Ice Ball (move): Difference between revisions

m ((Automated edit) changing hyphen to something slightly wider)
 
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|jtrans=Ice Ball
|jtrans=Ice Ball
|jtranslit=Aisu Bōru
|jtranslit=Aisu Bōru
|gameimage=Ice Ball VII.png
|gameimage=Ice Ball LA.png
|gameimage2=Ice Ball LA 2.png
|gameimagewidth=300px
|gameimagewidth=300px
|type=Ice
|type=Ice
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|appeal=3
|appeal=3
|jam=0
|jam=0
|cdesc=Temporaily stops the crowd from growing excited.
|cdesc=Temporarily stops the crowd from growing excited.
|appealsc=2
|appealsc=2
|scdesc=Allows performance of the same move twice in a row.
|scdesc=Allows performance of the same move twice in a row.
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|kingsrock=yes
|kingsrock=yes
|sound=no
|sound=no
|mtla=yes
|na=no
|target=anyadjacent
|target=anyadjacent
}}
}}
'''Ice Ball''' (Japanese: '''アイスボール''' ''Ice Ball'') is a damage-dealing {{type|Ice}} [[move]] introduced in [[Generation III]]. Prior to Generation VI, it was the [[signature move]] of {{p|Spheal}}'s [[evolution family|evolutionary line]].
'''Ice Ball''' (Japanese: '''アイスボール''' ''Ice Ball'') is a damage-dealing {{type|Ice}} [[move]] introduced in [[Generation III]]. Prior to [[Generation VI]], it was the [[signature move]] of {{p|Spheal}}'s [[evolution family|evolutionary line]], but other Pokémon could still inherit it via {{pkmn|breeding}}.


==Effect==
==Effect==
Ice Ball inflicts damage over five turns, doubling in power for each consecutive hit; the power will reset after five turns or if Ice Ball is interrupted. Ice Ball's power is doubled in addition if the user had previously used {{m|Defense Curl}}.
===Generations III to VII===
Ice Ball inflicts damage over five turns, doubling in power for each consecutive hit; the power will reset after five turns or if Ice Ball is interrupted. It is a {{cat|Consecutively executed moves|consecutively executed move}}. Ice Ball's power is doubled in addition if the user had previously used {{m|Defense Curl}}. Pokémon with {{a|Bulletproof}} are immune to Ice Ball.


Ice Ball can also be used as part of a [[Contest combination|Pokémon Contest combination]], with the user gaining extra three appeal points if  move {{m|Hail}} was used in the prior turn. It is also a Contest Spectacular combination, with the user gaining an extra three appeal points if {{m|Defense Curl}} was used in the prior turn.
Hitting a {{p|Mimikyu}} in Disguised Form will produce the [[Rollout storage glitch]].


Pokémon with {{a|Bulletproof}} are immune to Ice Ball.
Ice Ball is also part of a [[Contest combination|Contest Spectacular combination]], with the user gaining an extra three appeal points if {{m|Defense Curl}} was used in the prior turn.
 
===Generation VIII===
====Pokémon Sword and Shield====
Ice Ball cannot be selected in a battle.
 
====Pokémon Brilliant Diamond and Shining Pearl====
Ice Ball cannot be selected in a battle.
 
====Pokémon Legends: Arceus====
Ice Ball's base power was increased to 40. It inflicts damage and causes the user to become fixated on using the move.
 
{{LegendsMove
|type=Ice
|damagecategory=Physical
|basepp=20
|power=40
|power-agile=30
|power-strong=50
|accuracy=90
|accuracy-strong=100
|actionspeed-user=0
|actionspeed-user-agile=0
|actionspeed-user-strong=+5
|actionspeed-target=0
|actionspeed-target-agile=+3
|effect=The user becomes fixated}}
 
===Generation IX===
Ice Ball cannot be selected in a battle.


==Description==
==Description==
Line 49: Line 82:
{{movedescentry|{{gameabbrev4|DPPtHGSS}}{{gameabbrevss|PBR}}|The user continually rolls into the foe over five turns. It becomes stronger each time it hits.}}
{{movedescentry|{{gameabbrev4|DPPtHGSS}}{{gameabbrevss|PBR}}|The user continually rolls into the foe over five turns. It becomes stronger each time it hits.}}
{{movedescentry|{{gameabbrev5|BWB2W2}}<br>{{gameabbrev6|XYORAS}}|The user continually rolls into the target over five turns. It becomes stronger each time it hits.}}
{{movedescentry|{{gameabbrev5|BWB2W2}}<br>{{gameabbrev6|XYORAS}}|The user continually rolls into the target over five turns. It becomes stronger each time it hits.}}
{{movedescentry|{{gameabbrev7|SMUSUM}}|The user attacks the target for five turns. The move's power increases each time it hits.}}
{{movedescentry|{{gameabbrev7|SMUSUMPE}}|The user attacks the target for five turns. The move's power increases each time it hits.}}
{{movedescentry|{{gameabbrev8|SwShBDSP}}<br>{{gameabbrev9|SV}}|This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.}}
{{movedescentry|{{gameabbrev8|LA}}|The user hurls a chunk of ice at the target, then becomes fixated on using this move.}}
|}
|}
|}{{left clear}}
|}{{left clear}}
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==Learnset==
==Learnset==
===By [[Level|leveling up]]===
===By [[Level|leveling up]]===
{{Movehead/Level|Ice|3}}
{{Movehead/Games|Ice|g1=none|g2=none|g7=1|g7g={{gameabbrev7|SMUSUM}}|g8=1|g8g={{gameabbrev8|LA}}|g9=none}}
{{Moveentry/5|027A|Sandshrew|type=Ice|type2=Steel|1|Field|Field|||||7|STAB='''|form=Alola Form}}
{{Moveentry/6|0027|formsig=A|Sandshrew|type=Ice|type2=Steel|1|Field|Field|form=Alolan Form|||||7||STAB='''}}
{{Moveentry/5|028A|Sandslash|type=Ice|type2=Steel|1|Field|Field|||||1|STAB='''|form=Alola Form}}
{{Moveentry/6|0028|formsig=A|Sandslash|type=Ice|type2=Steel|1|Field|Field|form=Alolan Form|||||1||STAB='''}}
{{Moveentry/5|363|Spheal|type=Ice|type2=Water|2|Water 1|Field|13|13|13|13|13|STAB='''}}
{{Moveentry/6|0362|Glalie|type=Ice|2|Fairy|Mineral|−|−|−|−|−|1|STAB='''}}
{{Moveentry/5|364|Sealeo|type=Ice|type2=Water|2|Water 1|Field|13|13|13|13|13|STAB='''}}
{{Moveentry/6|0363|Spheal|type=Ice|type2=Water|2|Water 1|Field|13|13|13|13|13|−|STAB='''}}
{{Moveentry/5|365|Walrein|type=Ice|type2=Water|2|Water 1|Field|13|13|13|13|13|STAB='''}}
{{Moveentry/6|0364|Sealeo|type=Ice|type2=Water|2|Water 1|Field|13|13|13|13|13|−|STAB='''}}
{{Moveentry/5|712|Bergmite|type=Ice|1|Monster|Monster||||30|30|STAB='''}}
{{Moveentry/6|0365|Walrein|type=Ice|type2=Water|2|Water 1|Field|13|13|13|13|13|−|STAB='''}}
{{Moveentry/5|713|Avalugg|type=Ice|1|Monster|Monster||||30|30|STAB='''}}
{{Moveentry/6|0712|Bergmite|type=Ice|2|Monster|Mineral||||30|30|−|STAB='''}}
{{Movefoot|Ice|5}}
{{Moveentry/6|0713|Avalugg|type=Ice|2|Monster|Mineral||||30|30||STAB='''}}
{{Movefoot|Ice|6}}


===By {{pkmn|breeding}}===
===By {{pkmn|breeding}}===
{{Movehead/Breed|Ice|3}}
{{Movehead/Games|Ice|Egg Move|g1=none|g2=none|g7=1|g7g={{gameabbrev7|SMUSUM}}|g8=none|g9=none}}
{{Moveentry/5|060|Poliwag|type=Water|1|Water 1|Water 1|✔|✔|✔|✔|✔}}
{{Moveentry/5|0060|Poliwag|type=Water|1|Water 1|Water 1|✔|✔|✔|✔|✔}}
{{Moveentry/5|225|Delibird|type=Ice|type2=Flying|2|Water 1|Field|✔|✔|✔|✔|✔|STAB='''}}
{{Moveentry/5|0225|Delibird|type=Ice|type2=Flying|2|Water 1|Field|✔|✔|✔|✔|✔|STAB='''}}
{{Moveentry/5|258|Mudkip|type=Water|2|Monster|Water 1|✔|✔|✔|✔|✔}}
{{Moveentry/5|0258|Mudkip|type=Water|2|Monster|Water 1|✔|✔|✔|✔|✔}}
{{Movefoot|Ice|5}}
{{Movefoot|Ice|7}}
 
===By [[Move Tutor]]===
 
{{Movehead/TMGames|Ice|g1=none|g2=none|g3=none|g4=none|g5=none|g6=none|g7=none|g9=none
|g8=1|g8tm=tutor|g8g={{gameabbrev8|LA}}}}
{{Moveentry/1|0100|formsig=H|Voltorb|type=Electric|type2=Grass|1|Mineral|Mineral|form=Hisuian Form|✔}}
{{Moveentry/1|0101|formsig=H|Electrode|type=Electric|type2=Grass|1|Mineral|Mineral|form=Hisuian Form|✔}}
{{Moveentry/1|0108|Lickitung|type=Normal|1|Monster|Monster|✔}}
{{Moveentry/1|0143|Snorlax|type=Normal|1|Monster|Monster|✔}}
{{Moveentry/1|0208|Steelix|type=Steel|type2=Ground|1|Mineral|Mineral|✔}}
{{Moveentry/1|0211|formsig=H|Qwilfish|type=Dark|type2=Poison|1|Water 2|Water 2|form=Hisuian Form|✔}}
{{Moveentry/1|0362|Glalie|type=Ice|2|Fairy|Mineral|✔|STAB='''}}
{{Moveentry/1|0363|Spheal|type=Ice|type2=Water|2|Water 1|Field|✔|STAB='''}}
{{Moveentry/1|0364|Sealeo|type=Ice|type2=Water|2|Water 1|Field|✔|STAB='''}}
{{Moveentry/1|0365|Walrein|type=Ice|type2=Water|2|Water 1|Field|✔|STAB='''}}
{{Moveentry/1|0463|Lickilicky|type=Normal|1|Monster|Monster|✔}}
{{Moveentry/1|0712|Bergmite|type=Ice|2|Monster|Mineral|✔|STAB='''}}
{{Moveentry/1|0713|formsig=H|Avalugg|type=Ice|type2=Rock|2|Monster|Mineral|form=Hisuian Form|✔|STAB='''}}
{{Moveentry/1|0904|Overqwil|type=Dark|type2=Poison|1|Water 2|Water 2|✔}}
{{Movefoot|Ice|2}}


==In other games==
==In other games==
===[[Pokémon Mystery Dungeon series]]===
Ice Ball deals damage, hitting the target up to 5 times per use. The move will end early as soon as a single hit misses. In the [[Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team|Rescue Team]] series, Ice Ball's damage is multiplied by 1.5×, 2×, 2.5×, and finally 3× for each successive hit. In the [[Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness|Explorers]] series, the damage increases only by 0.1× for each successive hit. Ice Ball's base critical hit rate is lower than normal (2% in the Rescue Team, Explorers, and [[Pokémon Mystery Dungeon (WiiWare)|Adventure Squad]] series).
From {{pkmn|Super Mystery Dungeon}} onward, Ice Ball no longer increases in power for each successive hit, but will double in power the first time it is used successfully if {{m|Defense Curl}} had been used by the user on the same floor.
{{MDMoveheader|type=ice}}
{{MDMoveRow|game=RB|pow=1|pp=15|acc=68%|range=Front|target=Enemy|cuts=Yes}}
{{MDMoveRow|game=TDS|pow=1|pp=15|acc=45%|range=Front|target=Enemy|cuts=Yes}}
{{MDMoveRow|game=BSL|pow=1|pp=15|acc=45%|range=Front|target=Enemy|cuts=Yes}}
{{MDMoveRow|game=SMD|pow=1|powmax=99|pp=17|ppmax=40|acc=75%|accmax=98%|range=Front|target=Enemy|cuts=No}}
{{MDMovefoot|type=ice|RB=yes|TDS=yes|BSL=yes|SMD=yes|RTDX=yes}}
===[[Pokémon Conquest]]===
===[[Pokémon Conquest]]===
{{Conquestmove
{{Conquestmove
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|users={{CSP|364|Sealeo}}
|users={{CSP|364|Sealeo}}
}}
}}
==={{g|Rumble Rush}}===
{{RumbleRushPhysicalAttack|move=Ice Ball|type=Ice
|stars=1
|pow=31.24669
|charge=3.58
|range=Dash
|hits=1
|projectiles=1
|crit=1.5
|effect=None}}


===Description===
===Description===
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{{movedescentry|{{gameabbrevmd|GTI}}|[[File:IconKanji2MD.png]]UNUSED}}
{{movedescentry|{{gameabbrevmd|GTI}}|[[File:IconKanji2MD.png]]UNUSED}}
{{movedescentry|{{gameabbrevmd|SMD}}|It damages an enemy up to 5 times, until one misses. Power goes up even more after you use Defense Curl!}}
{{movedescentry|{{gameabbrevmd|SMD}}|It damages an enemy up to 5 times, until one misses. Power goes up even more after you use Defense Curl!}}
{{movedescentry|{{gameabbrevmd|RTDX}}|It damages an enemy up to 5 times or until it misses. The power goes up after you use Defense Curl.}}
|}
|}
|}{{left clear}}
|}{{left clear}}


==In the anime==
==In the anime==
{{moveanime|type=ice|exp=yes|gen=The user creates a ball of ice that is launched at the foe. The attack gets bigger and stronger each time it is used.|image1=Juan Sealeo Ice Ball.png|image1p=Sealeo|image2=Rocky Walrein Ice Ball.png|image2p=Walrein|image3=Sandslash Ice Ball.png|image2p=Alolan Sandslash}}
{{moveanime|type=ice|exp=yes|gen=The user continually rolls into the target or hurls a chunk of ice at the target. The move becomes stronger each time it is used.|image1=Juan Sealeo Ice Ball.png|image1p=Sealeo|image2=Sandslash Ice Ball.png|image2p=Alolan Sandslash|image3=Rocky Walrein Ice Ball.png|image3p=Walrein}}
{{movep|type=ice|ms=365|pkmn=Walrein|method=Walrein opens its mouth and creates a ball of ice that it launches at the opponent. The move is used five times, and each time the ice ball gets bigger. Also, the bigger it is, the longer it takes to charge up.}}
{{movep|type=ice|ms=365|pkmn=Walrein|method=Walrein opens its mouth and creates a ball of ice that it launches at the opponent. The move is used five times, and each time the ice ball gets bigger. Also, the bigger it is, the longer it takes to charge up.}}
{{movemid|type=ice|user=Rocky|user1=Rocky's Walrein|startcode=AG096|startname=Training Wrecks|notes=Debut}}
{{movemid|type=ice|user=Rocky|user1=Rocky's Walrein|startcode=AG096|startname=Training Wrecks|notes=Debut}}
{{movep|type=ice|ms=364|pkmn=Sealeo|method=Sealeo opens its mouth and creates a ball of ice that it launches at the opponent. The move is used five times in a row, and each time the ice ball gets bigger.}}
{{movep|type=ice|ms=364|pkmn=Sealeo|method=Sealeo opens its mouth and creates a ball of ice that it launches at the opponent. The move is used five times in a row, and each time the ice ball gets bigger.}}
{{movemid|type=ice|user=Juan|user1=Juan's Sealeo|startcode=AG110|startname=The Great Eight Fate!}}
{{movemid|type=ice|user=Juan|user1=Juan's Sealeo|startcode=AG110|startname=The Great Eight Fate!}}
{{movep|type=ice|ms=028A|pkmn=Sandslash|method=Alolan Sandslash jumps into the air and summersaults as its body glows light blue. It then rolls along the ground until it hits the opponent.}}
{{movep|type=ice|ms=028A|pkmn=Sandslash|method=Alolan Sandslash jumps into the air and rolls up into a ball as its body glows light blue. It then rolls into the opponent.}}
{{movebtm|type=ice|user=Ace Trainer (Trainer class)|user1=Ace Trainer's Sandslash|startcode=SM125|startname=SM125}}
{{movebtm|type=ice|user=Ace Trainer (Trainer class)|user1=An Ace Trainer's Sandslash|startcode=SM125|startname=A Timeless Encounter!}}


==In the manga==
==In the manga==
===In the Pokémon Adventures manga===
===Pokémon Adventures===
{{movemanga|type=ice|exp=yes|gen=The user curls its body and covers it with ice, flinging itself at the opponent afterwards.|image1=Richard Ice Ball.png|image1p=Sealeo}}
{{movemanga|type=ice|exp=yes|gen=The user curls its body and covers it with ice, flinging itself at the opponent afterwards.|image1=Richard Ice Ball.png|image1p=Sealeo}}
{{movep|type=ice|ms=364|pkmn=Sealeo|method=Sealeo curls its body and it becomes covered in a ball of ice. It then fires itself at the opponent.}}
{{movep|type=ice|ms=364|pkmn=Sealeo|method=Sealeo curls its body and it becomes covered in a ball of ice. It then fires itself at the opponent.}}
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|genVI=Ice Ball VI
|genVI=Ice Ball VI
|genVI2=Ice Ball VI 2
|genVI2=Ice Ball VI 2
|genVII=Ice Ball VII
}}
}}
{{Movegen
|type=ice
|LA=Ice Ball LA
}}
===Side series games===
===Side series games===
{{Movegen
{{Movegen
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|type=Ice
|type=Ice
|PMDRB=Ice Ball PMD RB
|PMDRB=Ice Ball PMD RB
|PSMD=Ice Ball PSMD
}}
}}


==Trivia==
==Trivia==
* Ice Ball can reach the highest base power of all moves, tied with its variation, {{m|Rollout}}; if the attacking Pokémon has used {{m|Defense Curl}} and Ice Ball hits for a fifth consecutive time, its base power will reach 960.
* Excluding [[signature move]]s and [[Z-Move]]s, Ice Ball is the only Ice-type move to {{DL|Pokémon Sword and Shield|Unusable moves|not be usable}} in [[Pokémon Sword and Shield]].
* A [[level]] 100 {{p|Shuckle}} can potentially deal the most (virtual) damage in one single attack with Ice Ball.
* Though in the games, Ice Ball makes contact, the anime portrays the move as a projectile that does not involve the user and target making physical contact.  A similar situation occurs with {{m|Petal Dance}} and {{m|Grass Knot}}, both of which have anime depictions that contradict the fact that they make contact in the games.
** Conversely, the opposite is true for {{m|Sky Attack}}, which does ''not'' make contact in the games, but does so in the anime.
** Ice Ball's anime depiction of a spherical projectile is more consistent with Ice Ball's designation as a {{cat|ball and bomb moves|ball move}} than its description in the games, which describes it as a rolling tackle in which the user coats itself with ice.


==In other languages==
==In other languages==
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|el=Σφαίρα Πάγου
|el=Σφαίρα Πάγου
|it=Palla Gelo
|it=Palla Gelo
|ko=아이스볼 ''Ice Ball''
|ko=아이스볼 {{tt|''Aiseubol''|Ice Ball}}
|pt_br=Esfera de Gelo<br>Bola de Gelo (TCG)
|pl=Lodowa Kula
|pt_eu=Bola de Gelo
|pt=Bola de Gelo
|sr=Ledena Lopta
|sr=Ledena Lopta
|es_la=Bola de Hielo
|es_la=Bola de Hielo
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[[Category:Ball and bomb moves]]
[[Category:Ball and bomb moves]]
[[Category:Moves that power up]]
[[Category:Moves that power up]]
[[Category:Moves unusable in Pokémon Sword and Shield]]
[[Category:Moves in Pokémon Legends: Arceus]]
[[Category:Moves unusable in Pokémon Scarlet and Violet]]


[[de:Frostbeule]]
[[de:Frostbeule]]

Latest revision as of 22:00, 10 March 2024

Ice Ball
アイスボール Ice Ball
Ice Ball LA.png
Ice Ball LA 2.png
Type  Ice
Category  Physical
PP  20 (max. 32)
Power  30
Accuracy  90%
Priority  0
Range
Opponent Opponent Opponent
Self Ally Ally
Normal: May affect anyone adjacent to the user
Availability
Introduced  Generation III
Condition  Beauty
Appeal  3 ♥♥♥
Jam  0  
Temporarily stops the crowd from growing excited.
Condition  Beauty
Appeal  2 ♥♥
Allows performance of the same move twice in a row.
Condition  Beautiful
Appeal  3 ♥♥♥
Jamming  0  
Temporarily stops the crowd from growing excited.

Ice Ball (Japanese: アイスボール Ice Ball) is a damage-dealing Ice-type move introduced in Generation III. Prior to Generation VI, it was the signature move of Spheal's evolutionary line, but other Pokémon could still inherit it via breeding.

Effect

Generations III to VII

Ice Ball inflicts damage over five turns, doubling in power for each consecutive hit; the power will reset after five turns or if Ice Ball is interrupted. It is a consecutively executed move. Ice Ball's power is doubled in addition if the user had previously used Defense Curl. Pokémon with Bulletproof are immune to Ice Ball.

Hitting a Mimikyu in Disguised Form will produce the Rollout storage glitch.

Ice Ball is also part of a Contest Spectacular combination, with the user gaining an extra three appeal points if Defense Curl was used in the prior turn.

Generation VIII

Pokémon Sword and Shield

Ice Ball cannot be selected in a battle.

Pokémon Brilliant Diamond and Shining Pearl

Ice Ball cannot be selected in a battle.

Pokémon Legends: Arceus

Ice Ball's base power was increased to 40. It inflicts damage and causes the user to become fixated on using the move.

Category  Physical
PP  20
Agile Strong
Power  40  30  50
Accuracy  90%  90%  100%
Action speed modifier
Self  0  0  +5
Target  0  +3  0
Additional effect
   ?  ?
   ?  ?
   ?  ?
The user becomes fixated

Generation IX

Ice Ball cannot be selected in a battle.

Description

Games Description
RSE A 5-turn attack that gains power on successive hits.
FRLG A 5-turn rolling attack that becomes stronger each time it rolls.
ColoXD An attack lasting 5 turns with rising intensity.
DPPtHGSSPBR The user continually rolls into the foe over five turns. It becomes stronger each time it hits.
BWB2W2
XYORAS
The user continually rolls into the target over five turns. It becomes stronger each time it hits.
SMUSUMPE The user attacks the target for five turns. The move's power increases each time it hits.
SwShBDSP
SV
This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
LA The user hurls a chunk of ice at the target, then becomes fixated on using this move.


Learnset

By leveling up

# Pokémon Types Egg Groups Level
0027  
Sandshrew
Alolan Form
 
 
Field Field 7
0028  
Sandslash
Alolan Form
 
 
Field Field 1
0362     Fairy Mineral 1
0363    
 
Water 1 Field 13 13 13 13 13
0364    
 
Water 1 Field 13 13 13 13 13
0365    
 
Water 1 Field 13 13 13 13 13
0712     Monster Mineral 30 30
0713     Monster Mineral 30 30
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By breeding

# Pokémon Types Egg Groups Egg Move
0060     Water 1 Water 1
0225    
 
Water 1 Field
0258     Monster Water 1
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By Move Tutor

# Pokémon Types Egg Groups Compatibility
0100  
Voltorb
Hisuian Form
 
 
Mineral Mineral
0101  
Electrode
Hisuian Form
 
 
Mineral Mineral
0108     Monster Monster
0143     Monster Monster
0208    
 
Mineral Mineral
0211  
Qwilfish
Hisuian Form
 
 
Water 2 Water 2
0362     Fairy Mineral
0363    
 
Water 1 Field
0364    
 
Water 1 Field
0365    
 
Water 1 Field
0463     Monster Monster
0712     Monster Mineral
0713  
Avalugg
Hisuian Form
 
 
Monster Mineral
0904    
 
Water 2 Water 2
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


In other games

Pokémon Mystery Dungeon series

Ice Ball deals damage, hitting the target up to 5 times per use. The move will end early as soon as a single hit misses. In the Rescue Team series, Ice Ball's damage is multiplied by 1.5×, 2×, 2.5×, and finally 3× for each successive hit. In the Explorers series, the damage increases only by 0.1× for each successive hit. Ice Ball's base critical hit rate is lower than normal (2% in the Rescue Team, Explorers, and Adventure Squad series).

From Super Mystery Dungeon onward, Ice Ball no longer increases in power for each successive hit, but will double in power the first time it is used successfully if Defense Curl had been used by the user on the same floor.

Game Base
Power
Max
Power
Base
PP
Max
PP
Base
Accuracy
Max
Accuracy
Range Target Cuts
corners
MDRB 1 - 15 - 68% - Front Enemy Yes
MDTDS 1 - 15 - 45% - Front Enemy Yes
BSL 1 - 15 - 45% - Front Enemy Yes
SMD 1 99 17 40 75% 98% Front Enemy No
With some exceptions, Pokémon learnsets match those from the core series games:

Pokémon Conquest

 
>
 
Stars: ★
Power: 18
Accuracy: 90%
Effect: Doubles in power with each consecutive hit.
Users:  
Grid assumes the user is in the square marked by > facing to the right.
Orange squares indicate spaces that are hit.
Red squares indicate the knockback on hit Pokémon.
A blue square indicates the user's position after performing the move.

Pokémon Rumble Rush

  Ice Ball
Attack power 31.24669
Charge time 3.58 seconds
Range type Dash
Number of hits 1
Number of projectiles 1
Critical hit rate 1.5%
Additional effect None

Description

Games Description
MDRB Hits the target in succession until it misses. Its power rises with every hit. It may hit up to five times.
MDTDS Inflicts damage on the target with attacks that continue in a single turn until one misses. Its power rises after each hit, and it can last for a maximum of 5 attacks.
BSL はずれるまでれんぞくこうげきして こうげきが あたるたびに いりょくが あがる さいだい 5かいれんぞくこうげき
Conq. The user continually rolls into the target several times. It becomes stronger each time it hits.
MDGtI  UNUSED
SMD It damages an enemy up to 5 times, until one misses. Power goes up even more after you use Defense Curl!
MDRTDX It damages an enemy up to 5 times or until it misses. The power goes up after you use Defense Curl.


In the anime

 
Walrein
 
Sealeo
 
Alolan Sandslash
The user continually rolls into the target or hurls a chunk of ice at the target. The move becomes stronger each time it is used.
Pokémon Method
User First Used In Notes
  Walrein opens its mouth and creates a ball of ice that it launches at the opponent. The move is used five times, and each time the ice ball gets bigger. Also, the bigger it is, the longer it takes to charge up.
Rocky's Walrein Training Wrecks Debut
  Sealeo opens its mouth and creates a ball of ice that it launches at the opponent. The move is used five times in a row, and each time the ice ball gets bigger.
Juan's Sealeo The Great Eight Fate! None
  Alolan Sandslash jumps into the air and rolls up into a ball as its body glows light blue. It then rolls into the opponent.
An Ace Trainer's Sandslash A Timeless Encounter! None


In the manga

Pokémon Adventures


In other generations

Core series games

Side series games

Spin-off series games

Trivia

In other languages

Language Title
Chinese Cantonese 冰球 Bīng Kàuh
Mandarin 冰球 Bīng Qíu
  Dutch IJsbal
  Finnish Jääpallo
  French Ball'Glace
  German Frostbeule
  Greek Σφαίρα Πάγου
  Italian Palla Gelo
  Korean 아이스볼 Aiseubol
  Polish Lodowa Kula
  Portuguese Bola de Gelo
  Serbian Ledena Lopta
Spanish   Latin America Bola de Hielo
  Spain Bola Hielo
  Vietnamese Quả Cầu Băng Giá


Variations of the move Rollout
  RolloutIce Ball


  This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.