Appendix:Emerald walkthrough/Section 14: Difference between revisions
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== | ==Sky Pillar== | ||
[[File:Sky Pillar after E.png|thumb|left|150px|The Sky Pillar's exterior with the door unlocked]] | |||
[[File:Sky Pillar 3F before E.png|thumb|180px|Sky Pillar 3F before Rayquaza's awakening]] | |||
[[File:Sky Pillar 4F before E.png|thumb|180px|Sky Pillar 4F before Rayquaza's awakening]] | |||
Fly to [[Pacifidlog Town]] and {{m|Surf}} east to {{rt|131|Hoenn}}. The next trick is to find the entrance to the [[Sky Pillar]]— it looks like the entrance to a cave. Once you've found it, go up the stairs and exit the tunnel. Wallace will arrive and say that he's opened the locked door to the tower. Enter it. | |||
{| class="expandable" align="center" style="background: #{{emerald color light}}; {{roundy}} border: 5px solid #{{emerald color}};" | {| class="expandable" align="center" style="background: #{{emerald color light}}; {{roundy}} border: 5px solid #{{emerald color}};" | ||
|- align="center" | |- align="center" | ||
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| | | | ||
{{Catch/header|ruins|no}} | {{Catch/header|ruins|no}} | ||
{{Catch/entry3|042|Golbat|no|no|yes|1F, 3F | {{Catch/div|ruins|1F, 3F}} | ||
{{Catch/entry3|302|Sableye|no|no|yes|1F, 3F | {{Catch/entry3|042|Golbat|no|no|yes|1F, 3F|34-35|30%|type1=Poison|type2=Flying}} | ||
{{Catch/entry3|302|Sableye|no|no|yes|1F, 3F|33-34|30%|type1=Dark|type2=Ghost}} | |||
{{Catch/entry3|344|Claydol|no|no|yes|1F, 3F|36-38|25%|type1=Ground|type2=Psychic}} | {{Catch/entry3|344|Claydol|no|no|yes|1F, 3F|36-38|25%|type1=Ground|type2=Psychic}} | ||
{{Catch/entry3|354|Banette|no|no|yes|1F, 3F|37-38|15%|type1=Ghost}} | |||
{{Catch/div|ruins|5F}} | |||
{{Catch/entry3|042|Golbat|no|no|yes|5F|34-35|30%|type1=Poison|type2=Flying}} | |||
{{Catch/entry3|302|Sableye|no|no|yes|5F|33-34|30%|type1=Dark|type2=Ghost}} | |||
{{Catch/entry3|344|Claydol|no|no|yes|5F|36-38|19%|type1=Ground|type2=Psychic}} | {{Catch/entry3|344|Claydol|no|no|yes|5F|36-38|19%|type1=Ground|type2=Psychic}} | ||
{{Catch/entry3|354|Banette|no|no|yes| | {{Catch/entry3|354|Banette|no|no|yes|5F|37-38|15%|type1=Ghost}} | ||
{{Catch/entry3|334|Altaria|no|no|yes|5F|38-39|6%|type1=Dragon|type2=Flying}} | {{Catch/entry3|334|Altaria|no|no|yes|5F|38-39|6%|type1=Dragon|type2=Flying}} | ||
{{Catch/div|ruins|Special}} | {{Catch/div|ruins|Special}} | ||
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{{Catch/footer|ruins}} | {{Catch/footer|ruins}} | ||
|} | |} | ||
The first floor is very straightforward— go through the doorway and up the stairs. The second floor is also obvious. | The first floor is very straightforward— go through the doorway and up the stairs. The second floor is also obvious. | ||
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The third floor is where things get slightly trickier. Go around the central hole in the floor to the stairs that aren't blocked by rocks, up to the fourth floor. You need to ride your Mach Bike across the southwestern-most [[Hole#Generation III|cracked tile]], but ''fall down the next one over'', back to the third floor. (Look at the pictures carefully if this is confusing.) Now, go up the stairs directly north of you, and then go up the westernmost stairs on the fourth floor. The fifth floor is simple again— just run around to the next set of stairs, and you're on top of the Sky Pillar! | The third floor is where things get slightly trickier. Go around the central hole in the floor to the stairs that aren't blocked by rocks, up to the fourth floor. You need to ride your Mach Bike across the southwestern-most [[Hole#Generation III|cracked tile]], but ''fall down the next one over'', back to the third floor. (Look at the pictures carefully if this is confusing.) Now, go up the stairs directly north of you, and then go up the westernmost stairs on the fourth floor. The fifth floor is simple again— just run around to the next set of stairs, and you're on top of the Sky Pillar! | ||
{{p|Rayquaza}}, the Sky High Pokémon and third super-ancient, is sleeping atop the tower. Walk up to it and it will awaken, making the tower shudder, and fly off! Follow it— you can {{m|Fly}} directly to Sootopolis City from here. | {{p|Rayquaza}}, the Sky High Pokémon and third super-ancient, is sleeping atop the tower. Walk up to it and it will awaken, making the tower shudder, and fly off! Follow it— you can {{m|Fly}} directly to [[Sootopolis City]] from here. | ||
==Sootopolis City== | ==Sootopolis City== | ||
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Now, with the world saved, it's time to take on the Sootopolis Gym! | Now, with the world saved, it's time to take on the Sootopolis Gym! | ||
''Note: If you were to return to the Sky Pillar, Rayquaza would be there, waiting to battle. However, it is Level 70 and extremely powerful— it would most likely easily defeat your entire team. However, if you do manage to catch it, it will prove to be useful against the Elite Four.'' | '''''Note:''' If you were to return to the Sky Pillar, Rayquaza would be there, waiting to battle. However, it is Level 70 and extremely powerful— it would most likely easily defeat your entire team. However, if you do manage to catch it, it will prove to be useful against the Elite Four.'' [[Appendix:Emerald walkthrough/Section 17#Sky Pillar|Click here]] for that information. | ||
==Sootopolis Gym== | ==Sootopolis Gym== | ||
[[File:Sootopolis Gym 1F E.png|thumb| | [[File:Sootopolis Gym 1F E.png|thumb|170px|Sootopolis Gym 1F]] | ||
[[File:Sootopolis Gym B1F E.png|thumb|170px|Sootopolis Gym B1F]] | |||
{{sign|E|header}} | {{sign|E|header}} | ||
{{sign|E|title|SOOTOPOLIS CITY POKéMON GYM}} | {{sign|E|title|SOOTOPOLIS CITY POKéMON GYM}} | ||
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{{sign|E|footer}} | {{sign|E|footer}} | ||
Once in the final Gym you will find a giant ice block puzzle. To solve this puzzle you must step on every ice tile once to open a staircase, and you can only proceed by making sure the last tile you stand on is right next to the staircase. If you step on an ice tile twice it causes it to crumble and sent you to the basement where the Gym's Trainers are located. There are three puzzles in all, with the next puzzle being more difficult and with more Trainers located below that section. It is possible to beat the Gym leader without facing the Trainers, though you could still challenge them if you wish. | Once in the final Gym you will find a giant ice block puzzle. To solve this puzzle you must step on every ice tile once to open a staircase, and you can only proceed by making sure the last tile you stand on is right next to the staircase. If you step on an ice tile twice it causes it to crumble and sent you to the basement where the Gym's Trainers are located. There are three puzzles in all, with the next puzzle being more difficult and with more Trainers located below that section. It is possible to beat the Gym leader without facing the Trainers, though you could still challenge them if you wish. | ||
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| | | | ||
{{Trainerheader|Water}} | {{Trainerheader|Water}} | ||
{{Trainerentry|Spr RS Beauty.png|Beauty|Connie|3200|1|118|Goldeen|♀|40|None| | {{Trainerentry|Spr RS Beauty.png|Beauty|Connie|3200|1|118|Goldeen|♀|40|None|}} | ||
{{Trainerdiv|Water}} | {{Trainerdiv|Water}} | ||
{{Trainerentry|Spr RS Lass.png|Lass| | {{Trainerentry|Spr RS Lass.png|Lass|Andrea|640|1|370|Luvdisc|♀|40|None|}} | ||
{{Trainerdiv|Water}} | {{Trainerdiv|Water}} | ||
{{Trainerentry|Spr RS | {{Trainerentry|Spr RS Lady.png|Lady|Daphne|7800<br><small>Potential [[Double Battle]] with Annika</small>|2|370|Luvdisc|♀|39|Nugget|370|Luvdisc|♀|39|Nugget|}} | ||
{{Trainerentry|Spr RS Pokéfan F.png|Pokéfan|Annika|3120<br><small>Potential [[Double Battle]] with Daphne</small>|2|349|Feebas|♀|39|Oran Berry|349|Feebas|♀|39|Oran Berry|}} | |||
{{Trainerdiv|Water}} | {{Trainerdiv|Water}} | ||
{{Trainerentry|Spr RS Beauty.png|Beauty| | {{Trainerentry|Spr RS Beauty.png|Beauty|Tiffany|3120<br><small>Potential [[Double Battle]] with Crissy</small>|2|318|Carvanha|♀|39|None|319|Sharpedo|♀|39|None|}} | ||
{{Trainerentry|Spr RS Lass.png|Lass|Crissy|624<br><small>Potential [[Double Battle]] with Tiffany</small>|2|118|Goldeen|♀|39|None|320|Wailmer|♀|39|None|}} | |||
{{Trainerdiv|Water}} | {{Trainerdiv|Water}} | ||
{{Trainerentry|Spr RS | {{Trainerentry|Spr RS Pokéfan F.png|Pokéfan|Bethany|3120<br><small>Potential [[Double Battle]] with Olivia</small>|3|298|Azurill|♀|35|Oran Berry|183|Marill|♀|37|Oran Berry|184|Azumarill|♀|39|Oran Berry|}} | ||
{{Trainerentry|Spr RS Beauty.png|Beauty|Olivia|3120<br><small>Potential [[Double Battle]] with Bethany</small>|3|366|Clamperl|♀|35|None|341|Corphish|♀|37|None|271|Lombre|♀|39|None|}} | |||
{{Trainerdiv|Water}} | {{Trainerdiv|Water}} | ||
{{Trainerentry|Spr RS Beauty.png|Beauty|Bridget|3200|1|184|Azumarill|♀|40|None| | {{Trainerentry|Spr RS Lady.png|Lady|Brianna|8000<br><small>Potential [[Double Battle]] with Bridget</small>|1|119|Seaking|♀|40|Nugget|}} | ||
{{Trainerentry|Spr RS Beauty.png|Beauty|Bridget|3200<br><small>Potential [[Double Battle]] with Brianna</small>|1|184|Azumarill|♀|40|None|}} | |||
{{Trainerfooter|Water|inside}} | {{Trainerfooter|Water|inside}} | ||
|} | |} | ||
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==Route 128== | ==Route 128== | ||
[[File:Hoenn Route 128 RSE.png|left|thumb| | [[File:Hoenn Route 128 RSE.png|left|thumb|325px|Route 128]] | ||
The way to the Pokémon League begins on {{rt|128|Hoenn}}. Whereas the last time you were here, you {{m|Dive|dove}} [[underwater]] to fight [[Team Aqua]] in the [[Seafloor Cavern]], this time you're just going to keep swimming east towards [[Ever Grande City]]. | The way to the Pokémon League begins on {{rt|128|Hoenn}}. Whereas the last time you were here, you {{m|Dive|dove}} [[underwater]] to fight [[Team Aqua]] in the [[Seafloor Cavern]], this time you're just going to keep swimming east towards [[Ever Grande City]]. | ||
Revision as of 17:58, 26 June 2015
Sky Pillar
Fly to Pacifidlog Town and Surf east to Route 131. The next trick is to find the entrance to the Sky Pillar— it looks like the entrance to a cave. Once you've found it, go up the stairs and exit the tunnel. Wallace will arrive and say that he's opened the locked door to the tower. Enter it.
Available Pokémon | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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The first floor is very straightforward— go through the doorway and up the stairs. The second floor is also obvious.
The third floor is where things get slightly trickier. Go around the central hole in the floor to the stairs that aren't blocked by rocks, up to the fourth floor. You need to ride your Mach Bike across the southwestern-most cracked tile, but fall down the next one over, back to the third floor. (Look at the pictures carefully if this is confusing.) Now, go up the stairs directly north of you, and then go up the westernmost stairs on the fourth floor. The fifth floor is simple again— just run around to the next set of stairs, and you're on top of the Sky Pillar!
Rayquaza, the Sky High Pokémon and third super-ancient, is sleeping atop the tower. Walk up to it and it will awaken, making the tower shudder, and fly off! Follow it— you can Fly directly to Sootopolis City from here.
Sootopolis City
When you arrive, you will see an amazing sight: Rayquaza shows up in the midst of the battle and sends Groudon and Kyogre away. Surf to the bit of land outside the Gym and speak to Archie and Maxie, who realize and laugh at their mistakes. They then depart to return the Red Orb and Blue Orb to Mt. Pyre.
Now, with the world saved, it's time to take on the Sootopolis Gym!
Note: If you were to return to the Sky Pillar, Rayquaza would be there, waiting to battle. However, it is Level 70 and extremely powerful— it would most likely easily defeat your entire team. However, if you do manage to catch it, it will prove to be useful against the Elite Four. Click here for that information.
Sootopolis Gym
Once in the final Gym you will find a giant ice block puzzle. To solve this puzzle you must step on every ice tile once to open a staircase, and you can only proceed by making sure the last tile you stand on is right next to the staircase. If you step on an ice tile twice it causes it to crumble and sent you to the basement where the Gym's Trainers are located. There are three puzzles in all, with the next puzzle being more difficult and with more Trainers located below that section. It is possible to beat the Gym leader without facing the Trainers, though you could still challenge them if you wish.
The first puzzle is easy with starting from the staircase (↑1, ←1, ↑1, →2, ↑1, ←1).
The second puzzle requires a little more skill (↑1, ←3, ↑2, →2, ↓1, →2, ↓1, →2, ↑2, ←3).
The last puzzle is really hard and requires a lot of work to do (↑1, ←5, ↑3, →1, ↓1, →1, ↓1, →1, ↑2, →1, ↓1, →1, ↓1, →1, ↓1, →1, ↑1, →2, ↓1, →1, ↑3, ←2, ↓1, ←1, ↑1, ←2).
After going through the third tedious ice tile puzzle you should be right at Juan, his most powerful Pokémon is Kingdra. What makes Kingdra frustrating is that it can use Double Team along with Rest so try to knock it out quickly with a Dragon-type move.
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Now, even with the final Gym leader defeated, your greatest challenge hasn't happened yet— it's time to head to the Pokémon League and battle the Elite Four! Traverse Route 128 to get to Ever Grande City.
Route 128
The way to the Pokémon League begins on Route 128. Whereas the last time you were here, you dove underwater to fight Team Aqua in the Seafloor Cavern, this time you're just going to keep swimming east towards Ever Grande City.
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Emerald walkthrough |
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This article is part of Project Walkthroughs, a Bulbapedia project that aims to write comprehensive step-by-step guides on each Pokémon game. |