Hypnosis (move)

Revision as of 18:57, 13 September 2008 by Politoed666 (talk | contribs) (→‎Generation IV: E-acute.)
Hypnosis
さいみんじゅつ Hypnosis
Type  Psychic
Category  Status
PP  20 (max. 32)
Power  —
Accuracy  60%
Priority  0
Range
Opponent Opponent Opponent
Self Ally Ally
Unknown
Availability
Introduced  Generation I
Condition  Smart
Appeal  1
Jam  3 ♥♥♥
Badly startles those that have made appeals.
Condition  Smart
Appeal  2 ♥♥
Prevents the Voltage from going down in the same turn.
Condition  Smart
Appeal  0  
Jamming  0  

Hypnosis (Japanese: さいみんじゅつ Hypnosis) is a fairly accurate non-damaging Psychic-type move introduced in Generation I.

Effect

Generations I-III

Hypnosis puts the opponent to sleep.

Hypnosis can't affect an opponent that already has a major status ailment.

In Stadium, Hypnosis can't affect an opponent that has a substitute.

Hypnosis has 60 accuracy.

Generation IV

Same as before, except with 70 accuracy. In Platinum however, it was changed back to 60%.

In the anime

Pokémon

Gengar. Gengar put's its hands together and releases black circles that expand as they move towards it's target.

Drowzee. Rainbow colored circles are released from Drowzee and expand as they move towards the foe.

Hypno. Hypno simply swings its pendulum in front of its target's face until it falls asleep.

Learnset

Generation I

By leveling up

Generation II

By leveling up

Generation III

By leveling up

Generation IV

By leveling up

In other languages

  • French: Hypnose
  • German: Hypnose
  • Italian: Ipnosi
  • Spanish: Hipnosis

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