Wrap (move)
Wrap まきつく Wrap Around | ||||||||||||
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Availability
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Wrap (Japanese: まきつく Wrap Around) is a damage-dealing Normal-type move introduced in Generation I.
Effect
Generation I
Wrap inflicts damage for 2-5 turns. There is a 37.5% chance that it will attack for 2 turns, a 37.5% chance that it will attack for 3 turns, a 12.5% chance that it will attack for 4 turns, and a 12.5% chance that it will attack for 5 turns. Though technically only the first attack can critical hit, every attack during the duration will do the same amount of damage. During this turn duration, the target will be unable to attack, and if the user of Wrap attacks before the target when used, the target will be unable to attack during that round as well. While it's inflicting damage, a message "<User>'s attack continues!" appear.
Damage done by Wrap's continuing duration is done after recurrent damage. If the user switches out before the turn duration ends, the target will be unable to attack during that turn. If the target switches out before the turn duration ends, Wrap will automatically be used against the incoming Pokémon, deducting an additional PP from the move. If at such a time Wrap has 0 PP, Wrap will still be used against the incoming Pokémon. After that use, the current PP of Wrap will roll over to 63, and full PP ups will be applied to it.
In Pokémon Stadium, if the target Pokémon switches out before the duration ends Wrap is ended and the user's turn is skipped.
Even if Wrap misses, it will negate the recharge turn normally required for Hyper Beam. Additionally, if the user of Wrap attacks before the user of Hyper Beam during a recharge turn and the use of Wrap misses, the user of Hyper Beam will automatically use Hyper Beam during that turn. If at such a time Hyper Beam has 0 PP, Hyper Beam will still be used, and afterwards its current PP will roll over to 63, and full PP ups will be applied to it.
The target will get to select a move during each turn of Wrap's duration, and will attack the player's incoming Pokémon with the selected move if the player decides to switch before the duration is over.
Although Wrap cannot affect Ghost-type Pokémon, it can still make them unable to move.
In Pokémon Stadium, the player gets to select a move during each turn of Wrap's duration. If the target switches out before the duration ends, the incoming Pokémon will not automatically be attacked. Wrap will negate the recharge turn of Hyper Beam only if successful.
Generation II
The target is now able to attack during Wrap's duration, and can act normally. Instead, it inflicts 1/16 of the target's maximum HP as damage for two to five turns upon use, in addition to the damage dealt when it is used. The quote "Enemy <Pokémon> was WRAPPED by <User>!" will appear. It also traps the target, preventing switching and escape. If a trapped Pokémon uses Rapid Spin, it will be freed. While it's hurting target, a message appears "Enemy <Pokémon>'s hurt by WRAP!". After it stops, it will say "Enemy <Pokémon> was released from WRAP!"
Generation III
The effects of Wrap are the same as in Generation II, but if a wild Pokémon uses Wrap on the player's Pokémon, the player may escape if the affected Pokémon has Run Away or is holding a Smoke Ball. However, these do not allow the player to switch the Pokémon out. Quote "Wild/Foe <Pokémon> was WRAPPED by <User>!" will appear after successful use. While it's hurting target, a message appears "Wild/Foe <Pokémon> is hurt by WRAP!". After it stops, it will say "The wild/foe <Pokémon> was freed from Wrap!"
Generation IV
In Generation IV, if the user of Wrap is holding a Grip Claw, the duration will always be 5 turns. Also, if an affected Pokémon is holding a Shed Shell, it can switch out. Quote "The wild/foe's <Pokémon> was wrapped by <User>!" will appear after successful use. While it's hurting target, a message appears "The wild/foe's <Pokémon> is hurt by Wrap!". After it stops, it will say "The wild/foe's <Pokémon> was freed from Wrap!"
Generation V
The accuracy of Wrap changed from 85% to 90%, and lasts four to five turns. If the user is holding a Binding Band, the end turn damage of Wrap will increase from 1/16 to 1/8 of the target's maximum HP. Otherwise, it works as before. The messages are the same.
Description
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Learnset
By leveling up
# | Pokémon | Type | Level | |||||||||||||
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I | II | III | IV | V | VI | |||||||||||
023 | Ekans | Poison | -- | -- | -- | -- | -- | -- | ||||||||
024 | Arbok | Poison | -- | -- | -- | -- | -- | -- | ||||||||
069 | Bellsprout | Grass | Poison | 13 | 11 | 11 | 11 | 11 | 11 | |||||||
070 | Weepinbell | Grass | Poison | --, 13 | --, 11 | --, 11 | --, 11 | --, 11 | --, 11 | |||||||
071 | Victreebel | Grass | Poison | --, 13 | ' | |||||||||||
072 | Tentacool | Water | Poison | 13 | 30 | 30 | 22 | 22 | 22 | |||||||
073 | Tentacruel | Water | Poison | --, 13 | 30 | 30 | 22 | 22 | ' | |||||||
108 | Lickitung | Normal | -- | 25 | 29 | 17 | 17 | ' | ||||||||
147 | Dratini | Dragon | -- | -- | -- | -- | -- | -- | ||||||||
148 | Dragonair | Dragon | -- | -- | -- | -- | -- | -- | ||||||||
149 | Dragonite | Dragon | Flying | -- | -- | -- | -- | -- | -- | |||||||
213 | Shuckle | Bug | Rock | 9 | 9 | 27 | 22 | 13 | 9 | ' | ||||||
336 | Seviper | Poison | -- | -- | -- | -- | ||||||||||
350 | Milotic | Water | 5 | -- | -- | ' | ||||||||||
358 | Chimecho | Psychic | -- | -- | -- | ' | ||||||||||
386 | Deoxys | Psychic | -- | -- | -- | ' | ||||||||||
433 | Chingling | Psychic | -- | -- | -- | |||||||||||
463 | Lickilicky | Normal | 17 | 17 | ' | |||||||||||
495 | Snivy | Grass | 10 | ' | ||||||||||||
496 | Servine | Grass | --, 10 | ' | ||||||||||||
497 | Serperior | Grass | --, 10 | ' | ||||||||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
By breeding
# | Pokémon | Type | Level | |||||||
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V | VI | |||||||||
631 | Heatmor | Fire | ||||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
In other games
Pokémon Mystery Dungeon
Wrap gives the foe a Wrapped status, and the user a Wrapping status. Both statuses prevent movement and are cured when the foe "regains mobility". A Pokémon that is Wrapped takes 6 damage every two turns. Wrap can be Linked with another move, but if Wrap is the first move in the link, the second move in the link will not be used.
In the anime
A long body or vines are used to wrap and squeeze the foe. | |||
Pokémon | Method | ||
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User | First Used In | Notes | |
Ekans wraps its body around the opponent. | |||
Jessie's Ekans | Path to the Pokémon League | Debut | |
Arbok wraps its body around the opponent. | |||
Jessie's Arbok | EP035 | None | |
Pokémon League entrance exam instructor's Arbok | The Ultimate Test | None | |
Duplica's Ditto in the form of Arbok | Imitation Confrontation | Used via Transform | |
Tentacruel reaches out six of its tentacles and wraps them around the opponent. | |||
Marina's Tentacruel | Bye Bye Psyduck | None | |
Lickitung wraps its tongue around the opponent. | |||
Jessie's Lickitung | Snack Attack! | None | |
Victreebel wraps its vine on its head around the opponent. | |||
James's Victreebel | Roll On, Pokémon! | None | |
Onix wraps its tail around the opponent. | |||
Janina's Onix | Fight for the Light! | Onix cannot legally learn Wrap | |
Seviper wraps its body around the opponent. | |||
Jessie's Seviper | A Poké-BLOCK Party | None | |
Chimecho wraps its tail around the opponent. | |||
James's Chimecho | Who's Flying Now? | None | |
Lickilicky wraps its long tongue around the opponent and squeezes it. | |||
Baron Alberto | The Rise of Darkrai | None | |
Unknown Trainer's Lickilicky | If the Scarf Fits, Wear it! | None | |
A Coordinator's Lickilicky | Playing the Performance Encore! | None | |
Serperior wraps its body around the opponent and squeezes it. | |||
Trip's Serperior | Mission: Defeat Your Rival! | None |
In the manga
In The Electric Tale of Pikachu manga
A long body or vines are used to wrap and squeeze the foe. | |||
Pokémon | Method | ||
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User | First Chapter Used In | Notes | |
Arbok wraps its body around the opponent and squeezes. | |||
Jessie's Arbok | Clefairy in Space | Debut |
In the Pokémon Adventures manga
A long body or vines are used to wrap and squeeze the foe. | |||
Pokémon | Method | ||
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User | First Chapter Used In | Notes | |
Victreebel uses the vine on its head and wraps the opponent up in it. | |||
Red's Victreebel | A Hollow Victreebel | Debut | |
Tentacruel wraps its tentacles around the opponent. | |||
A wild Tentacruel | The Kindest Tentacruel | None | |
Archie's Tentacruel | The Final Showdown V | None | |
Dragonair wraps its body around the opponent. | |||
Lance's Dragonair | Breath of the Dragonair Part 2 | None | |
Arbok wraps its body around the opponent. | |||
Agatha's Arbok | Muk Raking | None | |
Ariana's Arbok | With a Little Help From Hitmonchan | None | |
Lickitung wraps its tongue around the opponent. | |||
Multiple wild Lickitung | Hello, Lickitung | None | |
Snivy coils its body around the opponent and squeezes. If the opponent has arms, Snivy grabs them with its own. | |||
Cheren's Snivy | Their First Gym Battle | None |
In the Pokémon Diamond and Pearl Adventure! manga
The user wraps the opponent with its body. | |||
Pokémon | Method | ||
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User | First Chapter Used In | Notes | |
Milotic wraps the opponent with its body. | |||
Mitsumi's Milotic | Team Galactic's Greatest Warrior | Debut |
In the Pokémon Pocket Monsters manga
The user wraps itself around the foe. | |||
Pokémon | Method | ||
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User | First Chapter Used In | Notes | |
Dragonair wraps itself using the lower part of its body around the foe. | |||
Clair's Dragonair | The Ultimate Battle...?! | Debut |
In other generations
In other languages
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This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |