Klink (Pokémon)/Generation V learnset

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By leveling up

Generation V
Other generations:
VI - VII - VIII - IX
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
011 ViceGrip Normal Physical 05555 100100% 30
066 Charge Electric Status 0000 00——% 20
1111 ThunderShock Electric Special 04040 100100% 30
1616 Gear Grind Steel Physical 05050 08585% 15
2121 Bind Normal Physical 01515 08585% 20
2626 Charge Beam Electric Special 05050 09090% 10
3131 Autotomize Steel Status 0000 00——% 15
3636 Mirror Shot Steel Special 06565 08585% 10
3939 Screech Normal Status 0000 08585% 40
4242 Discharge Electric Special 08080 100100% 15
4545 Metal Sound Steel Status 0000 08585% 40
4848 Shift Gear Steel Status 0000 00——% 10
5151 Lock-On Normal Status 0000 00——% 5
5454 Zap Cannon Electric Special 120120 05050% 5
5757 Hyper Beam Normal Special 150150 09090% 5
  • Bold indicates a move that gets STAB when used by Klink
  • Italic indicates a move that gets STAB only when used by an Evolution of Klink
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation V
Other generations:
VI - VII - VIII - IX
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
Bag TM Poison Sprite.png TM06 Toxic Poison Status 0000 090}}90% 10
Bag TM Normal Sprite.png TM10 Hidden Power Normal Special 0000 100}}100% 15
Bag TM Normal Sprite.png TM15 Hyper Beam Normal Special 150150 090}}90% 5
Bag TM Normal Sprite.png TM17 Protect Normal Status 0000 00—}}—% 10
Bag TM Normal Sprite.png TM21 Frustration Normal Physical 0000 100}}100% 20
Bag TM Electric Sprite.png TM24 Thunderbolt Electric Special 09595 100}}100% 15
Bag TM Normal Sprite.png TM27 Return Normal Physical 0000 100}}100% 20
Bag TM Normal Sprite.png TM32 Double Team Normal Status 0000 00—}}—% 15
Bag TM Rock Sprite.png TM37 Sandstorm Rock Status 0000 00—}}—% 10
Bag TM Normal Sprite.png TM42 Facade Normal Physical 07070 100}}100% 20
Bag TM Psychic Sprite.png TM44 Rest Psychic Status 0000 00—}}—% 10
Bag TM Normal Sprite.png TM48 Round Normal Special 06060 100}}100% 15
Bag TM Electric Sprite.png TM57 Charge Beam Electric Special 05050 090}}90% 10
Bag TM Rock Sprite.png TM69 Rock Polish Rock Status 0000 00—}}—% 20
Bag TM Electric Sprite.png TM72 Volt Switch Electric Special 07070 100}}100% 20
Bag TM Electric Sprite.png TM73 Thunder Wave Electric Status 0000 100}}100% 20
Bag TM Normal Sprite.png TM87 Swagger Normal Status 0000 090}}90% 15
Bag TM Normal Sprite.png TM90 Substitute Normal Status 0000 00—}}—% 10
Bag TM Steel Sprite.png TM91 Flash Cannon Steel Special 08080 100}}100% 10
Bag TM Electric Sprite.png TM93B2W2 Wild Charge Electric Physical 09090 100}}100% 15
Bag TM Fighting Sprite.png TM94 Rock Smash Fighting Physical 04040 100}}100% 15
  • Bold indicates a move that gets STAB when used by Klink
  • Italic indicates a move that gets STAB only when used by an Evolution of Klink

By breeding

Generation V
Other generations:
VI - VII - VIII - IX
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
This Pokémon learns no moves by breeding.
  • Moves marked with an asterisk (*) must be chain bred onto Klink in Generation V
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Klink in that game.
  • Bold indicates a move that gets STAB when used by Klink
  • Italic indicates a move that gets STAB only when used by an Evolution of Klink

By tutoring

Generation V
Other generations:
VI - VII - VIII - IX
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
B W B2 W2 Bind Normal Physical 15 85% 20
B W B2 W2 Gravity Psychic Status —% 5
B W B2 W2 Iron Defense Steel Status —% 15
B W B2 W2 Magic Coat Psychic Status —% 15
B W B2 W2 Magnet Rise Electric Status —% 10
B W B2 W2 Recycle Normal Status —% 10
B W B2 W2 Signal Beam Bug Special 75 100% 15
B W B2 W2 Sleep Talk Normal Status —% 10
B W B2 W2 Snore Normal Special 40 100% 15
B W B2 W2 Uproar Normal Special 90 100% 10
  • A black abbreviation in a colored box indicates that Klink can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Klink cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Klink
  • Italic indicates a move that gets STAB only when used by an Evolution of Klink