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Magnemite (Pokémon)

Slowbro #080: Slowbro
Pokémon
#082: Magneton Magneton
Magnemite
Magnet Pokémon
コイル
Coil
#081
Magnemite

Magnemite

Magnemite

Magnemite
Images on the Bulbagarden Archives
Type
Electric Steel
Unknown Unknown
Blue-Striped
Unknown Unknown
Unknown Unknown
Unknown Unknown
Unknown Unknown
Abilities
Magnet Pull or Sturdy Cacophony
Cacophony
Analytic
Hidden Ability

Hidden Ability

Mega Magnemite

Mega Magnemite Y
Gender ratio
Genderless
Catch rate
190 (24.8%)
Breeding
Egg Group
Mineral
Hatch time
5355 - 5609 steps
Height
1' 00" 0.3 m
{{{forme1}}}
0'0" 0 m
{{{forme2}}}
0'0" 0 m
{{{forme3}}}
0'0" 0 m
{{{forme4}}}
Weight
13.2 lbs. 6.0 kg
{{{forme1}}}
0 lbs. 0 kg
{{{forme2}}}
0 lbs. 0 kg
{{{forme3}}}
0 lbs. 0 kg
{{{forme4}}}
Mega Stone
{{{mega}}} {{{mega2}}}
Regional numbers
Pokédex
#081
Kanto
#119
Johto
#082
Hoenn
#178
Sinnoh
#048
Unova
Mountain
#069
Kalos
Not in any regional Pokédex
Browser
R-056
Fiore
R-062
Almia
R-110
Oblivia
Not in any Browser
Base experience yield
89
Gen. I-IV
Unknown
IV
65
V+
Leveling rate
Medium Fast
EV yield
Total: 1
0
HP
0
Atk
0
Def
1
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Body style
Body04.png BodyUnknown.png
{{{forme2}}}
Footprint
F081.png None.png
{{{forme2}}}
Pokédex color
Gray
Base friendship
70
External Links

Magnemite (Japanese: コイル Coil) is a dual-type Electric/Steel Pokémon, and formerly, in Generation I, a pure Electric-type Pokémon.

It evolves into Magneton starting at level 30, which evolves into Magnezone when leveled up in either Mt. Coronet, Chargestone Cave, or on Kalos Route 13.

Biology

Magnemite is a seemingly robotic life form that has a gray, spherical metal body with horseshoe magnets on each side and a single, large eye. It has three Phillips head screws on its body: two near the bottom of its body, and the other on top of its head and looks similar to an antenna. The two bottom screws serve no noticeable purpose, although they may be its feet as the Pokédex identifies a footprint similar to that of the screw's head. Even though Magnemite and its evolved forms are mechanical creatures, the anime has shown that it has emotions and a way of reproducing. It has even exhibited the need to eat, although its main form of nutrients is electrical currents. It is commonly found in locations such as power plants or caves with a strong magnetic field. Despite its modern, artificial appearance, Magnemite has been depicted in carvings discovered at the Ruins of Alph, and has been present in AZ's retelling of the Kalos war, indicating it has existed for at least 3,000 years.

The magnetic units on Magnemite's body create electromagnetic waves that allow it to defy gravity and can potentially disrupt electrical equipment. Magnemite is not known to be unnecessarily aggressive, but may approach Trainers with little notice. It can be attracted to anything emitting electricity or a magnetic field, including gadgets such as a Pokétch. It has even been shown to be attracted to electric Pokémon producing such fields. In the care of a Trainer, it can be a devoted fighter. However, it has been demonstrated that it may be deterred unless a strong bond is formed with its Trainer. If a wild Magnemite is approached, it may simply flee on rare occasions, as Magnemite do not care for interaction. However, if attacked, it will start retaliation with non-damaging moves.

In the anime

Magnemite in the anime

Major appearances

Magnemite first appeared in Sparks Fly for Magnemite. Ash and his friends were in Gringey City while the power went out. When they were looking around for the cause of the power outage, a lone Magnemite showed up and was feeling attracted to Ash's Pikachu, who had a cold. When a group of Grimer and its Muk leader were chasing Ash and his friends, a group of Magnemite and Magneton helped to fight them off.

In Get Along, Little Pokémon, Ash, Misty and Tracey met a man named Ethan who used Magnemite to harness electrical energy from bolts of lightning during thunderstorms and then the electrical energy would be given to towns that were without power. Magnemite #6 evolved into a Magneton to save Ash and Pikachu from Team Rocket.

A Magnemite belonging to the Olivine City Gym Leader, Jasmine, makes its debut in Fight for the Light! riding on Jasmine's shoulder through the whole episode. It is later used in her Gym Battle with Ash in Nerves of Steelix!, sending it out against Ash's Pikachu.

Ash has battled another Gym Leader with Magnemite: Wattson in Watt's with Wattson?. Many wild Magnemite also appeared later on in the episode.

A Magnemite appeared in PK13, in which it attacked Meowth and Wobbuffet with Thunder Wave, but it was quickly defeated by Wobbuffet's Counter.

An army of Magnemite and Magneton, led by a Magnezone, appeared in Giratina and the Sky Warrior under the ownership of the main villain, Zero. They were used by Zero as a swarm to trap or capture, as well as being able to contain people and Pokémon by linking together around them, preventing them from moving.

Brock temporarily trained a Magnemite belonging to the Pokémon Summer Academy in Camping It Up!. Unlike the rest of the group, Brock had no problems bonding with and educating his Pokémon.

Clemont owns a Magnemite that appeared in Clemont's Got a Secret!. It stays at the Lumiose City Gym.

Minor appearances

Two Magnemite appeared in Lights, Camera, Quack-tion, acting as lighting technicians for the film "Pokémon in Love".

Four Magnemite were among the Pokémon controlled by Cassidy and Butch in Pikachu Re-Volts.

Multiple Magnemite also appeared in The Power of One.

Three Magnemite belonging to a group of Phony Pokémon interpreters appeared in The Poké Spokesman where they were convinced by Simon to cease their attacks.

A group of Magnemite and a Magneton appeared as security guards in Current Events as they first attacked Team Rocket who sneaked into a power station guarded entirely by Pokémon. Ash saw the door had been opened by someone, and upon investigation, was also attacked by the Magnemite.

Several Magnemite were among the Electric Pokémon that were lured by the "Miracle Crystal" that Attila and Hun were using in The Legend of Thunder!.

Magnemite is one of the Electric-type Pokémon that was seen in the lake with crystal in As Clear As Crystal.

Some Magnemite, their evolved form Magneton, a Steelix, and a Skarmory appeared in All Torkoal, No Play!.

A Magnemite was partnered with two Team Rocket trainees in Training Daze.

A Magnemite appeared in the opening of Lucario and the Mystery of Mew.

A group of Magnemite also appeared in Steeling Peace of Mind! and Saving the World From Ruins! along with numerous other Steel-type Pokémon (including some Magneton) on Iron Island.

A group of Magnemite served as guards for the Valley Windworks in Gone With the Windworks!.

A Magnemite belonging to Professor Kodama appeared in Sticking With Who You Know!.

Another Magnemite appeared in Dawn of a Royal Day!.

A Magnemite appeared in Expedition to Onix Island!.

Multiple Magnemite appeared in Iris and the Rogue Dragonite!.

A Magnemite belonging to a Team Plasma Grunt appeared in Team Plasma's Pokémon Power Plot!, Meowth, Colress and Team Rivalry! and Ash and N: A Clash of Ideals!.

A Magnemite appeared in Kalos, Where Dreams and Adventures Begin!.

A Magnemite appeared in Summer of Discovery! on a video icon.

Pokédex entries

Episode Pokémon Source Entry
EP030 Magnemite Ash's Pokédex Magnemite, a Magnet Pokémon. Its means of floating through the air are not understood. This very mysterious Pokémon is of the Electric type.
Original series entries continue below.
Episode Pokémon Source Entry
EP101 Magnemite Ash's Pokédex Magnemite, the Magnet Pokémon. It's able to float through the air and leave its Thunder Wave through its magnet shaped units located on its sides.
This concludes the entries from the original series.

In the manga

Magnemite in Pokémon Adventures

In the Pokémon Adventures manga

Magnemite makes multiple cameos aboard the S.S. Anne in Danger: High Voltorb as many of the Pokémon ready to attack Red; however, it's not clear if they belong to Lt. Surge or to his Sailor. It debuts in the next round, Buzz Off, Electabuzz! searching in the ship for Red.

A Magnemite under the ownership of a Team Rocket Grunt appeared in Holy Moltres where it was used to battle Blaine's Arcanine and Rapidash.

Lt. Surge uses two Magnemite to act as chains to trap Red so he can attack him in Go for the Golbat.

In Lapras Lazily a wild Magnemite appeared in the abandoned Power Plant in Blue's flashback of how he met Agatha. Later in Electro Magneton three wild Magnemite along with a Magneton attack Blue and Evan after Blue's Machamp defeated the Magneton the wild Magnemite escaped.

Later, in Magnificent Magnemite, Lt. Surge uses a Magnemite to fight Morty's Misdreavus, using electromagnetism to shield attacks as well as to fire Zap Cannon. The fight, however, ended in a draw due to Misdreavus using Destiny Bond.

Another Magnemite appeared in The Last Battle XIII as one of the Pokémon sent to help the fight in Ilex Forest.

Wattson's two Magnemite were first seen with his Electrike battling Pokémon belonging to certain children.

In the Pokémon Pocket Monsters manga

Green caught a Magnemite before participating in the sports meet in Pokémon Sports Meet!!.

Giovanni sent out Magnemite in an attempt to battle Squirtle in Squirtle, the Crybaby Pokémon.

In the Pokémon Gold & Silver: The Golden Boys manga

Black owns a Magnemite in The Golden Boys manga.

In the TCG

Main article: Magnemite (TCG)

Other appearances

Super Smash Bros. for Nintendo 3DS/Wii U

Magnemite appears as a trophy in the 3DS version of the game.

Trophy information

Instantly recognizable by the horseshoe magnets on either side of its body, this Magnet Pokémon uses electromagnetic waves to nullify gravity and float in midair. The sense of nostalgia it inspires has only been strengthened by the many years that have passed since its debut in the very first Pokémon games.

Game data

NPC appearances

Pokédex entries

Generation I
Red Uses antigravity to stay suspended. Appears without warning and uses Thunder Wave and similar moves.
Blue
Yellow It is born with the ability to defy gravity. It floats in air on powerful electromagnetic waves.
Stadium Appears as if out of nowhere. It floats using anti-gravity and discharges electricity from two side-mounted units.
Generation II
Gold It is attracted by electromagnetic waves. It may approach trainers if they are using their Pokégear.
Silver The units at the sides of its body generate anti-gravity energy to keep it aloft in the air.
Crystal The electricity emitted by the units on each side of its body cause it to become a strong magnet.
Stadium 2 It is attracted by electromagnetic waves. It may approach trainers if they are using their Pokégear.
Generation III
Ruby Magnemite attaches itself to power lines to feed on electricity. If your house has a power outage, check your circuit breakers. You may find a large number of this Pokémon clinging to the breaker box.
Sapphire Magnemite floats in the air by emitting electromagnetic waves from the units at its sides. These waves block gravity. This Pokémon becomes incapable of flight if its internal electrical supply is depleted.
Emerald The units at its sides are extremely powerful magnets. They generate enough magnetism to draw in iron objects from over 300 feet away.
FireRed It moves while constantly hovering. It discharges Thunder Wave and so on from the units at its sides.
LeafGreen Uses antigravity to stay suspended. Appears without warning and uses Thunder Wave and similar moves.
Generation IV
Diamond The units at its sides generate electromagnetic waves that keep it airborne. It feeds on electricity.
Pearl
Platinum The faster the units at its sides rotate, the greater the magnetic force they generate.
HeartGold It is attracted by electromagnetic waves. It may approach trainers if they are using their Pokégear.
SoulSilver The units at the sides of its body generate antigravity energy to keep it aloft in the air.
Generation V
Black The faster the units at its sides rotate, the greater the magnetic force they generate.
White
Black 2 The electromagnetic waves emitted by the units at the sides of its head expel antigravity, which allows it to float.
White 2
Generation VI
X The units at the sides of its body generate antigravity energy to keep it aloft in the air.
Y It moves while constantly hovering. It discharges Thunder Wave and so on from the units at its sides.

Game locations

Generation I
Red Blue
Power Plant
Blue (Japan)
Power Plant
Yellow
Route 10, Power Plant
Generation II
Gold Silver
Routes 6, 11, 38, and 39
Crystal
Routes 6, 11, 38, and 39
Generation III
Ruby Sapphire
New Mauville
Emerald
New Mauville
FireRed LeafGreen
Power Plant
Colosseum
Trade
XD
Trade
Generation IV
Diamond Pearl
Fuego Ironworks (Swarm)
Platinum
Route 222, Fuego Ironworks
HeartGold SoulSilver
Routes 6, 11, 38, and 39, Safari Zone
Pal Park
Mountain
Pokéwalker
Suburban Area
Generation V
Black
Trade
White
White Forest*
Black 2 White 2
Virbank Complex
Dream World
Rugged Mountain
Generation VI
X Y
Breed Magneton or Magnezone

In side games

Game Location
Pokémon Snap Tunnel
Pokémon Channel Back Yard
Pokémon Pinball Lavender Town
Pokémon Trozei! Secret Storage 2
Secret Storage 19
Mr. Who's Den
Pokémon Mystery Dungeon
Red/Blue Rescue Team
Thunderwave Cave (End)
Lightning Field (1F-7F)
Wish Cave (1F-3F)
Pokémon Mystery Dungeon
Explorers of Time/Darkness
Sky Stairway (1F-49F)
Final Maze (B1-B48)
Pokémon Ranger Krokka Tunnel
Waterworks
Dusk Factory
Pokémon Ranger:
Shadows of Almia
Pueltown
Volcano Cave
Union Road
Peril Cliffs
Pokémon Ranger:
Guardian Signs
Wireless Tower
Mitonga Road
Old Mansion
Daybreak Ruins
Pokémon Rumble Fiery Furnace
Pokémon Rumble Blast Factory: Firebreathing Mountain
PokéPark Wii: Pikachu's Adventure Cavern Zone

In events

Games Event Language Location Level Distribution period
GSC Gotta Catch 'Em All Station! Agility Magnemite English United States 5 October 4 to 10, 2002

Held items

Game Held Item(s)
Red* Blue* Berry (100%)
Yellow*
Gold Silver Metal Coat Metal Coat (8%)
Crystal
Ruby Sapphire Metal Coat Metal Coat (5%)
Emerald
Diamond Pearl Metal Coat Metal Coat (5%)
Platinum
HeartGold SoulSilver Metal Coat Metal Coat (5%)
Black White Metal Coat Metal Coat (5%)
Black 2 White 2 Metal Coat Metal Coat (5%)

Stats

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP: 25
85 - 132 160 - 254
Attack: 35
36 - 95 67 - 185
Defense: 70
67 - 134 130 - 262
Sp.Atk: 95
90 - 161 175 - 317
Sp.Def: 55
54 - 117 103 - 229
Speed: 45
45 - 106 85 - 207
Total: 325   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.
  • This Pokémon's  Special  base stat in Generation I was 95.


Pokéathlon stats

Speed
4/4 ★★★★
Power
1/2
Skill
3/4 ★★★
Stamina
1/2
Jump
3/4 ★★★
Total
12/16 ★★

Type effectiveness

Under normal battle conditions in Generation VI, this Pokémon is:
Damaged
normally by:
Normal ½×
Fighting
Flying ¼×
Poison
Ground
Rock ½×
Bug ½×
Ghost
Steel ¼×
Fire
Water
Grass ½×
Electric ½×
Psychic ½×
Ice ½×
Dragon ½×
Dark
Fairy ½×
None
Weak to:
Normal ½×
Fighting
Flying ¼×
Poison
Ground
Rock ½×
Bug ½×
Ghost
Steel ¼×
Fire
Water
Grass ½×
Electric ½×
Psychic ½×
Ice ½×
Dragon ½×
Dark
Fairy ½×
None
Immune to:
Normal ½×
Fighting
Flying ¼×
Poison
Ground
Rock ½×
Bug ½×
Ghost
Steel ¼×
Fire
Water
Grass ½×
Electric ½×
Psychic ½×
Ice ½×
Dragon ½×
Dark
Fairy ½×
None
Resistant to:
Normal ½×
Fighting
Flying ¼×
Poison
Ground
Rock ½×
Bug ½×
Ghost
Steel ¼×
Fire
Water
Grass ½×
Electric ½×
Psychic ½×
Ice ½×
Dragon ½×
Dark
Fairy ½×
None
Notes:

Learnset

By leveling up

Generation VI
Other generations:
I - II - III - IV - V
 Level   Move   Type   Cat.   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
00Start Tackle Normal Physical 05050 100100% 35 Cool 0   0  
044 Supersonic Normal Status 0000 05555% 20 Cool 0   0  
077 Thunder Shock Electric Special 04040 100100% 30 Cool 0   0  
1111 Sonic Boom Normal Special 0000 09090% 20 Cool 0   0  
1515 Thunder Wave Electric Status 0000 100100% 20 Cool 0   0  
1818 Magnet Bomb Steel Physical 06060 —% 20 Cool 0   0  
2121 Spark Electric Physical 06565 100100% 20 Cool 0   0  
2525 Mirror Shot Steel Special 06565 08585% 10 Cool 0   0  
2929 Metal Sound Steel Status 0000 08585% 40 Cool 0   0  
3232 Electro Ball Electric Special 0000 100100% 10 Cool 0   0  
3535 Flash Cannon Steel Special 08080 100100% 10 Cool 0   0  
3939 Screech Normal Status 0000 08585% 40 Cool 0   0  
4343 Discharge Electric Special 08080 100100% 15 Cool 0   0  
4646 Lock-On Normal Status 0000 —% 5 Cool 0   0  
4949 Magnet Rise Electric Status 0000 —% 10 Cool 0   0  
5353 Gyro Ball Steel Physical 0000 100100% 5 Cool 0   0  
5757 Zap Cannon Electric Special 120120 05050% 5 Cool 0   0  
  • A level of "Start" indicates a move that will be known by a Magnemite obtained at level 1 in Generation VI
  • Bold indicates a move that gets STAB when used by Magnemite
  • Italic indicates a move that gets STAB only when used by an evolution of Magnemite
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation VI
Other generations:
I - II - III - IV - V
 TM   Move   Type   Cat.   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
Bag TM Poison Sprite.png TM06 Toxic Poison Status 0000 090}}90% 10
Bag TM Normal Sprite.png TM10 Hidden Power Normal Special 06060 100}}100% 15
Bag TM Fire Sprite.png TM11 Sunny Day Fire Status 0000 —}}—% 5
Bag TM Psychic Sprite.png TM16 Light Screen Psychic Status 0000 —}}—% 30
Bag TM Normal Sprite.png TM17 Protect Normal Status 0000 —}}—% 10
Bag TM Water Sprite.png TM18 Rain Dance Water Status 0000 —}}—% 5
Bag TM Normal Sprite.png TM21 Frustration Normal Physical 0000 100}}100% 20
Bag TM Electric Sprite.png TM24 Thunderbolt Electric Special 09090 100}}100% 15
Bag TM Electric Sprite.png TM25 Thunder Electric Special 110110 070}}70% 10
Bag TM Normal Sprite.png TM27 Return Normal Physical 0000 100}}100% 20
Bag TM Normal Sprite.png TM32 Double Team Normal Status 0000 —}}—% 15
Bag TM Psychic Sprite.png TM33 Reflect Psychic Status 0000 —}}—% 20
Bag TM Normal Sprite.png TM42 Facade Normal Physical 07070 100}}100% 20
Bag TM Psychic Sprite.png TM44 Rest Psychic Status 0000 —}}—% 10
Bag TM Normal Sprite.png TM48 Round Normal Special 06060 100}}100% 15
Bag TM Electric Sprite.png TM57 Charge Beam Electric Special 05050 090}}90% 10
Bag TM Normal Sprite.png TM64 Explosion Normal Physical 250250 100}}100% 5
Bag TM Normal Sprite.png TM70 Flash Normal Status 0000 100}}100% 20
Bag TM Electric Sprite.png TM72 Volt Switch Electric Special 07070 100}}100% 20
Bag TM Electric Sprite.png TM73 Thunder Wave Electric Status 0000 100}}100% 20
Bag TM Steel Sprite.png TM74 Gyro Ball Steel Physical 0000 100}}100% 5
Bag TM Normal Sprite.png TM77 Psych Up Normal Status 0000 —}}—% 10
Bag TM Normal Sprite.png TM87 Swagger Normal Status 0000 090}}90% 15
Bag TM Normal Sprite.png TM88 Sleep Talk Normal Status 0000 —}}—% 10 Cool 0   0  
Bag TM Normal Sprite.png TM90 Substitute Normal Status 0000 —}}—% 10
Bag TM Steel Sprite.png TM91 Flash Cannon Steel Special 08080 100}}100% 10
Bag TM Electric Sprite.png TM93 Wild Charge Electric Physical 09090 100}}100% 15
Bag TM Normal Sprite.png TM100 Confide Normal Status 0000 —}}—% 20 Cool 0   0  
  • Bold indicates a move that gets STAB when used by Magnemite
  • Italic indicates a move that gets STAB only when used by an evolution of Magnemite
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation VI
Other generations:
I - II - III - IV - V
 Parent   Move   Type   Cat.   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
This Pokémon learns no moves by breeding.
  • Moves marked with an asterisk (*) must be chain bred onto Magnemite in Generation VI
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Magnemite in that game.
  • Bold indicates a move that gets STAB when used by Magnemite
  • Italic indicates a move that gets STAB only when used by an evolution of Magnemite
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation VI
Other generations:
I - II - III - IV - V
 Game   Move   Type   Cat.   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
This Pokémon learns no moves by tutoring.
  • A black or white abbreviation in a colored box indicates that Magnemite can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Magnemite cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Magnemite
  • Italic indicates a move that gets STAB only when used by an evolution of Magnemite
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

Side game data

Pokémon Pinball
 Pin081.png Pin081.gif 
Acquisition: Catch
Pokémon Pinball RS
 PinRS081.png PinRS081.gif 
Acquisition: Catch
Pokémon Trozei!
 Trozeiani081.gif 
Rarity: Common
Pokémon Mystery Dungeon
Red Rescue Team and Blue Rescue Team
MDP081.png Body size: 1
Recruit rate: 12.8%
Friend Area: Power Plant
Phrases
51%-100% HP bzbzbzz... magnemite...
26%-50% HP bzbzbzz... magnemite 50 percent...
1%-25% HP bzbzbzz... magnemite failing...
Level up bzbzbzz... magnemite leveled up!...
Partner phrases
51%-100% HP <name>, my HP is between 51% and 100%.
26%-50% HP <name>, my HP is between 26% and 50%.
1%-25% HP <name>, my HP is between 1% and 25%.
Level up bzbzbzz... magnemite leveled up!...
Pokémon Mystery Dungeon
Explorers of Time, Explorers of Darkness
,
and Explorers of Sky
MDP081.png Body size: 1
Recruit rate: 8.2%
IQ group: A
Pokémon Ranger
Group:  Electric  Poké Assist: Electric PA.png
( Electric )
Field move: Recharge fm.pngRecharge fm.png
(Recharge ×2)
Loops: 2 Min. exp.: 4 Max. exp.: 4
Browser entry  
Magnemite looses electricity to attack. It can also recharge your Styler.
Pokémon Ranger: Shadows of Almia
Group:  Electric  Poké Assist: Electric PA.png
( Electric )
Field move: Recharge 2 field move.png
(Recharge ×2)
Browser entry  
It attacks by sending out bolts of electricity.
Pokémon Ranger: Guardian Signs
Group: Poké Assist: Field move:
 Electric  Electric Assist.png
( Electric )
Past
Electric Assist.png
( Normal )
Recharge 2 field move.png
(Recharge ×2)
Past
Electrify 1 field move.png
(Electrify ×1)
Browser entry  
It restores the Styler Energy.
Attack ●●●
Defense ●●
Speed ●●●
Attack Not
Available
Defense
Speed
Attack ●●●
Defense ●●
Speed ●●●
Attack Not
Available
Defense
Speed
Attack Not
Available
Defense
Speed
Attack Not
Available
Defense
Speed
PokéPark Wii: Pikachu's Adventure
PPW081.png PokéPark Pad entry:
Magnemite came out of crates in the Cavern Zone. What do they like best? Rhyperior's Bumper Burn and Rotom's Spooky Shoot-'em-Up!
PokéPark 2: Wonders Beyond
None.png Strong: {{{Park2strong}}} Weak: {{{Park2weak}}}
PokéPark Pad entry:
This Pokémon has no PokéPark Pad entry.
None.png HP: Move: {{{ConquestMove}}}
Attack: Ability 1: {{{ConquestAbility1}}}
Defense: Ability 2: {{{ConquestAbility2}}}
Speed: Ability 3: {{{ConquestAbility3}}}
Does not evolve.
Range: 0 Perfect Links: {{{ConquestLink}}}

Evolution

081Magnemite.png
Unevolved
Magnemite
 Electric  Steel 
Rare Candy
Level 30
082Magneton.png
First evolution
Magneton
 Electric  Steel 
Town Map
Level up
at Mt. Coronet
or Chargestone Cave
or Kalos Route 13
462Magnezone.png
Second evolution
Magnezone
 Electric  Steel 

Sprites

Generation I
Red Blue Yellow Red Green
Spr 1b 081.png Spr b g1 081.png Spr 1y 081.png Spr b g1 081.png Spr 1g 081.png Spr b g1 081.png
Front Back Front Back Front Back
Generation II
Gold Silver Crystal
Spr 2g 081.png Spr b 2g 081.png Spr 2s 081.png Spr b 2g 081.png Spr 2c 081.gif Spr b 2c 081.png
Spr 2g 081 s.png Spr b 2g 081 s.png Spr 2s 081 s.png Spr b 2g 081 s.png Spr 2c 081 s.gif Spr b 2g 081 s.png
Front Back Front Back Front Back
Generation III
Ruby Sapphire Emerald FireRed LeafGreen
Spr 3r 081.png Spr b 3r 081.png Spr 3e 081.gif Spr b 3r 081.png Spr 3f 081.png Spr b 3f 081.png
Spr 3r 081 s.png Spr b 3r 081 s.png Spr 3e 081 s.gif Spr b 3r 081 s.png Spr 3f 081 s.png Spr b 3r 081 s.png
Front Back Front Back Front Back
Generation IV
Diamond Pearl Platinum HeartGold SoulSilver
Spr 4d 081.png Spr b 4d 081.png Spr 4p 081.png Spr b 4d 081.png Spr 4h 081.png Spr b 4d 081.png
Spr 4d 081 s.png Spr b 4d 081 s.png Spr 4p 081 s.png Spr b 4d 081 s.png Spr 4h 081 s.png Spr b 4d 081 s.png
Front Back Front Back Front Back
Generation V
Black White Black 2 White 2
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Front Back Front Back
081MS.png For other sprites and images, please see Magnemite images on the Bulbagarden Archives.

Trivia

  • In the Pokémon Red and Blue beta, Magnemite was originally known as "Coil", from its Japanese name.
  • Magnemite, along with its evolution Magneton, were pure Electric-type Pokémon in Generation I, but became dual-type Electric/Steel in Generation II. This makes them the first Pokémon to ever change typing.
  • Magnemite is the first Steel-type Pokémon in National Pokédex order.
  • Despite most of Magnemite's Pokédex entries saying they are able to float through the air by employing powerful electromagnetic waves or even anti-gravity, Magnemite does not have the Ability Levitate, and so they are still affected by Earthquake or other Ground-type moves. However, as of Generation IV, Magnemite can learn Magnet Rise, which simulates Levitate for five turns.
  • Magnemite and its evolutionary line have eleven resistances and one immunity, making them the most resistant Pokémon to date. With the addition of Magnet Rise, which makes them immune to Ground-type attacks for five turns, their only double weakness is negated.
  • Due to their inclusion in Platinum's extended Sinnoh Pokédex and the Unova Pokédex in Black 2 and White 2, Magnemite and Magneton have appeared in every regional Pokédex.
  • Magnemite and its evolution Magneton are two of the few Pokémon that had their cry changed slightly in Generation III. This was due to Generation III utilizing a better sound effects game engine and newer game system.
  • Magnemite and its evolutions are the only dual-type Electric Pokémon that are part of a three-stage evolutionary line.
  • Pokémon Snap is the only form of a Pokémon canon that shows two Magnemite bonding, similar to a Magneton. However, when a picture is taken, they are still called Magnemite.
  • In Generation V, Magnemite was the most traded Pokémon on the GTS. This is probably due to what is known as the Magnemite chain/coil: a scheme by which players could increase the number of visitors to their Join Avenue in Black 2 and White 2 by trading Magnemite on the GTS. The scheme originated with Japanese players and became popular worldwide.

Origin

Magnemite seems to be based on a magnet. It may also be based on the objectification of electromagnetism, one of the four fundamental interactions of nature.

Name origin

Magnemite may be a play on magnetite. It may also be a combination of magnet or magnetite and mite, referring to its small size.

Coil is literally coil, perhaps referring to the fact that a coil with electric current generates a magnetic field.

In other languages

Language Title Meaning
Japan Flag.png Japanese コイル Coil From coil
France Flag.png French Magnéti From magnétique, and petit
Spain Flag.png Spanish Magnemite Same as English name
Germany Flag.png German Magnetilo From Magnet and ilo
Italy Flag.png Italian Magnemite Same as English name
South Korea Flag.png Korean 코일 Koil Transliteration of Japanese name



External links

Notes


Slowbro #080: Slowbro
Pokémon
#082: Magneton Magneton


Project Pokédex logo.png This Pokémon article is part of Project Pokédex, a Bulbapedia project that aims to write comprehensive articles on each Pokémon as a species.
Last modified on 13 November 2014, at 13:50