Template:ElementalTypes Template:TypeNotice Some notable Dark trainers include Karen of the Kanto/Johto Elite Four and Sidney of the Hoenn Elite Four. Notably, the Dark-type is the only type that has not had at least one Pokémon Gym dedicated to it.

Statistical averages

Stat Range
At Lv. 50 At Lv. 100
66
126 - 173 242 - 336
93
88 - 159 171 - 313
59
57 - 122 110 - 238
76
72 - 140 141 - 276
60
58 - 123 112 - 240
71
68 - 135 132 - 265
Total:
425
Other Pokémon with this total
  • Minimum stats are calculated with 0 EVs, IVs of 0, and (if applicable) a hindering nature.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.

Battle properties

Dark-type attacks:

  • Are super-effective against: Psychic, Ghost
  • Are not very effective against: Fighting, Dark, Steel
  • Have no effect against: None

Dark-type Pokémon:

Characteristics

Dark-type Pokémon were added in Generation II. Dark-type Pokémon are notable for the fact that they don't have any strong stat trends other than Attack (which is in and of itself modified by a few powerful outliers), but usually have relatively poor defenses, with the exeption of Umbreon and Tyranitar (the second is probably due to its other type). Just the same, Pokémon that are both Dark-type and Template:Type2 have no true weaknesses, as the resistances of the Dark type cover the weaknesses of Ghost, and vice-versa. One of the greatest advantages of Dark types, however, is that they are immune to Psychic-types. Dark attacks, when combatting Psychics, are especially useful due to their secondary effects; Crunch lowers Special Defense, Bite causes Flinching, and Faint Attack never misses. Pursuit hits a Pokémon on a switch. Many Dark attacks also involve stealing or deception, such as moves like Thief, which steals an opponent's held item, and Snatch, which temporarily steals one of the opponent's moves. This helps explain what "Dark" means, since it could easily be misconstrued that Dark refers to nighttime and darkness (despite the evolutionary connection between Umbreon and nighttime) . Interestingly, in Generations II and III, Dark is treated as a Special type, but in Generation IV, Dark has thirteen Physical attacks and only one Special attack.

Pokémon

Pure Dark-type Pokémon

# Name
197 File:197MS.gif Umbreon
261 File:261MS.gif Poochyena
262 File:262MS.gif Mightyena
359 File:359MS.gif Absol
491   Darkrai

Half Dark-type Pokémon

Primary Dark-type Pokémon

# Name Type 1 Type 2
198 File:198MS.gif Murkrow File:DarkIC.gif File:FlyingIC.gif
215 File:215MS.gif Sneasel File:DarkIC.gif File:IceIC.gif
228 File:228MS.gif Houndour File:DarkIC.gif File:FireIC.gif
229 File:229MS.gif Houndoom File:DarkIC.gif File:FireIC.gif
302 File:302MS.gif Sableye File:DarkIC.gif File:GhostIC.gif
430   Honchkrow File:DarkIC.gif File:FlyingIC.gif
461   Weavile File:DarkIC.gif File:IceIC.gif

Secondary Dark-type Pokémon

# Name Type 1 Type 2
248 File:248MS.gif Tyranitar File:RockIC.gif File:DarkIC.gif
274 File:274MS.gif Nuzleaf File:GrassIC.gif File:DarkIC.gif
275 File:275MS.gif Shiftry File:GrassIC.gif File:DarkIC.gif
318 File:318MS.gif Carvanha File:WaterIC.gif File:DarkIC.gif
319 File:319MS.gif Sharpedo File:WaterIC.gif File:DarkIC.gif
332 File:332MS.gif Cacturne File:GrassIC.gif File:DarkIC.gif
342 File:342MS.gif Crawdaunt File:WaterIC.gif File:DarkIC.gif
434   Stunky File:PoisonIC.gif File:DarkIC.gif
435   Skuntank File:PoisonIC.gif File:DarkIC.gif
442   Spiritomb File:GhostIC.gif File:DarkIC.gif
452   Drapion File:PoisonIC.gif File:DarkIC.gif

Moves

Damage-dealing moves

Name Category Contest Power Accuracy PP Target Notes
Assurance File:PhysicalIC.gif File:BeautyIC.gif 50 100% 10 One foe If the foe has already taken some damage in the same turn, this attack's power is doubled.
Beat Up File:PhysicalIC.gif File:SmartIC.gif 10 100% 10 One foe Gets all the party Pokémon to attack the foe
Bite File:PhysicalIC.gif File:ToughIC.gif 60 100% 25 One foe Chance of making target flinch
Crunch File:PhysicalIC.gif File:ToughIC.gif 80 100% 15 One foe Chance of lowering target's Defense
Dark Pulse File:SpecialIC.gif File:CoolIC.gif 80 100% 15 One foe Chance of making target flinch
Faint Attack File:PhysicalIC.gif File:SmartIC.gif 60 20 One foe Never misses
Fling File:PhysicalIC.gif File:ToughIC.gif Varies 100% 10 One foe Throws held item, power and effects depend on held item
Knock Off File:PhysicalIC.gif File:SmartIC.gif 20 100% 20 One foe Prevents foe from using its held item
Night Slash File:PhysicalIC.gif File:BeautyIC.gif 70 100% 15 One foe 12.5% critical-hit ratio
Payback File:PhysicalIC.gif File:CoolIC.gif 50 100% 10 One foe Power doubles if used after foe attacks
Punishment File:PhysicalIC.gif File:SmartIC.gif Varies 100% 5 One foe Power increases the more the foe has powered up with stat changes
Pursuit File:PhysicalIC.gif File:SmartIC.gif 40 100% 20 One foe Deals double damage if foe is switching out of battle
Sucker Punch File:PhysicalIC.gif File:SmartIC.gif 80 100% 5 One foe Increased priority, fails if foe is not attacking
Thief File:PhysicalIC.gif File:ToughIC.gif 40 100% 10 One foe Steals foe's held item if user has no held item

Non-damaging moves

Name Category Contest Power Accuracy PP Target Notes
Dark Void File:StatusIC.gif File:SmartIC.gif - 80% 10 Both foes The foe is dragged into a world of total darkness that puts it to sleep.
Embargo File:StatusIC.gif File:CuteIC.gif - 100% 15 One foe It prevents the foe from using its held item. Its Trainer is also prevented from using items on it.
Fake Tears File:StatusIC.gif File:SmartIC.gif - 100% 20 One foe The user feigns crying to make the foe feel flustered, sharply lowering its Sp. Def stat.
Flatter File:StatusIC.gif File:SmartIC.gif - 100% 15 One foe Flattery is used to confuse the foe. However, it also raises the target's Sp. Atk stat.
Memento File:StatusIC.gif File:ToughIC.gif - 100% 10 One foe The user faints upon using this move. In return, it sharply lowers the target's Attack and Sp. Atk.
Nasty Plot File:StatusIC.gif File:CuteIC.gif - -% 20 User The user stimulates its brain by thinking bad thoughts. It sharply raises the user's Sp. Atk.
Snatch File:StatusIC.gif File:SmartIC.gif - -% 10 Reaction The user steals the effects of any healing or status-changing move the foe attempts to use.
Switcheroo File:StatusIC.gif File:CoolIC.gif - 100% 10 One foe The user trades held items with the foe faster than the eye can follow.
Taunt File:StatusIC.gif File:SmartIC.gif - 100% 20 One foe The foe is taunted into a rage that allows it to use only attack moves for two to four turns.
Torment File:StatusIC.gif File:SmartIC.gif - 100% 15 One foe The user torments and enrages the foe, making it incapable of using the same move twice in a row.

In other languages

  • Japanese: あく aku
  • French: tenebres
  • German: unlicht
  • Italian: buio
  • Spanish: siniestro
  • Dutch: donker
  • Portuguese: noturno
  • Russian: Тёмный
  • Hebrew: אפל afel
  • Swedish: mörk
  • Finnish: synkkä
  • Polish: mroczny
  • Hungarian: sötét
  • Arabic: ليلي