Acupressure (move)

Acupressure
つぼをつく Point Strike
Acupressure VI.png
Type  Normal
Category  Status
PP  30 (max. 48)
Power  —
Accuracy  —%
Priority  0
  • Does not make contact
  • Not affected by Protect
  • Not affected by Magic Coat
  • Not affected by Snatch
  • Not affected by Mirror Move
  • Not affected by King's Rock
Range
Opponent Opponent Opponent
Self Ally Ally
Self/Ally: May affect the user or an adjacent ally
Availability
Introduced  Generation IV
Condition  Cool
Appeal  0  
Jam  0  
Condition  Cool
Appeal  0  
Earn double the score in the next turn.
Condition  Tough
Appeal  1
Jamming  0  
Effectiveness varies depending on when it is used.

Acupressure (Japanese: つぼをつく Point Strike) is a non-damaging Normal-type move introduced in Generation IV.

Effect

Generation IV

Acupressure chooses one of the target's stats at random and raises it by two stages. It can raise either the target's Attack, Defense, Special Attack, Special Defense, Speed, accuracy or evasion stat but will not attempt to raise a stat that is already maximized, meaning that the move will fail if all stats are maximized. Acupressure will also fail if the target is under the effects of Substitute.

Acupressure can target an adjacent ally or the user itself.

Generation V onward

Acupressure will no longer fail if the target is the user while behind a substitute; it will still fail if targeting an ally behind a Substitute.

If a Pokémon selected Acupressure as its move, but when executing the move it is in a different position (due to changing places in a Triple Battle or Ally Switch), Acupressure will be used on the Pokémon currently in the targeted position (even if it targeted itself initially); however, if the user now targets itself but did not initially, Acupressure fails.

Acupressure will fail if used on an ally that is protected by Crafty Shield, but not if used on the user.

Description

Games Description
DPPtHGSS
BWB2W2
The user applies pressure to stress points, sharply boosting one of its stats.
XYORAS The user applies pressure to stress points, sharply boosting one of its or its allies' stats.


Learnset

By leveling up

# Pokémon Type Level
I II III IV V VI
084   Doduo Normal Flying 28 28 28
29
085   Dodrio Normal Flying 28 28 28
29
307   Meditite Fighting Psychic   39 39
33
308   Medicham Fighting Psychic   42 42
33
451   Skorupi Poison Bug 17 17 13 13
452   Drapion Poison Dark 17 17 13 13
556   Maractus Grass Grass   29 29
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By breeding

# Pokémon Type Father
II III IV V VI
072   Tentacool Water Poison         
213   Shuckle Bug Rock         
453   Croagunk Poison Fighting no      
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


Special move

Generation V

#   Pokémon Type Obtained with
0072   Tentacool Water Poison Dream World - Sparkling Sea
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.


In the manga

In the Pokémon Adventures manga


In other generations

In other languages

Language Title
Mandarin Chinese 點穴 Diǎnxué
  French Acupression
  German Akupressur
  Greek Πιεσοθεραπεία
  Italian Acupressione
  Korean 경혈찌르기 Gyeonghyeol Jjireugi
  Brazilian Portuguese Acupuntura
  Serbian Akupritisak
  Spanish Acupresión


  This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.