Terrain

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Terrain (Japanese: フィールド field) is a type of field effect in the Pokémon games that affects Pokémon on the ground. The mechanic was introduced in Generation VI. In battle, there is always initially no terrain, but it can be changed by Pokémon's moves and Abilities. Only one type of terrain may be present at a time, with any new terrain put in place overwriting the previous terrain.

In the games

There are four types of terrain: Electric Terrain, Grassy Terrain, Misty Terrain, and Psychic Terrain.

Causing terrain

Each terrain has a corresponding move, Max Move, and Ability that will create it. Psychic Terrain can be invoked by a certain Z-Move as well.

Electric Terrain Grassy Terrain Misty Terrain Psychic Terrain
Terrain move Electric Terrain Grassy Terrain Misty Terrain Psychic Terrain
Z-Move /
Max Move
Max Lightning Max Overgrowth Max Starfall Genesis Supernova
Max Mindstorm
Ability Electric Surge Grassy Surge Misty Surge Psychic Surge

Terrain normally lasts for 5 turns regardless of how it is created, but if the Pokémon with that move or Ability held a Terrain Extender when the terrain was put into effect, it lasts 8 turns. Terrain can be removed by Splintered Stormshards, G-Max Wind Rage, and, starting in Generation VIII, Defog.

Effects

Generation VI to VII

Pokémon that are in the semi-invulnerable turn of a move are considered to not be on the ground for the purposes of terrain.

The Ability Grass Pelt increases the Pokémon's Defense by 50% during Grassy Terrain. The Ability Surge Surfer increases the Pokémon's Speed by 100% during Electric Terrain.

Natural objects disappear and cannot be destroyed while terrain is in effect.

Generation VIII

The increase in power for moves that match the terrain is reduced to 30%.

There are new moves that gain priority depending on the terrain coming in the Isle of Armor, the only currently known one being Grassy Glide.

The Ability Mimicry will automatically change the Pokémon's type to match the terrain it is in, as if it has used Camouflage (see below).

Items

If a Pokémon is holding one of these four held items when the appropriate terrain is created, or switches in while the appropriate terrain is in effect, the item will be consumed and boost one of the holder's stats by one stage. The item will activate regardless of whether or not the Pokémon is grounded.

Electric Terrain Grassy Terrain Misty Terrain Psychic Terrain
 
Electric Seed
 
Grassy Seed
 
Misty Seed
 
Psychic Seed
boosts Defense boosts Special Defense

Environment-based moves

Terrain causes moves that vary with environment to ignore the current location and determine their effect based on the terrain, regardless of whether the move's user is on the ground.

Electric Terrain Grassy Terrain Misty Terrain Psychic Terrain
Nature Power Thunderbolt Energy Ball Moonblast Psychic
Secret Power may cause paralysis
(Thunder Shock animation)
may cause sleep
(Vine Whip animation)
may lower Special Attack one stage
(Fairy Wind animation)
may lower Speed one stage
(Confusion animation)
Camouflage Electric Grass Fairy Psychic


Trivia

  • Psychic Terrain is the only terrain to not be introduced in Generation VI.

In other languages

Language Title
Chinese Cantonese 場地 Chèuhngdeih *
Mandarin 場地 / 场地 Chǎngdì *
  Dutch Veld
  French Champ
  German Feld
  Italian Campo
  Korean 필드 Field
Portuguese   Brazil Terreno
  Portugal Campo
  Russian Поле Pole
  Spanish Campo


  This game mechanic article is part of Project Games, a Bulbapedia project that aims to write comprehensive articles on the Pokémon games.