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User
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Dinosauramiable/Sandbox
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User:Dinosauramiable
Revision as of 21:17, 8 May 2018 by
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Contents
1
Dark/Ghost type with Wonder Guard (Generation VI onwards)
1.1
Type effectiveness
2
Shedinja type effectiveness when Wonder Guard is removed (since there's no other Bug/Ghost type)
2.1
Type effectiveness
Dark/Ghost type with Wonder Guard (Generation VI onwards)
Type effectiveness
Under normal battle conditions in Generation IX, this Pokémon is:
Damaged
normally by:
Normal
0×
Fighting
0×
Flying
0×
Poison
0×
Ground
0×
Rock
0×
Bug
0×
Ghost
0×
Steel
0×
Fire
0×
Water
0×
Grass
0×
Electric
0×
Psychic
0×
Ice
0×
Dragon
0×
Dark
0×
Fairy
2×
None
Weak to:
Normal
0×
Fighting
0×
Flying
0×
Poison
0×
Ground
0×
Rock
0×
Bug
0×
Ghost
0×
Steel
0×
Fire
0×
Water
0×
Grass
0×
Electric
0×
Psychic
0×
Ice
0×
Dragon
0×
Dark
0×
Fairy
2×
None
Immune to:
Normal
0×
Fighting
0×
Flying
0×
Poison
0×
Ground
0×
Rock
0×
Bug
0×
Ghost
0×
Steel
0×
Fire
0×
Water
0×
Grass
0×
Electric
0×
Psychic
0×
Ice
0×
Dragon
0×
Dark
0×
Fairy
2×
None
Resistant to:
Normal
0×
Fighting
0×
Flying
0×
Poison
0×
Ground
0×
Rock
0×
Bug
0×
Ghost
0×
Steel
0×
Fire
0×
Water
0×
Grass
0×
Electric
0×
Psychic
0×
Ice
0×
Dragon
0×
Dark
0×
Fairy
2×
None
Notes:
If
Foresight
or
Odor Sleuth
is used by an opponent, the opponent has
Scrappy
, or this Pokémon is given a
Ring Target
, the effectiveness of
Normal-type
moves is 1× and the effectiveness of
Fighting-type
moves is 2×.
If
Miracle Eye
is used by an opponent or this Pokémon is given a
Ring Target
, the effectiveness of
Psychic-type
moves is 1×.
Sorry, Wondereye/Wondertomb hackers
.
Shedinja
type effectiveness when
Wonder Guard
is removed (since there's no other Bug/Ghost type)
Type effectiveness
Under normal battle conditions in Generation IX, this Pokémon is:
Damaged
normally by:
Normal
0×
Fighting
0×
Flying
2×
Poison
½×
Ground
½×
Rock
2×
Bug
½×
Ghost
2×
Steel
1×
Fire
2×
Water
1×
Grass
½×
Electric
1×
Psychic
1×
Ice
1×
Dragon
1×
Dark
2×
Fairy
1×
None
Weak to:
Normal
0×
Fighting
0×
Flying
2×
Poison
½×
Ground
½×
Rock
2×
Bug
½×
Ghost
2×
Steel
1×
Fire
2×
Water
1×
Grass
½×
Electric
1×
Psychic
1×
Ice
1×
Dragon
1×
Dark
2×
Fairy
1×
None
Immune to:
Normal
0×
Fighting
0×
Flying
2×
Poison
½×
Ground
½×
Rock
2×
Bug
½×
Ghost
2×
Steel
1×
Fire
2×
Water
1×
Grass
½×
Electric
1×
Psychic
1×
Ice
1×
Dragon
1×
Dark
2×
Fairy
1×
None
Resistant to:
Normal
0×
Fighting
0×
Flying
2×
Poison
½×
Ground
½×
Rock
2×
Bug
½×
Ghost
2×
Steel
1×
Fire
2×
Water
1×
Grass
½×
Electric
1×
Psychic
1×
Ice
1×
Dragon
1×
Dark
2×
Fairy
1×
None