Vital Spirit (Ability)

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Vital Spirit やるき
Willingness
Flavor text
Generation III
Prevents sleep.
Generation IV
Prevents the Pokémon from falling asleep.
Generation V
Prevents the Pokémon from falling asleep.
Generation VI
Prevents the Pokémon from falling asleep.
Generation VII
The Pokémon is full of vitality, and that prevents it from falling asleep.
Generation VIII
The Pokémon is full of vitality, and that prevents it from falling asleep.
Generation IX
Currently unknown

Vital Spirit (Japanese: やるき Willingness) is an Ability introduced in Generation III.

Effect

In battle

Vital Spirit prevents the Pokémon from being afflicted by sleep and Yawn. Rest will fail when used by the Pokémon.

A Pokémon with this Ability will wake up if it is asleep in battle (such as if it gains the Ability outside of battle or by an effect like Skill Swap, or is put to sleep by a Pokémon with an Ability like Mold Breaker).

If a Pokémon with this Ability is drowsy due to Yawn, when it would fall asleep the Ability activates and keeps it awake.

Generation III

If a sleeping Pokémon with Vital Spirit is sent into battle as one of the lead Pokémon or to replace a fainted Pokémon, or gains Vital Spirit due to Trace, it will not be cured of sleep until after a Pokémon takes its turn (uses a move, switches out, etc.). It will be cured of sleep if it is switched in to replace a switched out Pokémon (including if switched in via Baton Pass).

If a sleeping Pokémon has Vital Spirit as its original Ability but not its current Ability, it will remain asleep when switched out.

If the Pokémon with this Ability is asleep and is holding a Chesto or Lum Berry, Vital Spirit will cure the Pokémon of sleep before the Berry has a chance to be consumed.

Generation IV

When a sleeping Pokémon with Vital Spirit enters battle, it will be cured of sleep.

If a sleeping Pokémon has Vital Spirit as its original Ability but not its current Ability, if it is one of the active Pokémon at the end of the battle or switched out, it will be cured of sleep (with no message).

Generation V onward

If a sleeping Pokémon has Vital Spirit as its original Ability but not its current Ability, it will remain asleep when switched out.

If the Pokémon with this Ability is asleep and is holding a Chesto or Lum Berry, the Berry will be eaten and cure the Pokémon of sleep before Vital Spirit has a chance to activate.

Outside of battle

If a sleeping Pokémon gains Vital Spirit by evolution or the Ability Capsule, it will not wake up until sent into battle. Pokémon with Vital Spirit will not be put to sleep by the Gentleman's Kirlia in the Battle Pike nor the Battle Arcade's game board.

From Pokémon Emerald onwards, if a Pokémon with Vital Spirit is in the first place in the party (even if fainted), there's a 50% chance that a Pokémon will be forced to the upper bound of their encounter level range. It shares this effect with Hustle and Pressure.

In Generation V, Vital Spirit also prevented a Pokémon from visiting the Dream World before it was shut down.

Pokémon with Vital Spirit

# Pokémon Types First Ability Second Ability Hidden Ability
0056   Mankey
Fighting Fighting Vital Spirit Anger Point Defiant
0057   Primeape
Fighting Fighting Vital Spirit Anger Point Defiant
122G Mr. Mime Mr. Mime
Ice Psychic Vital Spirit Screen Cleaner Ice Body
0125   Electabuzz
Electric Electric Static None Vital Spirit
0126   Magmar
Fire Fire Flame Body None Vital Spirit
0225   Delibird
Ice Flying Vital Spirit Hustle Insomnia
0236   Tyrogue
Fighting Fighting Guts Steadfast Vital Spirit
0239   Elekid
Electric Electric Static None Vital Spirit
0240   Magby
Fire Fire Flame Body None Vital Spirit
0288   Vigoroth
Normal Normal Vital Spirit None None
0466   Electivire
Electric Electric Motor Drive None Vital Spirit
0467   Magmortar
Fire Fire Flame Body None Vital Spirit
0506   Lillipup
Normal Normal Vital Spirit Pickup Run Away
0744   Rockruff
Rock Rock Keen Eye Vital Spirit Steadfast
745Mn Lycanroc Lycanroc
Rock Rock Keen Eye Vital Spirit No Guard
Please note that abilities marked with a superscript are only available in the stated generation or later.
  • For Generation III and IV games, ignore Hidden Abilities.

In other games

Description

Games Description
MDRB Prevents sleep.
MDTD Protects the Pokémon from being put to sleep.
MDS Protects the Pokémon from being made to sleep.
BSL ねむらない
MDGtI The Pokémon is filled with energy. It won't get sleepy.*
The Pokémon is protected from the Sleep, Napping, Yawning, and Nightmare status conditions!*
SMD The Pokémon is protected from the sleep, napping, yawning, and nightmare status conditions!
MDRTDX The Pokémon is protected from the Sleep, Napping, Yawning, and Nightmare conditions.


In the anime

 
Vigoroth


The Pokémon cannot fall asleep, and nullifies moves that cause sleep.
Pokémon Method
User First Used In Notes
  Vigoroth is unaffected by moves that would cause it to fall asleep and is able to destroy them with its claws.
Marcel's Vigoroth The Garden of Eatin' Debut


In the manga

In the Pokémon Adventures manga

Trivia

  • It is one of three Abilities that prevent sleeping, the others being Insomnia and Sweet Veil.
  • Vital Spirit is the only variation of Limber that has been seen in the anime so far.

In other languages

Language Title
Chinese Cantonese 幹勁 Gongihng *
元氣 Yuánqì *
過動 Gwoduhng *
Mandarin 幹勁 / 干劲 Gànjìng *
元氣 Yùhnhei *
過動 Guòdòng *
  Dutch Vitale kracht
  Finnish Elohenki
  French Esprit Vital
  German Munterkeit
  Italian Spiritovivo
  Korean 의기양양 Yigiyang'yang
  Portuguese Espírito Vital
  Russian Душевный Подъём Dushevnyy Podyom
  Spanish Espíritu Vital*
Espír. Vital*
  Vietnamese Hưng Phấn


Variations of the Ability Limber
LimberObliviousInsomniaImmunityOwn TempoInner FocusMagma ArmorWater VeilVital Spirit


  This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.