Comet Punch (move)

Revision as of 00:19, 1 June 2014 by Drmanny (talk | contribs) (Gender neutrality.)
If you were looking for the move that is known as Comet Punch in Japanese, see Meteor Mash.

Comet Punch
れんぞくパンチ Consecutive Punch
Comet Punch V.png
[[File:|center]]
Type  Normal
Category  Physical
PP  15 (max. 24)
Power  18
Accuracy  85%
Priority  {{{priority}}}
Target
Foe Foe Foe
Self Ally Ally
May affect anyone adjacent to the user
Availability
Introduced  Generation I
Condition  Tough
Appeal  2 ♥♥
Jam  0  
Works well if it's the same type as the one before.
Condition  Tough
Appeal  2 ♥♥
Allows performance of the same move twice in a row.
Condition  Tough
Appeal  0  
Jamming  0  

Comet Punch (Japanese: れんぞくパンチ Consecutive Punch) is a damage-dealing Normal-type multi-strike move introduced in Generation I.

Effect

Generation I

Comet Punch inflicts damage, hitting the target 2-5 times per use. There is a 37.5% chance that it will hit 2 times, a 37.5% chance that it will hit 3 times, a 12.5% chance that it will hit 4 times, and a 12.5% chance that it will hit 5 times. Ignoring the possibility of missing, it will hit 3 times on average, giving it an average power of 54. Although only the first strike can be a critical hit, each successive one will deal the same amount of damage. Comet Punch will end instantly upon breaking a substitute. Bide and Counter deal damage based on the last strike alone.

Generation II

Each strike has an independent chance of being a critical hit, as well as activating a King's Rock. If Comet Punch activates a target's Focus Band, no subsequent hits can knock it out.

Generation III-IV

Comet Punch may now continue attacking after breaking a substitute. Each strike has an independent chance of activating a Razor Fang or a contact Ability. If Effect Spore causes the attacker to fall asleep, the move will end immediately. If Comet Punch activates the target's Focus Sash or Sturdy, no subsequent hits can knock it out.

Generation V on

There is now a 33.3% chance that it will hit 2 times, a 33.3% chance it will hit 3 times, a 16.7% chance it will hit 4 times, and a 16.7% chance it will hit 5 times. Ignoring the possibility of missing, it will hit 3.168 times on average, giving it an average power of 57.024.

If a Focus Sash, Focus Band, or Sturdy activates before the last strike is dealt, the following strike will cause the defending Pokémon to faint. A Focus Band can still activate repeatedly to prevent fainting, but each chance is independent of the previous one. Each individual strike will activate Weak Armor or a Rocky Helmet. Spiky Shield and King's Shield only activate once. Parental Bond does not activate when using Comet Punch.

Description

Games Description
Although each slap is weak, this attack hits the target two to five times in succession.
Repeatedly punches 2-5 times.
RSE Repeatedly punches the foe 2 to 5 times.
FRLG The foe is hit with a flurry of punches that strike two to five times.
Repeatedly punches the target 2 to 5 times.
The foe is hit with a flurry of punches that strike two to five times in a row.

The target is hit with a flurry of punches that strike two to five times in a row.


Learnset

By leveling up

# Pokémon Type Level
I II III IV V VI
107   Hitmonchan Fighting Fighting -- -- -- -- -- --
115   Kangaskhan Normal Normal -- -- -- -- -- --
165   Ledyba Bug Flying   15 15 9 9 9
166   Ledian Bug Flying   15 15 9 --, 9 --, 9
674   Pancham Fighting Fighting           15
675   Pangoro Fighting Dark           15
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By breeding

# Pokémon Type Father
II III IV V VI
532   Timburr Fighting Fighting            
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


In the anime

 
Hitmonchan
 
Ledian
The foe is hit with a flurry of punches.
Pokémon Method
User First Used In Notes
  Hitmonchan repeatedly jabs the opponent with its fist.
Anthony's Hitmonchan The Punchy Pokémon Debut
Kyle Hamm's Hitmonchan Pasta La Vista! None
  Ledian repeatedly punches the opponent.
Unknown Trainer's Ledian The Ole' Berate and Switch! None


In the manga

In the Pokémon Adventures manga


In the Pokémon Pocket Monsters manga


In other generations

Trivia

  • Meteor Mash is called コメットパンチ Comet Punch in Japanese versions.

In other languages

Language Title
Mandarin Chinese 連續拳 Liánxù Quán
  Danish Kometslag
  Dutch Komeetslag
  Finnish Komeettamäjäys
  French Poing Comète
  German Kometenhieb
  Greek Γρονθοκόπημα
  Italian Cometapugno
  Korean 연속펀치 Yeonsok Punch
Portuguese   Brazil Soco Cometa
  Portugal Soco Cometa
  Serbian Kometa Pesnica
  Spanish Puño Cometa
  Turkish Kuyrukluyıldız Yumruğu


  This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.