Power Trip (move)

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Power Trip
つけあがる Be Audacious
Power Trip VIII.png
Power Trip VIII 2.png
Type  Dark
Category  Physical
PP  10 (max. 16)
Power  20
Accuracy  100%
Priority  0
Range
Opponent Opponent Opponent
Self Ally Ally
Normal: May affect anyone adjacent to the user
Availability
Introduced  Generation VII
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Jam  0  
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Jamming  0  

Power Trip (Japanese: つけあがる Be Audacious) is a damage-dealing Dark-type move introduced in Generation VII. Prior to Generation VIII, it was the signature move of Krookodile.

Effect

Power Trip has variable power depending on the total amount of positive stat changes the user has accumulated. When the user has no positive stat changes, Power Trip's base power is 20. Its power increases by 20 for each positive stat stage the user has in any stat, and does not decrease in power due to any negative stat stages. It can reach a maximum power of 860 (20 + 20 × ( 7 × 6 )), if all seven stats (Attack, Defense, Special Attack, Special Defense, Speed, evasion, and accuracy) are at their maximum stage.

Description

Games Description
SMUSUM
SwSh
The user boasts its strength and attacks the target. The more the user's stats are raised, the greater the move's power.


Learnset

By leveling up

# Pokémon Types Egg Groups Level
I II III IV V VI VII VIII IX
0551 Sandile GroundIC Big.png
DarkIC Big.png
Field Field 1
0552 Krokorok GroundIC Big.png
DarkIC Big.png
Field Field 1
0553 Krookodile GroundIC Big.png
DarkIC Big.png
Field Field 1 1
0821 Rookidee FlyingIC Big.png Flying Flying 4
0822 Corvisquire FlyingIC Big.png Flying Flying 1
0823 Corviknight FlyingIC Big.png
SteelIC Big.png
Flying Flying 1
0877 Morpeko ElectricIC Big.png
DarkIC Big.png
Field Fairy 10
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By breeding

# Pokémon Types Parent
Egg Groups
Egg Move
II III IV V VI VII VIII IX
0056 Mankey FightingIC Big.png Field Field
0393 Piplup WaterIC Big.png Water 1 Field USUM
0551 Sandile GroundIC Big.png
DarkIC Big.png
Field Field
0674 Pancham FightingIC Big.png Field Human-Like
0725 Litten FireIC Big.png Field Field USUM
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


Special move

Generation VII

# Pokémon Types Egg Groups Obtained with
0394 Prinplup WaterIC Big.png Water 1 Field Island Scan - Route 16USUM
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


In other generations

Trivia

In other languages

Language Title
Chinese Cantonese 囂張 Hīujēung
Mandarin 囂張 / 嚣张 Xiāozhāng
France Flag.png French Arrogance
Germany Flag.png German Überheblichkeit
Italy Flag.png Italian Tracotanza
South Korea Flag.png Korean 기어오르기 Gieo-oreugi
Spain Flag.png Spanish Chulería


Variations of the move Stored Power
PhysicalIC HOME.png Power Trip
SpecialIC HOME.png Stored Power
Project Moves and Abilities logo.png This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.