Jump Kick (move)
Jump Kick とびげり Dropkick | ||||||||||||
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Range
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Availability
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Jump Kick (Japanese: とびげり Dropkick) is a damage-dealing Fighting-type move introduced in Generation I. Prior to Generation IV, it was one of Hitmonlee's signature moves.
Effect
Generation I
Jump Kick does damage. If it misses, the user will take crash damage of 1 HP. If used against a Ghost-type, it always counts as a miss.
In this generation only, if the user of Jump Kick attacks first and faints itself due to crash damage, the opponent will not attack or be subjected to recurrent damage during that round.
Generations II and III
The crash damage is increased from 1 HP to 1/8 of the damage it would've dealt if it had hit. The user will receive crash damage if Jump Kick is prevented by Protect or Detect.
Generation IV
Jump Kick's base power is increased from 70 to 85. It cannot be used if Gravity is in effect.
Generation V
Jump Kick's base power is increased from 85 to 100, and its PP is reduced from 25 to 10. The crash damage is now equal to half of the user's max HP, rounded down.
Description
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Learnset
By leveling up
# | Pokémon | Type | Level | |||||||||||||
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I | II | III | IV | V | VI | |||||||||||
106 | Hitmonlee | Fighting | 38 | 16 | 16 | 13 | 13 | 13 | ||||||||
234 | Stantler | Normal | 43 | 43 | ||||||||||||
427 | Buneary | Normal | 23 | 23 | 23 | |||||||||||
428 | Lopunny | Normal | 23 | 23 | 23 | |||||||||||
585 | Deerling | Normal | Grass | 24 | 24 | |||||||||||
586 | Sawsbuck | Normal | Grass | 24 | 24 | |||||||||||
619 | Mienfoo | Fighting | 37 | 37 | ||||||||||||
620 | Mienshao | Fighting | 37 | 37 | ||||||||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
In the anime
The user jumps up high, then strikes with a kick. If the kick misses, the user hurts itself. | |||
Pokémon | Method | ||
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User | First Used In | Notes | |
Raticate jumps into the air and kicks the opponent with one of its feet. | |||
A Gentleman's Raticate | Battle Aboard the St. Anne | Debut Raticate cannot legally learn Jump Kick | |
Hitmonlee jumps up and then hits the opponent with its foot as it falls, or Hitmonlee jumps forward at the opponent with its leg extended. As it reaches the opponent, it bends its leg and slams its knee into the opponent. | |||
Shiro's Hitmonlee | Two Hits and a Miss | None | |
One of the Wobbuffet Festival crashers's Hitmonlee | Wobbu-Palooza! | None | |
Shinji's Hitmonlee | The Legend of Thunder! | None | |
Master Hamm's Hitmonlee | Pasta La Vista! | None | |
Lopunny jumps into the air and roundhouse kicks the opponent. | |||
Nando's Lopunny | Coming Full - Festival Circle! | None | |
Sawsbuck turns around and kicks the opponent upwards with its back legs. | |||
Burgundy's Sawsbuck | A Connoisseur's Revenge! | None |
In the manga
In the Pokémon Adventures manga
The user jumps into the air and kicks the opponent. | |||
Pokémon | Method | ||
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User | First Chapter Used In | Notes | |
Lopunny jumps into the air and shoots at the opponent, kicking it with both of its feet. | |||
Platinum's Lopunny | To and Fro with Froslass | Debut |
In other generations
In other languages
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This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |