Power Trip (move)

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Power Trip
つけあがる Be Audacious
Power Trip VIII.png
Power Trip VIII 2.png
Type  Dark
Category  Physical
PP  10 (max. 16)
Power  20
Accuracy  100%
Priority  {{{priority}}}
Target
Foe Foe Foe
Self Ally Ally
May affect anyone adjacent to the user
Availability
Introduced  Generation VII
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Jam  0  
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Jamming  0  

Power Trip (Japanese: つけあがる Be Audacious) is a damage-dealing Dark-type move introduced in Generation VII. Prior to Generation VIII, it was the signature move of Krookodile.

Effect

Power Trip deals damage. It normally has a base power of 20, but gains 20 power for every increased stat stage the user has. Stats decreased below normal do not affect this move's base power.

Its maximum possible base power is 860. This occurs when all seven of the user's stats (Attack, Defense, Special Attack, Special Defense, Speed, evasion, and accuracy) have been raised the maximum six stages.

Description

Games Description
SMUSUM
SwSh
The user boasts its strength and attacks the target. The more the user's stats are raised, the greater the move's power.
BDSP This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.


Learnset

By leveling up

# Pokémon Types Egg Groups Level
I II III IV V VI VII VIII IX
0551    
 
Field Field 1SwSh
0552    
 
Field Field 1SwSh
0553    
 
Field Field 1 1SwSh
0821     Flying Flying 4SwSh
0822     Flying Flying 1SwSh
0823    
 
Flying Flying 1SwSh
0877    
 
Field Fairy 10SwSh
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By breeding

# Pokémon Types Parent
Egg Groups
Egg Move
II III IV V VI VII VIII IX
0056     Field Field
0393     Water 1 Field USUM
0551    
 
Field Field
0674     Field Human-Like SwSh
0725     Field Field USUM SwSh
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


Special move

Generation VII

# Pokémon Types Egg Groups Obtained with
0394     Water 1 Field Island Scan - Route 16USUM
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


In other games

Pokémon Masters EX

Category Move Gauge MP Base Power Max Power Accuracy Target Effect Tag Description
Physical 2 13 15 100% An opponent The more the user's stats are raised, the greater the power of this move.

In-depth description

This move has a power multiplier that starts at ×1, and for each increased stat rank that the user has—including critical-hit rate because that is a stat in this game, this multiplier increases by one. This multiplier reaches its maximum of ×12 if the user has stats raised by twelve or more ranks total.

In other generations

Core series games

Spin-off series games

Trivia

In other languages

Language Title
Chinese Cantonese 囂張 Hīujēung
Mandarin 囂張 / 嚣张 Xiāozhāng
  French Arrogance
  German Überheblichkeit
  Italian Tracotanza
  Korean 기어오르기 Gieo-oreugi
  Spanish Chulería


Variations of the move Stored Power
  Power Trip
  Stored Power
  This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.