Zone (Masters)

Revision as of 08:25, 6 May 2024 by Storm Aurora (talk | contribs) (expanded intro, added eggmons that can use wishes, started adding moves that are affected by zones)

Zone (Japanese: ゾーン Zone) is a type of field effect in Pokémon Masters EX that affects all Pokémon on the field. Only one type of zone may be present at a time, with any new zone put in place overwriting the previous zone. Zones can run concurrently alongside weather and terrain.

Activating a Steel Zone

At normal game speed, zones generally last for 45 seconds. This excludes time that sync pairs spend performing sync moves or max moves, but this includes time spent on everything else (e.g., moves' animation times, stats getting raised or lowered, taking damage from hail or a sandstorm, skills activating, or status conditions being applied or taking effect). At faster speeds, zones last shorter to accommodate for quicker gameplay. However, the duration of a zone can be extended if the same type of zone is summoned again or if a Pokémon on the field has a certain skill that extends the duration of the zone.

There are thirteen types of zones, one for each type whose moves are not powered up by a weather or terrain effect. In order of release, the zones are Ghost Zone, Dragon Zone, Steel Zone, Dark Zone, Flying Zone, Bug Zone, Ground Zone, Fighting Zone, Fairy Zone, Poison Zone, Rock Zone, Ice Zone, and Normal Zone. Each zone powers up attacks of the corresponding type by 50% (e.g., Ghost Zone powers up Ghost-type moves).

Creating zones

Zones may be applied through item moves, Trainer moves, buddy moves, and Skills. Some  Field sync pairs can set a zone using their sync move after being raised to   6★ EX (including those with the Field EX role).

By item move

Item move Zone Playable pairs
Bug Wish
 
Bug Zone Ingo (Special Costume) & Accelgor
Viola (Holiday 2023) & Vivillon
Dark Wish
 
Dark Zone Sygna Suit Cyrus & Darkrai
Scottie/Bettie & UmbreonEgg
Dragon Wish
 
Dragon Zone Lucas & Dialga
Fairy Wish
 
Fairy Zone Sygna Suit Wally & Gardevoir
Sygna Suit Hau & Tapu Koko
Scottie/Bettie & SylveonEgg
Flying Wish
 
Flying Zone Skyla (Anniversary 2022) & Tornadus
Ghost Wish
 
Ghost Zone Sygna Suit Cynthia (Renegade) & Giratina
Ground Wish
 
Ground Zone Courtney & Camerupt
Ice Wish
 
Ice Zone Irida & Glaceon
Scottie/Bettie & GlaceonEgg
Normal Wish
 
Normal Zone Palmer & Regigigas
Poison Wish
 
Poison Zone Iris (Fall 2022) & Naganadel
Rock Wish
 
Rock Zone Sygna Suit Diantha & Diancie
Steel Wish
 
Steel Zone Marnie (Palentine's 2022) & Mawile
Selene (Special Costume) & Scizor

By Trainer move

Name Zone Effect Trainer
It's Teatime! Ghost Zone Activates one of several additional effects at random. Raises the Sp. Atk of all allied sync pairs by 2 stat ranks. Applies the Gradual Healing effect to all allied sync pairs. Possible additional effects:
  • 19% chance each:
    • Status Condition Shield
    • Special Damage Reduction
    • Physical Damage Reduction
    • Move Gauge Acceleration
    • Critical-Hit Defense
  • 5% chance:
    • Ghost Zone
 
Lillie (Special Costume) & Polteageist
Let's Cool Down! Ice Zone Turns the field of play's zone into an Ice Zone. (An Ice Zone powers up Ice-type attacks.) Raises the Defense and Sp. Def of all allied sync pairs by two stat ranks.  
Grusha & Cetitan
Mutual Understanding! Dark Zone Turns the field of play's zone into a Dark Zone. (A Dark Zone powers up Dark-type attacks.) Raises an ally's Speed by 4 stat ranks. Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of an ally by 2 ranks.  
Akari & Samurott
The Show Begins! Poison Zone Turns the field of play's zone into a Poison Zone. (A Poison Zone powers up Poison-type attacks.) Raises the user's Sp. Atk and critical-hit rate by 2 stat ranks.  
Sygna Suit Piers & Toxtricity
Triumphant Research! Fighting Zone Turns the field of play's zone into a Fighting Zone. (A Fighting Zone powers up Fighting-type attacks.) Raises the user's Speed by 3 stat ranks. Lowers the user's Sp. Def by 1 stat rank.  
Hop (Champion) & Zapdos

By buddy move

Buddy move Type Category Zone Effect Trainer
Blooming Mortal Spin Poison Physical Poison Zone Activation Condition: When there is at least one poisoned or badly poisoned Pokémon on the opponent's field of play. Deactivation Condition: When there are no longer any poisoned or badly poisoned Pokémon on the opponent's field of play.
Never misses. Lowers the target's Defense by 3 stat ranks. Leaves the target poisoned. Turns the field of play's zone into a Poison Zone. (A Poison Zone powers up Poison-type attacks.) Removes a damage field from the allied field of play. Removes the trapped condition from the user.
 
Geeta & Glimmora
Rampant Mud-Slap Ground Special Ground Zone Activation Condition: When the user is hit by an attack move one time. Deactivation Condition: When this move is used.
Never misses. Lowers the target's accuracy by two stat ranks. Leaves the target poisoned. Turns the field of play's zone into a Ground Zone. (A Ground Zone powers up Ground-type attacks.) Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by two ranks.
 
Rika & Clodsire
Transformational Double Team Normal Status Dark Zone Activation Condition: When any allies' attack moves hit a total of 10 times while this move is deactivated. Deactivation Condition: When this move is used.
Raises the evasiveness of all allied sync pairs by 2 stat ranks. Increases the Physical Moves ↑ Next effect of all allied sync pairs by 2 ranks when the user's sync move is Dark type. Turns the field of play's zone into a Dark Zone when the user's sync move is Dark type. (A Dark Zone powers up Dark-type attacks.) Increases the Special Moves ↑ Next effect of all allied sync pairs by 2 ranks when the user's sync move is Water type. Makes the weather rainy when the user's sync move is Water type.
 
Calem (Champion) & Greninja

By Skill

Passive skill Zone When it is triggered Playable users Recurring opponents
1st S-Move: Poison Zone Poison Zone After using sync move (first time only) Sygna Suit Roxie & Toxtricity -
Amped and Vibed Poison Zone After using max move (first time only) Sygna Suit Roxie & Toxtricity -
Arctic Arrival Ice Zone Upon entry (first time only) Irida & Glaceon -
Brawling Opening Sync Fighting Zone After using sync move (first time only) Hop (Champion) & Zapdos -
Cynthia's Aura Fighting Zone Upon entry (first time only) and after using sync move Sygna Suit Cynthia (Aura) & Lucario -
Debut: Ghost Zone Ghost Zone Upon entry (first time only) Victor & Spectrier -
Down to Earth Ground Zone Upon entry (first time only) - Bertha & Rhyperior (Serious Battle with Powerful Trainers: Take on Bertha!)
Dragon Drop Zone Dragon Zone Upon entry (first time only) - -
Earthen Opening Sync Ground Zone After using sync move (first time only) Courtney & Camerupt -
Ethereal Entrance Fairy Zone Upon entry (first time only) - -
Fairy Kingdom Fairy Zone After using sync move Sygna Suit Mina & Tapu Fini -
Fairy Zone Debut & Extension 5 Fairy Zone Upon entry (first time only) Sygna Suit Mina & Tapu Fini -
Landing Pad Flying Zone Upon entry (first time only) - -
Piqued Curiosity Fairy Zone After using status move (first time only) Volo & Togepi -
S-Move: Dark Zone Dark Zone After using sync move Selene & Umbreon -
Steel Surroundings Steel Zone Upon entry (first time only) - -
Top Champion's Pressure Poison Zone Upon entry (first time only) Geeta & Glimmora -

By 6★ EX sync move

The following field sync pairs, when raised to 6★ EX, will implement a zone just before their sync move is used for the first time in a battle. The duration of this zone is also extended. Sync pairs with a field EX role need to be raised to 6★ EX and receive a Field Roll Cake in order to access this effect.

Sync pair Zone Role EX role Move name
 
Akari & Samurott
Dark Zone   Field   Physical Strike Master Crafter Ceaseless Edge
 
Geeta & Glimmora
Poison Zone   Field   Physical Strike Top Champion's Guidance Mortal Spin
 
Giovanni & Rhydon
Ground Zone   Field   Physical Strike Remembering the Past Ground Impact
 
Nate (Champion) & Haxorus
Dragon Zone   Physical Strike   Field Resonating Will Dragon Claw
 
Rika & Clodsire
Ground Zone   Support   Field Paldea League Interviewer Earth Power
 
Selene (Special Costume) & Scizor
Steel Zone   Field   Physical Strike Crushing Red Justice Steel Impact
 
Thorton & Magnezone
Steel Zone   Field   Support One Hundred Percent Steel Beam
 
Victor & Spectrier
Ghost Zone   Field None Night Dash Ghost Beam
 
Viola (Holiday 2023) & Vivillon
Bug Zone   Field   Tech Mystical Icy Snow Dance Bug Beam
 
Volo & Togepi
Fairy Zone   Field   Tech Ruin Enthusiast Merchant Dazzling Gleam

Removing zones

Except in certain circumstances, such as a battle where all field effects are permanent, zones will automatically disappear after a certain amount of time. The only way to remove a zone before the end of this timer is by setting up a new zone, which will override the previous one, or using the move Defog.

Name Category Cost in move-gauge slots MP
(uses)
Base power Max power Accuracy Target Effect tag Description Playable sync pair(s)
Defog Status 2 2 —% An opponent Clears the entire terrain and zone effects. Clears all field effects from the opponents' field of play. Lowers the target's evasiveness by one stat rank. Lisia & Altaria
Darach & Staraptor
Falkner & Pidgeot

Effects on skills

There are skills that are active only under certain zones:

Skill Zone Effect
Aerial Acceleration 3 Flying Zone Quickly charges the move gauge
Ally Sets WTZ: Physical Boost ↑1 9 Any Increases the user's Physical Moves ↑ Next effect by 1 rank
Ally Sets WTZ: Special Boost ↑1 9 Any Increases the user's Special Moves ↑ Next effect by 1 rank
Ally Sets WTZ: Team Speed ↑ 9 Any Raises the Speed of all allied sync pairs by 1 rank
Amped and Vibed Poison Zone Extends the duration of the zone
Barrel Roll 2 Flying Zone Reduces damage taken from attack moves
Brawling Acceleration 2 Fighting Zone Quickly charges the move gauge
Brawling Healing 1 Fighting Zone Restores 1/10 of the user's maximum HP when their Pokémon takes an action
Bug Zone: Team Attack Move DR 2 Bug Zone Reduces damage taken from attack moves for all allied sync pairs
Dark Zone: Attack Move DR 2 Dark Zone Reduces damage taken from attack moves
Dark Zone: S-Moves ↑ 5 Dark Zone Powers up sync moves
Dark Zone: Team Crit Immunity Dark Zone Protects all allied sync pairs against critical hits
Draconic Acceleration 2 Dragon Zone Quickly charges the move gauge
Draconic Power 2 Dragon Zone Powers up moves
Draconic Sync 4 Dragon Zone Powers up sync moves
Dragon Zone: Attack Move DR 2 Dragon Zone Reduces damage taken from attack moves
Dragon Zone: Interference Immunity Dragon Zone Prevents the user from flinching, becoming confused, or becoming trapped
Dragon Zone Extension 3 Dragon Zone Extends the duration of the zone
Earthen Power 5 Ground Zone Powers up moves
Fairy Zone Debut & Extension 5 Fairy Zone Extends the duration of the zone
Fairy Zone Extension 3 Fairy Zone Extends the duration of the zone
Fairy Zone: Team Attack Move DR 2 Fairy Zone Reduces damage taken from attack moves for all allied sync pairs
Fear the Snowy Mountain Ice Zone Reduces physical damage taken from attack moves for all allied sync pairs and quickly charges the move gauge
Fighting Zone Triage Tank 4 Fighting Zone Has a 50% chance of restoring the user's HP when hit by an attack move
Flying Zone Extension 3 Flying Zone Extends the duration of the zone
Ground Zone: Attack Move DR 2 Ground Zone Reduces damage taken from attack moves
Ground Zone Extension 5 Ground Zone Extends the duration of the zone
Ground Zone: Team Condition Nullification Ground Zone Protects all allied sync pairs from status conditions, flinching, becoming confused, or becoming trapped
Haunted Acceleration 3 Ghost Zone Quickly charges the move gauge
Haunted Healing 1 Ghost Zone Restores 1/10 of the user's maximum HP when their Pokémon takes an action
Haunted Power 2 Ghost Zone Powers up moves
Ice Zone Extension 3 Ice Zone Extends the duration of the zone
Ice Zone: Team Status Immunity Ice Zone Protects all allied sync pairs from status conditions
Insect Acceleration 2 Bug Zone Quickly charges the move gauge
Insect Healing 1 Bug Zone Restores 1/10 of the user's maximum HP when their Pokémon takes an action
Insect Power 1 Bug Zone Powers up moves
Lithic Acceleration 3 Rock Zone Quickly charges the move gauge
Lithic Healing 1 Rock Zone Restores 1/10 of the user's maximum HP when their Pokémon takes an action
Metallic Acceleration 2 Steel Zone Quickly charges the move gauge
Metallic Acceleration 3 Steel Zone Quickly charges the move gauge
Metallic Healing 1 Steel Zone Restores 1/10 of the user's maximum HP when their Pokémon takes an action
Metallic Power 2 Steel Zone Powers up moves
Metallic Power 5 Steel Zone Powers up moves
Metallic Surge 5 Steel Zone Powers up sync moves
Metallic Surge 9 Steel Zone Powers up sync moves
Nerves of Steel 2 Steel Zone Reduces damage taken from attack moves
Normal Zone: HP Recovery 1 Normal Zone Restores 1/10 of the user's maximum HP when their Pokémon takes an action
Normal Zone: MG → 2 Normal Zone Quickly charges the move gauge
Poison Zone Extension 2 Poison Zone Extends the duration of the zone
Poison Zone Hit: Stat ↓ 9 Poison Zone Lowers one of the target's stats by one stat rank at random when the user hits with an attack move
Poison Zone: HP Recovery 1 Poison Zone Restores 1/10 of the user's maximum HP when their Pokémon takes an action
Poison Zone: Moves ↑ 3 Poison Zone Powers up moves
Poison Zone: S-Moves ↑ 9 Poison Zone Powers up sync moves
Poisonous Acceleration 2 Poison Zone Quickly charges the move gauge
Poisonous Acceleration 3 Poison Zone Quickly charges the move gauge
Ready for a Brawl 2 Fighting Zone Reduces damage taken from attack moves
Rock Zone Extension 3 Rock Zone Extends the duration of the zone
Rock Zone Status Immunity Rock Zone Protects the user from status conditions
Steel Zone Extension 3 Steel Zone Extends the duration of the zone
Steel Zone: Team Condition Nullification Steel Zone Protects all allied sync pairs from status conditions, flinching, becoming confused, or becoming trapped
Team Takes Hit From P-/S-/Max Move: Ignore WTZ Power ↑ Any Power-up effects of zones are ignored when any allied sync pairs are hit by a move, sync move, or max move
Team Umbral Restoration 9 Dark Zone Restores the HP of all allied sync pairs when the user uses a move
Team Whimsical Immunity Fairy Zone Protects all allied sync pairs from status conditions
Team Whimsical Special DR 3 Fairy Zone Reduces damage taken from special attack moves for all allied sync pairs
Umbral Acceleration 2 Dark Zone Quickly charges the move gauge
Umbral Healing 1 Dark Zone Restores 1/10 of the user's maximum HP when their Pokémon takes an action
Umbral Power 3 Dark Zone Powers up moves
Umbral Tenacity Dark Zone Prevents the user from flinching, becoming confused, or becoming trapped
Use Move When Ice Zone: Team HP Recovery 9 Ice Zone Restores HP of all allied sync pairs when the user's Pokémon takes an action
Watch for Ice Ice Zone Causes a hailstorm
Whimsical Acceleration 2 Fairy Zone Quickly charges the move gauge
Whimsical Power 9 Fairy Zone Powers up moves
Whimsical Stability Fairy Zone The user's stats cannot be lowered
Whimsical Sync 5 Fairy Zone Powers up sync moves
WTZ Change: Team Moves ↑ 2 Any Powers up moves of all allied sync pairs

Effects on moves

Buddy moves

Name Type Category Zone Effect Trainer
Neo Psycho Cut Psychic Physical Any Activation Condition: When weather, terrain, or zone effects are activated.

Deactivation Condition: When all weather, terrain, and zone effects are cleared.

Never misses. Except in certain circumstances, successful hits with this attack become critical hits. The power of this move is not lowered even if there are multiple targets. Decreases the amount of move gauge slots needed to use this move by two when the terrain is Psychic Terrain.

 
Sygna Suit Lana & Tapu Lele
Sea Deity Protect Normal Status Any; additional effects in Fairy Zone Activation Condition: When weather, terrain, or zone effects are activated.

Deactivation Condition: When all weather, terrain, and zone effects are cleared.

Applies the Damage Guard Next effect to all allied sync pairs. Restores the HP of all allied sync pairs by approximately 20% of their maximum HP. HP is restored by 30% instead when the zone is a Fairy Zone. Returns lowered stats of all allied sync pairs to normal when the weather is rainy.

 
Sygna Suit Mina & Tapu Fini
Sorrowful Echoes Overdrive Electric Special Any; additional effects in Poison Zone Activation Condition: When weather, terrain, or zone effects are activated.

Deactivation Condition: When all weather, terrain, and zone effects are cleared.

The power of this move is not lowered even if there are multiple targets. Decreases the amount of move gauge slots needed to use this move by two when the zone is a Poison Zone. This attack's power increases 20% when the target is affected by a status condition.

 
Sygna Suit Piers & Toxtricity
Unbreakable Swords Dance Normal Status Any Activation Condition: When weather, terrain, or zone effects are activated.

Deactivation Condition: When all weather, terrain, and zone effects are cleared.

Raises the Attack of all allied sync pairs by two stat ranks. Increases the Physical Moves ↑ Next effect of all allied sync pairs by one rank. Charges the user's move gauge by two when the weather is sunny.

 
Sygna Suit Acerola & Tapu Bulu
Wild Electroweb Electric Special Any; additional effects in Fairy Zone Activation Condition: When weather, terrain, or zone effects are activated.

Deactivation Condition: When all weather, terrain, and zone effects are cleared.

This attack's power is doubled when the zone is a Fairy Zone. Lowers the target's Speed by two stat ranks. Raises the Speed of all allied sync pairs by two stat ranks.

 
Sygna Suit Hau & Tapu Koko

Trainer moves

Name Zone Effect Trainer
It Won't End Here! Fighting Zone Raises the Defense and Sp. Def of all allied sync pairs by 4 stat ranks. These stats are raised by 6 stat ranks instead when the zone is a Fighting Zone.  
Sygna Suit Cynthia (Aura) & Lucario

Sync moves

Name Type Category Zone Effect Trainer
Illuminating Roar of Time Dragon Special Dragon Zone This attack's power increases when the zone is Dragon Zone.  
Lucas & Dialga
Renegade Shadow Force Ghost Physical Ghost Zone This attack's power increases when the zone is Ghost Zone.  
Sygna Suit Cynthia (Renegade) & Giratina
Smiling Arcade Star Water Beam Water Special Any This attack's power increases when weather conditions, a terrain, or a zone are in effect.  
Dahlia & Ludicolo

Trivia

  • Fighting Zone is the only zone that cannot be created by an item move.

In other languages

Language Title
Chinese Cantonese 領域 Líhngwihk
Mandarin 領域 Lǐngyù
  French Zone
  German Zone
  Italian Zone
  Korean Zone
  Spanish Zona


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