Contest combination

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A Contest combination is a pairing of two moves out of a specific set that, when used one after another in Contests and Super Contests, form a specially recognized combination, which earns the user additional appeal.

Several of these combinations were actually introduced in Generation II, before Contests existed in the games, as "combination attacks" that offered beneficial bonuses when used one after another in battle, such as Defense Curl being followed by Rollout.

Many of these moves can follow up one move to form a combination, as well as be followed up by another move to form a different combination. Stacking combinations is not allowed, however; only one combination can occur at a time. If a move is used as a follow-up for one combination, it cannot act as the setup for another combination that same turn.

Combinations usable in Pokémon Contests

When any of the combinations below are used, the second move of that combination will receive double the base appeal points that it would have earned otherwise. Extra hearts from increased condition or position bonuses are not doubled.

Lead Move Category: Cute

Attack Category Appeal Jam Description
First Turn
Belly Drum Cute 1 0   Ups the user's condition. Helps prevent nervousness.
Follow Up
Rest Cute 2 ♥♥ 0   Can avoid being startled by others once.
 


Attack Category Appeal Jam Description
First Turn
Charm Cute 2 ♥♥ 1 Startles Pokémon that made a same-type appeal.
Follow Up
Flatter Smart 2 ♥♥ 0   Makes all Pokémon after the user nervous.
Growl Cute 2 ♥♥ 0   The appeal works great if performed last.
Rest Cute 2 ♥♥ 0   Can avoid being startled by others once.
Sweet Kiss Cute 2 ♥♥ 0   Makes all Pokémon after the user nervous.
Tail Whip Cute 2 ♥♥ 0   The appeal works great if performed last.
 


Attack Category Appeal Jam Description
First Turn
Defense Curl Cute 2 ♥♥ 0   Can avoid being startled by others once.
Follow Up
Rollout Tough 3 ♥♥♥ 0   Temporarily stops the crowd from growing excited.
Tackle Tough 4 ♥♥♥♥ 0   A highly appealing move.
 


Attack Category Appeal Jam Description
First Turn
Fake Out Cute 2 ♥♥ 1 Startles Pokémon that made Cute appeals earlier in the same round.
Follow Up
Arm Thrust Tough 2 ♥♥ 1 Startles the Pokémon that has the judge's attention.
Faint Attack Smart 2 ♥♥ 0   The appeal works great if performed first.
Knock Off Smart 1 4 ♥♥♥♥ Badly startles the Pokémon in front.
Seismic Toss Tough 2 ♥♥ 1 Startles Pokémon that made a same-type appeal.
Vital Throw Cool 3 ♥♥♥ 0   The user will appeal later in the next turn.
 


Attack Category Appeal Jam Description
First Turn
Mud Sport Cute 4 ♥♥♥♥ 0   A highly appealing move.
Follow Up
Mud-Slap Cute 2 ♥♥ 1 Startles the Pokémon that has the judge's attention.
Water Gun Cute 4 ♥♥♥♥ 0   A highly appealing move.
Water Sport Cute 4 ♥♥♥♥ 0   A highly appealing move.
 


Attack Category Appeal Jam Description
First Turn
Mud-Slap Cute 2 ♥♥ 1 Startles the Pokémon that has the judge's attention.
Follow Up
Mud Sport Cute 4 ♥♥♥♥ 0   A highly appealing move.
Sand-Attack Cute 2 ♥♥ 1 Startles the Pokémon that has the judge's attention.
 


Attack Category Appeal Jam Description
First Turn
Rest Cute 2 ♥♥ 0   Can avoid being startled by others once.
Follow Up
Sleep Talk Cute 3 ♥♥♥ 0   Can be repeatedly used without boring the judge.
Snore Cute 4 ♥♥♥♥ 0   A highly appealing move.
 


Attack Category Appeal Jam Description
First Turn
Sand-Attack Cute 2 ♥♥ 1 Startles the Pokémon that has the judge's attention.
Follow Up
Mud-Slap Cute 2 ♥♥ 1 Startles the Pokémon that has the judge's attention.
 


Attack Category Appeal Jam Description
First Turn
Sing Cute 2 ♥♥ 0   Makes all Pokémon after the user nervous.
Follow Up
Perish Song Beauty 2 ♥♥ 1 Badly startles all Pokémon that made good appeals.
Refresh Cute 1 0   Ups the user's condition. Helps prevent nervousness.
 


Attack Category Appeal Jam Description
First Turn
Sweet Scent Cute 1 3 ♥♥♥ Badly startles those that have made their appeals for this turn.
Follow Up
PoisonPowder Smart 3 ♥♥♥ 0   Worsens the condition of those that made appeals.
Sleep Powder Smart 1 3 ♥♥♥ Badly startles those that have made appeals.
Stun Spore Smart 2 ♥♥ 1 Badly startles all Pokémon that made good appeals.
 


Attack Category Appeal Jam Description
First Turn
Water Sport Cute 4 ♥♥♥♥ 0   A highly appealing move.
Follow Up
Mud Sport Cute 4 ♥♥♥♥ 0   A highly appealing move.
Refresh Cute 1 0   Ups the user's condition. Helps prevent nervousness.
Water Gun Cute 4 ♥♥♥♥ 0   A highly appealing move.
 


Attack Category Appeal Jam Description
First Turn
Yawn Cute 2 ♥♥ 0   Makes all Pokémon after the user nervous.
Follow Up
Rest Cute 2 ♥♥ 0   Can avoid being startled by others once.
Slack Off Cute 1 0   It works better the later it is performed.
 

Lead Move Category: Smart

Attack Category Appeal Jam Description
First Turn
Calm Mind Smart 2 ♥♥ 0   Can avoid being startled by others once.
Follow Up
Confusion Smart 2 ♥♥ 3 ♥♥♥ Startles the Pokémon that appealed before the user.
Dream Eater Smart 2 ♥♥ 2 ♥♥ Startles all Pokémon that have done their appeals.
Future Sight Smart 3 ♥♥♥ 0   Temporarily stops the crowd from growing excited.
Light Screen Beauty 1 0   Can avoid being startled by others.
Luster Purge Smart 2 ♥♥ 3 ♥♥♥ Startles the Pokémon that appealed before the user.
Meditate Beauty 1 0   Ups the user's condition. Helps prevent nervousness.
Mist Ball Smart 1 4 ♥♥♥♥ Badly startles the Pokémon in front.
Psybeam Beauty 3 ♥♥♥ 0   Scrambles the order of appeals on the next turn.
Psychic Smart 1 3 ♥♥♥ Badly startles those that have made appeals.
Psywave Smart 2 ♥♥ 1 Badly startles all Pokémon that made good appeals.
Reflect Smart 1 0   Can avoid being startled by others.
 


Attack Category Appeal Jam Description
First Turn
Charge Smart 2 ♥♥ 0   Works well if it's the same type as the one before.
Follow Up
Shock Wave Cool 2 ♥♥ 0   The appeal works great if performed first.
Spark Cool 1 4 ♥♥♥♥ Badly startles the Pokémon in front.
Thunder Cool 2 ♥♥ 2 ♥♥ Startles all Pokémon that have already appealed.
Thunder Wave Cool 2 ♥♥ 1 Badly startles all Pokémon that made good appeals.
Thunderbolt Cool 4 ♥♥♥♥ 0   A highly appealing move.
ThunderPunch Cool 4 ♥♥♥♥ 0   A highly appealing move.
ThunderShock Cool 4 ♥♥♥♥ 0   A highly appealing move.
 


Attack Category Appeal Jam Description
First Turn
Confusion Smart 2 ♥♥ 3 ♥♥♥ Startles the Pokémon that appealed before the user.
Follow Up
Future Sight Smart 3 ♥♥♥ 0   Temporarily stops the crowd from growing excited.
Teleport Cool 1 0   Can avoid being startled by others.
Shock Wave Cool 2 ♥♥ 0   The appeal works great if performed first.
Spark Cool 1 4 ♥♥♥♥ Badly startles the Pokémon in front.
Thunder Cool 2 ♥♥ 2 ♥♥ Startles all Pokémon that have already appealed.
Thunder Wave Cool 2 ♥♥ 1 Badly startles all Pokémon that made good appeals.
Thunderbolt Cool 4 ♥♥♥♥ 0   A highly appealing move.
ThunderPunch Cool 4 ♥♥♥♥ 0   A highly appealing move.
ThunderShock Cool 4 ♥♥♥♥ 0   A highly appealing move.
 


Attack Category Appeal Jam Description
First Turn
Hypnosis Smart 1 3 ♥♥♥ Badly startles those that have made appeals.
Follow Up
Dream Eater Smart 2 ♥♥ 2 ♥♥ Startles all Pokémon that have done their appeals.
 


Attack Category Appeal Jam Description
First Turn
Kinesis Smart 3 ♥♥♥ 0   Temporarily stops the crowd from growing excited.
Follow Up
Confusion Smart 2 ♥♥ 3 ♥♥♥ Startles the Pokémon that appealed before the user.
Future Sight Smart 3 ♥♥♥ 0   Temporarily stops the crowd from growing excited.
Psychic Smart 1 3 ♥♥♥ Badly startles those that have made appeals.
Teleport Cool 1 0   Can avoid being startled by others.
 


Attack Category Appeal Jam Description
First Turn
Lock-On Smart 3 ♥♥♥ 0   Temporarily stops the crowd from growing excited.
Follow Up
Superpower Tough 6 ♥♥♥♥♥♥ 0   After this move, the user is more easily startled.
Thunder Cool 2 ♥♥ 2 ♥♥ Startles all Pokémon that have done their appeals.
Tri Attack Beauty 2 ♥♥ 2 ♥♥ Startles all Pokémon that have done their appeals.
Zap Cannon Cool 4 ♥♥♥♥ 0   A highly appealing move.
 


Attack Category Appeal Jam Description
First Turn
Metal Sound Smart 1 3 ♥♥♥ Badly startles those that have made appeals.
Follow Up
Metal Claw Cool 4 ♥♥♥♥ 0   A highly appealing move.
 


Attack Category Appeal Jam Description
First Turn
Mind Reader Smart 3 ♥♥♥ 0   Temporarily stops the crowd from getting excited.
Follow Up
DynamicPunch Cool 2 ♥♥ 1 Startles the Pokémon that has the judge's attention.
Hi Jump Kick Cool 6 ♥♥♥♥♥♥ 0   After this move the user is more easily startled.
Submission Cool 6 ♥♥♥♥♥♥ 0   After this move the user is more easily startled.
Superpower Tough 6 ♥♥♥♥♥♥ 0   After this move the user is more easily startled.
 


Attack Category Appeal Jam Description
First Turn
Psychic Smart 1 3 ♥♥♥ Badly startles those that have made appeals.
Follow Up
Confusion Smart 2 ♥♥ 3 ♥♥♥ Startles the Pokémon that appealed before the user.
Future Sight Smart 3 ♥♥♥ 0   Temporarily stops the crowd from growing excited.
Kinesis Smart 3 ♥♥♥ 0   Temporarily stops the crowd from growing excited.
Teleport Cool 1 0   Can avoid being startled by others.
 


Attack Category Appeal Jam Description
First Turn
Taunt Smart 2 ♥♥ 0   Makes all Pokémon after the user nervous.
Follow Up
Counter Tough 2 ♥♥ 0   Can avoid being startled by others once.
Detect Cool 2 ♥♥ 0   Can avoid being startled by others once.
Mirror Coat Beauty 2 ♥♥ 0   Can avoid being startled by others once.
 

Lead Move Category: Tough

Attack Category Appeal Jam Description
First Turn
Curse Tough 3 ♥♥♥ 0   The next appeal can be made later next turn.
Follow Up
Destiny Bond Smart 8 ♥♥♥♥♥♥♥♥ 0   Makes a great appeal, but allows no more to the end.
Grudge Tough 1 0   The appeal works better the later it is performed.
Mean Look Beauty 2 ♥♥ 0   Makes all Pokémon after the user nervous.
Spite Tough 1 0   The appeal works better the later it is performed.
 


Attack Category Appeal Jam Description
First Turn
Earthquake Tough 1 3 ♥♥♥ Badly startles those that have made appeals.
Follow Up
Eruption Beauty 1 0   The appeal works better the later it is performed.
Fissure Tough 2 ♥♥ 1 Badly startles all Pokémon that made good appeals.
 


Attack Category Appeal Jam Description
First Turn
Endure Tough 2 ♥♥ 0   Can avoid being startled by others once.
Follow Up
Flail Cute 1 0   The appeal works better the later it is performed.
Reversal Cool 2 ♥♥ 0   The appeal works great if performed last.
 


Attack Category Appeal Jam Description
First Turn
Harden Tough 2 ♥♥ 0   Can avoid being startled by other once.
Follow Up
Double-Edge Tough 6 ♥♥♥♥♥♥ 0   After this move, the user is more easily startled.
Protect Cute 1 0   Can avoid being startled by others.
Rollout Tough 3 ♥♥♥ 0   Temporarily stops the crowd from growing excited.
Tackle Tough 4 ♥♥♥♥ 0   A highly appealing move.
Take Down Tough 6 ♥♥♥♥♥♥ 0   After this move, the user is more easily startled.
 


Attack Category Appeal Jam Description
First Turn
Pound Tough 4 ♥♥♥♥ 0   A highly appealing move.
Follow Up
DoubleSlap Tough 2 ♥♥ 1 Startles the Pokémon that has the judge's attention.
Faint Attack Smart 2 ♥♥ 0   The appeal works great if performed first.
Slam Tough 2 ♥♥ 1 Startles Pokémon that made a same-type appeal.
 


Attack Category Appeal Jam Description
First Turn
Rain Dance Tough 1 0   The appeal works best the more the crowd is excited.
Follow Up
Bubble Cute 2 ♥♥ 2 ♥♥ Startles all Pokémon that have done their appeals.
BubbleBeam Beauty 1 3 ♥♥♥ Badly startles those who have made appeals.
Clamp Tough 3 ♥♥♥ 0   Temporarily stops the crowd from getting excited.
Crabhammer Tough 3 ♥♥♥ 0   Affected by how well the appeal in front goes.
Dive Beauty 2 ♥♥ 0   Can avoid being startled by others once.
Hydro Pump Beauty 4 ♥♥♥♥ 0   A highly appealing move.
Muddy Water Tough 2 ♥♥ 1 Startles the Pokémon that has the judge's attention.
Surf Beauty 3 ♥♥♥ 0   Affected by how well the appeal in front goes.
Thunder Cool 2 ♥♥ 0   Startles all Pokémon that have done their appeals.
Water Gun Cute 4 ♥♥♥♥ 0   A highly appealing move.
Water Pulse Beauty 3 ♥♥♥ 0   Scrambles the order of appeals on the next turn.
Water Sport Cute 4 ♥♥♥♥ 0   A highly appealing move.
Water Spout Beauty 1 0   The appeal works better the later it is performed.
Waterfall Tough 2 ♥♥ 0   The appeal works great if performed last.
Weather Ball Smart 4 ♥♥♥♥ 0   A highly appealing move.
Whirlpool Beauty 3 ♥♥♥ 0   Temporarily stops the crowd from growing excited.
 


Attack Category Appeal Jam Description
First Turn
Rock Throw Tough 2 ♥♥ 0   Works well if it's the same type as the one before.
Follow Up
Rock Slide Tough 1 3 ♥♥♥ Badly startles those who have made appeals.
Rock Tomb Smart 3 ♥♥♥ 0   Temporarily stops the crowd from growing excited.
 


Attack Category Appeal Jam Description
First Turn
Sandstorm Tough 3 ♥♥♥ 0   Scrambles the order of appeals on the next turn.
Follow Up
Mud-Slap Cute 2 ♥♥ 1 Startles the Pokémon that has the judge's attention.
Sand Tomb Smart 3 ♥♥♥ 0   Temporarily stops the crowd from growing excited.
Sand-Attack Cute 2 ♥♥ 1 Startles the Pokémon that has the judge's attention.
Weather Ball Smart 4 ♥♥♥♥ 0   A highly appealing move.
 


Attack Category Appeal Jam Description
First Turn
Scary Face Tough 2 ♥♥ 1 Startles the Pokémon that has the judge's attention.
Follow Up
Bite Tough 1 3 ♥♥♥ Badly startles those that have made appeals.
Crunch Tough 1 4 ♥♥♥♥ Badly startles the Pokémon in front.
Leer Cool 3 ♥♥♥ 0   Temporarily stops the crowd from growing excited.
 


Attack Category Appeal Jam Description
First Turn
Scratch Tough 4 ♥♥♥♥ 0   A highly appealing move.
Follow Up
Fury Swipes Tough 2 ♥♥ 1 Startles the Pokémon that has the judge's attention.
Slash Cool 3 ♥♥♥ 0   Affected by how well the appeal in front goes.
 


Attack Category Appeal Jam Description
First Turn
Sludge Tough 1 4 ♥♥♥♥ Badly startles the Pokémon in front.
Follow Up
Sludge Bomb Tough 2 ♥♥ 1 Startles the Pokémon that has the judge's attention.
 


Attack Category Appeal Jam Description
First Turn
Sludge Bomb Tough 2 ♥♥ 1 Startles the Pokémon that has the judge's attention.
Follow Up
Sludge Tough 1 4 ♥♥♥♥ Badly startles the Pokémon in front.
 


Attack Category Appeal Jam Description
First Turn
Smog Tough 1 3 ♥♥♥ Badly startles those that have made appeals.
Follow Up
SmokeScreen Smart 3 ♥♥♥ 0   Scrambles up the order of appeals on the next turn.
 


Attack Category Appeal Jam Description
First Turn
Stockpile Tough 2 ♥♥ 0   Can avoid being startled by others once.
Follow Up
Spit Up Tough 4 ♥♥♥♥ 0   A highly appealing move.
Swallow Tough 1 0   Ups the user's condition. Helps prevent nervousness.
 


Attack Category Appeal Jam Description
First Turn
ViceGrip Tough 4 ♥♥♥♥ 0   A highly appealing move.
Follow Up
Bind Tough 3 ♥♥♥ 0   Temporarily stops the crowd from getting excited.
Guillotine Cool 2 ♥♥ 1 Badly startles all Pokémon that made good appeals.
 

Lead Move Category: Cool

Attack Category Appeal Jam Description
First Turn
Double Team Cool 2♥♥ 0  Can avoid being startled by other once.
Follow Up
Agility Cool 3♥♥♥ 0  The next appeal can be made earlier next turn.
Quick Attack Cool 3♥♥♥ 0  The next appeal can be made earlier next turn.
Teleport Cool 1 0  Can avoid being startled by others.
 


Attack Category Appeal Jam Description
First Turn
Dragon Dance Cool 1 0  Ups the user's condition. Helps prevent nervousness.
Follow Up
DragonBreath Cool 1 3♥♥♥ Badly startles those that have made appeals.
Dragon Claw Cool 2♥♥ 1 Startles Pokémon that made a same-type appeal.
Dragon Rage Cool 1 0  The appeal works better the later it is performed.
 


Attack Category Appeal Jam Description
First Turn
Dragon Rage Cool 1 0  The appeal works better the later it is performed.
Follow Up
DragonBreath Cool 1 3♥♥♥ Badly startles those that have made appeals.
Dragon Claw Cool 2♥♥ 1 Startles Pokémon that made a same-type appeal.
Dragon Dance Cool 1 0  Ups the user's condition. Helps prevent nervousness.
 


Attack Category Appeal Jam Description
First Turn
Focus Energy Cool 1 3♥♥♥ Badly startles those that have made appeals.
Follow Up
Arm Thrust Tough 2♥♥ 1 Startles the Pokémon that has the judge's attention.
Brick Break Cool 1 4♥♥♥♥ Badly startles the Pokémon in front.
Cross Chop Cool 3♥♥♥ 0  Affected by how well the appeal in front goes.
Double-Edge Tough 6♥♥♥♥♥♥ 0  After this appeal, the user is more easily startled.
DynamicPunch Cool 2♥♥ 1 Startles the Pokémon that has the judge's attention.
Focus Punch Tough 3♥♥♥ 0  The user will appeal later in the next turn.
Headbutt Tough 2♥♥ 3♥♥♥ Startles the Pokémon that appealed before the user.
Karate Chop Tough 3♥♥♥ 0  Affected by how well the appeal in front goes.
Sky Uppercut Cool 2♥♥ 1 Startles Pokémon that made a same-type appeal.
Take Down Tough 6♥♥♥♥♥♥ 0  After this move, the user is more easily startled.
 


Attack Category Appeal Jam Description
First Turn
Horn Attack Cool 4♥♥♥♥ 0  A highly appealing move.
Follow Up
Fury Attack Cool 2♥♥ 1 Startles the Pokémon that has the judge's attention.
Horn Drill Cool 2♥♥ 1 Badly startles all Pokémon that made good appeals.
 


Attack Category Appeal Jam Description
First Turn
Leer Cool 3♥♥♥ 0  Temporarily stops the crowd from growing excited.
Follow Up
Bite Tough 1 3♥♥♥ Badly startles those that have made appeals.
Faint Attack Smart 2♥♥ 0  The appeal works great if performed first.
Glare Tough 1 3♥♥♥ Badly startles those who have made appeals.
Horn Attack Cool 4♥♥♥♥ 0  A highly appealing move.
Scary Face Tough 2♥♥ 1 Startles the Pokémon that has the judge's attention.
Scratch Tough 4♥♥♥♥ 0  A highly appealing move.
Stomp Tough 1 4♥♥♥♥ Badly startles the Pokémon in front.
Tackle Tough 4♥♥♥♥ 0  A highly appealing move.
 


Attack Category Appeal Jam Description
First Turn
Peck Cool 4♥♥♥♥ 0  A highly appealing move.
Follow Up
Drill Peck Cool 4♥♥♥♥ 0  A highly appealing move.
Fury Attack Cool 2♥♥ 1 Startles the Pokémon that has the judge's attention.
 


Attack Category Appeal Jam Description
First Turn
Rage Cool 3♥♥♥ 0  Can be repeatedly used without boring the judge.
Follow Up
Leer Cool 3♥♥♥ 0  Temporarily stops the crowd from growing excited.
Scary Face Tough 2♥♥ 1 Startles the Pokémon that has the judge's attention.
Thrash Tough 4♥♥♥♥ 4♥♥♥♥ Jams the others, and misses one turn of appeals.
 


Attack Category Appeal Jam Description
First Turn
ThunderPunch Cool 4♥♥♥♥ 0  A highly appealing move.
Follow Up
Fire Punch Beauty 4♥♥♥♥ 0  A highly appealing move.
Ice Punch Beauty 4♥♥♥♥ 0  A highly appealing move.
 

Lead Move Category: Beauty

Attack Category Appeal Jam Description
First Turn
Fire Punch Beauty 4 ♥♥♥♥ 0   A highly appealing move.
Follow Up
Ice Punch Beauty 4 ♥♥♥♥ 0   A highly appealing move.
ThunderPunch Cool 4 ♥♥♥♥ 0   A highly appealing move.
 


Attack Category Appeal Jam Description
First Turn
Growth Beauty 1 0  Ups the user's condition. Helps prevent nervousness.
Follow Up
Absorb Smart 2♥♥ 3♥♥♥ Startles the Pokémon that appealed before the user.
Bullet Seed Cool 2♥♥ 1 Badly startles all Pokémon that made good appeals.
Giga Drain Smart 2♥♥ 1 Startles the Pokémon that has the judge's attention.
Magical Leaf Beauty 2♥♥ 0  The appeal works great if performed first.
Mega Drain Smart 1 4♥♥♥♥ Badly startles the Pokémon in front.
Petal Dance Beauty 4♥♥♥♥ 4♥♥♥♥ Jams the others, and misses one turn of appeals.
Razor Leaf Cool 3♥♥♥ 0  Affected by how well the appeal in front goes.
SolarBeam Cool 4♥♥♥♥ 0  A highly appealing move.
 


Attack Category Appeal Jam Description
First Turn
Hail Beauty 1 3♥♥♥ Badly startles those that have made appeals.
Follow Up
Blizzard Beauty 4♥♥♥♥ 0  A highly appealing move.
Powder Snow Beauty 4♥♥♥♥ 0  A highly appealing move.
Weather Ball Smart 4♥♥♥♥ 0  A highly appealing move.
 


Attack Category Appeal Jam Description
First Turn
Ice Punch Beauty 4♥♥♥♥ 0  A highly appealing move.
Follow Up
Fire Punch Beauty 4♥♥♥♥ 0  A highly appealing move.
ThunderPunch Cool 4♥♥♥♥ 0  A highly appealing move.
 


Attack Category Appeal Jam Description
First Turn
Mean Look Beauty 2♥♥ 0  Makes all Pokémon after the user nervous.
Follow Up
Destiny Bond Smart 8♥♥♥♥♥♥♥♥ 0  Makes a great appeal, but allows no more to the end.
Perish Song Beauty 2♥♥ 1 Badly startles all Pokémon that made good appeals.
 


Attack Category Appeal Jam Description
First Turn
Powder Snow Beauty 4♥♥♥♥ 0  A highly appealing move.
Follow Up
Blizzard Beauty 4♥♥♥♥ 0  A highly appealing move.
 


Attack Category Appeal Jam Description
First Turn
Sunny Day Beauty 1 0  The appeal works the best the more the crowd is excited.
Follow Up
Blaze Kick Beauty 4♥♥♥♥ 0  A highly appealing move.
Ember Beauty 4♥♥♥♥ 0  A highly appealing move.
Eruption Beauty 1 0  The appeal works better the later it is performed.
Fire Blast Beauty 4♥♥♥♥ 0  A highly appealing move.
Fire Punch Beauty 4♥♥♥♥ 0  A highly appealing move.
Fire Spin Beauty 3♥♥♥ 0  Temporarily stops the crowd from growing excited.
Flamethrower Beauty 4♥♥♥♥ 0  A highly appealing move.
Heat Wave Beauty 4♥♥♥♥ 0  A highly appealing move.
Moonlight Beauty 1 0  The appeal's quality varies depending on its timing.
Morning Sun Beauty 1 0  The appeal's quality varies depending on its timing.
Overheat Beauty 6♥♥♥♥♥♥ 0  After this move, the user is more easily startled.
SolarBeam Cool 4♥♥♥♥ 0  A highly appealing move.
Synthesis Smart 1 0  The appeal's quality depends on its timing.
Weather Ball Smart 4♥♥♥♥ 0  A highly appealing move.
Will-O-Wisp Beauty 1 4♥♥♥♥ Badly startles the Pokémon in front.
 


Attack Category Appeal Jam Description
First Turn
Surf Beauty 3♥♥♥ 0  Affected by how well the appeal in front goes.
Follow Up
Dive Beauty 2♥♥ 0  Can avoid being startled by others once.
 


Attack Category Appeal Jam Description
First Turn
Dive Beauty 2♥♥ 0  Can avoid being startled by others once.
Follow Up
Surf Beauty 3♥♥♥ 0  Affected by how well the appeal in front goes.
 


Attack Category Appeal Jam Description
First Turn
Swords Dance Beauty 1 0  Ups the user's condition. Helps prevent nervousness.
Follow Up
Crabhammer Tough 3♥♥♥ 0  Affected by how well the appeal in front goes.
Crush Claw Cool 1 4♥♥♥♥ Badly startles the Pokémon in front.
Cut Cool 2♥♥ 1 Badly startles all Pokémon that made good appeals.
False Swipe Cool 1 3♥♥♥ Badly startles those that have made appeals.
Fury Cutter Cool 3♥♥♥ 0  Can be repeatedly used without boring the judge.
Slash Cool 3♥♥♥ 0  Affected by how well the appeal in front goes.
 

Combinations in Super Contests

Unlike in Hoenn region Contests, Sinnoh's Super Contest combinations do not double the base appeal points of the second move, but instead add some amount. Additionally, many combinations that work in Hoenn contests do nothing in Super Contests.

The following is a list of combinations in Super Contests:

Attack Category Appeal Description
First Turn
Charge Smart 0   Earn double the score in the next turn.
Follow Up
Thunder Fang Smart 3 ♥♥♥ A basic performance using a move known by the Pokémon.
 


Attack Category Appeal Description
First Turn
Defense Curl Cute 2 ♥♥ Prevents the Voltage from going up in the same turn.
Follow Up
Rollout Tough 2 ♥♥ Allows performance of the same move twice in a row.
 


Attack Category Appeal Description
First Turn
Focus Energy Cool 0   Earn double the score in the next turn.
Follow Up
Night Slash Beauty 3 ♥♥♥ A basic performance using a move known by the Pokémon.
 


Attack Category Appeal Description
First Turn
Growth Beauty 0   Earn double the score in the next turn.
Follow Up
Magical Leaf Beauty 2 ♥♥ Earn +2 if the Pokémon performs first in the turn.
 


Attack Category Appeal Description
First Turn
Meditate Beauty 0   Earn double the score in the next turn.
Follow Up
Hi Jump Kick Cool 3 ♥♥♥ A basic performance using a move known by the Pokémon.
 


Attack Category Appeal Description
First Turn
Psych Up Smart 0   Earn double the score in the next turn.
Follow Up
Hydro Pump Beauty 2 ♥♥ Earn +2 if the Pokémon performs first in the turn.
 

In the anime

 
Cyndaquil and Mamoswine's Flame and Ice Combo
 
Shellos and Glameow presenting a Contest combination

In the anime, Contest combinations are frequently presented by Pokémon during both the appeals and battle rounds of a Pokémon Contest.


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