Receiver (Japanese: レシーバー Receiver) is an Ability introduced in Generation VII. It is the signature Ability of Passimian.
|This Ability effect may be in need of research. |
Reason: Check if these Abilities are unaffected: Gulp Missile, Hunger Switch, Ice Face, Protosynthesis, Quark Drive, Orichalcum Pulse, Hadron Engine
You can discuss this on the talk page.
When an ally of the Pokémon with this Ability faints in battle (regardless of cause), Receiver will be replaced by the fainted Pokémon's Ability.
Receiver will not activate if its ally had the Ability Receiver, Power of Alchemy, Trace, Forecast, Flower Gift, Multitype, Illusion, Wonder Guard, Zen Mode, Imposter, Stance Change, Power Construct, Schooling, Comatose, Shields Down, Disguise, RKS System, Battle Bond, Wandering Spirit, Zero to Hero, or Commander.
Receiver cannot be copied by Role Play or Trace. Role Play and Entrainment will fail if used by a Pokémon with Receiver.
Outside of battle
Receiver has no effect outside of battle.
Pokémon with Receiver
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|Please note that this is only 100% accurate to Generation IX games.
In other languages
|Variations of the Ability Power of Alchemy|
|Power of Alchemy • Receiver|
|This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.|