Follow Me (move)
Follow Me このゆびとまれ Stay With This Finger | ||||||||||||||
| ||||||||||||||
Range
| ||||||||||||||
Availability
| ||||||||||||||
| ||||||||||||||
| ||||||||||||||
| ||||||||||||||
|
Follow Me (Japanese: このゆびとまれ Stay With This Finger) is a non-damaging Normal-type move introduced in Generation III.
Effect
Generation III to IV
Follow Me makes the user the center of attention, forcing opposing Pokémon to use its move on the user rather than the intended target (even if it was a friendly target, unless the move was Acupressure or Helping Hand) for the rest of the turn during Double Battles. It does not affect allies.
Follow Me cannot draw multi-turn moves like Fly.
Follow Me draws Electric- and Water-type moves even if a Pokémon with Lightningrod or Storm Drain is on the field. If another Pokémon on the same team is already the center of attention, the first user takes priority; if the first user is switched or faints, the attack will be drawn to the next center of attention.
Due to only having a priority of +3, Follow Me cannot divert Snatch or Pursuit (when used on a switching ally). Follow Me has no effect on moves which hit multiple Pokémon in a battle.
Generation V
Follow Me now also works in Triple Battles.
In Triple Battles, Follow Me will draw the attacks of all adjacent opponents in the field; it will only draw attacks from non-adjacent opponents if they use a move which is able to strike non-adjacent targets. If the center of attention is taken into the air by Sky Drop, it no longer draws moves, even moves that can hit it while in the air.
Due to now being in the same priority bracket, Follow Me can only divert Fake Out if the user of Follow Me would move before the user of Fake Out. Follow Me can divert Snatch if the user has Prankster and would move before the Pokémon using Snatch.
Pokémon Mystery Dungeon
Follow Me turns the user into a decoy.
Description
|
Learnset
By leveling up
# | Pokémon | Type | Level | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
III | IV | V | VI | |||||||||
035 | Clefairy | Normal | 17 | 16 | 16 | ' | ||||||
161 | Sentret | Normal | 31 | 19 | 19 | ' | ||||||
162 | Furret | Normal | 37 | 21 | 21 | ' | ||||||
175 | Togepi | Normal | 26 | 25 | 24 | 21 | ' | |||||
176 | Togetic | Normal | Flying | 26 | 25 | 24 | 21 | ' | ||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
By breeding
# | Pokémon | Type | Father | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
III | IV | V | VI | |||||||||
417 | Pachirisu | Electric | ||||||||||
447 | Riolu | Fighting | ||||||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
Special move
Generation III
|
By event
Generation III
|
Generation V
|
In the manga
In the Pokémon Adventures manga
The user raises one of their arms in the air. | |||
Pokémon | Method | ||
---|---|---|---|
User | First Chapter Used In | Notes | |
Clefairy raises one of its arms in the air and points one of its fingers above. It then waves its finger around. | |||
Daisy's Clefairy | The Final Showdown II | Debut |
In other generations
Trivia
- A song under the same Japanese name uses this move as the title, as well as Pokémon and move puns.
In other languages
|
Variations of the move Follow Me | ||
---|---|---|
|
This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |