 10
I II III IV V VI VII Return × Normal Physical 0000 100}}100% 20
I II III IV V VI VII Rock Smash Fighting Physical 04040 100}}100% 15
I II III IV V VI VII Role Play Psychic Status 0000 00—}}—% 10
I II III IV V VI VII Rollout Rock Physical 03030 090}}90% 20
I II III IV V VI VII Secret Power × Normal Physical 07070 100}}100% 20
I II III IV V VI VII Seismic Toss Fighting Physical 0000 100}}100% 20
I II III IV V VI VII Shock Wave Electric Special 06060 00—}}—% 20
I II III IV V VI VII Signal Beam × Bug Special 07575 100}}100% 15
I II III IV V VI VII Skull Bash Normal Physical 130130 100}}100% 10
I II III IV V VI VII Snatch × Dark Status 0000 00—}}—% 10
I II III IV V VI VII Soft-Boiled Normal Status 0000 00—}}—% 10
I II III IV V VI VII Spotlight × Normal Status 0000 00—}}—% 15
I II III IV V VI VII Strength Normal Physical 08080 100}}100% 15
I II III IV V VI VII Submission Fighting Physical 08080 080}}80% 20
I II III IV V VI VII Swagger Normal Status 0000 085}}85% 15
I II III IV V VI VII Take Down Normal Physical 09090 085}}85% 20
I II III IV V VI VII Telekinesis × Psychic Status 0000 00—}}—% 15
I II III IV V VI VII Teleport Psychic Status 0000 00—}}—% 20
I II III IV V VI VII Toxic Poison Status 0000 090}}90% 10
I II III IV V VI VII Wake-Up Slap × Fighting Physical 07070 100}}100% 10
I II III IV V VI VII Water Gun Water Special 04040 100}}100% 25
I II III IV V VI VII Water Pulse Water Special 06060 100}}100% 20
I II III IV V VI VII Zap Cannon Electric Special 120120 050}}50% 5
  • Transferred Pokémon only retain these moves in Pokémon Sword and Shield
  • A striped background indicates a generation in which the move can only be obtained via event or as a special move
  • Bold indicates a move that gets STAB when used by Clefairy
  • Italic indicates a move that gets STAB only when used by an evolution of Clefairy
  • × indicates a move that cannot be used in Sword and Shield
  • Click on the generation numbers at the top to see transfer-only moves for other generations