Bind (move)

Bind
しめつける Bind
Bind IX.png
[[File:|300px|center]]
Type  Normal
Category  Physical
PP  20 (max. 32)
Power  15
Accuracy  85%
Priority  {{{priority}}}
Target
Foe Foe Foe
Self Ally Ally
May affect anyone adjacent to the user
Availability
Introduced  Generation I
Condition  Tough
Appeal  3 ♥♥♥
Jam  0  
Temporarily stops the crowd from growing excited.
Condition  Tough
Appeal  0  
Earn a higher score the later the Pokémon performs.
Condition  Tough
Appeal  3 ♥♥♥
Jamming  0  
Temporarily stops the crowd from growing excited.

Bind (Japanese: しめつける Bind) is a damage-dealing Normal-type move introduced in Generation I.

Effect

Generation I

  This move effect may be in need of research.
Reason: Check whether this line applies to both Pokémon Stadium (Japanese) and the international Pokémon Stadium: "In Pokémon Stadium, if the target Pokémon switches out before the duration ends Bind is ended and the user's turn is skipped."
You can discuss this on the talk page.

Bind does damage for 2-5 turns. There is a 37.5% chance that it will attack for 2 turns, a 37.5% chance that it will attack for 3 turns, a 12.5% chance that it will attack for 4 turns, and a 12.5% chance that it will attack for 5 turns. Though technically only the first attack can score a critical hit, every attack during the duration will do the same amount of damage. During this turn duration, the target will be unable to attack, and if the user of Bind attacks before the target when used, the target will be unable to attack during that round as well. Bind will prevent the target from attacking even if it hits a Substitute.

Damage done by Bind's continuing duration is done after recurrent damage. If the user switches out before the turn duration ends, the target will be unable to attack during that turn, since it did not get to select a move. If the target switches out before the turn duration ends, Bind will automatically be used against the incoming Pokémon, deducting an additional PP from the move. If at such a time Bind has 0 PP, Bind will still be used against the incoming Pokémon. After that use, the current PP of Bind will roll over to 63, and full PP Ups will be applied to it.

In Pokémon Stadium, if the target Pokémon switches out before the duration ends Bind is ended and the user's turn is skipped.

Even if Bind misses, it will negate the recharge turn normally required for Hyper Beam. Additionally, if the user of Bind attacks before the user of Hyper Beam during a recharge turn and the use of Bind misses, the user of Hyper Beam will automatically use Hyper Beam during that turn. If at such a time Hyper Beam has 0 PP, Hyper Beam will still be used, and afterwards its current PP will roll over to 63, and full PP ups will be applied to it.

The target will get to select a move during each turn of Bind's duration, and will attack the player's incoming Pokémon with the selected move if the player decides to switch before the duration is over.

Although Bind cannot damage Ghost-type Pokémon, it can still make them unable to attack for its duration. If Bind is successful, the text will say that it "didn't affect" the Ghost-type Pokémon regardless, and Bind's animation will not play on the initial turn (but will during the subsequent turns of its duration).

In Pokémon Stadium, the player gets to select a move during each turn of Bind's duration. If the target switches out before the duration ends, the incoming Pokémon will not automatically be attacked. Bind will negate the recharge turn of Hyper Beam only if successful.

Generation II

The target is now able to attack during Bind's duration, and can act normally. Instead, it inflicts 1/16 of the target's maximum HP as damage for two to five turns upon use, in addition to the damage dealt when it is used. The quote "<user> used Bind on <Pokémon>!" will appear. It also traps the target, preventing switching and escape. If the user switches out, the target will be freed. If a trapped Pokémon uses Rapid Spin, it will be freed.

Bind can no longer affect Ghost-type Pokémon.

Generation III

Same as before, but if a wild Pokémon uses Bind on the player's Pokémon, the player may escape if the affected Pokémon has Run Away or is holding a Smoke Ball. However, these do not allow the player to switch the Pokémon out. The text also changes to "<Pokémon> was squeezed by <user>'s Bind!"

Bind can be used as the second move of a Pokémon Contest combination, with the user gaining 3 bonus appeal points if ViceGrip was used in the previous turn.

Bind is now affected by King's Rock.

Generation IV

If the user of Bind is holding a Grip Claw, the duration will always be 5 turns. Also, if an affected Pokémon is holding a Shed Shell, it can switch out. The text changes again, this time to "<Pokémon> was squeezed by <user>!"

Generation V

Bind's accuracy changed from 75% to 85%. Its effect will last either 4 or 5 turns. If the user of Bind is holding a Grip Claw, the duration will be 7 turns.

If a Binding Band is held by the user, the damage done at the end of each turn will increase from 1/16 of the target's maximum HP to 1/8.

Generation VI onwards

The end turn damage of Bind is increased from 1/16 to 1/8 of the target's maximum HP. If the user is holding a Binding Band, the end turn damage of Bind will increase to 1/6 of the target's maximum HP.

Description

Games Description
StadStad2 Traps and squeezes the target over several turns. The target cannot move while under attack.
GSC Binds the target for 2-5 turns.
RSE Binds and squeezes the foe for 2 to 5 turns.
Colo.XD Binds and squeezes the target for 2 to 5 turns.
FRLG A long body or tentacles are used to bind the foe for two to five turns.
DPPtHGSSPBR A long body or tentacles are used to bind and squeeze the foe for two to five turns.
BWB2W2
XYORAS
SMUSUMPE
SwShBDSPLA
Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns.
SV A long body, tentacles, or the like are used to bind and squeeze the target for four to five turns.


Learnset

By leveling up

# Pokémon Types Egg Groups Level
0095    
 
Mineral Mineral 15 10 9RSE
8FRLG
1 1 1 1 1 1 1
0108     Monster Monster 25
0114     Grass Grass 1RGB
24Y
25 28 22 22BW
17B2W2
17 17 22 1 1
0127     Bug Bug 21Y 13 7 4 4 4 4 8
0130    
 
Water 2 Dragon 1, 16
0138    
 
Water 1 Water 3 1 1
0139    
 
Water 1 Water 3 1 1
0208    
 
Mineral Mineral 10 9RSE
8FRLG
1 1 1 1 1 1
0352     Field Field 4 4 4 4 4 4
0356     Amorphous Amorphous 1 1 1 1 1 1 1 1
0455     Grass Grass 1 1 1 1 1
0465     Grass Grass 22 22BW
17B2W2
17 17 1 1
0477     Amorphous Amorphous 1 1 1 1 1 1 1
0538     Human-Like Human-Like 1 1 1 1
0599     Mineral Mineral 21 21 21 1
0600     Mineral Mineral 21 21 21 1
0601     Mineral Mineral 21 21 21 1
0603     Amorphous Amorphous 9 9 9 9
0615     Mineral Mineral 1 1 1 1 1
0631     Field Field 11 11 11 30
0718  
Zygarde
All available forms
 
 
No Eggs Discovered No Eggs Discovered 18 18 1
0760    
 
Field Field Evo.SM
1, Evo.USUM
1, Evo.
0764     Grass Grass 36
0816     Water 1 Field 8 8
0817     Water 1 Field 1 1
0818     Water 1 Field 1 1
0852     Water 1 Human-Like 10
0853     Water 1 Human-Like 1
0893  
Zarude
All forms
 
 
No Eggs Discovered No Eggs Discovered 1 1
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By breeding

# Pokémon Types Egg Groups Egg Move
0345    
 
Water 3 Water 3
0618  
Stunfisk
Galarian Form
 
 
Water 1 Amorphous
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By Move Tutor

# Pokémon Types Egg Groups Compatibility
Tutor
0001    
 
Monster Grass
0002    
 
Monster Grass
0003    
 
Monster Grass
0023     Field Dragon
0024     Field Dragon
0069    
 
Grass Grass
0070    
 
Grass Grass
0071    
 
Grass Grass
0072    
 
Water 3 Water 3
0073    
 
Water 3 Water 3
0095    
 
Mineral Mineral
0108     Monster Monster
0114     Grass Grass
0127     Bug Bug
0138    
 
Water 1 Water 3
0139    
 
Water 1 Water 3
0147     Water 1 Dragon
0148     Water 1 Dragon
0149    
 
Water 1 Dragon
0151     No Eggs Discovered No Eggs Discovered
0206     Field Field
0208    
 
Mineral Mineral
0213    
 
Bug Bug
0224     Water 1 Water 2
0336     Field Dragon
0345    
 
Water 3 Water 3
0346    
 
Water 3 Water 3
0350     Water 1 Dragon
0352     Field Field
0356     Amorphous Amorphous
0358     Amorphous Amorphous
0367     Water 1 Water 1
0368     Water 1 Water 1
0384    
 
No Eggs Discovered No Eggs Discovered
0386  
Deoxys
All forms
  No Eggs Discovered No Eggs Discovered
0425    
 
Amorphous Amorphous
0426    
 
Amorphous Amorphous
0433     No Eggs Discovered No Eggs Discovered
0455     Grass Grass
0463     Monster Monster
0465     Grass Grass
0477     Amorphous Amorphous
0495     Field Grass
0496     Field Grass
0497     Field Grass
0538     Human-Like Human-Like
0592  
Frillish
All forms
 
 
Amorphous Amorphous
0593  
Jellicent
All forms
 
 
Amorphous Amorphous
0599     Mineral Mineral
0600     Mineral Mineral
0601     Mineral Mineral
0603     Amorphous Amorphous
0604     Amorphous Amorphous
0615     Mineral Mineral
0631     Field Field
0686    
 
Water 1 Water 2
0687    
 
Water 1 Water 2
0718  
Zygarde
All available forms
 
 
No Eggs Discovered No Eggs Discovered
0727    
 
Field Field
0759    
 
Field Field
0760    
 
Field Field
0764     Grass Grass
0793    
 
No Eggs Discovered No Eggs Discovered
0796     No Eggs Discovered No Eggs Discovered
0805    
 
No Eggs Discovered No Eggs Discovered
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


In other games

Pokémon Mystery Dungeon series

Bind deals damage, and can inflict the bound status condition (previously ConstrictionRBTDS and TrappedGtI status) on the enemy. With this status condition, the Pokémon cannot move (though it may attack), and cannot switch places with the team leader. The Pokémon loses 5RBTDS / 3GtISMD HP every two turns and lasts for 4-6RBTDS / 6GtISMD turns.

Game Base
Power
Max
Power
Base
PP
Max
PP
Base
Accuracy
Max
Accuracy
Range Target Cuts
corners
MDRB 4 - 17 - 78% - Front Enemy No
MDTDS 4 - 17 - 78% - Front Enemy No
BSL 4 - 17 - 78% - Front Enemy No
MDGtI 2 99 17 50 95% 98% Front Enemy No
SMD 2 99 17 40 95% 98% Front Enemy No
With some exceptions, Pokémon learnsets match those from the core series games:

Pokémon Rumble Rush

  Bind
Attack power 21.82032
Charge time 0.5 seconds
Range type Arc (melee)
Number of hits 1
Number of projectiles 1
Critical hit rate 1.5%
Additional effect None

Description

Games Description
MDRB Inflicts damage on the target. It may also cause constriction, making the foe incapable of movement.
MDTDS Inflicts damage on the target. It may also afflict the targeted enemy with a Constriction status condition, making it incapable of movement.
BSL てきポケモンに ダメージをあたえる しかも いっていのかくりつで しめつけじょうたいにして いどうできなくする
MDGtI It damages an enemy. It could also cause the Trapped status condition. (With the Trapped status, the enemy can't move and keeps taking damage.)
SMD It damages an enemy. It could also make the enemy bound.


In the anime

 
Throh
 
Kecleon
 
Carnivine
 
Onix
A long body, tentacles, or the like are used to bind and squeeze the target.
Pokémon Method
User First Used In Notes
  Onix wraps its tail around the opponent and crushes it.
Brock's Onix Showdown in Pewter City Debut
A Villager's Onix Meowth Rules None
Drake's Onix Hello, Pummelo! None
Multiple wild Onix Tunnel Vision None
  Steelix wraps its tail around the opponent and crushes it.
Harrison's Steelix Playing with Fire! Incorrectly referred to as Wrap in the English dub
Brock's Steelix Grating Spaces! None
Byron's Steelix Dealing with Defensive Types! None
  Carnivine wraps its roots around the opponent and squeezes it.
James's Carnivine Arrival of a Rival! None
  Throh grabs the opponent with his arms and locks in a submission hold, similar to a rear naked choke or sleeper hold.
Montgomery's Throh Commanding the Clubsplosion Crown! None
  Tentacruel wraps one of its tentacles around the opponent and squeezes it.
A Trainer's Tentacruel Making Battles in the Sand! None
  Kecleon wraps its tongue around the opponent and squeezes it.
Gizmo's Kecleon Detective Drizzile! None


In the manga

Phantom Thief Pokémon 7


Pokémon Adventures


Pokémon Diamond and Pearl Adventure!


In other generations

Core series games

Side series games

Spin-off series games

Trivia

  • Despite the function of binding moves being changed from Generation I to Generation II, Bind's description in Pokémon Stadium 2 still states it makes the target unable to move. This is also the case for Fire Spin and Wrap.

In other languages

Language Title
Chinese Cantonese 綁緊 Bónggán *
緊束 Gánchūk *
Mandarin 綁緊 / 绑紧 Bǎngjǐn
  Czech Obtočení
  Danish Binde
  Dutch Koppel
  Finnish Kuristusote*
  French ÉtreinteV+
EtreinteIIV
  German Klammergriff
  Greek Δέσμευση Désmeusi
  Italian Legatutto
  Korean 조이기 Joigi
  Polish Związanie
Portuguese   Brazil Ligação (Pokémon the Series: Sun & Moon-present, TCG, manga)
Enlaçar (early anime)
Apertar (The Official Pokémon Handbook)
Prender (The Official Pokémon Handbook)
  Portugal Prender
  Romanian Legătura
  Serbian Vezanje
  Spanish Atadura
  Swedish Bindningsattack*
Kramattack*
  Turkish Bağlama
  Vietnamese Trói


  This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.