Water Sport (move)

Not to be confused with Water Spout.
Water Sport
みずあそび Water Game
Water Sport VII.png
[[File:|300px|center]]
Type  Water
Category  Status
PP  15 (max. 24)
Power  —
Accuracy  —%
Priority  {{{priority}}}
  • Does not make contact
  • Not affected by Protect
  • Not affected by Magic Coat
  • Not affected by Snatch
  • Not affected by Mirror Move
  • Not affected by King's Rock
Target
Foe Foe Foe
Self Ally Ally
Affects all Pokémon on the field
Availability
Introduced  Generation III
Condition  Cute
Appeal  4 ♥♥♥♥
Jam  0  
A highly appealing move.
Condition  Cute
Appeal  2 ♥♥
Prevents the Voltage from going up in the same turn.
Condition  Cute
Appeal  2 ♥♥
Jamming  0  
Excites the audience in any kind of contest.

Water Sport (Japanese: みずあそび Water Game) is a non-damaging Water-type move introduced in Generation III.

Effect

Generations III and IV

Water Sport reduces the base power of Fire-type moves by 50% on both sides in battle. The effects last until the user switches out.

Water Sport can be used as the first move of a Pokémon Contest combination, causing Mud Sport, Refresh, and Water Gun to score double the normal appeal if used in the next turn. It can also be used to finish a combination, with the user gaining 4 bonus appeal points if Mud Sport or Rain Dance was used in the previous turn.

Generation V

Water Sport now reduces the base power of Fire-type moves by 67% on both sides in battle.

Generations VI and VII

Water Sport is now active for five turns, even if the user switches out.

Water Sport can also be used as part of a Contest Spectacular combination, with the user gaining an extra three appeal points if Rain Dance was used in the prior turn.

If powered up by a Waterium Z into Z-Water Sport, the user's Special Defense stat rises one stage.

Generation VIII onwards

Water Sport cannot be selected in a battle.

Description

Games Description
RSEColo.XD The user becomes soaked to raise resistance to fire.
FRLG Weakens Fire-type attacks while the user is in the battle.
DPPtHGSSPBR
BWB2W2
The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle.
XYORAS The user soaks itself with water. This weakens Fire-type moves for five turns.
SMUSUMPE The user soaks the battlefield with water. This weakens Fire-type moves for five turns.
SwShBDSPLA
SV
This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.


Learnset

By leveling up

# Pokémon Types Egg Groups Level
0054     Water 1 Field 1 1 1 1 1
0055     Water 1 Field 1 1 1 1 1
0060     Water 1 Water 1 1 1 1 1
0061     Water 1 Water 1 1 1 1 1
0086     Water 1 Field 7 7 7 7
0118     Water 2 Water 2 1 1 1 1 1
0119     Water 2 Water 2 1 1 1 1 1
0183    
 
Water 1 Fairy 5B2W2 5 5
0184    
 
Water 1 Fairy 1, 5B2W2 1, 5 1, 5
0271    
 
Water 1 Grass 31 19 19 19XY
20ORAS
20
0279    
 
Water 1 Flying 1 1 1 1 1
0283    
 
Water 1 Bug 19 19 19 19XY
14ORAS
14
0284    
 
Water 1 Bug 1, 19 1, 19 1, 19 1, 19XY
1, 14ORAS
1, 14
0298    
 
No Eggs Discovered No Eggs Discovered 5B2W2 5 5
0339    
 
Water 2 Water 2 6 6 6 6 6
0340    
 
Water 2 Water 2 1, 6 1, 6 1, 6 1, 6 1, 6
0350     Water 1 Dragon 10 5 5 5XY
4ORAS
1, 4
0368     Water 1 Water 1 5ORAS 5
0380    
 
No Eggs Discovered No Eggs Discovered 25 25 25 25XY
4ORAS
4
0393     Water 1 Field 11 11 11 11
0394     Water 1 Field 11 11 11 11
0406    
 
No Eggs Discovered No Eggs Discovered 7 7 7 7
0418     Water 1 Field 1 1BW
7B2W2
7 7
0419     Water 1 Field 1 1BW
1, 7B2W2
1, 7 1, 7
0489     Water 1 Fairy 1 1 1 1
0490     Water 1 Fairy 1 1 1 1
0501     Field Field 11 11 11
0502     Field Field 1, 11 1, 11 1, 11
0503     Field Field 1, 11 1, 11 1, 11
0515     Field Field 16 16 16
0580    
 
Water 1 Flying 3 3 3
0581    
 
Water 1 Flying 1, 3 1, 3 1, 3
0592  
Frillish
All forms
 
 
Amorphous Amorphous 1 1 1
0593  
Jellicent
All forms
 
 
Amorphous Amorphous 1 1 1
0594     Water 1 Water 2 1 1 1
0692     Water 1 Water 3 7 7
0693     Water 1 Water 3 7 1, 7
0751    
 
Water 1 Bug 1
0771     Water 1 Water 1 1
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By breeding

# Pokémon Types Egg Groups Egg Move
0060     Water 1 Water 1
0158     Monster Water 1
0183    
 
Water 1 Fairy
0226    
 
Water 1 Water 1
0278    
 
Water 1 Flying
0298    
 
Water 1 Fairy
0363    
 
Water 1 Field
0369    
 
Water 1 Water 2
0370     Water 2 Water 2
0399     Water 1 Field
0458    
 
Water 1 Water 1
0656     Water 1 Water 1
0688    
 
Water 3 Water 3
0746     Water 2 Water 2
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By event

Generation III

# Pokémon Types Egg Groups Obtained with
0311     Fairy Fairy PokéPark Eggs
0341     Water 1 Water 3 PokéPark Eggs
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


In other games

Pokémon Mystery Dungeon series

Water Sport changes the floor status to Water Sport, which reduces the damage of Fire-type moves. In the Rescue Team and Explorers series, Water Sport lasts for 10-11 turns and halves damage taken from Fire-type moves. From Gates to Infinity, the status lasts 20 turns and weakens Fire-type moves by 30%.

Game Base
Power
Max
Power
Base
PP
Max
PP
Base
Accuracy
Max
Accuracy
Range Target Cuts
corners
MDRB - - 19 - —% - Entire floor Others -
MDTDS - - 19 - —% - Entire floor Others -
BSL - - 19 - —% - Entire floor Others -
MDGtI - - 20 99 —% —% Entire floor Others -
SMD - - 20 99 —% —% Entire floor Others -
With some exceptions, Pokémon learnsets match those from the core series games:

Description

Games Description
MDRB Changes the floor's status to Water Sport, which halves the power of Fire-type moves.
MDTDS Changes the dungeon floor's status to Water Sport. A floor Under the influence of Water Sport halves the power of all Fire-type moves.
BSL フロアぜんたいが みずあそびじょうたいになる みずあそびじょうたいでは ほのおタイプの わざの ダメージが はんげんする
MDGtI
SMD
It changes the entire floor to the Water Sport condition. In the Water Sport condition, damage caused by Fire-type moves goes down.
MDRTDX It changes the entire floor to the Water Sport condition. Damage caused by Fire-type moves goes down.


In the manga

Pokémon Adventures


In other generations

Core series games

Side series games

Spin-off series games

Trivia

  • In Generation III, the status screen erroneously states that the move has 100% accuracy, even though it targets the field as a whole (thus it ignores accuracy and evasion checks).

In other languages

Language Title
Chinese Cantonese 玩水 Wáanséui *
水之遊 Séui-jī Yàuh *
Mandarin 玩水 Wánshuǐ *
水之遊 Shuǐ-zhī Yóu *
  French Tourniquet
  German Nassmacher
  Greek Ύγρανση Hugranse
  Italian Docciascudo
  Korean 물놀이 Mulnori
  Brazilian Portuguese Esporte Aquático
  Serbian Rasprskavanje Vode
  Spanish Hidrochorro
  Turkish Su Oyunu
  Vietnamese Nghịch Nước


Variations of the move Mud Sport
  Mud SportWater Sport


  This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.