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Howl
とおぼえ Howl
Howl V.png
Type  Normal
Category  Status
PP  40 (max. 64)
Power  —
Accuracy  —%
Priority  0
  • Does not make contact
  • Not affected by Protect
  • Not affected by Magic Coat
  • Affected by Snatch
  • Not affected by King's Rock
Range
Opponent Opponent Opponent
Self Ally Ally
Self: Affects the user
Availability
Introduced  Generation III
Condition  Cool
Appeal  1
Jam  0  
Ups the user's condition. Helps prevent nervousness.
Condition  Cool
Appeal  0  
Earn double the score in the next turn.
Condition  Cool
Appeal  0  
Jamming  0  

Howl (Japanese: とおぼえ Howl) is a non-damaging Normal-type move introduced in Generation III.

Effect

Howl raises the user's Attack stat by one stage.

Description

Games Description
RSE Howls to raise the spirit and boosts Attack.
FRLG The user howls to raise its spirit and boost its Attack stat.
PMDRB Boosts the user's Attack by one level.

The user howls loudly to raise its spirit, boosting its Attack stat.
The user howls loudly to raise its spirit, which raises its Attack stat.


Learnset

By leveling up

# Pokémon Type Level
I II III IV V VI
228 Houndour Houndour Dark Fire 7 4 4 4
229 Houndoom Houndoom Dark Fire --, 7 --, 4 --, 4 --, 4
261 Poochyena Poochyena Dark Dark 5 5 5 5
262 Mightyena Mightyena Dark Dark --, 5 --, 5 --, 5 --, 5
293 Whismur Whismur Normal Normal 15 15 15 15
294 Loudred Loudred Normal Normal --, 15 --, 15 --, 15 --, 15
295 Exploud Exploud Normal Normal --, 15 --, 15 --, 15 --, 15
309 Electrike Electrike Electric Electric 12 12 12 12
310 Manectric Manectric Electric Electric --, 12 --, 12 --, 12 --, 12
653 Fennekin Fennekin Fire Fire       11
654 Braixen Braixen Fire Fire       11
655 Delphox Delphox Fire Psychic       11
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By breeding

# Pokémon Type Father
II III IV V VI
037 Vulpix Vulpix Fire Fire HoundourHoundoomPoochyenaMightyenaWhismurLoudredExploudElectrikeManectric HoundourHoundoomPoochyenaMightyenaWhismurLoudredExploudElectrikeManectric HoundourHoundoomPoochyenaMightyenaWhismurLoudredExploudElectrikeManectric HoundourHoundoomPoochyenaMightyenaWhismurLoudredExploudElectrikeManectricFennekinBraixenDelphox
058 Growlithe Growlithe Fire Fire HoundourHoundoomPoochyenaMightyenaWhismurLoudredExploudElectrikeManectric HoundourHoundoomPoochyenaMightyenaWhismurLoudredExploudElectrikeManectric HoundourHoundoomPoochyenaMightyenaWhismurLoudredExploudElectrikeManectric HoundourHoundoomPoochyenaMightyenaWhismurLoudredExploudElectrikeManectricFennekinBraixenDelphox
155 Cyndaquil Cyndaquil Fire Fire HoundourHoundoomPoochyenaMightyenaWhismurLoudredExploudElectrikeManectric HoundourHoundoomPoochyenaMightyenaWhismurLoudredExploudElectrikeManectric HoundourHoundoomPoochyenaMightyenaWhismurLoudredExploudElectrikeManectric HoundourHoundoomPoochyenaMightyenaWhismurLoudredExploudElectrikeManectricFennekinBraixenDelphox
322 Numel Numel Fire Ground HoundourHoundoomPoochyenaMightyenaWhismurLoudredExploudElectrikeManectric HoundourHoundoomPoochyenaMightyenaWhismurLoudredExploudElectrikeManectric HoundourHoundoomPoochyenaMightyenaWhismurLoudredExploudElectrikeManectric HoundourHoundoomPoochyenaMightyenaWhismurLoudredExploudElectrikeManectricFennekinBraixenDelphox
403 Shinx Shinx Electric Electric   HoundourHoundoomPoochyenaMightyenaWhismurLoudredExploudElectrikeManectric HoundourHoundoomPoochyenaMightyenaWhismurLoudredExploudElectrikeManectric HoundourHoundoomPoochyenaMightyenaWhismurLoudredExploudElectrikeManectricFennekinBraixenDelphox
506 Lillipup Lillipup Normal Normal     HoundourHoundoomPoochyenaMightyenaWhismurLoudredExploudElectrikeManectric HoundourHoundoomPoochyenaMightyenaWhismurLoudredExploudElectrikeManectricFennekinBraixenDelphox
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By event

Generation IV

#   Pokémon Type Obtained with
0004 Charmander Charmander
Fire Birthday Events
0244 244 Entei Fire 13th Movie Event
GameStop Event
English Winter 2011
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.


In the manga

In the Pokémon Adventures manga


In other generations

In other languages

Language Title
Mandarin Chinese 長嚎 Chángháo*
嚎叫 Háojiào*
France Flag.png French Grondement
Germany Flag.png German Jauler
Greece Flag.png Greek Ουρλιατό
Italy Flag.png Italian Gridodilotta
South Korea Flag.png Korean 멀리짖음 Meolli Jit'eum
Brazil Flag.png Brazilian Portuguese Uivo
Serbia Flag.png Serbian Urlik
Spain Flag.png Spanish Aullido


Variations of the move Defense Curl
StatusIC HOME.png Defense CurlHardenMeditateSharpenWithdraw
Formerly a variation
StatusIC HOME.png Howl


Project Moves and Abilities logo.png This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.