Entrainment (move)

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Entrainment
なかまづくり Befriend
Entrainment V.png
[[File:|center]]
Type  Normal
Category  Status
PP  15 (max. 24)
Power  —
Accuracy  100%
Priority  {{{priority}}}
Target
Foe Foe Foe
Self Ally Ally
May affect anyone adjacent to the user
Availability
Introduced  Generation V
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Jam  0  
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Jamming  0  

Entrainment (Japanese: なかまづくり Befriend) is a non-damaging Normal-type move introduced in Generation V. It is the inverse of Role Play.

Effect

Entrainment changes the target's Ability to match the user's. The effect lasts until the target is switched out or the battle ends. It does not work on Pokémon with the Truant, Zen Mode, Multitype, Illusion or Stance Change Abilities.

Description

Games Description

The user dances with an odd rhythm that compels the target to mimic it, making the target's Ability the same as the user's.


Learnset

By leveling up

# Pokémon Type Level
I II III IV V VI
311   Plusle Electric Electric 63 63
312   Minun Electric Electric 63 63
427   Buneary Normal Normal 53 '
428   Lopunny Normal Normal 53 53
433   Chingling Psychic Normal 25 25
531   Audino Normal Normal 25 25
542   Leavanny Bug Grass 43 43
548   Petilil Grass Grass 37 '
632   Durant Bug Steel 46 46
674   Pancham Fighting Fighting   42
675   Pangoro Fighting Dark   45
702   Dedenne Electric Fairy   39
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By breeding

# Pokémon Type Father
II III IV V VI
086   Seel Water Water       
223   Remoraid* Water Water    
370   Luvdisc* Water Water    
667   Litleo Fire Normal       
692   Clauncher* Water Water    
701   Hawlucha Fighting Flying       
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


In other languages

Language Title
  French Ten-danse
  German Zwango
  Italian Saltamicizia
  Korean 동료만들기 Dongryo Mandulgi
  Brazilian Portuguese Arrastamento
  Spanish Danza Amiga



Variations of the move Worry Seed
  Worry SeedEntrainmentSimple Beam


  This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.