Hitmonlee (Pokémon)/Generation I learnset

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By leveling up

Generation I
Other generations:
II - III - IV - V - VI - VII - VIII - IX
 Level   Move   Type   Power   Accuracy   PP 
011 Double Kick Fighting 03030 100}}100% 30
011 Meditate Psychic 0000 00—}}—% 40
3333 Rolling Kick Fighting 06060 085}}85% 15
3838 Jump Kick Fighting 07070 095}}95% 25
4343 Focus Energy Normal 0000 00—}}—% 30
4848 Hi Jump Kick Fighting 08585 090}}90% 20
5353 Mega Kick Normal 120120 075}}75% 5
  • Bold indicates a move that gets STAB when used by Hitmonlee
  • Italic indicates a move that gets STAB only when used by an evolution of Hitmonlee
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation I
Other generations:
II - III - IV - V - VI - VII - VIII - IX
 TM   Move   Type   Power   Accuracy   PP 
  TM01 Mega Punch Normal 80 85% 20
  TM05 Mega Kick Normal 120 75% 5
  TM06 Toxic Poison 85% 10
  TM08 Body Slam Normal 85 100% 15
  TM09 Take Down Normal 90 85% 20
  TM10 Double-Edge Normal 100 100% 15
  TM17 Submission Fighting 80 80% 25
  TM18 Counter Fighting 100% 20
  TM19 Seismic Toss Fighting 100% 20
  TM20 Rage Normal 20 100% 20
  TM31 Mimic Normal 100% 10
  TM32 Double Team Normal —% 15
  TM34 Bide Normal —% 10
  TM35 Metronome Normal —% 10
  TM39 Swift Normal 60 —% 20
  TM40 Skull Bash Normal 100 100% 15
  TM44 Rest Psychic —% 10
  TM50 Substitute Normal —% 10
  HM04 Strength Normal 80 100% 15
  • Bold indicates a move that gets STAB when used by Hitmonlee
  • Italic indicates a move that gets STAB only when used by an evolution of Hitmonlee
  • Click on the generation numbers at the top to see TM moves from other generations

By transfer from another generation

Generation I
Other generations:
II - IV - V - VI - VII - VIII - IX
 Gen.   Move   Type   Pwr.   Acc.   PP 
II Dizzy Punch Normal 07070 100}}100% 10
II Headbutt Normal 07070 100}}100% 15
II Tackle Normal 03535 095}}95% 35
  • A striped background indicates a generation in which the move can only be obtained via event or as a special move
  • Bold indicates a move that gets STAB when used by Hitmonlee
  • Italic indicates a move that gets STAB only when used by an evolution of Hitmonlee
  • Click on the generation numbers at the top to see transfer-only moves for other generations