Thrash (move)

Thrash
あばれる Violent Struggle
Thrash IX.png
[[File:|300px|center]]
Type  Normal
Category  Physical
PP  10 (max. 16)
Power  120
Accuracy  100%
Priority  {{{priority}}}
Target
Foe Foe Foe
Self Ally Ally
Affects the user
Availability
Introduced  Generation I
Condition  Tough
Appeal  4 ♥♥♥♥
Jam  4 ♥♥♥♥
Jams the others, and misses one turn of appeals.
Condition  Tough
Appeal  2 ♥♥
Allows performance of the same move twice in a row.
Condition  Tough
Appeal  6 ♥♥♥♥♥♥
Jamming  0  
A very appealing move, but after using this move, the user is more easily startled.

Thrash (Japanese: あばれる Violent Struggle) is a damage-dealing Normal-type move introduced in Generation I.

Effect

Generation I

Thrash inflicts damage for 3-4 turns, has a base power of 90, and 20 PP. PP is deducted only on the turn Thrash is first called. Once called, even if the move misses, the user will only be able to use Thrash, and will not be able to switch out. After Thrash is finished, the user becomes confused, due to fatigue.

If the Thrash duration is disrupted (such as by full paralysis or hurting itself due to confusion), it will immediately end. The user will only become confused if Thrash is fully executed, without its duration being disrupted. Sleep, freeze, binding, and flinching will pause but not disrupt the duration of Thrash.

In Stadium, after the duration of Thrash ends, there will be a notice that the user becomes confused for some time.

Generation II to IV

The duration of Thrash is decreased to 2-3 turns.

In battles with multiple opponents, the user selects itself as the target, but hits an adjacent opponent that is selected at random upon each use of the move.

Thrash can be used as the second move of a Pokémon Contest combination, with the user gaining 4 bonus appeal points if Rage was used in the previous turn.

Generation V onwards

The base power of Thrash is increased to 120 and its PP is reduced to 10.

It is disrupted if it is not successful due to missing, sleeping, paralysis, freeze, flinching, a Protecting target, Ghost-type, or Wonder Guard immunity. If a disruption occurs on what would have been the final, confusion-inducing turn of Thrash, the user will still become confused.

Description

Games Description
StadStad2 An attack that lasts two to three turns. Afterwards, the attacker becomes confused.
GSC Works 2-3 turns and confuses user.
RSEColo.XD A rampage of 2 to 3 turns that confuses the user.
FRLG The user rampages about for two to three turns, then becomes confused.
DPPtHGSSPBR
BWB2W2
The user rampages and attacks for two to three turns. It then becomes confused, however.
XYORAS
SMUSUMPE
SwShBDSPLA
SV
The user rampages and attacks for two to three turns. The user then becomes confused.


Learnset

By leveling up

# Pokémon Types Egg Groups Level
0034    
 
Monster Field 1, 23 23 23RSE
22FRLG
23 35 35 35 1, Evo.
0052  
Meowth
Galarian Form
  Field Field 44 44
0056     Field Field 39 51 51RSE
46FRLG
41 41 41 33 37 33 29
0057     Field Field 46 63 63RSE
62FRLG
47 47 47 35 49 35 30
0084    
 
Flying Flying 50 50XY
49ORAS
50 44 50 43
0085    
 
Flying Flying 60 60XY
59ORAS
56 59 56 50
0104     Monster Monster 38 37 37 31 31 31 31 30 44 44
0105     Monster Monster 41 46 46 33 33 33 33 36 54 54
0105  
Marowak
Alolan Form
 
 
Monster Monster 33 36 54
0108     Monster Monster 40
0124    
 
Human-Like Human-Like 47
0127     Bug Bug 35 35BW
36B2W2
36XY
43ORAS
43 38
0128     Field Field 43 43 48 55 50 50SM
55USUM
42 50 50 50
0128  
Tauros
Paldean Form
(Combat Breed)
  Field Field 50
0128  
Tauros
Paldean Form
(Blaze Breed)
 
 
Field Field 50
0128  
Tauros
Paldean Form
(Aqua Breed)
 
 
Field Field 50
0130    
 
Water 2 Dragon 1 1 1 1 1 1 1 48 48 48
0158     Monster Water 1 22DP
36PtHGSS
41 41 41 41 37
0159     Monster Water 1 24DP
42PtHGSS
48 48 48 48 42
0160     Monster Water 1 24DP
50PtHGSS
58 58 58 58 51
0214    
 
Bug Bug 45 45 45
0216     Field Field 50 49 50 50 50 50 50 41
0217     Field Field 59 49 58 58 58 58 58 56
0221    
 
Field Field 41B2W2 41 41 65 65 65
0246    
 
Monster Monster 29 29 23 28 28 28 36 36 36
0247    
 
Monster Monster 29 29 23 28 28 28 42 42 42
0248    
 
Monster Monster 29 29 23 28 28 28 42 42 42
0327     Field Human-Like 56 55 55 50XY
55ORAS
55 55
0340    
 
Water 2 Water 2 1, Evo. 1, Evo. 1, Evo. Evo.
0473    
 
Field Field 41B2W2 41 41 65 65 65
0522     Field Field 43 43 43 40
0523     Field Field 53 53 53 53
0550  
Basculin
Red- and
Blue-Striped Forms
  Water 2 Water 2 56 1, 56 42 48 48
0550  
Basculin
White-Striped Form
  Water 2 Water 2 48
0551    
 
Field Field 46 46 46 39 39
0552    
 
Field Field 52 52 52 47 47
0553    
 
Field Field 51 51
0554     Field Field 27 27 27 44
0554  
Darumaka
Galarian Form
  Field Field 44
0555     Field Field 27 27 27 50
0555  
Darmanitan
Galarian Form
  Field Field 50
0566    
 
Flying Water 3 51 50 50 42
0567    
 
Flying Water 3 61 61 61 46
0603     Amorphous Amorphous 74 74 74 74
0604     Amorphous Amorphous 1 1 1
0613     Field Field 53 53 53 33 33
0614     Field Field 59 1, 59 1, 59 33 33
0626     Field Field 51 50 50
0627    
 
Flying Flying 64 64 64 66 66
0628    
 
Flying Flying 70 1, 70 1, 70 72 72
0628  
Braviary
Hisuian Form
 
 
Flying Flying 72
0636    
 
Bug Bug 90 90 90
0637    
 
Bug Bug 1 1
0641  
Tornadus
All available forms
  No Eggs Discovered No Eggs Discovered 85 1, 85 1, 79 70 70
0642  
Thundurus
All available forms
 
 
No Eggs Discovered No Eggs Discovered 85 1, 85 1, 79 70 70
0696    
 
Monster Dragon 40 40 40
0697    
 
Monster Dragon 42 42 42
0725     Field Field 32 33 33
0726     Field Field 37 45 45
0727    
 
Field Field 38 51 51
0734     Field Field 43 40
0735     Field Field 51 47
0745  
Lycanroc
Dusk Form
  Field Field 1, Evo.USUM
0759    
 
Field Field 37 36
0760    
 
Field Field 43 42
0766     Field Field 29 40 40
0775     Field Field 46 46
0799    
 
No Eggs Discovered No Eggs Discovered 47 65
0845    
 
Water 1 Flying 49 49
0863     Field Field 54 54
0877    
 
Field Fairy 60 60
0893  
Zarude
All forms
 
 
No Eggs Discovered No Eggs Discovered 78 78
0894     No Eggs Discovered No Eggs Discovered 54 54
0895     No Eggs Discovered No Eggs Discovered 54 54
0896     No Eggs Discovered No Eggs Discovered 54 54
0897     No Eggs Discovered No Eggs Discovered 54 54
0898  
Calyrex
Ice Rider
 
 
No Eggs Discovered No Eggs Discovered 1 1
0898  
Calyrex
Shadow Rider
 
 
No Eggs Discovered No Eggs Discovered 1 1
0901    
 
Field Field 56
0902  
Basculegion
All forms
 
 
Water 2 Water 2 48
0979    
 
Field Field 30
0986    
 
No Eggs Discovered No Eggs Discovered 42
0988    
 
No Eggs Discovered No Eggs Discovered 91
1003    
 
No Eggs Discovered No Eggs Discovered 35
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By breeding

# Pokémon Types Egg Groups Egg Move
0032     Monster Field
0050  
Diglett
Alolan Form
 
 
Field Field
0058     Field Field
0058  
Growlithe
Hisuian Form
 
 
Field Field
0077     Field Field
0077  
Ponyta
Galarian Form
  Field Field
0108     Monster Monster USUM
0111    
 
Monster Field
0127     Bug Bug
0155     Field Field
0158     Monster Water 1
0234     Field Field
0318    
 
Water 2 Water 2
0320     Field Water 2
0339    
 
Water 2 Water 2
0371     Dragon Dragon
0387     Monster Grass
0408     Monster Monster
0443    
 
Monster Dragon
0498     Field Field
0636    
 
Bug Bug
0744     Field Field
0846     Water 2 Water 2
0976    
 
Water 2 Water 2
0977     Water 2 Water 2
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


Special move

Generation IV

# Pokémon Types Egg Groups Obtained with
0105     Monster Monster Pokéwalker - Scary Cave
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


Generation V

# Pokémon Types Egg Groups Obtained with
0077     Field Field Dream World - Pleasant Forest
0318    
 
Water 2 Water 2 Dream World - Sparkling Sea
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By event

Generation II

# Pokémon Types Egg Groups Obtained with
0066     Human-Like Human-Like New York City Pokémon Center
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


Generation VI

# Pokémon Types Egg Groups Obtained with
0371     Dragon Dragon Pokémon Center Mega Tokyo Egg Bagon
Pokémon Center Hiroshima Egg Bagon
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


In other games

Pokémon Mystery Dungeon series

Thrash deals damage and confuses the user after the move ends.

In the Rescue Team, Explorers, and Adventure Squad series, the user attacks three times facing in random directions (possibly attacking in the same direction more than once), hitting whatever Pokémon is in front of the user at the time, be it ally or enemy. If the Pokémon gets moved in middle of execution, for example from Vital Throw, it will continue attacking from its new position.

From Gates to Infinity onward, Thrash consecutively hits an enemy in front 2-3 times instead.

Game Base
Power
Max
Power
Base
PP
Max
PP
Base
Accuracy
Max
Accuracy
Range Target Cuts
corners
MDRB 18 - 12 - 78% - Random adjacent tile All No
MDTDS 18 - 12 - 78% - Random adjacent tile All No
BSL 18 - 12 - 78% - Random adjacent tile All No
MDGtI 8 99 13 50 95% 98% Front Enemy No
SMD 8 99 13 50 95% 98% Front Enemy No
With some exceptions, Pokémon learnsets match those from the core series games:

Pokémon Rumble Rush

  Thrash
★★★★★
Attack power 143.2167
Charge time 3.24 seconds
Range type Circular (self)
Number of hits 1
Number of projectiles 1
Critical hit rate 1.5%
Additional effect Confuses the user

Description

Games Description
MDRB Attacks three times in random directions.
MDTDS Makes the user attack 3 times in random directions.
BSL 3かいれんぞくで いろいろなほうこうを こうげきする
MDGtI It damages an enemy 2 to 3 times in a row. Then you will get the Confused status condition.
SMD It damages an enemy 2 to 3 times in a row. After that, you'll get confused.


In the anime

 
Mankey
 
Primeape
 
Pinsir
 
Beartic
The user rampages and attacks everything in sight.
Pokémon Method
User First Used In Notes
  Mankey jumps on the opponent and repeatedly punches and kicks them.
A wild Mankey Primeape Goes Bananas Debut
  Primeape stomps around angrily, then chases after the opponent, punching and kicking them repeatedly.
Ash's Primeape Primeape Goes Bananas None
Butch's Primeape The Fortune Hunters None.
Multiple wild Primeape Journey to the Starting Line! None
  Pinsir runs at the opponent and repeatedly attacks them.
A rock hunter's Pinsir Sparking Confusion! None
  Beartic becomes outlined in a purple aura and repeatedly attacks the opponent.
Team Rocket's Beartic The Sinnoh Iceberg Race! None


Pokédex entries

Episode Subject Source Entry
EP025 Thrash Ash's Pokédex Once Primeape begins its strongest attack, Thrash, it goes completely out of control.

In the manga

Pokémon Adventures


In other generations

Core series games

Side series games

Spin-off series games


In other languages

Language Title
Chinese Cantonese 大鬧一番 Daaihnaauh Yātfāan *
横衝直闖 Wàahngchūng Jihkchóng *
Mandarin 大鬧一番 / 大闹一番 Dànào Yīfān *
橫衝直撞 / 横冲直撞 Héngchōng Zhízhuàng *
  Czech Zuřivý útok
  Danish Prygl
  Dutch Afranseling
  Finnish Matsi
  French Mania
  German Fuchtler
  Greek Λιάνισμα Liánisma
  Italian Colpo
  Korean 난동부리기 Nandongburigi
  Polish Łomot
Portuguese   Brazil Castigar (SM095-present, Primal Clash-present, manga)
Espancamento (Base Set-Emerging Powers)
Batida Violenta (early anime)
Lixo (The Official Pokémon Handbook)
  Portugal Açoitar
Destruição
  Serbian Lemanje
Spanish   Latin America Arremeter
  Spain SañaIX+
GolpeIVIII
  Swedish Däng
  Turkish Dayak Atma
  Vietnamese Làm Loạn


Variations of the move Thrash
  ThrashOutrageRaging Fury
  Petal Dance


  This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.