Guillotine (move)

Guillotine
ハサミギロチン Pincer Guillotine
Guillotine IX.png
[[File:|300pxpx|center]]
Type  Normal
Category  Physical
PP  5 (max. 8)
Power  —
Accuracy  30%
Priority  {{{priority}}}
  • Makes contact
  • Affected by Protect
  • Not affected by Magic Coat
  • Not affected by Snatch
  • Not affected by Mirror Move
  • Not affected by King's Rock
Target
Foe Foe Foe
Self Ally Ally
May affect anyone adjacent to the user
Availability
Introduced  Generation I
Condition  Cool
Appeal  2 ♥♥
Jam  1
Badly startles all Pokémon that made good appeals.
Condition  Cool
Appeal  0  
Earn +15 if all the Pokémon choose the same Judge.
Condition  Cool
Appeal  2 ♥♥
Jamming  1
Badly startles all Pokémon that successfully showed their appeal.

Guillotine (Japanese: ハサミギロチン Pincer Guillotine) is a Normal-type one-hit knockout move introduced in Generation I.

Effect

Generation I

Guillotine always inflicts exactly 65535 HP damage if it hits. Its accuracy is 30%. Guillotine will break a substitute if it hits.

Unlike other moves that skip the damage formula, Guillotine does not bypass type immunities.

Guillotine will not affect a target whose current Speed stat is greater than the user's current Speed stat.

Generation II

Guillotine now inflicts damage equal to the target's current HP. The accuracy of Guillotine is now calculated using the following formula:

 

If the user is a lower level than the target, the move always fails (Speed no longer has any impact on the success of Guillotine). If the user is 90 levels or more higher than the target, Guillotine's accuracy is 100% (even though the formula would produce values over 100% for a difference of 91 or more).

This formula means that the accuracy starts at approximately 30% ( ) when the Pokémon have the same level, and grows by approximately 0.78% ( ) for every level higher than the target that the user is. This accuracy is affected by accuracy and evasion stats.

Generations III onwards

Despite having an accuracy of 30% listed, Guillotine's chance of hitting a Pokémon is instead calculated using the following formula:

 

This formula means that the accuracy starts at 30% when the Pokémon have the same level, and is 1% more likely to hit for every level the user is higher than the target. If the user is at least 70 levels higher than the target, Guillotine will always hit. If the user is a lower level than the target, the move always fails.

This chance of hitting is not an accuracy: it is not affected by accuracy and evasion stats, nor is it affected by other accuracy modifiers such as Gravity, Wide Lens, and Compound Eyes. Additionally, Guillotine cannot hit a semi-invulnerable Pokémon. However, effects that guarantee moves to hit (such as No Guard and Lock-On) still affect Guillotine.

Guillotine can be used as the second move of a Pokémon Contest combination, with the user gaining 2 bonus appeal points if ViceGrip was used in the previous turn. It is also part of a Contest Spectacular combination and will give an extra three appeal points if any of the moves Lock-On, Mind Reader and Miracle Eye was used in the prior turn.

When used in a Max Raid Battle against a Dynamax Pokémon while it is under the effect of a mysterious barrier, Guillotine will deplete two bars of the barrier's strength. Otherwise, Guillotine will always fail against Dynamax Pokémon. Tera Raid bosses are unaffected by Guillotine.

Description

Games Description
StadStad2 A single-hit knockout attack. Learned only by Pokémon that have large pincers.
GSC A one-hit KO, pincer attack.
RSEColo.XD A powerful pincer attack that may cause fainting.
FRLG A vicious tearing attack with pincers. The foe will faint if it hits.
DPPtHGSSPBR A vicious, tearing attack with pincers. The foe will faint instantly if this attack hits.
BWB2W2 A vicious, tearing attack with big pincers. The target will faint instantly if this attack hits.
XYORAS
SMUSUMPE
SwShBDSP
A vicious, tearing attack with big pincers. The target faints instantly if this attack hits.
SV A vicious tearing attack with big pincers. The target faints instantly if this attack hits.


Learnset

By leveling up

# Pokémon Types Egg Groups Level
0098     Water 3 Water 3 25 27 34 31 31 31 31 41 48 48
0099     Water 3 Water 3 25 27 38 37 37 37 37 56 60 60
0127     Bug Bug 30 31 37 47 47 47XY
50ORAS
50 50 48 48
0207    
 
Bug Bug 52 52 45 49BW
55B2W2
55 55 55
0341     Water 1 Water 3 44RSE
46FRLG
53 53 53XY
48ORAS
48 52 52 52
0342    
 
Water 1 Water 3 52RSE
56FRLG
65 65 1, 65XY
54ORAS
54 64 64 64
0472    
 
Bug Bug 45 49BW
55B2W2
1, 55 1, 55 1, 55
0610     Monster Dragon 51 50 50 45 45
0611     Monster Dragon 54 54 54 51 51
0612     Monster Dragon 58 58 58 53 53
0624    
 
Human-Like Human-Like 62 62 62 65 65
0625    
 
Human-Like Human-Like 71 1, 71 1, 71 71 71
0632    
 
Bug Bug 61 1, 61 1, 51 56
0738    
 
Bug Bug 25 43 43
0798    
 
No Eggs Discovered No Eggs Discovered 73 70
0950     Water 3 Water 3 56
0983    
 
Human-Like Human-Like 71
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


In other games

Pokémon Mystery Dungeon series

Guillotine defeats the target in one hit. Prior to Gates to Infinity, Guillotine knocks out the target by dealing "calamitous damage" (Japanese: とてつもない タメージ tremendous damage) which is internally treated as 9999 damage. Additionally, it will fail against Ghost-type Pokémon.

Game Base
Power
Max
Power
Base
PP
Max
PP
Base
Accuracy
Max
Accuracy
Range Target Cuts
corners
MDRB - - 12 - 35% - Front Enemy No
MDTDS - - 12 - 20% - Front Enemy No
BSL - - 12 - 20% - Front Enemy No
MDGtI - - 12 50 30% 50% Front Enemy No
SMD - - 12 30 30% 50% Front Enemy No
With some exceptions, Pokémon learnsets match those from the core series games:

Description

Games Description
MDRB Defeats the target in one shot--if it hits. It has no effect on a Ghost-type foe.
MDTDS Defeats the target in one shot if it hits successfully. It has no effect on a Ghost-type enemy.
BSL てきポケモンを いちげきで たおしてしまうが めいちゅうしにくい ゴーストタイプの ポケモンには こうかがない
MDGtI
SMD
MDRTDX
The enemy will faint if this attack hits, but it's hard to land this move. It has no effect on Ghost-type Pokémon.


In the anime

 
Gligar
 
Gliscor
 
Bisharp
 
Durant
The user viciously tears at the target with its big pincers. The target faints instantly if this attack hits.
Pokémon Method
User First Used In Notes
  Gligar's claws glow white and it strikes the opponent with it; or, Gligar grabs the opponent by the neck with a glowing white claw and slams it into the ground. If the move lands, the opponent is instantly knocked out.
Morrison's Gligar From Brags to Riches Debut
  Pinsir's horns glow white and it grabs the opponent with them.
Howie's Pinsir The Ole' Berate and Switch! None
A Coordinator's Pinsir Dawn of a Royal Day! None
  One or both of Gliscor's claws glows light blue or white and it grabs the opponent's neck, slamming it into the ground. If the move lands, the opponent is instantly knocked out.
Paul's Gliscor Chim - Charred! None
Bertha's Gliscor An Elite Coverup! None
  Pawniard raises both of its claws into the air, then crosses them over its chest. Pawniard's claws glow white for a moment, and when the glow fades, they turn light blue and extend greatly and then jumps into the air and falls down at the opponent, landing on top of it with its claws first. If the move lands, the opponent is instantly knocked out.
Georgia's Pawniard Cilan Versus Trip, Ash Versus Georgia! None
  The blades on Bisharp's elbows glow and turn light blue and then slashes at the opponent with them. If the move lands, the opponent is instantly knocked out.
Georgia's Bisharp A Clubsplosion of Excitement! None
Alain's Bisharp Finals Not for the Faint-Hearted! None
  Durant opens its mandibles wide as they glow light blue and grow in size and it crunches the opponent with them.
A wild Durant Battling the Leaf Thieves! None


In the manga

Pokémon Adventures


In other generations

Core series games

Side series games

Spin-off series games

Trivia

  • The Axew and Pawniard evolutionary lines, as well as Kartana, can learn this move despite all seven lacking pincers (which are necessary for the move, as indicated by the move description and Japanese name). However, in the anime, Pawniard and Bisharp are seen using this move by slashing at the opponent with their blades.
  • With the exception of Smeargle, no Pokémon that learns Guillotine can learn any of the other one-hit knockout moves.
  • Unlike the other one-hit knockout moves, Guillotine cannot be learned by any Pokémon that shares the same type as this move.

In other languages

Language Title
Chinese Cantonese 斷頭鉗 Dyuhntàuh Kìhm *
剪刀斷頭台 Jíndōu Dyuntàuhtòih *
鋏子剪刀 Gaapjí Jíndōu *
Mandarin 斷頭鉗 / 断头钳 Duàntóu Qián *
极落钳 Jíluò Qián *
剪刀斷頭臺 / 剪刀断头台 Jiǎndāo Duàntóutái *
  Czech Gilotina
  Danish Guillotine
  Dutch Guillotine
  Finnish Giljotiini
  French Guillotine
  German Guillotine
  Greek Λαιμητόμος
  Indonesian Guillotine
  Italian Ghigliottina
  Korean 가위자르기 Gawijareugi
  Polish Gilotyna
  Portuguese Guilhotina
  Serbian Giljotina
  Spanish Guillotina
  Turkish Giyotin
  Vietnamese Máy Cắt


One-hit knockout moves
  GuillotineHorn DrillFissure
  Sheer Cold


  This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.