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Hitmonlee (Pokémon)/Generation VI learnset
Language
Watch
Edit
← Hitmonlee
By
leveling up
Generation VI
Other generations:
I
-
II
-
III
-
IV
-
V
-
VII
-
VIII
-
IX
Level
Move
Type
Cat.
Pwr.
Acc.
PP
Contest
Appeal
Jamming
01
1
Reversal
Fighting
Physical
0000
—
100
100%
15
Cool
1
♥
0
01
1
Close Combat
Fighting
Physical
120
120
100
100%
5
Tough
6
♥♥♥♥♥♥
0
01
1
Mega Kick
Normal
Physical
120
120
075
75%
5
Cool
1
♥
0
01
1
Revenge
Fighting
Physical
060
60
100
100%
10
Tough
2
♥♥
0
01
1
Double Kick
Fighting
Physical
030
30
100
100%
30
Cool
2
♥♥
1
♥
05
5
Meditate
Psychic
Status
0000
—
00—
—%
40
Beautiful
1
♥
0
09
9
Rolling Kick
Fighting
Physical
060
60
085
85%
15
Cool
4
♥♥♥♥
0
13
13
Jump Kick
Fighting
Physical
100
100
095
95%
10
Cool
6
♥♥♥♥♥♥
0
17
17
Brick Break
Fighting
Physical
075
75
100
100%
15
Cool
4
♥♥♥♥
0
21
21
Focus Energy
Normal
Status
0000
—
00—
—%
30
Cool
1
♥
0
25
25
Feint
Normal
Physical
030
30
100
100%
10
Clever
3
♥♥♥
0
29
29
High Jump Kick
Fighting
Physical
130
130
090
90%
10
Cool
6
♥♥♥♥♥♥
0
33
33
Mind Reader
Normal
Status
0000
—
00—
—%
5
Clever
3
♥♥♥
0
37
37
Foresight
Normal
Status
0000
—
00—
—%
40
Clever
2
♥♥
1
♥
41
41
Wide Guard
Rock
Status
0000
—
00—
—%
10
Tough
1
♥
0
45
45
Blaze Kick
Fire
Physical
085
85
090
90%
10
Cool
3
♥♥♥
0
49
49
Endure
Normal
Status
0000
—
00—
—%
10
Tough
3
♥♥♥
0
53
53
Mega Kick
Normal
Physical
120
120
075
75%
5
Cool
1
♥
0
57
57
Close Combat
Fighting
Physical
120
120
100
100%
5
Tough
6
♥♥♥♥♥♥
0
61
61
Reversal
Fighting
Physical
0000
—
100
100%
15
Cool
1
♥
0
Bold
indicates a move that gets
STAB
when used by Hitmonlee
Italic
indicates a move that gets STAB only when used by an Evolution of Hitmonlee
Click on the generation numbers at the top to see level-up moves from other generations
By
TM
/
HM
Generation VI
Other generations:
I
-
II
-
III
-
IV
-
V
-
VII
-
VIII
-
IX
TM
Move
Type
Cat.
Pwr.
Acc.
PP
Contest
Appeal
Jamming
TM06
TM06
Toxic
Poison
Status
0000
—
090}}
90%
10
Clever
3
♥♥♥
0
TM08
TM08
Bulk Up
Fighting
Status
0000
—
00—}}
—%
20
Cool
1
♥
0
TM10
TM10
Hidden Power
Normal
Special
060
60
100}}
100%
15
Clever
3
♥♥♥
0
TM11
TM11
Sunny Day
Fire
Status
0000
—
00—}}
—%
5
Beautiful
1
♥
0
TM17
TM17
Protect
Normal
Status
0000
—
00—}}
—%
10
Cute
2
♥♥
0
TM18
TM18
Rain Dance
Water
Status
0000
—
00—}}
—%
5
Beautiful
1
♥
0
TM21
TM21
Frustration
Normal
Physical
0000
—
100}}
100%
20
Cute
2
♥♥
3
♥♥♥
TM26
TM26
Earthquake
Ground
Physical
100
100
100}}
100%
10
Tough
2
♥♥
1
♥
TM27
TM27
Return
Normal
Physical
0000
—
100}}
100%
20
Cute
4
♥♥♥♥
0
TM31
TM31
Brick Break
Fighting
Physical
075
75
100}}
100%
15
Cool
4
♥♥♥♥
0
TM32
TM32
Double Team
Normal
Status
0000
—
00—}}
—%
15
Cool
1
♥
0
TM39
TM39
Rock Tomb
Rock
Physical
060
60
095}}
95%
15
Clever
3
♥♥♥
0
TM42
TM42
Facade
Normal
Physical
070
70
100}}
100%
20
Cute
2
♥♥
0
TM44
TM44
Rest
Psychic
Status
0000
—
00—}}
—%
10
Cute
1
♥
0
TM45
TM45
Attract
Normal
Status
0000
—
100}}
100%
15
Cute
2
♥♥
0
TM46
TM46
Thief
Dark
Physical
060
60
100}}
100%
25
Tough
1
♥
0
TM47
TM47
Low Sweep
Fighting
Physical
065
65
100}}
100%
20
Clever
2
♥♥
3
♥♥♥
TM48
TM48
Round
Normal
Special
060
60
100}}
100%
15
Beautiful
2
♥♥
0
TM52
TM52
Focus Blast
Fighting
Special
120
120
070}}
70%
5
Cool
4
♥♥♥♥
0
TM56
TM56
Fling
Dark
Physical
0000
—
100}}
100%
10
Cute
3
♥♥♥
0
TM67
TM67
Retaliate
Normal
Physical
070
70
100}}
100%
5
Cool
3
♥♥♥
0
TM71
TM71
Stone Edge
Rock
Physical
100
100
080}}
80%
5
Tough
3
♥♥♥
0
TM78
TM78
Bulldoze
Ground
Physical
060
60
100}}
100%
20
Tough
2
♥♥
2
♥♥
TM80
TM80
Rock Slide
Rock
Physical
075
75
090}}
90%
10
Tough
2
♥♥
2
♥♥
TM84
TM84
Poison Jab
Poison
Physical
080
80
100}}
100%
20
Tough
4
♥♥♥♥
0
TM87
TM87
Swagger
Normal
Status
0000
—
090}}
90%
15
Cute
3
♥♥♥
0
TM88
TM88
Sleep Talk
Normal
Status
0000
—
00—}}
—%
10
Cute
1
♥
0
TM90
TM90
Substitute
Normal
Status
0000
—
00—}}
—%
10
Cute
2
♥♥
0
TM94
TM94
Rock Smash
X
Y
Fighting
Physical
040
40
100}}
100%
15
Tough
4
♥♥♥♥
0
TM94
TM94
Secret Power
OR
AS
Normal
Physical
070
70
100}}
100%
20
Clever
1
♥
0
TM98
TM98
Power-Up Punch
Fighting
Physical
040
40
100}}
100%
20
Tough
1
♥
0
XTM100
TM100
Confide
Normal
Status
0000
—
00—}}
—%
20
Cute
3
♥♥♥
0
ZHM04
HM04
Strength
Normal
Physical
080
80
100}}
100%
15
Tough
4
♥♥♥♥
0
ZHM06
HM06
Rock Smash
OR
AS
Fighting
Physical
040
40
100}}
100%
15
Tough
4
♥♥♥♥
0
Bold
indicates a move that gets
STAB
when used by Hitmonlee
Italic
indicates a move that gets STAB only when used by an Evolution of Hitmonlee
Click on the generation numbers at the top to see TM moves from other generations
By
breeding
Generation VI
Other generations:
II
-
III
-
IV
-
V
-
VII
-
VIII
-
IX
Parent
Move
Type
Cat.
Pwr.
Acc.
PP
Contest
Appeal
Jamming
*
Ally Switch
X
Y
Psychic
Status
—
—%
15
Clever
3
♥♥♥
0
Bullet Punch
Steel
Physical
40
100%
30
Tough
3
♥♥♥
0
Counter
Fighting
Physical
—
100%
20
Tough
2
♥♥
0
Endure
Normal
Status
—
—%
10
Tough
3
♥♥♥
0
Feint
Normal
Physical
30
100%
10
Clever
3
♥♥♥
0
Helping Hand
Normal
Status
—
—%
20
Clever
4
♥♥♥♥
0
High Jump Kick
Fighting
Physical
130
90%
10
Cool
6
♥♥♥♥♥♥
0
Mach Punch
Fighting
Physical
40
100%
30
Cool
3
♥♥♥
0
Mind Reader
Normal
Status
—
—%
5
Clever
3
♥♥♥
0
Pursuit
Dark
Physical
40
100%
20
Clever
2
♥♥
1
♥
Rapid Spin
Normal
Physical
20
100%
40
Cool
1
♥
0
Vacuum Wave
Fighting
Special
40
100%
30
Cool
3
♥♥♥
0
Moves marked with an asterisk (*) must be
chain bred
onto Hitmonlee in Generation VI
Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
Moves marked with a superscript game abbreviation can only be bred onto Hitmonlee in that game.
Bold
indicates a move that gets
STAB
when used by Hitmonlee
Italic
indicates a move that gets STAB only when used by an Evolution of Hitmonlee
Click on the generation numbers at the top to see Egg moves from other generations
By
tutoring
Generation VI
Other generations:
II
-
III
-
IV
-
V
-
VII
-
VIII
-
IX
Game
Move
Type
Cat.
Pwr.
Acc.
PP
Contest
Appeal
Jamming
X
Y
OR
AS
Bounce
Flying
Physical
85
85%
5
Cute
1
♥
0
X
Y
OR
AS
Covet
Normal
Physical
60
100%
25
Cute
1
♥
0
X
Y
OR
AS
Focus Punch
Fighting
Physical
150
100%
20
Tough
2
♥♥
0
X
Y
OR
AS
Helping Hand
Normal
Status
—
—%
20
Clever
4
♥♥♥♥
0
X
Y
OR
AS
Knock Off
Dark
Physical
65
100%
20
Clever
2
♥♥
3
♥♥♥
X
Y
OR
AS
Low Kick
Fighting
Physical
—
100%
20
Tough
1
♥
0
X
Y
OR
AS
Role Play
Psychic
Status
—
—%
10
Cute
1
♥
0
X
Y
OR
AS
Snore
Normal
Special
50
100%
15
Cute
4
♥♥♥♥
0
X
Y
OR
AS
Superpower
Fighting
Physical
120
100%
5
Tough
6
♥♥♥♥♥♥
0
A black or white abbreviation in a colored box indicates that Hitmonlee can be tutored the move in that game
A colored abbreviation in a white box indicates that Hitmonlee cannot be tutored the move in that game
Bold
indicates a move that gets
STAB
when used by Hitmonlee
Italic
indicates a move that gets STAB only when used by an Evolution of Hitmonlee
Click on the generation numbers at the top to see Move Tutor moves from other generations
By a prior
Evolution
Generation VI
Other generations:
II
-
III
-
IV
-
V
-
VII
-
VIII
-
IX
Stage
Move
Type
Cat.
Pwr.
Acc.
PP
Contest
Appeal
Jamming
Tackle
Normal
Physical
50
100%
35
Tough
4
♥♥♥♥
0
Helping Hand
Normal
Status
—
—%
20
Clever
4
♥♥♥♥
0
Fake Out
Normal
Physical
40
100%
10
Cute
2
♥♥
3
♥♥♥
*
Uproar
OR
AS
Normal
Special
90
100%
10
Cute
2
♥♥
1
♥
Bold
indicates a move that gets
STAB
when used by Hitmonlee
Italic
indicates a move that gets STAB only when used by an Evolution of Hitmonlee
Click on the generation numbers at the top to see moves from other generations
By
transfer
from another generation
Generation VI
Other generations:
I
-
II
-
IV
-
V
-
VII
-
VIII
-
IX
Gen.
Move
Type
Cat.
Pwr.
Acc.
PP
Contest
Appeal
Jamming
III
IV
V
Body Slam
Normal
Physical
085
85
100}}
100%
15
Tough
1
♥
4
♥♥♥♥
III
IV
V
Captivate
Normal
Status
0000
—
100}}
100%
20
Cute
4
♥♥♥♥
0
III
IV
V
Double-Edge
Normal
Physical
120
120
100}}
100%
15
Tough
6
♥♥♥♥♥♥
0
III
IV
V
Dynamic Punch
Fighting
Physical
100
100
050}}
50%
5
Cool
2
♥♥
1
♥
III
IV
V
Headbutt
Normal
Physical
070
70
100}}
100%
15
Tough
4
♥♥♥♥
0
III
IV
V
Mega Punch
Normal
Physical
080
80
085}}
85%
20
Tough
3
♥♥♥
0
III
IV
V
Metronome
Normal
Status
0000
—
00—}}
—%
10
Cute
1
♥
0
III
IV
V
Mimic
Normal
Status
0000
—
00—}}
—%
10
Cute
1
♥
0
III
IV
V
Mud-Slap
Ground
Special
020
20
100}}
100%
10
Cute
3
♥♥♥
0
III
IV
V
Natural Gift
Normal
Physical
0000
—
100}}
100%
15
Clever
1
♥
0
III
IV
V
Refresh
Normal
Status
0000
—
00—}}
—%
20
Cute
2
♥♥
0
III
IV
V
Seismic Toss
Fighting
Physical
0000
—
100}}
100%
20
Tough
3
♥♥♥
0
III
IV
V
Sucker Punch
Dark
Physical
080
80
100}}
100%
5
Clever
3
♥♥♥
0
III
IV
V
Swift
Normal
Special
060
60
00—}}
—%
20
Cool
2
♥♥
0
III
IV
V
Work Up
Normal
Status
0000
—
00—}}
—%
30
Tough
3
♥♥♥
0
A striped background indicates a generation in which the move can only be obtained via event or as a special move
Bold
indicates a move that gets
STAB
when used by Hitmonlee
Italic
indicates a move that gets STAB only when used by an Evolution of Hitmonlee
Click on the generation numbers at the top to see transfer-only moves for other generations