Jump Kick (move)

Revision as of 15:42, 19 February 2024 by Oneofthosedf (talk | contribs) (→‎By leveling up: format update)
Not to be confused with High Jump Kick.
Jump Kick
とびげり Dropkick
Jump Kick PE.png
[[File:|300px|center]]
Type  Fighting
Category  Physical
PP  10 (max. 16)
Power  100
Accuracy  95%
Priority  {{{priority}}}
Target
Foe Foe Foe
Self Ally Ally
May affect anyone adjacent to the user
Availability
Introduced  Generation I
Condition  Cool
Appeal  6 ♥♥♥♥♥♥
Jam  0  
After this move, the user is more easily startled.
Condition  Cool
Appeal  3 ♥♥♥
A basic performance using a move known by the Pokémon.
Condition  Cool
Appeal  6 ♥♥♥♥♥♥
Jamming  0  
A very appealing move, but after using this move, the user is more easily startled.

Jump Kick (Japanese: とびげり Dropkick) is a damage-dealing Fighting-type move introduced in Generation I. Prior to Generation IV, it was one of the signature moves of Hitmonlee.

Effect

Generation I

Jump Kick does damage with a power of 70. If it misses, the user will take crash damage of 1 HP. If used against a Ghost-type, it always counts as a miss.

In Generations I-III, if the user of Jump Kick attacks first and faints itself due to crash damage, the opponent will not attack or be subjected to recurrent damage during that round.

Generation II

The crash damage is now 1/8 of the damage it would have dealt. The user will take crash damage if Jump Kick is protected against by a move such as Protect, but not due to type immunity (only the type immunity message is displayed).

Generation III

The crash damage is now 1/2 of the damage it would have dealt.

Jump Kick can be used as the second move of a Pokémon Contest combination, with the user gaining 6 bonus appeal points if Mind Reader was used in the previous turn.

Generation IV

Jump Kick's base power is increased from 70 to 85. It cannot be used if Gravity is in effect.

The user can now crash due to type immunity, and will take crash damage equal to half of the target's max HP in that case.

The user will not take crash damage if Jump Kick fails due to there being no remaining targets.

Generations V to VII

Jump Kick's base power is increased from 85 to 100, and its PP is reduced from 25 to 10. The crash damage is now (always) equal to half of the user's max HP, rounded down.

Generation VIII onwards

Jump Kick cannot be selected in a battle.

Description

Games Description
StadStad2 A forceful Fighting-type attack. If it misses, however, the attacker gets hurt.
GSC May miss, damaging the user.
RSEColoXD A strong jumping kick. May miss and hurt the kicker.
FRLG The user jumps up high, then kicks. If it misses, the user hurts itself.
DPPtHGSSPBR
BWB2W2
XYORAS
SMUSUMPE
The user jumps up high, then strikes with a kick. If the kick misses, the user hurts itself.
SwShBDSPLA
SV
This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.


Learnset

By leveling up

# Pokémon Types Egg Groups Level
0084    
 
Flying Flying - - - - - - 40 38
0085    
 
Flying Flying - - - - - - 43 48
0106     Human-Like Human-Like 38 16 16 13 13 13 1, 13 30
0234     Field Field - - - 43 43 43
0427     Field Human-Like 23 23 23 23
0428     Field Human-Like 23 23 23 23
0585  
Deerling
All forms
 
 
Field Field 24 24 24
0586  
Sawsbuck
All forms
 
 
Field Field 24 24 24
0619     Field Human-Like 37 37 37
0620     Field Human-Like 37 37 37
0795    
 
No Eggs Discovered No Eggs Discovered 31
0802    
 
No Eggs Discovered No Eggs Discovered 35
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


In other games

Pokémon Mystery Dungeon series

Jump Kick deals damage. If the move misses the target, the user receives recoil damage. In the Rescue Team and Explorers series, recoil damage is equal to ½ of the damage that would have otherwise been dealt. From Gates to Infinity onwards, the recoil damage is equal to 25% of the user's max HP.

Game Base
Power
Max
Power
Base
PP
Max
PP
Base
Accuracy
Max
Accuracy
Range Target Cuts
corners
MDRB 14 - 13 - 95% - Front Enemy No
MDTDS 14 - 13 - 88% - Front Enemy No
BSL 14 - 13 - 88% - Front Enemy No
MDGtI 30 99 13 50 90% 98% Front Enemy No
SMD 30 99 13 30 90% 98% Front Enemy No
With some exceptions, Pokémon learnsets match those from the core series games:

Pokémon Rumble Rush

  Jump Kick
★★★★★
Attack power 26.15074
Charge time 0.66 seconds
Range type Dash
Number of hits 2
Number of projectiles 1
Critical hit rate 1.5%
Additional effect None

Description

Games Description
MDRB Inflicts damage on the target, but hurts the user if it misses.
MDTDS Inflicts damage on the target, but it also hurts the user if the move misses.
BSL てきポケモンに ダメージをあたえる しかし はずれたときは じぶんが ダメージをうける
MDGtI It damages an enemy. But if it misses, you get hurt.
SMD
MDRTDX
It damages an enemy. But if it misses, you'll get hurt.


In the anime

 
Raticate
 
Hitmonlee
 
Lopunny
 
Sawsbuck
The user jumps up high, then strikes with a kick. If the kick misses, the user hurts itself.
Pokémon Method
User First Used In Notes
  Raticate jumps into the air and kicks the opponent with one of its feet.
A Gentleman's Raticate Battle Aboard the St. Anne Debut
Raticate cannot legally learn Jump Kick
  Hitmonlee jumps up and then hits the opponent with his foot as he falls, or Hitmonlee jumps forward at the opponent with his leg extended. As he reaches the opponent, he bends his leg and slams his knee into the opponent.
Shiro's Hitmonlee Two Hits and a Miss None
One of the Wobbuffet Festival crashers's Hitmonlee Wobbu-Palooza! None
Shinji's Hitmonlee The Legend of Thunder! None
Master Hamm's Hitmonlee Pasta La Vista! None
  Tyrogue jumps into the air and kicks the opponent with one of his feet.
Kiyo's Tyrogue A Tyrogue Full of Trouble Tyrogue cannot legally learn Jump Kick
  Politoed jumps into the air and kicks the opponent with one of its feet.
A wild Politoed A Faux Oak Finish! Politoed cannot legally learn Jump Kick
  Lopunny jumps into the air and roundhouse kicks the opponent.
Nando's Lopunny Coming Full - Festival Circle! None
  Sawsbuck turns around and kicks the opponent upwards with its back legs.
Burgundy's Sawsbuck A Connoisseur's Revenge! None


In the manga

Pokémon Adventures


In other generations

Core series games

Side series games

Spin-off series games

In other languages

Language Title
Chinese Cantonese 飛踢 Fēitek *
飛腿 Fēitéui *
Mandarin 飛踢 / 飞踢 Fēitī
  Czech Výskok a kop
  Danish Hopspark
  Dutch Sprongschop
  Finnish Hyppypotku
  French Pied Sauté
  German Sprungkick
  Greek Αλτιλάκτισμα
  Indonesian Lompat Tendang
  Italian CalciosaltoIII+
Calcio-SaltoIII
  Korean 점프킥 Jeompeukik
  Polish Skokokop
Portuguese   Brazil Chute Pulo (UNITE, TCG)
Chute de Salto (The Official Pokémon Handbook)
Voadora (DP176BW019)
Other names: Pulo Rápido*, Golpe do Chute*, Chute Salto*,
Chute Cruzado*, Pular e Chutar*, Pulo e Soco*, Alta Voadora*
  Portugal Salto Pontapé
  Serbian Šut iz skoka
Spanish   Latin America Patada de Salto (EP015-EP166)
Patada de Salto Alto* (EP173, BW019)
Patada Voladora (TLoT-AG145)
Patada Salto (DP176)
  Spain Patada Salto
  Swedish Hoppspark
  Turkish Sıçrama Tekmesi
  Vietnamese Bay Đá


Variations of the move Jump Kick
  Jump KickSupercell Slam



  This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.