Quick Guard (move)

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Quick Guard
ファストガード Fast Guard
Quick Guard.png
[[File:|center]]
Type  Fighting
Category  Status
PP  15 (max. 24)
Power  —
Accuracy  —%
Priority  +3
  • Does not make contact
  • Not affected by Protect
  • Not affected by Magic Coat
  • Not affected by Snatch
  • Not affected by King's Rock
Target
Foe Foe Foe
Self Ally Ally
Affects the user and all allies
Availability
Introduced  Generation V
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Jam  0  
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Jamming  0  

Quick Guard (Japanese: ファストガード Fast Guard) is a non-damaging Fighting-type move introduced in Generation V.

Effect

Quick Guard protects all Pokémon on the user's side of the field from enemy attacks that have increased priority such as Quick Attack or Aqua Jet, but does not block moves that have been given an increased priority through Prankster that would not usually have one. Quick Guard does not protect against Feint.

Using Quick Guard, Wide Guard, Detect, Protect, or Endure consecutively decreases the chance of success to 50%. This is an increased priority move, and therefore will always go before attacks during the turn.

Despite Feint being an increased priority move, it lifts the effect of Quick Guard when used on an opponent's team.[1]

Description

Games Description
The user protects itself and its allies from priority moves. If used in succession, its chance of failing rises.


Learnset

By leveling up

# Pokémon Type Level
I II III IV V VI
107   Hitmonchan Fighting Fighting 31 '
122   Mr. Mime Psychic Psychic -- '
237   Hitmontop Fighting Fighting 46 '
448   Lucario Fighting Steel 33 '
539   Sawk Fighting Fighting 45 '
566   Archen Rock Flying 25 '
567   Archeops Rock Flying 25 '
589   Escavalier Bug Steel --, 8 '
619   Mienfoo Fighting Fighting 45 '
638   Cobalion Steel Fighting 55 '
639   Terrakion Rock Fighting 55 '
640   Virizion Grass Fighting 55 '
647   Keldeo Water Fighting 55 '
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By breeding

# Pokémon Type Father
II III IV V VI
390   Chimchar Fire Fire       
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


In the anime

 
Mienfoo


The user protects itself and its allies from moves.
Pokémon Method
User First Used In Notes
  Mienfoo jumps into the air and puts its hands together in front of it with its palms touching. Its body then becomes outlined in a red outline, then it puts its arms forward. A pulsating bright red energy shield appear in front of Mienfoo's hands and goes around itself and others, protecting them from attacks. While the barrier is up, Mienfoo floats in the air.
Cliff's Mienfoo The Beartic Mountain Feud! Debut


In other languages

Language Title
Mandarin Chinese 先制防禦 Xiānzhì Fángyù
  Dutch Snelschild
  French Prévention
  German Rapidschutz
  Italian Anticipo
  Korean 퍼스트가드 Fast Guard
  Spanish Anticipo


References


Variations of the move Quick Guard
  Quick GuardWide GuardCrafty Shield


  This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.