Azumarill (Pokémon)

For Pokémon GO information on this species, see the game's section.
0183MS.png #0183: Marill
Pokémon
#0185: Sudowoodo 0185MS.png
Azumarill
Aqua Rabbit Pokémon
マリルリ
Marilli
#0184
Azumarill



Images on the Bulbagarden Archives
Type
Water Fairy
Unknown Unknown
Unknown Unknown
Unknown Unknown
Unknown Unknown
Unknown Unknown
Abilities
Thick Fat or Huge Power Cacophony
Cacophony
Sap Sipper
Hidden Ability
Cacophony
Hidden Ability
Cacophony
Cacophony
Gender ratio
Unknown
50% male, 50% female
Catch rate
75 (17.5%)
Breeding
Egg Groups
Water 1 and Fairy
Hatch time
10 cycles
Height
2'07" 0.8 m
Azumarill
0'0" 0 m
{{{form2}}}
0'0" 0 m
{{{form3}}}
0'0" 0 m
{{{form4}}}
Weight
62.8 lbs. 28.5 kg
Azumarill
0 lbs. 0 kg
{{{form2}}}
0 lbs. 0 kg
{{{form3}}}
0 lbs. 0 kg
{{{form4}}}
Mega Stone
[[|]] [[|]]
Base experience yield
153
Gen. II-IV
Unknown
IV
189
V+
Leveling rate
Fast
EV yield
Total: 3
Azumarill
3
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Shape
Body06.png
Footprint
F0184.png F000.png
{{{form2}}}
Pokédex color
Blue
Base friendship
70
External Links

Azumarill (Japanese: マリルリ Marilli) is a dual-type Water/Fairy Pokémon introduced in Generation II. Prior to Generation VI, it was a pure Water-type Pokémon.

It evolves from Marill starting at level 18. It is the final form of Azurill.

Biology

 
Azumarill using its tail as a weapon

Azumarill is a blue, bipedal semiaquatic leporine Pokémon that has an ovoid body. The lower half of its body is white with a white, bubble-like pattern above it, which helps to camouflage it in water. It has elongated, rabbit-like ears with red insides and circular eyes. When in the water, it rolls up its ears to prevent the insides from becoming wet. Its arms and feet are short with rounded ends and no discernible digits. It has a black zigzagging tail with a blue, bubble-like tip. The tip of its tail tends to glow when it attacks or is excited.

Azumarill has highly developed hearing that allows it to hear distances, even when it is underwater. By keeping still and listening closely, it can identify prey even in wild, fast-moving rivers. If Azumarill spots a drowning Pokémon, it will make an air bubble that helps them breathe or when Azurill are playing near the rivers. It lives in rivers and lakes and can live in the water all day long.

Prior to Generation VI and in Generation IX, Azumarill and its pre-evolved forms are the only known Pokémon that can have Huge Power as an Ability.

Evolution

Azumarill evolves from Marill and is the final form of Azurill.

(For specifics on this Pokémon's evolution in the games, refer to Game data→Evolution data.)

 
Unevolved
Azurill
 Normal  Fairy 

 
First evolution
Marill
 Water  Fairy 

 
Second evolution
Azumarill
 Water  Fairy 


In the anime

Main series

Major appearances

 
Azumarill in the anime

Azumarill debuted in Love, Totodile Style, under the ownership of Trixie, who uses her in her circus. She became the target of Team Rocket and the love interest of both Ash's Totodile and Trixie's Golduck, though she reciprocated the feelings of only the latter.

An Azumarill is a friend of the Pichu Brothers. It appeared in Trouble in Big Town, Of Meowth and Pokémon (Part 1), Big Meowth, Little Dreams, Pichu Bros. in Party Panic, and Giratina and the Sky Warrior.

In Tie One On!, Jackson's Azumarill first got into an altercation with Ash's Pokémon over possession of an apple. It battled Ash during the Silver Conference, going up against Pikachu and being defeated by Thunder.

In PK13, an Azumarill was about to perform a song in the Summer Festival when a wild Skarmory kidnapped it.

In Shapes of Things to Come, Paul used an Azumarill during his Gym battle against Roark. It went up against Roark's Geodude and lost to its Rollout despite having the type advantage. In the next episode, Azumarill was revealed to have been given to a passing Trainer.

In The Pirates of Decolore!, an Azumarill was a powerful and eager member of Croconaw's pirate gang. It had no problems with stealing food from humans. It battled Ash's Snivy and Pignite with Croconaw but was defeated. However, it assisted in the rescue of the Darumaka before joining Officer Jenny.

In Trial on a Golden Scale!, an Azumarill appeared under the ownership of Danika.

Minor appearances

In The Heartbreak of Brock, an Azumarill lived at Temacu's father's lab.

In The Big Balloon Blow-Up, a Trainer's Azumarill watched the Pokémon Balloon Race.

In Dueling Heroes, a Trainer's Azumarill competed in the Whirl Cup.

In The Legend of Thunder!, an Azumarill was at the Pokémon Center.

In Pokémon Heroes: Latios & Latias, a Trainer's Azumarill competed in the Tour de Alto Mare.

An Azumarill appeared in A Ruin with a View.

In Lights, Camerupt, Action!, an Azumarill was a supporting actor in the Western movie Brock reminisced about.

A Coordinator's Azumarill appeared in Mean With Envy.

In On Olden Pond, an Azumarill was living in the lake.

In Off the Unbeaten Path, a Trainer's Azumarill participated in the Pokémon Orienteering competition.

A Coordinator's Azumarill appeared in What I Did for Love!.

In the beginning of Pokémon Ranger and the Temple of the Sea, an Azumarill and its pre-evolved forms put out a forest fire while under the control of Solana's Capture Styler.

In Arrival of a Rival!, a Coordinator's Azumarill competed in the Jubilife City Pokémon Contest.

An Azumarill appeared in The Rise of Darkrai.

In One Team, Two Team, Red Team, Blue Team!, a student used an Azumarill provided by the Pokémon Summer Academy for the second leg of the Pokémon Triathlon.

An Azumarill appeared in To Thine Own Pokémon Be True!.

In An Old Family Blend!, a Trainer's Azumarill competed in the Lily of the Valley Conference.

An Azumarill appeared in Zoroark: Master of Illusions.

An Azumarill appeared in Mewtwo — Prologue to Awakening.

Two Azumarill appeared in Kalos, Where Dreams and Adventures Begin!.

An Azumarill appeared in Lumiose City Pursuit!.

A Trainer's Azumarill appeared in Mega Evolution Special III.

An Azumarill appeared in A Fashionable Battle!, under the ownership of a Furisode Girl.

An Azumarill appeared in Hoopa — The Mischief Pokémon.

In Pikachu and the Pokémon Music Squad, three Azumarill were living in the forest.

A Trainer's Azumarill appeared in A Performance Pop Quiz!.

An Azumarill appeared in Volcanion and the Mechanical Marvel.

Six Trainers' Azumarill appeared in The Power of Us.

In Battling on the Wing!, a Trainer's Azumarill watched the battles of the Manalo Conference.

A Trainer's Azumarill appeared in Secrets of the Jungle.

Pokédex entries

Episode Pokémon Source Entry
EP153 Azumarill Ash's Pokédex Azumarill, the Aqua Rabbit Pokémon. The evolved form of Marill. This Pokémon uses its large, highly developed ears to hear great distances, even underwater.
Episode Pokémon Source Entry
DP015 Azumarill Dawn's Pokédex Azumarill, the Aqua Rabbit Pokémon. Azumarill lives in rivers and lakes, and while in water, its body color and pattern confuses its enemies.

Pokémon: Paldean Winds

An Azumarill briefly appeared in Breathe Together, under the ownership of a Trainer.

In the manga

 
Azumarill in Pokémon Adventures

Magical Pokémon Journey

Main article: Madam Azumarill

Madam Azumarill is a ninja master and Apricot and Marimaru's teacher in the ninja arts. She is also Marimaru's mother.

Pokémon Adventures

Azumarill debuts in Forretress of Solitude, under the ownership of the Pokémon Association. Red battles it in his aptitude test to be the Gym Leader of Viridian City.

An Azumarill appears in Absolutely Azumarill, where it is being chased by Crystal's mother, Mirei. In Fortunately for Feraligatr, Mirei was seen with an Azumarill in her possession, though whether it is the same individual as the one she chased after previously is unknown.

Matt uses an Azumarill in VS. Azumarill I and VS. Azumarill II in an attempt to drown both Sapphire and Flannery in the cable car of Mt. Chimney.

An Azumarill appeared in a fantasy in Pinsir Me, I Must Be Dreaming.

A Trainer's Azumarill appeared in Weavile Wobbles But It Won't Fall Down as one of the Pokémon seen at the Safari Zone.

An Azumarill appeared with a Lass at the Mini-game Corner in Sylveon Enchants.

Pokémon Battle Frontier

An Azumarill appeared in Enta Arrives at the Battle Frontier!.

Pokémon Gold & Silver: The Golden Boys

A Trainer's Azumarill appeared in Let's Fight For The Future!!.

In the TCG

Main article: Azumarill (TCG)

Other appearances

 
Azumarill in Pokémon UNITE

Pokémon UNITE

Main article: Azumarill (UNITE)

Azumarill is playable through obtaining a Unite License. It is a melee all-rounder that starts as Marill, which evolves into Azumarill at level 5.

Game data

NPC appearances

Pokédex entries

This Pokémon was unavailable prior to Generation II.
Generation II Johto
#131
Gold By keeping still and listening intently, it can tell what is in even wild, fast-moving rivers.
Silver When it plays in water, it rolls up its elongated ears to prevent their insides from getting wet.
Crystal The bubble-like pattern on its stomach helps it camouflage itself when it's in the water.
Stadium 2 By keeping still and listening intently, it can tell what is in even wild, fast-moving rivers.
Generation III Hoenn
#056
Kanto
#—
Ruby Azumarill's long ears are indispensable sensors. By focusing its hearing, this Pokémon can identify what kinds of prey are around, even in rough and fast-running rivers.
Sapphire Azumarill can make balloons out of air. It makes these air balloons if it spots a drowning Pokémon. The air balloons enable the Pokémon in trouble to breathe.
Emerald It lives in water virtually all day long. Its body color and pattern act as camouflage that makes it tough for enemies to spot in water.
FireRed When it plays in water, it rolls up its elongated ears to prevent their insides from getting wet.
LeafGreen By keeping still and listening intently, it can even tell what is in wild, fast-moving rivers.
Generation IV Sinnoh
#126
Johto
#133
Diamond It lives in rivers and lakes. In water, its coloring and patterns trick the vision of foes.
Pearl Its long ears are superb sensors. It can distinguish the movements of living things on riverbeds.
Platinum It can spend all day in water, since it can inhale and store a large volume of air.
HeartGold By keeping still and listening intently, it can tell what is in even wild, fast-moving rivers.
SoulSilver When it plays in water, it rolls up its elongated ears to prevent their insides from getting wet.
Generation V Unova
B2W2: #032
Black It can spend all day in water, since it can inhale and store a large volume of air.
White
Black 2 Its long ears are superb sensors. It can distinguish the movements of things in water and tell what they are.
White 2
Generation VI Kalos
Central #043
Hoenn
#057
X Its long ears are superb sensors. It can distinguish the movements of living things on riverbeds.
Y The bubble-like pattern on its stomach helps it camouflage itself when it's in the water.
Omega Ruby Azumarill's long ears are indispensable sensors. By focusing its hearing, this Pokémon can identify what kinds of prey are around, even in rough and fast-running rivers.
Alpha Sapphire Azumarill can make balloons out of air. It makes these air balloons if it spots a drowning Pokémon. The air balloons enable the Pokémon in trouble to breathe.
Generation VII Alola
#—
Kanto
#—
This Pokémon has no Pokédex entries in Generation VII.
Generation VIII Galar
Isle of Armor #141
Sinnoh
#126
Hisui
#—
This Pokémon has no Pokédex entries in Legends: Arceus.
Sword It spends most of its time in the water. On sunny days, Azumarill floats on the surface of the water and sunbathes.
Shield These Pokémon create air-filled bubbles. When Azurill play in rivers, Azumarill will cover them with these bubbles.
Brilliant Diamond It lives in rivers and lakes. In water, its coloring and patterns trick the vision of foes.
Shining Pearl Its long ears are superb sensors. It can distinguish the movements of living things on riverbeds.
Generation IX Paldea
#48
Kitakami
#—
Blueberry
#—
Scarlet Its long ears are superb sensors. It can distinguish the movements of things in water and tell what they are.
Violet By keeping still and listening intently, it can tell what is in even wild, fast-moving rivers.


 
Azumarill in the Paldea Pokédex

Game locations

This Pokémon was unavailable prior to Generation II.
Generation II
Gold Silver
Evolve Marill
Crystal
Evolve Marill
Generation III
Ruby Sapphire
Evolve Marill
Emerald
Evolve Marill
FireRed
Trade
LeafGreen
Evolve Marill
Colosseum
Trade
XD
Trade
Generation IV
Diamond Pearl
Evolve Marill
Platinum
Victory Road
HeartGold SoulSilver
Evolve Marill
Pal Park
Pond
Generation V
Black
Trade
White
Evolve Marill
Black 2 White 2
Routes 6, 11, 20, and 22, Village Bridge, Abundant Shrine, Floccesy Ranch, Pinwheel Forest, Victory Road*, Relic Passage (Surfing in rippling water)
Routes 6, 11, and 22, Village Bridge, Abundant Shrine (Rustling grass)
Generation VI
X Y
Route 22, Friend Safari (Water)
Omega Ruby Alpha Sapphire
Routes 102, 111, 114, 117, 120, and 123, Petalburg City (Surfing)
Generation VII
Sun Moon
Evolve Marill
Ultra Sun Ultra Moon
Trade
Let's Go Pikachu Let's Go Eevee
Unobtainable
Generation VIII
Sword Shield
TradeVersion 1.2.0+
Expansion Pass
Soothing Wetlands, Training Lowlands (Wanderer)
Fields of Honor (Max Raid Battle)
Max Lair (Dynamax Adventure)
Brilliant Diamond Shining Pearl
Evolve Marill
Legends: Arceus
Unobtainable
Generation IX
Scarlet Violet
West Province: Area Two
North Province: Casseroya Lake
North Province: Casseroya Lake (Fairy Tera Type)
Tera Raid Battles (4★)


In side games

This Pokémon was unavailable prior to Generation II.
Generation II
This Pokémon is unavailable in Generation II side games.
Generation III
Channel
Cobalt CoastMorning, Camp StarlightFr
Pinball: R&S
Evolve Marill
Trozei!
Secret Storage 12, Mr. Who's Den
MD Red MD Blue
Evolve Marill
Generation IV
MD Time MD Darkness
Blizzard Island (1F-20F), Crevice Cave (B1F-B10F, Lower Crevice Cave B1F-B4F), Mt. Avalanche (1F-19F)
MD Sky
Blizzard Island (1F-20F), Crevice Cave (B1F-B10F, Lower Crevice Cave B1F-B4F), Mt. Avalanche (B1-B19)
MD Stormy
Evolve Marill
Ranger: GS
Silver Falls
Generation V
Rumble Blast
Lake: Sun-Dappled Bank
MD GTI
Silent Tundra (Uncharted Road, Gilded Hall), Dreamy Island (Uncharted Road, Gilded Hall), Moonlit Forest (Gilded Hall)
Rumble U
Aquatic Hill: The Colorful Park
Generation VI
Battle Trozei
Safari Jungle: Stage 3Sa
Rumble World
Dewdrop Bay: Lake of Tranquility (Center Boss, Back)
Super MD
Serene Village Café Connection
Generation VII
Rumble Rush
Dragonite Sea, Lugia Sea, Charizard Sea2020, Entei SeaFinal
Generation VIII
MD DX
Northwind Field (1F-3F), Joyous Tower (50F-56F)
Mystery House: Stormy Sea, Western Cave, Buried Relic, Solar Cave
Strong Foe: Mt. Blaze (3F-7F, 9F-10F, 12F-14F) 
Cross-Generation
Shuffle
Sweet Strasse: Stage 76
Event: Azumarill Appears (Winking)
Masters EX
Story event (Gather Up! Dream Duo!): Kali (Furisode Girl) & Azumarill
UNITE
Purchase for 10,000 Aeos Coins/575 Aeos Gems


Stats

Base stats

Generations II-V
Stat Range
At Lv. 50 At Lv. 100
100
160 - 207 310 - 404
50
49 - 112 94 - 218
80
76 - 145 148 - 284
50
49 - 112 94 - 218
80
76 - 145 148 - 284
50
49 - 112 94 - 218
Total:
410
Other Pokémon with this total
  • Minimum stats are calculated with 0 EVs, IVs of 0, and (if applicable) a hindering nature.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.
Generation VI onward
Stat Range
At Lv. 50 At Lv. 100
100
160 - 207 310 - 404
50
49 - 112 94 - 218
80
76 - 145 148 - 284
60
58 - 123 112 - 240
80
76 - 145 148 - 284
50
49 - 112 94 - 218
Total:
420
Other Pokémon with this total
  • Minimum stats are calculated with 0 EVs, IVs of 0, and (if applicable) a hindering nature.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.

Pokéathlon stats

Speed
2/3 ★★
Power
5/5 ★★★★★
Skill
3/3 ★★★
Stamina
3/4 ★★★
Jump
2/2 ★★
Total
15/17 ★★★


Type effectiveness

Under normal battle conditions in Generation IX, this Pokémon is:
Damaged
normally by:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug ½×
Ghost
Steel
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark ½×
Fairy
None
Weak to:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug ½×
Ghost
Steel
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark ½×
Fairy
None
Immune to:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug ½×
Ghost
Steel
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark ½×
Fairy
None
Resistant to:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug ½×
Ghost
Steel
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark ½×
Fairy
None
Notes:

Learnset

By leveling up

Generation IX
Other generations:
II - III - IV - V - VI - VII - VIII
 Level   Move   Type   Cat.   Pwr.   Acc.   PP
011 Rollout Rock Physical 03030 09090% 20
011 Defense Curl Normal Status 0000 00——% 40
011 Tackle Normal Physical 04040 100100% 35
011 Water Gun Water Special 04040 100100% 25
011 Tail Whip Normal Status 0000 100100% 30
011 Helping Hand Normal Status 0000 00——% 20
066 Bubble Beam Water Special 06565 100100% 20
099 Charm Fairy Status 0000 100100% 20
1212 Slam Normal Physical 08080 07575% 20
1515 Bounce Flying Physical 08585 08585% 5
2121 Aqua Tail Water Physical 09090 09090% 10
2525 Play Rough Fairy Physical 09090 09090% 10
3030 Aqua Ring Water Status 0000 00——% 20
3535 Rain Dance Water Status 0000 00——% 5
4040 Hydro Pump Water Special 110110 08080% 5
4545 Double-Edge Normal Physical 120120 100100% 15
5050 Superpower Fighting Physical 120120 100100% 5
  • Bold indicates a move that gets STAB when used by Azumarill
  • Italic indicates a move that gets STAB only when used by an evolution of Azumarill
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM

Generation IX
Other generations:
II - III - IV - V - VI - VII - VIII
   TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TM001  TM001 Take Down Normal Physical 09090 085}}85% 20
TM002  TM002 Charm Fairy Status 0000 100}}100% 20
TM003  TM003 Fake Tears Dark Status 0000 100}}100% 20
TM005  TM005 Mud-Slap Ground Special 02020 100}}100% 10
TM007  TM007 Protect Normal Status 0000 00—}}—% 10
TM011  TM011 Water Pulse Water Special 06060 100}}100% 20
TM019  TM019 Disarming Voice Fairy Special 04040 00—}}—% 15
TM020  TM020 Trailblaze Grass Physical 05050 100}}100% 20
TM022  TM022 Chilling Water Water Special 05050 100}}100% 20
TM025  TM025 Facade Normal Physical 07070 100}}100% 20
TM028  TM028 Bulldoze Ground Physical 06060 100}}100% 20
TM032  TM032 Swift Normal Special 06060 00—}}—% 20
TM034  TM034 Icy Wind Ice Special 05555 095}}95% 15
TM035  TM035 Mud Shot Ground Special 05555 095}}95% 15
TM037  TM037 Draining Kiss Fairy Special 05050 100}}100% 10
TM043  TM043 Fling Dark Physical 0000 100}}100% 10
TM047  TM047 Endure Normal Status 0000 00—}}—% 10
TM050  TM050 Rain Dance Water Status 0000 00—}}—% 5
TM052  TM052 Snowscape Ice Status 0000 00—}}—% 10
TM055  TM055 Dig Ground Physical 08080 100}}100% 10
TM058  TM058 Brick Break Fighting Physical 07575 100}}100% 15
TM066  TM066 Body Slam Normal Physical 08585 100}}100% 15
TM069  TM069 Ice Punch Ice Physical 07575 100}}100% 15
TM070  TM070 Sleep Talk Normal Status 0000 00—}}—% 10
TM075  TM075 Light Screen Psychic Status 0000 00—}}—% 30
TM077  TM077 Waterfall Water Physical 08080 100}}100% 15
TM080  TM080 Metronome Normal Status 0000 00—}}—% 10
TM081  TM081 Grass Knot Grass Special 0000 100}}100% 20
TM085  TM085 Rest Psychic Status 0000 00—}}—% 5
TM103  TM103 Substitute Normal Status 0000 00—}}—% 10
TM110  TM110 Liquidation Water Physical 08585 100}}100% 10
TM117  TM117 Hyper Voice Normal Special 09090 100}}100% 10
TM122  TM122 Encore Normal Status 0000 100}}100% 5
TM123  TM123 Surf Water Special 09090 100}}100% 15
TM124  TM124 Ice Spinner Ice Physical 08080 100}}100% 15
TM127  TM127 Play Rough Fairy Physical 09090 090}}90% 10
TM128  TM128 Amnesia Psychic Status 0000 00—}}—% 20
TM130  TM130 Helping Hand Normal Status 0000 00—}}—% 20
TM135  TM135 Ice Beam Ice Special 09090 100}}100% 10
TM139  TM139 Misty Terrain Fairy Status 0000 00—}}—% 10
TM142  TM142 Hydro Pump Water Special 110110 080}}80% 5
TM143  TM143 Blizzard Ice Special 110110 070}}70% 5
TM152  TM152 Giga Impact Normal Physical 150150 090}}90% 5
TM158  TM158 Focus Blast Fighting Special 120120 070}}70% 5
TM163  TM163 Hyper Beam Normal Special 150150 090}}90% 5
TM171  TM171 Tera Blast Normal Special 08080 100}}100% 10
TM181  TM181 Knock Off Dark Physical 06565 100}}100% 20
TM192  TM192 Focus Punch Fighting Physical 150150 100}}100% 20
TM201  TM201 Misty Explosion Fairy Special 100100 100}}100% 5
TM204  TM204 Double-Edge Normal Physical 120120 100}}100% 15
TM208  TM208 Whirlpool Water Special 03535 085}}85% 15
TM209  TM209 Muddy Water Water Special 09090 085}}85% 10
TM227  TM227 Alluring Voice Fairy Special 08080 100}}100% 10
  • Bold indicates a move that gets STAB when used by Azumarill
  • Italic indicates a move that gets STAB only when used by an evolution or an alternate form of Azumarill
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation IX
Other generations:
II - III - IV - V - VI - VII - VIII
 Parent   Move   Type   Cat.   Pwr.   Acc.   PP 
Aqua Jet Water Physical 40 100% 20
Belly Drum Normal Status —% 10
Copycat Normal Status —% 20
Perish Song Normal Status —% 5
Present Normal Physical 90% 15
Sing Normal Status 55% 15
Soak Water Status 100% 20
Supersonic Normal Status 55% 20
Tickle* Normal Status 100% 20
  • Moves marked with an asterisk (*) must be chain bred onto Azumarill
  • Bold indicates a move that gets STAB when used by Azumarill
  • Italic indicates a move that gets STAB only when used by an evolution of Azumarill
  • Click on the generation numbers at the top to see Egg moves from other generations

By a prior evolution

Generation IX
Other generations:
III - IV - V - VI - VII - VIII
 Stage   Move   Type   Cat.   Pwr.   Acc.   PP 
  Splash Normal Status —% 40
  • Bold indicates a move that gets STAB when used by Azumarill
  • Italic indicates a move that gets STAB only when used by an evolution of Azumarill
  • Click on the generation numbers at the top to see moves from other generations

Special moves

Generation IX
Other generations:
III - IV - V - VI - VII - VIII
 Event   Move   Type   Cat.   Pwr.   Acc.   PP 
Wild Tera Pokémon Aqua Jet Water Physical 40 100% 20
Wild Tera Pokémon Liquidation Water Physical 85 100% 10
Wild Tera Pokémon Sing Normal Status 55% 15
  • A superscript level indicates that Azumarill can learn this move normally in Generation IX
  • Bold indicates a move that gets STAB when used by Azumarill
  • Italic indicates a move that gets STAB only when used by an evolution of Azumarill
  • Click on the generation numbers at the top to see moves from other generations

Side game data

Pokémon Pinball RS
 
Acquisition: Evolve
Pokémon Trozei!
 
Rarity: Rare
Pokémon Mystery Dungeon
Red Rescue Team and Blue Rescue Team
Body size: 1
Recruit rate: Evolve
Friend Area: Turtleshell Pond
Phrases
51%-100% HP My ears can pick up the sound of a pin dropping far away!
26%-50% HP Why is my health down to half already?
1%-25% HP I'm falling... My ears are failing me...
Level up Yep! There's my level! I'll pick up the pace!
Pokémon Mystery Dungeon
Explorers of Time, Explorers of Darkness, and Explorers of Sky
  Body size: 1
Recruit rate: 0.5%
IQ group: D
Pokémon Super Mystery Dungeon
 

Body size: Standard (1 tile)
How to Recruit: Talk to in Serene Village after rescuing Sylveon
Connected to: Azurill, Chansey
Connection Orb Set: 3

Phrases
Normal Shhhh! You can hear lots of things if you stay quiet.
Low HP (< 50%) I'm blacking out…
Pokémon Ranger: Guardian Signs
Group:
Water
Poké Assist:
(present)
 
Water
Field move:
(present)
 
(Soak ×2)
Poké Assist:
(past)
 
Water
Field move:
(past)
 
(Soak ×1)
Browser entry R-020/N-124
It attacks by spitting bubbles that make Pokémon Slowed.
Pokémon Rumble Blast
Attack
Defense ●●●
Speed ●●●
Pokémon Rumble Rush
  Walking Speed: 1.58 seconds Base HP: 59
Base Attack: 74 Base Defense: 55 Base Speed: 60
Pokémon Battle Trozei
Fairy
Attack Power: ★★★★★

 

Pokémon Shuffle
 
Fairy
  Attack Power: 60 - 120   10

#060
 

Opportunist
Rarely increases damage.
  Swappable Skill(s): Risk-Taker


Pokémon Shuffle
 
Fairy
  Attack Power: 60 - 120   10

#060
 

Full Power
Rarely deals a ton of damage when you make a match of four.


Pokémon GO
  Base HP: 225 Base Attack: 112 Base Defense: 152
Egg Distance: N/A Buddy Distance: 3 km Evolution Requirement: N/A
Fast Attacks: Rock Smash, Bubble
Charged Attacks: Play Rough, Hydro Pump, Ice Beam

Evolution data

 
Baby form
Azurill
 Normal  Fairy 
 
Breed
holding Sea Incense
(IIIVIII)


  +  
Level up with
high friendship
 
First evolution
Marill
 Water  Fairy 
 
Level 18
 
Second evolution
Azumarill
 Water  Fairy 


Sprites

This Pokémon was unavailable prior to Generation II.
Generation II
Gold Silver Crystal
           
           
Front Back Front Back Front Back
Generation III
Ruby Sapphire Emerald FireRed LeafGreen
           
           
Front Back Front Back Front Back
Generation IV
Diamond Pearl Platinum HeartGold SoulSilver
           
           
Front Back Front Back Front Back
Generation V
Black White Black 2 White 2
       
       
Front Back Front Back
Generation VI
X Y Omega Ruby Alpha Sapphire
Front Back Front Back
Generation VII
Sun Moon Ultra Sun Ultra Moon
Front Back Front Back
Cross-Generation
HOME
   
  For other sprites and images, please see Azumarill images on the Bulbagarden Archives.


Trivia

Origin

Azumarill may be based on a combination of a rabbit and a beach ball or possibly a personal flotation device or lifebuoy. It could be also possibly based on the swamp rabbits, which have a strong preference for wet areas (such as cypress swamps, marshes, floodplains, and river tributaries) and that will take to the water and swim. Azumarill's water-like splash pattern may reflect from the camouflage of countershading of aquatic animals such as sharks and penguins, being that they have a dark coloration on top to match the dark water underneath and a white coloration on their under to match the sunlight from above.

Its body shape, rabbit appearance and body pattern could be a reference to Easter Bunny and Easter eggs. Azumarill's resemblance to a rabbit likely influences its Fairy-type and its ability Huge Power (which serves as a pun for "fortifying mochi"). These aspects may draw inspiration from the moon rabbit legend, where people interpret the dark markings on the Moon as a rabbit. The choice of the Fairy-type is also fitting, as it is often associated with the moon and sweet treats.

Name origin

Azumarill may be a combination of azure (a shade of blue), azul (Spanish and Portuguese for blue), or azul marino (Spanish for navy blue), mar (Spanish and Portuguese for sea) or Marill, and possibly rill (a small river or brook).

Marilli may be a combination of 丸い marui (round or circular) or 鞠 mari (ball), 瑠璃 ruri (lapis lazuli), and possibly rill (a small river or brook) and マリンブルー marine blue.

In other languages

Language Title Meaning
  Japanese マリルリ Marilli From 丸い marui, mari, 瑠璃 ruri, and possibly rill and marine blue
  French Azumarill Same as English name
  Spanish Azumarill Same as English name
  German Azumarill Same as English name
  Italian Azumarill Same as English name
  Korean 마릴리 Marilly Transcription of Japanese name
  Mandarin Chinese 瑪力露麗 / 玛力露丽 Mǎlìlùlì Transcription of Japanese name. Contains
  Cantonese Chinese 瑪力露麗 Máhleihlouhlaih*
馬利露麗 Máhleihlouhlaih*
Transcription of Japanese name. Contains louh


See also

External links


  #0183: Marill
Pokémon
#0185: Sudowoodo  
  This Pokémon article is part of Project Pokédex, a Bulbapedia project that aims to write comprehensive articles on each Pokémon as a species.